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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • StoopidStuffundefined StoopidStuff

    What I meant is zombies running at me at a million miles per hour on round 1, I didn't mean super sprinters, thats my mistake.
    '

    hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    wrote on last edited by
    #12

    StoopidStuff ah ok

    1 Reply Last reply
    0
    • luiskeniosisundefined Offline
      luiskeniosisundefined Offline
      luiskeniosis
      wrote on last edited by
      #13

      I've been playing this mod for a few days now and i'm having a great time, really like the changes you've made.

      Just wondering, is there any way to use this mod in conjunction with mods that allow Solo EEs? Most of these mods replace map patch files, idk if that would be compatible with this mod.

      1 Reply Last reply
      0
      • 5and5undefined 5and5

        Call of Duty: Black Ops Zombies - Remix

        This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

        Created by 5and5

        YouTube - Twitch - Twitter

        2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

        Download

        Download

        How to Install

        Automatic

        Manual

        Leaderboards

        Leaderboards

        Change Notes

        General

        • Zombies start running at round 1
        • Weapon limit increased from 2 to 3
        • Removed Mulekick
        • Starting points changed from 500 to 555
        • Enabled sprint while drinking perks
        • Removed player quotes
        • "Reset" now happens at exactly 12 hours

        HUD

        • /hud_pluto 1 offsets timers for pluto logo
        • Yellow points added stack on top of each other
        • In game timer
        • Round timer (shows at the end of a round - can be toggled to show mid round)
        • Seconds per horde (shows at the end of a round)
        • Total time (shows at the beginning a round - for round srs)
        • Predicted round (shows at the beginning a round)
        • Zombie remaining counter / Zombie kill counter (No Man's Land)
        • Zone name
        • Health bar
        • Drop cycle tracker
        • COTD: VR11 insta kill timer
        • COTD: George health bar
        • Moon: Oxygen timer
        • Moon: Excavator timer

        Spawn Delay

        • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
        • Spawn delay now caps out at round 50 instead of 63

        Special Rounds

        Insta Kill Rounds

        • Insta kill rounds happen every other round after:
        • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

        Dogs

        • First dog round is always on round 5
        • Always 4 rounds between dog rounds

        Thief

        • First thief round is always the next odd round after you turn on power
        • Always 4 rounds between theif rounds

        Monkeys

        • First monkey round is always the next odd round after you turn on power and have purchased a perk
        • Always 4 rounds between theif rounds

        George

        • No longer zaps you from a distance
        • Always give a max every 4 rounds

        Weapons

        General

        • Zombies lose collision as soon as they are killed
        • Increased explosive scaling (raygun buff)

        Grenades

        • Increased frag grenade throw speed
        • Increased semtex throw speed

        Gewerh43

        • Buffed to do the same damage as the m14

        Wunderwaffe

        • Added Wunderwaffe to Verruckt box
        • Added Wunderwaffe powerup to Five as thief reward
        • Increased upgraded version's max kills from 10 to 12

        Thunder Gun

        • Fails less
        • Changed zombie fling angle

        VR11

        • Un-upgraded can also gives players instakill
        • Can now be used on yourself by shooting the ground
        • No longer gives players invisibility

        Scavenger

        • Will always kill zombies in at least two shots

        Baby Gun

        • Increased range of un-upgraded version
        • Zombie will not give power ups if ran over with the baby gun out

        Wave Gun

        • Electrocutes zombies instead of mircowaving them
        • Increased range
        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

        Mystery Box

        Shared box

        • knifing the box will allow any player to take the weapon

        Boxes Weapons

        • Added PPSH
        • Added AK47
        • Added Stoner63
        • Removed Python
        • Removed Spas-12
        • Removed HS10
        • Removed Dragunov
        • Removed l96a1
        • Removed Fal
        • Removed China Lake

        Animations

        • Decreased weapon pickup time from 12 to 10 seconds
        • Decreased box opening and closing from 0.5 to 0.3 seconds
        • Decreased weapon spinning time from 4 to 2 seconds
        • Decreased time after grabbing weapon from 3 to 1 seconds

        Teddy Bear

        • Increased minimum number of hit before a teddy bear from 4 to 5
        • Decreased probaility of box moving early

        Weighted Weapons

        • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
        • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
        • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

        Kino box locations presets

        • Dining first box in Speed Cola
        • Dining removed boxes: PM63, Alley, Control Room
        • Hellroom first box set in MPL
        • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
        • No Power first box set in MPL
        • No Power removed boxes: Theater (middle)

        Equipment

        Monkey Bombs

        • Always work if thrown in a playable area
        • Zombie are attracted immediately

