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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    Contributor
    wrote on last edited by hindercanrun
    #22

    iirc theres a dvar in BO1 that BO2/DP 2.0 uses
    https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

    1 Reply Last reply
    0
    • wasknieperundefined Offline
      wasknieperundefined Offline
      wasknieper
      wrote on last edited by
      #23

      anyone know how to script fast throwing grenades? ty

      1 Reply Last reply
      0
      • Flashbang_undefined Offline
        Flashbang_undefined Offline
        Flashbang_
        wrote on last edited by
        #24

        game crashes when i try to play it

        1 Reply Last reply
        0
        • Fruitsnacsundefined Offline
          Fruitsnacsundefined Offline
          Fruitsnacs
          wrote on last edited by
          #25

          is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

          1 Reply Last reply
          0
          • Beniotenisoundefined Offline
            Beniotenisoundefined Offline
            Benioteniso
            wrote on last edited by
            #26

            for real, there is some way to remove the "zombies sprint at 1 round" feature?

            I kinda found a way to, but gives a error doing so

            1 Reply Last reply
            2
            • 5and5undefined 5and5

              Call of Duty: Black Ops Zombies - Remix

              This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

              Created by 5and5

              YouTube - Twitch - Twitter

              2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

              Download

              Download

              How to Install

              Automatic

              Manual

              Leaderboards

              Leaderboards

              Change Notes

              General

              • Zombies start running at round 1
              • Weapon limit increased from 2 to 3
              • Removed Mulekick
              • Starting points changed from 500 to 555
              • Enabled sprint while drinking perks
              • Removed player quotes
              • "Reset" now happens at exactly 12 hours

              HUD

              • /hud_pluto 1 offsets timers for pluto logo
              • Yellow points added stack on top of each other
              • In game timer
              • Round timer (shows at the end of a round - can be toggled to show mid round)
              • Seconds per horde (shows at the end of a round)
              • Total time (shows at the beginning a round - for round srs)
              • Predicted round (shows at the beginning a round)
              • Zombie remaining counter / Zombie kill counter (No Man's Land)
              • Zone name
              • Health bar
              • Drop cycle tracker
              • COTD: VR11 insta kill timer
              • COTD: George health bar
              • Moon: Oxygen timer
              • Moon: Excavator timer

              Spawn Delay

              • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
              • Spawn delay now caps out at round 50 instead of 63

              Special Rounds

              Insta Kill Rounds

              • Insta kill rounds happen every other round after:
              • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

              Dogs

              • First dog round is always on round 5
              • Always 4 rounds between dog rounds

              Thief

              • First thief round is always the next odd round after you turn on power
              • Always 4 rounds between theif rounds

              Monkeys

              • First monkey round is always the next odd round after you turn on power and have purchased a perk
              • Always 4 rounds between theif rounds

              George

              • No longer zaps you from a distance
              • Always give a max every 4 rounds

              Weapons

              General

              • Zombies lose collision as soon as they are killed
              • Increased explosive scaling (raygun buff)

              Grenades

              • Increased frag grenade throw speed
              • Increased semtex throw speed

              Gewerh43

              • Buffed to do the same damage as the m14

              Wunderwaffe

              • Added Wunderwaffe to Verruckt box
              • Added Wunderwaffe powerup to Five as thief reward
              • Increased upgraded version's max kills from 10 to 12

              Thunder Gun

              • Fails less
              • Changed zombie fling angle

              VR11

              • Un-upgraded can also gives players instakill
              • Can now be used on yourself by shooting the ground
              • No longer gives players invisibility

              Scavenger

              • Will always kill zombies in at least two shots

              Baby Gun

              • Increased range of un-upgraded version
              • Zombie will not give power ups if ran over with the baby gun out

              Wave Gun

              • Electrocutes zombies instead of mircowaving them
              • Increased range
              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

              Mystery Box

              Shared box

              • knifing the box will allow any player to take the weapon

              Boxes Weapons

              • Added PPSH
              • Added AK47
              • Added Stoner63
              • Removed Python
              • Removed Spas-12
              • Removed HS10
              • Removed Dragunov
              • Removed l96a1
              • Removed Fal
              • Removed China Lake

              Animations

              • Decreased weapon pickup time from 12 to 10 seconds
              • Decreased box opening and closing from 0.5 to 0.3 seconds
              • Decreased weapon spinning time from 4 to 2 seconds
              • Decreased time after grabbing weapon from 3 to 1 seconds

