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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Fgackoundefined Offline
    Fgackoundefined Offline
    Fgacko
    wrote on last edited by
    #21

    Can you tell us how you made double tap 2.0?
    Thanks in advance

    1 Reply Last reply
    0
    • hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by hindercanrun
      #22

      iirc theres a dvar in BO1 that BO2/DP 2.0 uses
      https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

      1 Reply Last reply
      0
      • wasknieperundefined Offline
        wasknieperundefined Offline
        wasknieper
        wrote on last edited by
        #23

        anyone know how to script fast throwing grenades? ty

        1 Reply Last reply
        0
        • Flashbang_undefined Offline
          Flashbang_undefined Offline
          Flashbang_
          wrote on last edited by
          #24

          game crashes when i try to play it

          1 Reply Last reply
          0
          • Fruitsnacsundefined Offline
            Fruitsnacsundefined Offline
            Fruitsnacs
            wrote on last edited by
            #25

            is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

            1 Reply Last reply
            0
            • Beniotenisoundefined Offline
              Beniotenisoundefined Offline
              Benioteniso
              wrote on last edited by
              #26

              for real, there is some way to remove the "zombies sprint at 1 round" feature?

              I kinda found a way to, but gives a error doing so

              1 Reply Last reply
              2
              • 5and5undefined 5and5

                Call of Duty: Black Ops Zombies - Remix

                This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                Created by 5and5

                YouTube - Twitch - Twitter

                2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                Download

                Download

                How to Install

                Automatic

                Manual

                Leaderboards

                Leaderboards

                Change Notes

                General

                • Zombies start running at round 1
                • Weapon limit increased from 2 to 3
                • Removed Mulekick
                • Starting points changed from 500 to 555
                • Enabled sprint while drinking perks
                • Removed player quotes
                • "Reset" now happens at exactly 12 hours

                HUD

                • /hud_pluto 1 offsets timers for pluto logo
                • Yellow points added stack on top of each other
                • In game timer
                • Round timer (shows at the end of a round - can be toggled to show mid round)
                • Seconds per horde (shows at the end of a round)
                • Total time (shows at the beginning a round - for round srs)
                • Predicted round (shows at the beginning a round)
                • Zombie remaining counter / Zombie kill counter (No Man's Land)
                • Zone name
                • Health bar
                • Drop cycle tracker
                • COTD: VR11 insta kill timer
                • COTD: George health bar
                • Moon: Oxygen timer
                • Moon: Excavator timer

                Spawn Delay

                • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                • Spawn delay now caps out at round 50 instead of 63

                Special Rounds

                Insta Kill Rounds

                • Insta kill rounds happen every other round after:
                • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                Dogs

                • First dog round is always on round 5
                • Always 4 rounds between dog rounds

                Thief

                • First thief round is always the next odd round after you turn on power
                • Always 4 rounds between theif rounds

                Monkeys

                • First monkey round is always the next odd round after you turn on power and have purchased a perk
                • Always 4 rounds between theif rounds

                George

                • No longer zaps you from a distance
                • Always give a max every 4 rounds

                Weapons

                General

                • Zombies lose collision as soon as they are killed
                • Increased explosive scaling (raygun buff)

                Grenades

                • Increased frag grenade throw speed
                • Increased semtex throw speed

                Gewerh43

                • Buffed to do the same damage as the m14

                Wunderwaffe

                • Added Wunderwaffe to Verruckt box
                • Added Wunderwaffe powerup to Five as thief reward
                • Increased upgraded version's max kills from 10 to 12

                Thunder Gun

                • Fails less
                • Changed zombie fling angle

                VR11

                • Un-upgraded can also gives players instakill
                • Can now be used on yourself by shooting the ground
                • No longer gives players invisibility

                Scavenger

                • Will always kill zombies in at least two shots

                Baby Gun

                • Increased range of un-upgraded version
                • Zombie will not give power ups if ran over with the baby gun out

                Wave Gun

                • Electrocutes zombies instead of mircowaving them
                • Increased range
                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                Mystery Box

                Shared box

                • knifing the box will allow any player to take the weapon

                Boxes Weapons

                • Added PPSH
                • Added AK47
                • Added Stoner63
                • Removed Python
                • Removed Spas-12
                • Removed HS10
                • Removed Dragunov
                • Removed l96a1
                • Removed Fal
                • Removed China Lake

                Animations

                • Decreased weapon pickup time from 12 to 10 seconds
                • Decreased box opening and closing from 0.5 to 0.3 seconds
                • Decreased weapon spinning time from 4 to 2 seconds
                • Decreased time after grabbing weapon from 3 to 1 seconds