        Gersches

        • Zombie are attracted immediately

        Claymores

        • Now do 50% of zombies max health
        • Limited to 10 on the map at one time

        Boucing Bettys

        • Now do 50% of zombies max health
        • Now explodes in 1 second instead of 2 seconds
        • Limited to 10 on the map at one time

        Traps

        General

        • Trap lights no longer gets glitched by hitting there switches to early

        Electric Trap (Kino and Shi No Numa)

        • Reduced recharge time to 25 seconds
        • Reduced shell shock time from 2.5 to 1.25 seconds
        • Reduced zombie burn time from random 1.25 to 0.5 seconds

        Fire Trap (Kino)

        • Reduced cooldown from 60 to 50 seconds

        Turret (Kino and Ascension)

        • Kills zombies in 2 bullets at any round
        • No longer damages players

        Centrifuge (Ascension)

        • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
        • Maximum time between spins reduced to 48 seconds from 90

        Perks

        Double Tap

        • Double Tap 2.0

        Mule kick

        • Removed

        Power Ups

        General

        • Increased random drop rate from 3% to 5%
        • Added a 50000 point cap till next point based drop
        • Added custom effect to last drop of a cycle
        • First cycle of the game is always double points, nuke, insta kill, max ammo

        Carpenters

        • Removed

        Firesales

        • Added to powerup cycle on round 5
        • Removed from powerup cycle after first box moves

        Death Machines

        • Added to powerup on round 60
        • Kills zombies in 3 body shots or 2 head shots
        • Switching weapons ends powerup
        • Powerup duration now stacks

        Double Points

        • Powerup duration now stacks
        • Removed from powerup cycle when death machines are added

        Insta kill

        • Powerup duration now stacks

        Nuke

        • Nukes now kill zombies twice as fast

        Perk Bottles

        • Always gives jug if you the players doesn't already have it

        Maps

        Nacht Der Untoten

        • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
        • Replaced Mulekick with Speedcola

        Verruckt

        • Added Wunderwaffe to the box
        • Added mp5 wall buy in the speed cola room
        • Toilet will take an stg-44 when pressed, this allows players to only have two guns

        Shi-no-numa

        • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
        • Removed fishing hut box location
        • Disabled door to fishing hut
        • Once all other huts are open, double tap will spawn in front of fishing hut
        • Decreased electric traps recharge time from 90 to 25
        • Changed the spawn zones of the main building to only include it self

        Der Riese

        • Pack-a-punch only requires two of the three teleporter to open
        • Removed catwalk box location
        • Disabled door to catwalk area
        • Turning on power gives all players the bowie knife
        • Moved quick revive to mp40
        • Fixed getting stuck on most curbs
        • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
        • Changed the spawn zone of power to not include jug

        Kino Der Toten

        • Meteor in the starting room now turns on power
        • Removed nova crawlers
        • Moved double tap machine to stage
        • Changed the spawn zone of the spawn room to only include it self (4 windows)
        • Removed double tap spawn when inside hell room
        • Initial box and active box locations presets

        Five

        • Set windows
        • Set power room teleporter to always take you up stairs
        • Set initial box to the dead guy room
        • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
        • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
        • Fixed thief pathing glitch that causes zombies to avoid traps
        • Removed alarm from theif round to fix audio glitching from killing the theif too fast

        Ascension

        • Monkeys health caps out at 1500
        • Monkeys taking revive doesn't count as a down
        • Moved Stamin up to underneath power
        • Changed the spawn zone of the m16 room to only include it self (3 windows)

        Call of the Dead

        • Removed initial spawn delay on round 1
        • VR11 un-upgraded now also gives players instakill
        • VR11 can now be used on yourself by shooting the ground
        • VR11 no longer gives players invisibility
        • Flinger now kills zombies instead of respawning them
        • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
        • Set initial box to on top of flopper

        Shangri-la

        • First drop of the game will always be a max ammo
        • Monkeys will go for drops at any round
        • Running over shrunken zombies with the baby gun out will no longer give powerups
        • Ceiling spawner fall much faster now
        • Pack-a-punch stone will always be in spawn
        • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
        • Increased the range of the un upgraded and upgraded babygun
        • Spike traps kill zombies
        • Set initial box to ak room

        Moon

        • Astronaut removed
        • Wave gun now electrocutes zombies and has increased range
        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
        • Glass windows can no longer be broken
        • Turning on power will launch the rockets that blow up earth (does not give perm perks)
        • Hacking a max ammos turns into a perk bottle instead of a firesale
        • Hacking a box loaction will always last 5 rounds
        • Set initial box to spawn room