              Teddy Bear

              • Increased minimum number of hit before a teddy bear from 4 to 5
              • Decreased probaility of box moving early

              Weighted Weapons

              • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
              • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
              • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

              Kino box locations presets

              • Dining first box in Speed Cola
              • Dining removed boxes: PM63, Alley, Control Room
              • Hellroom first box set in MPL
              • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
              • No Power first box set in MPL
              • No Power removed boxes: Theater (middle)

              Equipment

              Monkey Bombs

              • Always work if thrown in a playable area
              • Zombie are attracted immediately

              Gersches

              • Zombie are attracted immediately

              Claymores

              • Now do 50% of zombies max health
              • Limited to 10 on the map at one time

              Boucing Bettys

              • Now do 50% of zombies max health
              • Now explodes in 1 second instead of 2 seconds
              • Limited to 10 on the map at one time

              Traps

              General

              • Trap lights no longer gets glitched by hitting there switches to early

              Electric Trap (Kino and Shi No Numa)

              • Reduced recharge time to 25 seconds
              • Reduced shell shock time from 2.5 to 1.25 seconds
              • Reduced zombie burn time from random 1.25 to 0.5 seconds

              Fire Trap (Kino)

              • Reduced cooldown from 60 to 50 seconds

              Turret (Kino and Ascension)

              • Kills zombies in 2 bullets at any round
              • No longer damages players

              Centrifuge (Ascension)

              • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
              • Maximum time between spins reduced to 48 seconds from 90

              Perks

              Double Tap

              • Double Tap 2.0

              Mule kick

              • Removed

              Power Ups

              General

              • Increased random drop rate from 3% to 5%
              • Added a 50000 point cap till next point based drop
              • Added custom effect to last drop of a cycle
              • First cycle of the game is always double points, nuke, insta kill, max ammo

              Carpenters

              • Removed

              Firesales

              • Added to powerup cycle on round 5
              • Removed from powerup cycle after first box moves

              Death Machines

              • Added to powerup on round 60
              • Kills zombies in 3 body shots or 2 head shots
              • Switching weapons ends powerup
              • Powerup duration now stacks

              Double Points

              • Powerup duration now stacks
              • Removed from powerup cycle when death machines are added

              Insta kill

              • Powerup duration now stacks

              Nuke

              • Nukes now kill zombies twice as fast

              Perk Bottles

              • Always gives jug if you the players doesn't already have it

              Maps

              Nacht Der Untoten

              • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
              • Replaced Mulekick with Speedcola

              Verruckt

              • Added Wunderwaffe to the box
              • Added mp5 wall buy in the speed cola room
              • Toilet will take an stg-44 when pressed, this allows players to only have two guns

              Shi-no-numa

              • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
              • Removed fishing hut box location
              • Disabled door to fishing hut
              • Once all other huts are open, double tap will spawn in front of fishing hut
              • Decreased electric traps recharge time from 90 to 25
              • Changed the spawn zones of the main building to only include it self

              Der Riese

              • Pack-a-punch only requires two of the three teleporter to open
              • Removed catwalk box location
              • Disabled door to catwalk area
              • Turning on power gives all players the bowie knife
              • Moved quick revive to mp40
              • Fixed getting stuck on most curbs
              • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
              • Changed the spawn zone of power to not include jug

              Kino Der Toten

              • Meteor in the starting room now turns on power
              • Removed nova crawlers
              • Moved double tap machine to stage
              • Changed the spawn zone of the spawn room to only include it self (4 windows)
              • Removed double tap spawn when inside hell room
              • Initial box and active box locations presets

              Five

              • Set windows
              • Set power room teleporter to always take you up stairs
              • Set initial box to the dead guy room
              • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
              • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
              • Fixed thief pathing glitch that causes zombies to avoid traps
              • Removed alarm from theif round to fix audio glitching from killing the theif too fast

              Ascension

              • Monkeys health caps out at 1500
              • Monkeys taking revive doesn't count as a down
              • Moved Stamin up to underneath power
              • Changed the spawn zone of the m16 room to only include it self (3 windows)

              Call of the Dead

              • Removed initial spawn delay on round 1
              • VR11 un-upgraded now also gives players instakill
              • VR11 can now be used on yourself by shooting the ground
              • VR11 no longer gives players invisibility
              • Flinger now kills zombies instead of respawning them
              • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
              • Set initial box to on top of flopper