                Teddy Bear

                • Increased minimum number of hit before a teddy bear from 4 to 5
                • Decreased probaility of box moving early

                Weighted Weapons

                • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                Kino box locations presets

                • Dining first box in Speed Cola
                • Dining removed boxes: PM63, Alley, Control Room
                • Hellroom first box set in MPL
                • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                • No Power first box set in MPL
                • No Power removed boxes: Theater (middle)

                Equipment

                Monkey Bombs

                • Always work if thrown in a playable area
                • Zombie are attracted immediately

                Gersches

                • Zombie are attracted immediately

                Claymores

                • Now do 50% of zombies max health
                • Limited to 10 on the map at one time

                Boucing Bettys

                • Now do 50% of zombies max health
                • Now explodes in 1 second instead of 2 seconds
                • Limited to 10 on the map at one time

                Traps

                General

                • Trap lights no longer gets glitched by hitting there switches to early

                Electric Trap (Kino and Shi No Numa)

                • Reduced recharge time to 25 seconds
                • Reduced shell shock time from 2.5 to 1.25 seconds
                • Reduced zombie burn time from random 1.25 to 0.5 seconds

                Fire Trap (Kino)

                • Reduced cooldown from 60 to 50 seconds

                Turret (Kino and Ascension)

                • Kills zombies in 2 bullets at any round
                • No longer damages players

                Centrifuge (Ascension)

                • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                • Maximum time between spins reduced to 48 seconds from 90

                Perks

                Double Tap

                • Double Tap 2.0

                Mule kick

                • Removed

                Power Ups

                General

                • Increased random drop rate from 3% to 5%
                • Added a 50000 point cap till next point based drop
                • Added custom effect to last drop of a cycle
                • First cycle of the game is always double points, nuke, insta kill, max ammo

                Carpenters

                • Removed

                Firesales

                • Added to powerup cycle on round 5
                • Removed from powerup cycle after first box moves

                Death Machines

                • Added to powerup on round 60
                • Kills zombies in 3 body shots or 2 head shots
                • Switching weapons ends powerup
                • Powerup duration now stacks

                Double Points

                • Powerup duration now stacks
                • Removed from powerup cycle when death machines are added

                Insta kill

                • Powerup duration now stacks

                Nuke

                • Nukes now kill zombies twice as fast

                Perk Bottles

                • Always gives jug if you the players doesn't already have it

                Maps

                Nacht Der Untoten

                • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                • Replaced Mulekick with Speedcola

                Verruckt

                • Added Wunderwaffe to the box
                • Added mp5 wall buy in the speed cola room
                • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                Shi-no-numa

                • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                • Removed fishing hut box location
                • Disabled door to fishing hut
                • Once all other huts are open, double tap will spawn in front of fishing hut
                • Decreased electric traps recharge time from 90 to 25
                • Changed the spawn zones of the main building to only include it self

                Der Riese

                • Pack-a-punch only requires two of the three teleporter to open
                • Removed catwalk box location
                • Disabled door to catwalk area
                • Turning on power gives all players the bowie knife
                • Moved quick revive to mp40
                • Fixed getting stuck on most curbs
                • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                • Changed the spawn zone of power to not include jug

                Kino Der Toten

                • Meteor in the starting room now turns on power
                • Removed nova crawlers
                • Moved double tap machine to stage
                • Changed the spawn zone of the spawn room to only include it self (4 windows)
                • Removed double tap spawn when inside hell room
                • Initial box and active box locations presets

                Five

                • Set windows
                • Set power room teleporter to always take you up stairs
                • Set initial box to the dead guy room
                • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                • Fixed thief pathing glitch that causes zombies to avoid traps
                • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                Ascension

                • Monkeys health caps out at 1500
                • Monkeys taking revive doesn't count as a down
                • Moved Stamin up to underneath power
                • Changed the spawn zone of the m16 room to only include it self (3 windows)

                Call of the Dead

                • Removed initial spawn delay on round 1
                • VR11 un-upgraded now also gives players instakill
                • VR11 can now be used on yourself by shooting the ground
                • VR11 no longer gives players invisibility
                • Flinger now kills zombies instead of respawning them
                • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                • Set initial box to on top of flopper

                Shangri-la

                • First drop of the game will always be a max ammo
                • Monkeys will go for drops at any round
                • Running over shrunken zombies with the baby gun out will no longer give powerups
                • Ceiling spawner fall much faster now
                • Pack-a-punch stone will always be in spawn
                • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                • Increased the range of the un upgraded and upgraded babygun
                • Spike traps kill zombies
                • Set initial box to ak room