        No Mans Land

        • Always jug start
        • increased initial spawn rate
        • Removed periods of no zombie spawns

        Winter Wunderland

        • /map zombie_ww in the console to load the map
        • Thundergun, Wonder Waffe and Blundergat are in the box
        • Blundergat is not limited
        • Mulekick increases weapon swap speed
        • Buyable raygun for 5000 in Power Room
        • Three teddybear song easter egg
        • HD textures download

        winter_wunderland_loadscreen_distressed.png

        Custom Menu

        • Open menu -> settings -> game
          2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

        Console

        Custom Dvars

        • /hud_pluto - enables/disable timer offset for pluto logo
        • /hud_round_timer - enables/disable round timer
        • /hud_health_bar - enables/disable health bar
        • /hud_remaining - enables/disable zombies counter
        • /hud_drops - enables/disable drop tracker
        • /hud_george_bar - enables/disable George health bar
        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
        • /hud_excavator_timer - enables/disable excavator timer on Moon
        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
        • /hud_zone_name_on - enables/disable displaying of zone names
        • /night_mode - enables/disable Shangri-la's night mode
        • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
        • /start_round <round number> - can be used to change start round for strat tester
        • /player_quotes 0 - can be used to enable player quotes

        Config

        Enable Custom HUD

        seta hud_health_bar "1"
        seta hud_drops "1"
        seta hud_remaining "1"
        seta hud_round_timer "1"
        seta hud_george_bar "1"
        seta hud_round_timer "1"
        seta hud_excavator_timer "1"
        seta hud_oxygen_timer "1"
        seta hud_zone_name_on "1"
        

        Shout out to:

        • SE2Dev - For making LinkerMod
        • Nukem - For making LinkerMod
        • Treyarch - For making the best zombie game of all time
        • Clippy95 - For adding the mp5 to verruckt
        • Demonz - For testing and helping with some scripting
        • Ziomix - For testing and helping with some scripting
        • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

        Source Code:

        • https://github.com/5and5/BO1-Remix
        GhostRider0125undefined Offline
        GhostRider0125undefined Offline
        GhostRider0125
        wrote on last edited by
        #14
        This post is deleted!
        1 Reply Last reply
        0
        • PS2ABBACHIOundefined Offline
          PS2ABBACHIOundefined Offline
          PS2ABBACHIO
          wrote on last edited by
          #15

          So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

          hindercanrunundefined 1 Reply Last reply
          0
          • PS2ABBACHIOundefined PS2ABBACHIO

            So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

            hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by hindercanrun
            #16
            This post is deleted!
            1 Reply Last reply
            0
            • 5and5undefined 5and5

              Call of Duty: Black Ops Zombies - Remix

              This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

              Created by 5and5

              YouTube - Twitch - Twitter

              2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

              Download

              Download

              How to Install

              Automatic

              Manual

              Leaderboards

              Leaderboards

              Change Notes

              General

              • Zombies start running at round 1
              • Weapon limit increased from 2 to 3
              • Removed Mulekick
              • Starting points changed from 500 to 555
              • Enabled sprint while drinking perks
              • Removed player quotes
              • "Reset" now happens at exactly 12 hours

              HUD

              • /hud_pluto 1 offsets timers for pluto logo
              • Yellow points added stack on top of each other
              • In game timer
              • Round timer (shows at the end of a round - can be toggled to show mid round)
              • Seconds per horde (shows at the end of a round)
              • Total time (shows at the beginning a round - for round srs)
              • Predicted round (shows at the beginning a round)
              • Zombie remaining counter / Zombie kill counter (No Man's Land)
              • Zone name
              • Health bar
              • Drop cycle tracker
              • COTD: VR11 insta kill timer
              • COTD: George health bar
              • Moon: Oxygen timer
              • Moon: Excavator timer

              Spawn Delay

              • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
              • Spawn delay now caps out at round 50 instead of 63

              Special Rounds

              Insta Kill Rounds

              • Insta kill rounds happen every other round after:
              • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

              Dogs

              • First dog round is always on round 5
              • Always 4 rounds between dog rounds

              Thief

              • First thief round is always the next odd round after you turn on power
              • Always 4 rounds between theif rounds

              Monkeys

              • First monkey round is always the next odd round after you turn on power and have purchased a perk
              • Always 4 rounds between theif rounds

              George

              • No longer zaps you from a distance
              • Always give a max every 4 rounds

              Weapons

              General

              • Zombies lose collision as soon as they are killed
              • Increased explosive scaling (raygun buff)

              Grenades

              • Increased frag grenade throw speed
              • Increased semtex throw speed