              Shangri-la

              • First drop of the game will always be a max ammo
              • Monkeys will go for drops at any round
              • Running over shrunken zombies with the baby gun out will no longer give powerups
              • Ceiling spawner fall much faster now
              • Pack-a-punch stone will always be in spawn
              • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
              • Increased the range of the un upgraded and upgraded babygun
              • Spike traps kill zombies
              • Set initial box to ak room

              Moon

              • Astronaut removed
              • Wave gun now electrocutes zombies and has increased range
              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
              • Glass windows can no longer be broken
              • Turning on power will launch the rockets that blow up earth (does not give perm perks)
              • Hacking a max ammos turns into a perk bottle instead of a firesale
              • Hacking a box loaction will always last 5 rounds
              • Set initial box to spawn room

              No Mans Land

              • Always jug start
              • increased initial spawn rate
              • Removed periods of no zombie spawns

              Winter Wunderland

              • /map zombie_ww in the console to load the map
              • Thundergun, Wonder Waffe and Blundergat are in the box
              • Blundergat is not limited
              • Mulekick increases weapon swap speed
              • Buyable raygun for 5000 in Power Room
              • Three teddybear song easter egg
              • HD textures download

              winter_wunderland_loadscreen_distressed.png

              Custom Menu

              • Open menu -> settings -> game
                2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

              Console

              Custom Dvars

              • /hud_pluto - enables/disable timer offset for pluto logo
              • /hud_round_timer - enables/disable round timer
              • /hud_health_bar - enables/disable health bar
              • /hud_remaining - enables/disable zombies counter
              • /hud_drops - enables/disable drop tracker
              • /hud_george_bar - enables/disable George health bar
              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
              • /hud_excavator_timer - enables/disable excavator timer on Moon
              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
              • /hud_zone_name_on - enables/disable displaying of zone names
              • /night_mode - enables/disable Shangri-la's night mode
              • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
              • /start_round <round number> - can be used to change start round for strat tester
              • /player_quotes 0 - can be used to enable player quotes

              Config

              Enable Custom HUD

              seta hud_health_bar "1"
              seta hud_drops "1"
              seta hud_remaining "1"
              seta hud_round_timer "1"
              seta hud_george_bar "1"
              seta hud_round_timer "1"
              seta hud_excavator_timer "1"
              seta hud_oxygen_timer "1"
              seta hud_zone_name_on "1"
              

              Shout out to:

              • SE2Dev - For making LinkerMod
              • Nukem - For making LinkerMod
              • Treyarch - For making the best zombie game of all time
              • Clippy95 - For adding the mp5 to verruckt
              • Demonz - For testing and helping with some scripting
              • Ziomix - For testing and helping with some scripting
              • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

              Source Code:

              • https://github.com/5and5/BO1-Remix
              OhitsMerundefined Offline
              OhitsMerundefined Offline
              OhitsMer
              wrote on last edited by
              #27

              5and5 i cant use my custom arms for some reason, arms just look kind of shiny

              1 Reply Last reply
              0
              • Elescopetaaundefined Offline
                Elescopetaaundefined Offline
                Elescopetaa
                wrote on last edited by
                #28

                5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

                1 Reply Last reply
                0
                • DNO93undefined Offline
                  DNO93undefined Offline
                  DNO93
                  wrote on last edited by
                  #29
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • DNO93undefined Offline
                    DNO93undefined Offline
                    DNO93
                    wrote on last edited by
                    #30
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • DNO93undefined Offline
                      DNO93undefined Offline
                      DNO93
                      wrote on last edited by
                      #31

                      would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                      1 Reply Last reply
                      1
                      • Sniper Strixundefined Offline
                        Sniper Strixundefined Offline
                        Sniper Strix
                        wrote on last edited by
                        #32

                        can someone point me to the code for double tap 2.0. I can't find it

                        1 Reply Last reply
                        0
                        • EddxCr20undefined Offline
                          EddxCr20undefined Offline
                          EddxCr20
                          wrote on last edited by
                          #33

                          Stupid question. How can I add this to my own T5 server?