                Moon

                • Astronaut removed
                • Wave gun now electrocutes zombies and has increased range
                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                • Glass windows can no longer be broken
                • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                • Hacking a max ammos turns into a perk bottle instead of a firesale
                • Hacking a box loaction will always last 5 rounds
                • Set initial box to spawn room

                No Mans Land

                • Always jug start
                • increased initial spawn rate
                • Removed periods of no zombie spawns

                Winter Wunderland

                • /map zombie_ww in the console to load the map
                • Thundergun, Wonder Waffe and Blundergat are in the box
                • Blundergat is not limited
                • Mulekick increases weapon swap speed
                • Buyable raygun for 5000 in Power Room
                • Three teddybear song easter egg
                • HD textures download

                winter_wunderland_loadscreen_distressed.png

                Custom Menu

                • Open menu -> settings -> game
                  2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                Console

                Custom Dvars

                • /hud_pluto - enables/disable timer offset for pluto logo
                • /hud_round_timer - enables/disable round timer
                • /hud_health_bar - enables/disable health bar
                • /hud_remaining - enables/disable zombies counter
                • /hud_drops - enables/disable drop tracker
                • /hud_george_bar - enables/disable George health bar
                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                • /hud_excavator_timer - enables/disable excavator timer on Moon
                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                • /hud_zone_name_on - enables/disable displaying of zone names
                • /night_mode - enables/disable Shangri-la's night mode
                • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                • /start_round <round number> - can be used to change start round for strat tester
                • /player_quotes 0 - can be used to enable player quotes

                Config

                Enable Custom HUD

                seta hud_health_bar "1"
                seta hud_drops "1"
                seta hud_remaining "1"
                seta hud_round_timer "1"
                seta hud_george_bar "1"
                seta hud_round_timer "1"
                seta hud_excavator_timer "1"
                seta hud_oxygen_timer "1"
                seta hud_zone_name_on "1"
                

                Shout out to:

                • SE2Dev - For making LinkerMod
                • Nukem - For making LinkerMod
                • Treyarch - For making the best zombie game of all time
                • Clippy95 - For adding the mp5 to verruckt
                • Demonz - For testing and helping with some scripting
                • Ziomix - For testing and helping with some scripting
                • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                Source Code:

                • https://github.com/5and5/BO1-Remix
                OhitsMerundefined Offline
                OhitsMerundefined Offline
                OhitsMer
                wrote on last edited by
                #27

                5and5 i cant use my custom arms for some reason, arms just look kind of shiny

                1 Reply Last reply
                0
                • Elescopetaaundefined Offline
                  Elescopetaaundefined Offline
                  Elescopetaa
                  wrote on last edited by
                  #28

                  5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

                  1 Reply Last reply
                  0
                  • DNO93undefined Offline
                    DNO93undefined Offline
                    DNO93
                    wrote on last edited by
                    #29
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • DNO93undefined Offline
                      DNO93undefined Offline
                      DNO93
                      wrote on last edited by
                      #30
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • DNO93undefined Offline
                        DNO93undefined Offline
                        DNO93
                        wrote on last edited by
                        #31

                        would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                        1 Reply Last reply
                        1
                        • Sniper Strixundefined Offline
                          Sniper Strixundefined Offline
                          Sniper Strix
                          wrote on last edited by
                          #32

                          can someone point me to the code for double tap 2.0. I can't find it

                          1 Reply Last reply
                          0
                          • TheKiller66undefined Offline
                            TheKiller66undefined Offline
                            TheKiller66
                            wrote on last edited by
                            #33

                            Stupid question. How can I add this to my own T5 server?

                            1 Reply Last reply
                            1
                            • 5and5undefined 5and5

                              Call of Duty: Black Ops Zombies - Remix

                              This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                              Created by 5and5

                              YouTube - Twitch - Twitter

                              2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                              Download

                              Download

                              How to Install

                              Automatic

                              Manual

                              Leaderboards

                              Leaderboards

                              Change Notes

                              General

                              • Zombies start running at round 1
                              • Weapon limit increased from 2 to 3
                              • Removed Mulekick
                              • Starting points changed from 500 to 555
                              • Enabled sprint while drinking perks
                              • Removed player quotes
                              • "Reset" now happens at exactly 12 hours

                              HUD

                              • /hud_pluto 1 offsets timers for pluto logo
                              • Yellow points added stack on top of each other
                              • In game timer
                              • Round timer (shows at the end of a round - can be toggled to show mid round)
                              • Seconds per horde (shows at the end of a round)
                              • Total time (shows at the beginning a round - for round srs)
                              • Predicted round (shows at the beginning a round)
                              • Zombie remaining counter / Zombie kill counter (No Man's Land)
                              • Zone name
                              • Health bar
                              • Drop cycle tracker
                              • COTD: VR11 insta kill timer
                              • COTD: George health bar
                              • Moon: Oxygen timer
                              • Moon: Excavator timer