              Gewerh43

              • Buffed to do the same damage as the m14

              Wunderwaffe

              • Added Wunderwaffe to Verruckt box
              • Added Wunderwaffe powerup to Five as thief reward
              • Increased upgraded version's max kills from 10 to 12

              Thunder Gun

              • Fails less
              • Changed zombie fling angle

              VR11

              • Un-upgraded can also gives players instakill
              • Can now be used on yourself by shooting the ground
              • No longer gives players invisibility

              Scavenger

              • Will always kill zombies in at least two shots

              Baby Gun

              • Increased range of un-upgraded version
              • Zombie will not give power ups if ran over with the baby gun out

              Wave Gun

              • Electrocutes zombies instead of mircowaving them
              • Increased range
              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

              Mystery Box

              Shared box

              • knifing the box will allow any player to take the weapon

              Boxes Weapons

              • Added PPSH
              • Added AK47
              • Added Stoner63
              • Removed Python
              • Removed Spas-12
              • Removed HS10
              • Removed Dragunov
              • Removed l96a1
              • Removed Fal
              • Removed China Lake

              Animations

              • Decreased weapon pickup time from 12 to 10 seconds
              • Decreased box opening and closing from 0.5 to 0.3 seconds
              • Decreased weapon spinning time from 4 to 2 seconds
              • Decreased time after grabbing weapon from 3 to 1 seconds

              Teddy Bear

              • Increased minimum number of hit before a teddy bear from 4 to 5
              • Decreased probaility of box moving early

              Weighted Weapons

              • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
              • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
              • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

              Kino box locations presets

              • Dining first box in Speed Cola
              • Dining removed boxes: PM63, Alley, Control Room
              • Hellroom first box set in MPL
              • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
              • No Power first box set in MPL
              • No Power removed boxes: Theater (middle)

              Equipment

              Monkey Bombs

              • Always work if thrown in a playable area
              • Zombie are attracted immediately

              Gersches

              • Zombie are attracted immediately

              Claymores

              • Now do 50% of zombies max health
              • Limited to 10 on the map at one time

              Boucing Bettys

              • Now do 50% of zombies max health
              • Now explodes in 1 second instead of 2 seconds
              • Limited to 10 on the map at one time

              Traps

              General

              • Trap lights no longer gets glitched by hitting there switches to early

              Electric Trap (Kino and Shi No Numa)

              • Reduced recharge time to 25 seconds
              • Reduced shell shock time from 2.5 to 1.25 seconds
              • Reduced zombie burn time from random 1.25 to 0.5 seconds

              Fire Trap (Kino)

              • Reduced cooldown from 60 to 50 seconds

              Turret (Kino and Ascension)

              • Kills zombies in 2 bullets at any round
              • No longer damages players

              Centrifuge (Ascension)

              • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
              • Maximum time between spins reduced to 48 seconds from 90

              Perks

              Double Tap

              • Double Tap 2.0

              Mule kick

              • Removed

              Power Ups

              General

              • Increased random drop rate from 3% to 5%
              • Added a 50000 point cap till next point based drop
              • Added custom effect to last drop of a cycle
              • First cycle of the game is always double points, nuke, insta kill, max ammo

              Carpenters

              • Removed

              Firesales

              • Added to powerup cycle on round 5
              • Removed from powerup cycle after first box moves

              Death Machines

              • Added to powerup on round 60
              • Kills zombies in 3 body shots or 2 head shots
              • Switching weapons ends powerup
              • Powerup duration now stacks

              Double Points

              • Powerup duration now stacks
              • Removed from powerup cycle when death machines are added

              Insta kill

              • Powerup duration now stacks

              Nuke

              • Nukes now kill zombies twice as fast

              Perk Bottles

              • Always gives jug if you the players doesn't already have it

              Maps

              Nacht Der Untoten

              • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
              • Replaced Mulekick with Speedcola

              Verruckt

              • Added Wunderwaffe to the box
              • Added mp5 wall buy in the speed cola room
              • Toilet will take an stg-44 when pressed, this allows players to only have two guns

              Shi-no-numa

              • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
              • Removed fishing hut box location
              • Disabled door to fishing hut
              • Once all other huts are open, double tap will spawn in front of fishing hut
              • Decreased electric traps recharge time from 90 to 25
              • Changed the spawn zones of the main building to only include it self

              Der Riese

              • Pack-a-punch only requires two of the three teleporter to open
              • Removed catwalk box location
              • Disabled door to catwalk area
              • Turning on power gives all players the bowie knife
              • Moved quick revive to mp40
              • Fixed getting stuck on most curbs
              • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
              • Changed the spawn zone of power to not include jug

              Kino Der Toten

              • Meteor in the starting room now turns on power
              • Removed nova crawlers
              • Moved double tap machine to stage
              • Changed the spawn zone of the spawn room to only include it self (4 windows)
              • Removed double tap spawn when inside hell room
              • Initial box and active box locations presets

              Five

              • Set windows
              • Set power room teleporter to always take you up stairs
              • Set initial box to the dead guy room
              • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
              • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
              • Fixed thief pathing glitch that causes zombies to avoid traps
              • Removed alarm from theif round to fix audio glitching from killing the theif too fast

              Ascension

              • Monkeys health caps out at 1500
              • Monkeys taking revive doesn't count as a down
              • Moved Stamin up to underneath power
              • Changed the spawn zone of the m16 room to only include it self (3 windows)

              Call of the Dead

              • Removed initial spawn delay on round 1
              • VR11 un-upgraded now also gives players instakill
              • VR11 can now be used on yourself by shooting the ground
              • VR11 no longer gives players invisibility
              • Flinger now kills zombies instead of respawning them
              • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
              • Set initial box to on top of flopper

              Shangri-la

              • First drop of the game will always be a max ammo
              • Monkeys will go for drops at any round
              • Running over shrunken zombies with the baby gun out will no longer give powerups
              • Ceiling spawner fall much faster now
              • Pack-a-punch stone will always be in spawn
              • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
              • Increased the range of the un upgraded and upgraded babygun
              • Spike traps kill zombies
              • Set initial box to ak room

              Moon

              • Astronaut removed
              • Wave gun now electrocutes zombies and has increased range
              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
              • Glass windows can no longer be broken
              • Turning on power will launch the rockets that blow up earth (does not give perm perks)
              • Hacking a max ammos turns into a perk bottle instead of a firesale
              • Hacking a box loaction will always last 5 rounds
              • Set initial box to spawn room

              No Mans Land

              • Always jug start
              • increased initial spawn rate
              • Removed periods of no zombie spawns

              Winter Wunderland

              • /map zombie_ww in the console to load the map
              • Thundergun, Wonder Waffe and Blundergat are in the box
              • Blundergat is not limited
              • Mulekick increases weapon swap speed
              • Buyable raygun for 5000 in Power Room
              • Three teddybear song easter egg
              • HD textures download

              winter_wunderland_loadscreen_distressed.png

              Custom Menu

              • Open menu -> settings -> game
                2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

              Console

              Custom Dvars

              • /hud_pluto - enables/disable timer offset for pluto logo
              • /hud_round_timer - enables/disable round timer
              • /hud_health_bar - enables/disable health bar
              • /hud_remaining - enables/disable zombies counter
              • /hud_drops - enables/disable drop tracker
              • /hud_george_bar - enables/disable George health bar
              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
              • /hud_excavator_timer - enables/disable excavator timer on Moon
              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
              • /hud_zone_name_on - enables/disable displaying of zone names
              • /night_mode - enables/disable Shangri-la's night mode
              • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
              • /start_round <round number> - can be used to change start round for strat tester
              • /player_quotes 0 - can be used to enable player quotes

              Config

              Enable Custom HUD

              seta hud_health_bar "1"
              seta hud_drops "1"
              seta hud_remaining "1"
              seta hud_round_timer "1"
              seta hud_george_bar "1"
              seta hud_round_timer "1"
              seta hud_excavator_timer "1"
              seta hud_oxygen_timer "1"
              seta hud_zone_name_on "1"
              

              Shout out to:

              • SE2Dev - For making LinkerMod
              • Nukem - For making LinkerMod
              • Treyarch - For making the best zombie game of all time
              • Clippy95 - For adding the mp5 to verruckt
              • Demonz - For testing and helping with some scripting
              • Ziomix - For testing and helping with some scripting
              • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

              Source Code:

              • https://github.com/5and5/BO1-Remix
              Schizo Maniacundefined Offline
              Schizo Maniacundefined Offline
              Schizo Maniac
              wrote on last edited by
              #17

              5and5 remove the wonder weapon fake out it is actually retarded ):<

              1 Reply Last reply
              0
              • RhodoPhobicundefined Offline
                RhodoPhobicundefined Offline
                RhodoPhobic
                wrote on last edited by
                #18

                tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.

                1 Reply Last reply
                0
                • Veganismundefined Offline
                  Veganismundefined Offline
                  Veganism
                  wrote on last edited by
                  #19

                  Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

                  1 Reply Last reply
                  0
                  • HillKillerundefined Offline
                    HillKillerundefined Offline
                    HillKiller
                    wrote on last edited by
                    #20

                    Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
                    For example, the "timer" script is it possible to make it run independently?