                              Spawn Delay

                              • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                              • Spawn delay now caps out at round 50 instead of 63

                              Special Rounds

                              Insta Kill Rounds

                              • Insta kill rounds happen every other round after:
                              • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                              Dogs

                              • First dog round is always on round 5
                              • Always 4 rounds between dog rounds

                              Thief

                              • First thief round is always the next odd round after you turn on power
                              • Always 4 rounds between theif rounds

                              Monkeys

                              • First monkey round is always the next odd round after you turn on power and have purchased a perk
                              • Always 4 rounds between theif rounds

                              George

                              • No longer zaps you from a distance
                              • Always give a max every 4 rounds

                              Weapons

                              General

                              • Zombies lose collision as soon as they are killed
                              • Increased explosive scaling (raygun buff)

                              Grenades

                              • Increased frag grenade throw speed
                              • Increased semtex throw speed

                              Gewerh43

                              • Buffed to do the same damage as the m14

                              Wunderwaffe

                              • Added Wunderwaffe to Verruckt box
                              • Added Wunderwaffe powerup to Five as thief reward
                              • Increased upgraded version's max kills from 10 to 12

                              Thunder Gun

                              • Fails less
                              • Changed zombie fling angle

                              VR11

                              • Un-upgraded can also gives players instakill
                              • Can now be used on yourself by shooting the ground
                              • No longer gives players invisibility

                              Scavenger

                              • Will always kill zombies in at least two shots

                              Baby Gun

                              • Increased range of un-upgraded version
                              • Zombie will not give power ups if ran over with the baby gun out

                              Wave Gun

                              • Electrocutes zombies instead of mircowaving them
                              • Increased range
                              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                              Mystery Box

                              Shared box

                              • knifing the box will allow any player to take the weapon

                              Boxes Weapons

                              • Added PPSH
                              • Added AK47
                              • Added Stoner63
                              • Removed Python
                              • Removed Spas-12
                              • Removed HS10
                              • Removed Dragunov
                              • Removed l96a1
                              • Removed Fal
                              • Removed China Lake

                              Animations

                              • Decreased weapon pickup time from 12 to 10 seconds
                              • Decreased box opening and closing from 0.5 to 0.3 seconds
                              • Decreased weapon spinning time from 4 to 2 seconds
                              • Decreased time after grabbing weapon from 3 to 1 seconds

                              Teddy Bear

                              • Increased minimum number of hit before a teddy bear from 4 to 5
                              • Decreased probaility of box moving early

                              Weighted Weapons

                              • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                              • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                              • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                              Kino box locations presets

                              • Dining first box in Speed Cola
                              • Dining removed boxes: PM63, Alley, Control Room
                              • Hellroom first box set in MPL
                              • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                              • No Power first box set in MPL
                              • No Power removed boxes: Theater (middle)

                              Equipment

                              Monkey Bombs

                              • Always work if thrown in a playable area
                              • Zombie are attracted immediately

                              Gersches

                              • Zombie are attracted immediately

                              Claymores

                              • Now do 50% of zombies max health
                              • Limited to 10 on the map at one time

                              Boucing Bettys

                              • Now do 50% of zombies max health
                              • Now explodes in 1 second instead of 2 seconds
                              • Limited to 10 on the map at one time

                              Traps

                              General

                              • Trap lights no longer gets glitched by hitting there switches to early

                              Electric Trap (Kino and Shi No Numa)

                              • Reduced recharge time to 25 seconds
                              • Reduced shell shock time from 2.5 to 1.25 seconds
                              • Reduced zombie burn time from random 1.25 to 0.5 seconds

                              Fire Trap (Kino)

                              • Reduced cooldown from 60 to 50 seconds

                              Turret (Kino and Ascension)

                              • Kills zombies in 2 bullets at any round
                              • No longer damages players

                              Centrifuge (Ascension)

                              • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                              • Maximum time between spins reduced to 48 seconds from 90

                              Perks

                              Double Tap

                              • Double Tap 2.0

                              Mule kick

                              • Removed

                              Power Ups

                              General

                              • Increased random drop rate from 3% to 5%
                              • Added a 50000 point cap till next point based drop
                              • Added custom effect to last drop of a cycle
                              • First cycle of the game is always double points, nuke, insta kill, max ammo