                    1 Reply Last reply
                    0
                    • Fgackoundefined Offline
                      Fgackoundefined Offline
                      Fgacko
                      wrote on last edited by
                      #21

                      Can you tell us how you made double tap 2.0?
                      Thanks in advance

                      1 Reply Last reply
                      0
                      • hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        wrote on last edited by hindercanrun
                        #22

                        iirc theres a dvar in BO1 that BO2/DP 2.0 uses
                        https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

                        1 Reply Last reply
                        0
                        • wasknieperundefined Offline
                          wasknieperundefined Offline
                          wasknieper
                          wrote on last edited by
                          #23

                          anyone know how to script fast throwing grenades? ty

                          1 Reply Last reply
                          0
                          • Flashbang_undefined Offline
                            Flashbang_undefined Offline
                            Flashbang_
                            wrote on last edited by
                            #24

                            game crashes when i try to play it

                            1 Reply Last reply
                            0
                            • Fruitsnacsundefined Offline
                              Fruitsnacsundefined Offline
                              Fruitsnacs
                              wrote on last edited by
                              #25

                              is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

                              1 Reply Last reply
                              0
                              • Beniotenisoundefined Offline
                                Beniotenisoundefined Offline
                                Benioteniso
                                wrote on last edited by
                                #26

                                for real, there is some way to remove the "zombies sprint at 1 round" feature?

                                I kinda found a way to, but gives a error doing so

                                1 Reply Last reply
                                2
                                • 5and5undefined 5and5

                                  Call of Duty: Black Ops Zombies - Remix

                                  This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                  Created by 5and5

                                  YouTube - Twitch - Twitter

                                  2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                  Download

                                  Download

                                  How to Install

                                  Automatic

                                  Manual

                                  Leaderboards

                                  Leaderboards

                                  Change Notes

                                  General

                                  • Zombies start running at round 1
                                  • Weapon limit increased from 2 to 3
                                  • Removed Mulekick
                                  • Starting points changed from 500 to 555
                                  • Enabled sprint while drinking perks
                                  • Removed player quotes
                                  • "Reset" now happens at exactly 12 hours

                                  HUD

                                  • /hud_pluto 1 offsets timers for pluto logo
                                  • Yellow points added stack on top of each other
                                  • In game timer
                                  • Round timer (shows at the end of a round - can be toggled to show mid round)
                                  • Seconds per horde (shows at the end of a round)
                                  • Total time (shows at the beginning a round - for round srs)
                                  • Predicted round (shows at the beginning a round)
                                  • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                  • Zone name
                                  • Health bar
                                  • Drop cycle tracker
                                  • COTD: VR11 insta kill timer
                                  • COTD: George health bar
                                  • Moon: Oxygen timer
                                  • Moon: Excavator timer

                                  Spawn Delay

                                  • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                  • Spawn delay now caps out at round 50 instead of 63

                                  Special Rounds

                                  Insta Kill Rounds

                                  • Insta kill rounds happen every other round after:
                                  • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                  Dogs

                                  • First dog round is always on round 5
                                  • Always 4 rounds between dog rounds

                                  Thief

                                  • First thief round is always the next odd round after you turn on power
                                  • Always 4 rounds between theif rounds

                                  Monkeys

                                  • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                  • Always 4 rounds between theif rounds

                                  George

                                  • No longer zaps you from a distance
                                  • Always give a max every 4 rounds

                                  Weapons

                                  General

                                  • Zombies lose collision as soon as they are killed
                                  • Increased explosive scaling (raygun buff)

                                  Grenades

                                  • Increased frag grenade throw speed
                                  • Increased semtex throw speed

                                  Gewerh43

                                  • Buffed to do the same damage as the m14

                                  Wunderwaffe

                                  • Added Wunderwaffe to Verruckt box
                                  • Added Wunderwaffe powerup to Five as thief reward
                                  • Increased upgraded version's max kills from 10 to 12

                                  Thunder Gun

                                  • Fails less
                                  • Changed zombie fling angle

                                  VR11

                                  • Un-upgraded can also gives players instakill
                                  • Can now be used on yourself by shooting the ground
                                  • No longer gives players invisibility

                                  Scavenger

                                  • Will always kill zombies in at least two shots

                                  Baby Gun

                                  • Increased range of un-upgraded version
                                  • Zombie will not give power ups if ran over with the baby gun out

                                  Wave Gun

                                  • Electrocutes zombies instead of mircowaving them
                                  • Increased range
                                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                  Mystery Box