                              Carpenters

                              • Removed

                              Firesales

                              • Added to powerup cycle on round 5
                              • Removed from powerup cycle after first box moves

                              Death Machines

                              • Added to powerup on round 60
                              • Kills zombies in 3 body shots or 2 head shots
                              • Switching weapons ends powerup
                              • Powerup duration now stacks

                              Double Points

                              • Powerup duration now stacks
                              • Removed from powerup cycle when death machines are added

                              Insta kill

                              • Powerup duration now stacks

                              Nuke

                              • Nukes now kill zombies twice as fast

                              Perk Bottles

                              • Always gives jug if you the players doesn't already have it

                              Maps

                              Nacht Der Untoten

                              • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                              • Replaced Mulekick with Speedcola

                              Verruckt

                              • Added Wunderwaffe to the box
                              • Added mp5 wall buy in the speed cola room
                              • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                              Shi-no-numa

                              • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                              • Removed fishing hut box location
                              • Disabled door to fishing hut
                              • Once all other huts are open, double tap will spawn in front of fishing hut
                              • Decreased electric traps recharge time from 90 to 25
                              • Changed the spawn zones of the main building to only include it self

                              Der Riese

                              • Pack-a-punch only requires two of the three teleporter to open
                              • Removed catwalk box location
                              • Disabled door to catwalk area
                              • Turning on power gives all players the bowie knife
                              • Moved quick revive to mp40
                              • Fixed getting stuck on most curbs
                              • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                              • Changed the spawn zone of power to not include jug

                              Kino Der Toten

                              • Meteor in the starting room now turns on power
                              • Removed nova crawlers
                              • Moved double tap machine to stage
                              • Changed the spawn zone of the spawn room to only include it self (4 windows)
                              • Removed double tap spawn when inside hell room
                              • Initial box and active box locations presets

                              Five

                              • Set windows
                              • Set power room teleporter to always take you up stairs
                              • Set initial box to the dead guy room
                              • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                              • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                              • Fixed thief pathing glitch that causes zombies to avoid traps
                              • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                              Ascension

                              • Monkeys health caps out at 1500
                              • Monkeys taking revive doesn't count as a down
                              • Moved Stamin up to underneath power
                              • Changed the spawn zone of the m16 room to only include it self (3 windows)

                              Call of the Dead

                              • Removed initial spawn delay on round 1
                              • VR11 un-upgraded now also gives players instakill
                              • VR11 can now be used on yourself by shooting the ground
                              • VR11 no longer gives players invisibility
                              • Flinger now kills zombies instead of respawning them
                              • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                              • Set initial box to on top of flopper

                              Shangri-la

                              • First drop of the game will always be a max ammo
                              • Monkeys will go for drops at any round
                              • Running over shrunken zombies with the baby gun out will no longer give powerups
                              • Ceiling spawner fall much faster now
                              • Pack-a-punch stone will always be in spawn
                              • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                              • Increased the range of the un upgraded and upgraded babygun
                              • Spike traps kill zombies
                              • Set initial box to ak room

                              Moon

                              • Astronaut removed
                              • Wave gun now electrocutes zombies and has increased range
                              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                              • Glass windows can no longer be broken
                              • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                              • Hacking a max ammos turns into a perk bottle instead of a firesale
                              • Hacking a box loaction will always last 5 rounds
                              • Set initial box to spawn room

                              No Mans Land

                              • Always jug start
                              • increased initial spawn rate
                              • Removed periods of no zombie spawns

                              Winter Wunderland

                              • /map zombie_ww in the console to load the map
                              • Thundergun, Wonder Waffe and Blundergat are in the box
                              • Blundergat is not limited
                              • Mulekick increases weapon swap speed
                              • Buyable raygun for 5000 in Power Room
                              • Three teddybear song easter egg
                              • HD textures download

                              winter_wunderland_loadscreen_distressed.png

                              Custom Menu

                              • Open menu -> settings -> game
                                2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                              Console

                              Custom Dvars

                              • /hud_pluto - enables/disable timer offset for pluto logo
                              • /hud_round_timer - enables/disable round timer
                              • /hud_health_bar - enables/disable health bar
                              • /hud_remaining - enables/disable zombies counter
                              • /hud_drops - enables/disable drop tracker
                              • /hud_george_bar - enables/disable George health bar
                              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                              • /hud_excavator_timer - enables/disable excavator timer on Moon
                              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                              • /hud_zone_name_on - enables/disable displaying of zone names
                              • /night_mode - enables/disable Shangri-la's night mode
                              • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                              • /start_round <round number> - can be used to change start round for strat tester
                              • /player_quotes 0 - can be used to enable player quotes

                              Config

                              Enable Custom HUD

                              seta hud_health_bar "1"
                              seta hud_drops "1"
                              seta hud_remaining "1"
                              seta hud_round_timer "1"
                              seta hud_george_bar "1"
                              seta hud_round_timer "1"
                              seta hud_excavator_timer "1"
                              seta hud_oxygen_timer "1"
                              seta hud_zone_name_on "1"
                              

                              Shout out to:

                              • SE2Dev - For making LinkerMod
                              • Nukem - For making LinkerMod
                              • Treyarch - For making the best zombie game of all time
                              • Clippy95 - For adding the mp5 to verruckt
                              • Demonz - For testing and helping with some scripting
                              • Ziomix - For testing and helping with some scripting
                              • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                              Source Code:

                              • https://github.com/5and5/BO1-Remix
                              NiSt3Rundefined Offline
                              NiSt3Rundefined Offline
                              NiSt3R
                              wrote on last edited by
                              #34

                              5and5 said in [Release] [ZM] BO1 Remix Mod:

                              • HD textures [download]

                              The link is down 😞

                              1 Reply Last reply
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                              • PompZeRundefined Offline
                                PompZeRundefined Offline
                                PompZeR
                                wrote on last edited by
                                #35

                                Hi!

                                Is it possible to disable the thief round?

                                1 Reply Last reply
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                                • MThorp777undefined Offline
                                  MThorp777undefined Offline
                                  MThorp777
                                  wrote on last edited by
                                  #36
                                  This post is deleted!
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                                  • bhfffundefined bhfff referenced this topic on
                                  • exiled revengerundefined Offline
                                    exiled revengerundefined Offline
                                    exiled revenger
                                    wrote on last edited by
                                    #37
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                                    • 5and5undefined 5and5

                                      Call of Duty: Black Ops Zombies - Remix

                                      This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                      Created by 5and5

                                      YouTube - Twitch - Twitter

                                      2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                      Download

                                      Download

                                      How to Install

                                      Automatic

                                      Manual

                                      Leaderboards

                                      Leaderboards

                                      Change Notes

                                      General

                                      • Zombies start running at round 1
                                      • Weapon limit increased from 2 to 3
                                      • Removed Mulekick
                                      • Starting points changed from 500 to 555
                                      • Enabled sprint while drinking perks
                                      • Removed player quotes
                                      • "Reset" now happens at exactly 12 hours

                                      HUD

                                      • /hud_pluto 1 offsets timers for pluto logo
                                      • Yellow points added stack on top of each other
                                      • In game timer
                                      • Round timer (shows at the end of a round - can be toggled to show mid round)
                                      • Seconds per horde (shows at the end of a round)
                                      • Total time (shows at the beginning a round - for round srs)
                                      • Predicted round (shows at the beginning a round)
                                      • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                      • Zone name
                                      • Health bar
                                      • Drop cycle tracker
                                      • COTD: VR11 insta kill timer
                                      • COTD: George health bar
                                      • Moon: Oxygen timer
                                      • Moon: Excavator timer

                                      Spawn Delay

                                      • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                      • Spawn delay now caps out at round 50 instead of 63

                                      Special Rounds

                                      Insta Kill Rounds

                                      • Insta kill rounds happen every other round after:
                                      • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                      Dogs

                                      • First dog round is always on round 5
                                      • Always 4 rounds between dog rounds

                                      Thief

                                      • First thief round is always the next odd round after you turn on power
                                      • Always 4 rounds between theif rounds

                                      Monkeys

                                      • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                      • Always 4 rounds between theif rounds

                                      George

                                      • No longer zaps you from a distance
                                      • Always give a max every 4 rounds

                                      Weapons

                                      General

                                      • Zombies lose collision as soon as they are killed
                                      • Increased explosive scaling (raygun buff)

                                      Grenades

                                      • Increased frag grenade throw speed
                                      • Increased semtex throw speed

                                      Gewerh43

                                      • Buffed to do the same damage as the m14

                                      Wunderwaffe

                                      • Added Wunderwaffe to Verruckt box
                                      • Added Wunderwaffe powerup to Five as thief reward
                                      • Increased upgraded version's max kills from 10 to 12

                                      Thunder Gun

                                      • Fails less
                                      • Changed zombie fling angle

                                      VR11

                                      • Un-upgraded can also gives players instakill
                                      • Can now be used on yourself by shooting the ground
                                      • No longer gives players invisibility

                                      Scavenger

                                      • Will always kill zombies in at least two shots

                                      Baby Gun

                                      • Increased range of un-upgraded version
                                      • Zombie will not give power ups if ran over with the baby gun out