                                  Shared box

                                  • knifing the box will allow any player to take the weapon

                                  Boxes Weapons

                                  • Added PPSH
                                  • Added AK47
                                  • Added Stoner63
                                  • Removed Python
                                  • Removed Spas-12
                                  • Removed HS10
                                  • Removed Dragunov
                                  • Removed l96a1
                                  • Removed Fal
                                  • Removed China Lake

                                  Animations

                                  • Decreased weapon pickup time from 12 to 10 seconds
                                  • Decreased box opening and closing from 0.5 to 0.3 seconds
                                  • Decreased weapon spinning time from 4 to 2 seconds
                                  • Decreased time after grabbing weapon from 3 to 1 seconds

                                  Teddy Bear

                                  • Increased minimum number of hit before a teddy bear from 4 to 5
                                  • Decreased probaility of box moving early

                                  Weighted Weapons

                                  • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                  • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                  • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                  Kino box locations presets

                                  • Dining first box in Speed Cola
                                  • Dining removed boxes: PM63, Alley, Control Room
                                  • Hellroom first box set in MPL
                                  • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                  • No Power first box set in MPL
                                  • No Power removed boxes: Theater (middle)

                                  Equipment

                                  Monkey Bombs

                                  • Always work if thrown in a playable area
                                  • Zombie are attracted immediately

                                  Gersches

                                  • Zombie are attracted immediately

                                  Claymores

                                  • Now do 50% of zombies max health
                                  • Limited to 10 on the map at one time

                                  Boucing Bettys

                                  • Now do 50% of zombies max health
                                  • Now explodes in 1 second instead of 2 seconds
                                  • Limited to 10 on the map at one time

                                  Traps

                                  General

                                  • Trap lights no longer gets glitched by hitting there switches to early

                                  Electric Trap (Kino and Shi No Numa)

                                  • Reduced recharge time to 25 seconds
                                  • Reduced shell shock time from 2.5 to 1.25 seconds
                                  • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                  Fire Trap (Kino)

                                  • Reduced cooldown from 60 to 50 seconds

                                  Turret (Kino and Ascension)

                                  • Kills zombies in 2 bullets at any round
                                  • No longer damages players

                                  Centrifuge (Ascension)

                                  • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                  • Maximum time between spins reduced to 48 seconds from 90

                                  Perks

                                  Double Tap

                                  • Double Tap 2.0

                                  Mule kick

                                  • Removed

                                  Power Ups

                                  General

                                  • Increased random drop rate from 3% to 5%
                                  • Added a 50000 point cap till next point based drop
                                  • Added custom effect to last drop of a cycle
                                  • First cycle of the game is always double points, nuke, insta kill, max ammo

                                  Carpenters

                                  • Removed

                                  Firesales

                                  • Added to powerup cycle on round 5
                                  • Removed from powerup cycle after first box moves

                                  Death Machines

                                  • Added to powerup on round 60
                                  • Kills zombies in 3 body shots or 2 head shots
                                  • Switching weapons ends powerup
                                  • Powerup duration now stacks

                                  Double Points

                                  • Powerup duration now stacks
                                  • Removed from powerup cycle when death machines are added

                                  Insta kill

                                  • Powerup duration now stacks

                                  Nuke

                                  • Nukes now kill zombies twice as fast

                                  Perk Bottles

                                  • Always gives jug if you the players doesn't already have it

                                  Maps

                                  Nacht Der Untoten

                                  • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                  • Replaced Mulekick with Speedcola

                                  Verruckt

                                  • Added Wunderwaffe to the box
                                  • Added mp5 wall buy in the speed cola room
                                  • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                  Shi-no-numa

                                  • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                  • Removed fishing hut box location
                                  • Disabled door to fishing hut
                                  • Once all other huts are open, double tap will spawn in front of fishing hut
                                  • Decreased electric traps recharge time from 90 to 25
                                  • Changed the spawn zones of the main building to only include it self

                                  Der Riese

                                  • Pack-a-punch only requires two of the three teleporter to open
                                  • Removed catwalk box location
                                  • Disabled door to catwalk area
                                  • Turning on power gives all players the bowie knife
                                  • Moved quick revive to mp40
                                  • Fixed getting stuck on most curbs
                                  • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                  • Changed the spawn zone of power to not include jug

                                  Kino Der Toten

                                  • Meteor in the starting room now turns on power
                                  • Removed nova crawlers
                                  • Moved double tap machine to stage
                                  • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                  • Removed double tap spawn when inside hell room
                                  • Initial box and active box locations presets

                                  Five

                                  • Set windows
                                  • Set power room teleporter to always take you up stairs
                                  • Set initial box to the dead guy room
                                  • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                  • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                  • Fixed thief pathing glitch that causes zombies to avoid traps
                                  • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                  Ascension