                                      Wave Gun

                                      • Electrocutes zombies instead of mircowaving them
                                      • Increased range
                                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                      Mystery Box

                                      Shared box

                                      • knifing the box will allow any player to take the weapon

                                      Boxes Weapons

                                      • Added PPSH
                                      • Added AK47
                                      • Added Stoner63
                                      • Removed Python
                                      • Removed Spas-12
                                      • Removed HS10
                                      • Removed Dragunov
                                      • Removed l96a1
                                      • Removed Fal
                                      • Removed China Lake

                                      Animations

                                      • Decreased weapon pickup time from 12 to 10 seconds
                                      • Decreased box opening and closing from 0.5 to 0.3 seconds
                                      • Decreased weapon spinning time from 4 to 2 seconds
                                      • Decreased time after grabbing weapon from 3 to 1 seconds

                                      Teddy Bear

                                      • Increased minimum number of hit before a teddy bear from 4 to 5
                                      • Decreased probaility of box moving early

                                      Weighted Weapons

                                      • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                      • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                      • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                      Kino box locations presets

                                      • Dining first box in Speed Cola
                                      • Dining removed boxes: PM63, Alley, Control Room
                                      • Hellroom first box set in MPL
                                      • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                      • No Power first box set in MPL
                                      • No Power removed boxes: Theater (middle)

                                      Equipment

                                      Monkey Bombs

                                      • Always work if thrown in a playable area
                                      • Zombie are attracted immediately

                                      Gersches

                                      • Zombie are attracted immediately

                                      Claymores

                                      • Now do 50% of zombies max health
                                      • Limited to 10 on the map at one time

                                      Boucing Bettys

                                      • Now do 50% of zombies max health
                                      • Now explodes in 1 second instead of 2 seconds
                                      • Limited to 10 on the map at one time

                                      Traps

                                      General

                                      • Trap lights no longer gets glitched by hitting there switches to early

                                      Electric Trap (Kino and Shi No Numa)

                                      • Reduced recharge time to 25 seconds
                                      • Reduced shell shock time from 2.5 to 1.25 seconds
                                      • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                      Fire Trap (Kino)

                                      • Reduced cooldown from 60 to 50 seconds

                                      Turret (Kino and Ascension)

                                      • Kills zombies in 2 bullets at any round
                                      • No longer damages players

                                      Centrifuge (Ascension)

                                      • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                      • Maximum time between spins reduced to 48 seconds from 90

                                      Perks

                                      Double Tap

                                      • Double Tap 2.0

                                      Mule kick

                                      • Removed

                                      Power Ups

                                      General

                                      • Increased random drop rate from 3% to 5%
                                      • Added a 50000 point cap till next point based drop
                                      • Added custom effect to last drop of a cycle
                                      • First cycle of the game is always double points, nuke, insta kill, max ammo

                                      Carpenters

                                      • Removed

                                      Firesales

                                      • Added to powerup cycle on round 5
                                      • Removed from powerup cycle after first box moves

                                      Death Machines

                                      • Added to powerup on round 60
                                      • Kills zombies in 3 body shots or 2 head shots
                                      • Switching weapons ends powerup
                                      • Powerup duration now stacks

                                      Double Points

                                      • Powerup duration now stacks
                                      • Removed from powerup cycle when death machines are added

                                      Insta kill

                                      • Powerup duration now stacks

                                      Nuke

                                      • Nukes now kill zombies twice as fast

                                      Perk Bottles

                                      • Always gives jug if you the players doesn't already have it

                                      Maps

                                      Nacht Der Untoten

                                      • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                      • Replaced Mulekick with Speedcola

                                      Verruckt

                                      • Added Wunderwaffe to the box
                                      • Added mp5 wall buy in the speed cola room
                                      • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                      Shi-no-numa

                                      • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                      • Removed fishing hut box location
                                      • Disabled door to fishing hut
                                      • Once all other huts are open, double tap will spawn in front of fishing hut
                                      • Decreased electric traps recharge time from 90 to 25
                                      • Changed the spawn zones of the main building to only include it self

                                      Der Riese

                                      • Pack-a-punch only requires two of the three teleporter to open
                                      • Removed catwalk box location
                                      • Disabled door to catwalk area
                                      • Turning on power gives all players the bowie knife
                                      • Moved quick revive to mp40
                                      • Fixed getting stuck on most curbs
                                      • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                      • Changed the spawn zone of power to not include jug

                                      Kino Der Toten

                                      • Meteor in the starting room now turns on power
                                      • Removed nova crawlers
                                      • Moved double tap machine to stage
                                      • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                      • Removed double tap spawn when inside hell room
                                      • Initial box and active box locations presets

                                      Five

                                      • Set windows
                                      • Set power room teleporter to always take you up stairs
                                      • Set initial box to the dead guy room
                                      • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                      • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                      • Fixed thief pathing glitch that causes zombies to avoid traps
                                      • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                      Ascension

                                      • Monkeys health caps out at 1500
                                      • Monkeys taking revive doesn't count as a down
                                      • Moved Stamin up to underneath power
                                      • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                      Call of the Dead

                                      • Removed initial spawn delay on round 1
                                      • VR11 un-upgraded now also gives players instakill
                                      • VR11 can now be used on yourself by shooting the ground
                                      • VR11 no longer gives players invisibility
                                      • Flinger now kills zombies instead of respawning them
                                      • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                      • Set initial box to on top of flopper

                                      Shangri-la

                                      • First drop of the game will always be a max ammo
                                      • Monkeys will go for drops at any round
                                      • Running over shrunken zombies with the baby gun out will no longer give powerups
                                      • Ceiling spawner fall much faster now
                                      • Pack-a-punch stone will always be in spawn
                                      • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                      • Increased the range of the un upgraded and upgraded babygun
                                      • Spike traps kill zombies
                                      • Set initial box to ak room

                                      Moon

                                      • Astronaut removed
                                      • Wave gun now electrocutes zombies and has increased range
                                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                      • Glass windows can no longer be broken
                                      • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                      • Hacking a max ammos turns into a perk bottle instead of a firesale
                                      • Hacking a box loaction will always last 5 rounds
                                      • Set initial box to spawn room

                                      No Mans Land

                                      • Always jug start
                                      • increased initial spawn rate
                                      • Removed periods of no zombie spawns

                                      Winter Wunderland

                                      • /map zombie_ww in the console to load the map
                                      • Thundergun, Wonder Waffe and Blundergat are in the box
                                      • Blundergat is not limited
                                      • Mulekick increases weapon swap speed
                                      • Buyable raygun for 5000 in Power Room
                                      • Three teddybear song easter egg
                                      • HD textures download

                                      winter_wunderland_loadscreen_distressed.png

                                      Custom Menu

                                      • Open menu -> settings -> game
                                        2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                      Console

                                      Custom Dvars

                                      • /hud_pluto - enables/disable timer offset for pluto logo
                                      • /hud_round_timer - enables/disable round timer
                                      • /hud_health_bar - enables/disable health bar
                                      • /hud_remaining - enables/disable zombies counter
                                      • /hud_drops - enables/disable drop tracker
                                      • /hud_george_bar - enables/disable George health bar
                                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                      • /hud_excavator_timer - enables/disable excavator timer on Moon
                                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                      • /hud_zone_name_on - enables/disable displaying of zone names
                                      • /night_mode - enables/disable Shangri-la's night mode
                                      • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                      • /start_round <round number> - can be used to change start round for strat tester
                                      • /player_quotes 0 - can be used to enable player quotes

                                      Config

                                      Enable Custom HUD

                                      seta hud_health_bar "1"
                                      seta hud_drops "1"
                                      seta hud_remaining "1"
                                      seta hud_round_timer "1"
                                      seta hud_george_bar "1"
                                      seta hud_round_timer "1"
                                      seta hud_excavator_timer "1"
                                      seta hud_oxygen_timer "1"
                                      seta hud_zone_name_on "1"
                                      

                                      Shout out to:

                                      • SE2Dev - For making LinkerMod
                                      • Nukem - For making LinkerMod
                                      • Treyarch - For making the best zombie game of all time
                                      • Clippy95 - For adding the mp5 to verruckt
                                      • Demonz - For testing and helping with some scripting
                                      • Ziomix - For testing and helping with some scripting
                                      • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                      Source Code:

                                      • https://github.com/5and5/BO1-Remix
                                      Adnamnundefined Offline
                                      Adnamnundefined Offline
                                      Adnamn
                                      wrote on last edited by
                                      #38

                                      5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

                                      1 Reply Last reply
                                      0
                                      • CeZrZundefined Offline
                                        CeZrZundefined Offline
                                        CeZrZ
                                        wrote on last edited by
                                        #39

                                        can i disable running zombie??

                                        1 Reply Last reply
                                        0
                                        • Fgackoundefined Offline
                                          Fgackoundefined Offline
                                          Fgacko
                                          wrote on last edited by
                                          #40

                                          running zombies kinda ruined this mod, otherwise great one

                                          1 Reply Last reply
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