                                  • Monkeys health caps out at 1500
                                  • Monkeys taking revive doesn't count as a down
                                  • Moved Stamin up to underneath power
                                  • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                  Call of the Dead

                                  • Removed initial spawn delay on round 1
                                  • VR11 un-upgraded now also gives players instakill
                                  • VR11 can now be used on yourself by shooting the ground
                                  • VR11 no longer gives players invisibility
                                  • Flinger now kills zombies instead of respawning them
                                  • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                  • Set initial box to on top of flopper

                                  Shangri-la

                                  • First drop of the game will always be a max ammo
                                  • Monkeys will go for drops at any round
                                  • Running over shrunken zombies with the baby gun out will no longer give powerups
                                  • Ceiling spawner fall much faster now
                                  • Pack-a-punch stone will always be in spawn
                                  • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                  • Increased the range of the un upgraded and upgraded babygun
                                  • Spike traps kill zombies
                                  • Set initial box to ak room

                                  Moon

                                  • Astronaut removed
                                  • Wave gun now electrocutes zombies and has increased range
                                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                  • Glass windows can no longer be broken
                                  • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                  • Hacking a max ammos turns into a perk bottle instead of a firesale
                                  • Hacking a box loaction will always last 5 rounds
                                  • Set initial box to spawn room

                                  No Mans Land

                                  • Always jug start
                                  • increased initial spawn rate
                                  • Removed periods of no zombie spawns

                                  Winter Wunderland

                                  • /map zombie_ww in the console to load the map
                                  • Thundergun, Wonder Waffe and Blundergat are in the box
                                  • Blundergat is not limited
                                  • Mulekick increases weapon swap speed
                                  • Buyable raygun for 5000 in Power Room
                                  • Three teddybear song easter egg
                                  • HD textures download

                                  winter_wunderland_loadscreen_distressed.png

                                  Custom Menu

                                  • Open menu -> settings -> game
                                    2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                  Console

                                  Custom Dvars

                                  • /hud_pluto - enables/disable timer offset for pluto logo
                                  • /hud_round_timer - enables/disable round timer
                                  • /hud_health_bar - enables/disable health bar
                                  • /hud_remaining - enables/disable zombies counter
                                  • /hud_drops - enables/disable drop tracker
                                  • /hud_george_bar - enables/disable George health bar
                                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                  • /hud_excavator_timer - enables/disable excavator timer on Moon
                                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                  • /hud_zone_name_on - enables/disable displaying of zone names
                                  • /night_mode - enables/disable Shangri-la's night mode
                                  • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                  • /start_round <round number> - can be used to change start round for strat tester
                                  • /player_quotes 0 - can be used to enable player quotes

                                  Config

                                  Enable Custom HUD

                                  seta hud_health_bar "1"
                                  seta hud_drops "1"
                                  seta hud_remaining "1"
                                  seta hud_round_timer "1"
                                  seta hud_george_bar "1"
                                  seta hud_round_timer "1"
                                  seta hud_excavator_timer "1"
                                  seta hud_oxygen_timer "1"
                                  seta hud_zone_name_on "1"
                                  

                                  Shout out to:

                                  • SE2Dev - For making LinkerMod
                                  • Nukem - For making LinkerMod
                                  • Treyarch - For making the best zombie game of all time
                                  • Clippy95 - For adding the mp5 to verruckt
                                  • Demonz - For testing and helping with some scripting
                                  • Ziomix - For testing and helping with some scripting
                                  • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                  Source Code:

                                  • https://github.com/5and5/BO1-Remix
                                  OhitsMerundefined Offline
                                  OhitsMerundefined Offline
                                  OhitsMer
                                  wrote on last edited by
                                  #27

                                  5and5 i cant use my custom arms for some reason, arms just look kind of shiny

                                  1 Reply Last reply
                                  0
                                  • Elescopetaaundefined Offline
                                    Elescopetaaundefined Offline
                                    Elescopetaa
                                    wrote on last edited by
                                    #28

                                    5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

                                    1 Reply Last reply
                                    0
                                    • DNO93undefined Offline
                                      DNO93undefined Offline
                                      DNO93
                                      wrote on last edited by
                                      #29
                                      This post is deleted!
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                                      • DNO93undefined Offline
                                        DNO93undefined Offline
                                        DNO93
                                        wrote on last edited by
                                        #30
                                        This post is deleted!
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                                        • DNO93undefined Offline
                                          DNO93undefined Offline
                                          DNO93
                                          wrote on last edited by
                                          #31

                                          would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                                          1 Reply Last reply
                                          1
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