                          1 Reply Last reply
                          1
                          • 5and5undefined 5and5

                            Call of Duty: Black Ops Zombies - Remix

                            This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                            Created by 5and5

                            YouTube - Twitch - Twitter

                            2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                            Download

                            Download

                            How to Install

                            Automatic

                            Manual

                            Leaderboards

                            Leaderboards

                            Change Notes

                            General

                            • Zombies start running at round 1
                            • Weapon limit increased from 2 to 3
                            • Removed Mulekick
                            • Starting points changed from 500 to 555
                            • Enabled sprint while drinking perks
                            • Removed player quotes
                            • "Reset" now happens at exactly 12 hours

                            HUD

                            • /hud_pluto 1 offsets timers for pluto logo
                            • Yellow points added stack on top of each other
                            • In game timer
                            • Round timer (shows at the end of a round - can be toggled to show mid round)
                            • Seconds per horde (shows at the end of a round)
                            • Total time (shows at the beginning a round - for round srs)
                            • Predicted round (shows at the beginning a round)
                            • Zombie remaining counter / Zombie kill counter (No Man's Land)
                            • Zone name
                            • Health bar
                            • Drop cycle tracker
                            • COTD: VR11 insta kill timer
                            • COTD: George health bar
                            • Moon: Oxygen timer
                            • Moon: Excavator timer

                            Spawn Delay

                            • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                            • Spawn delay now caps out at round 50 instead of 63

                            Special Rounds

                            Insta Kill Rounds

                            • Insta kill rounds happen every other round after:
                            • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                            Dogs

                            • First dog round is always on round 5
                            • Always 4 rounds between dog rounds

                            Thief

                            • First thief round is always the next odd round after you turn on power
                            • Always 4 rounds between theif rounds

                            Monkeys

                            • First monkey round is always the next odd round after you turn on power and have purchased a perk
                            • Always 4 rounds between theif rounds

                            George

                            • No longer zaps you from a distance
                            • Always give a max every 4 rounds

                            Weapons

                            General

                            • Zombies lose collision as soon as they are killed
                            • Increased explosive scaling (raygun buff)

                            Grenades

                            • Increased frag grenade throw speed
                            • Increased semtex throw speed

                            Gewerh43

                            • Buffed to do the same damage as the m14

                            Wunderwaffe

                            • Added Wunderwaffe to Verruckt box
                            • Added Wunderwaffe powerup to Five as thief reward
                            • Increased upgraded version's max kills from 10 to 12

                            Thunder Gun

                            • Fails less
                            • Changed zombie fling angle

                            VR11

                            • Un-upgraded can also gives players instakill
                            • Can now be used on yourself by shooting the ground
                            • No longer gives players invisibility

                            Scavenger

                            • Will always kill zombies in at least two shots

                            Baby Gun

                            • Increased range of un-upgraded version
                            • Zombie will not give power ups if ran over with the baby gun out

                            Wave Gun

                            • Electrocutes zombies instead of mircowaving them
                            • Increased range
                            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                            Mystery Box

                            Shared box

                            • knifing the box will allow any player to take the weapon

                            Boxes Weapons

                            • Added PPSH
                            • Added AK47
                            • Added Stoner63
                            • Removed Python
                            • Removed Spas-12
                            • Removed HS10
                            • Removed Dragunov
                            • Removed l96a1
                            • Removed Fal
                            • Removed China Lake

                            Animations

                            • Decreased weapon pickup time from 12 to 10 seconds
                            • Decreased box opening and closing from 0.5 to 0.3 seconds
                            • Decreased weapon spinning time from 4 to 2 seconds
                            • Decreased time after grabbing weapon from 3 to 1 seconds

                            Teddy Bear

                            • Increased minimum number of hit before a teddy bear from 4 to 5
                            • Decreased probaility of box moving early

                            Weighted Weapons

                            • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                            • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                            • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                            Kino box locations presets

                            • Dining first box in Speed Cola
                            • Dining removed boxes: PM63, Alley, Control Room
                            • Hellroom first box set in MPL
                            • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                            • No Power first box set in MPL
                            • No Power removed boxes: Theater (middle)

                            Equipment

                            Monkey Bombs

                            • Always work if thrown in a playable area
                            • Zombie are attracted immediately

                            Gersches

                            • Zombie are attracted immediately

                            Claymores

                            • Now do 50% of zombies max health
                            • Limited to 10 on the map at one time

                            Boucing Bettys

                            • Now do 50% of zombies max health
                            • Now explodes in 1 second instead of 2 seconds
                            • Limited to 10 on the map at one time

                            Traps

                            General

                            • Trap lights no longer gets glitched by hitting there switches to early

                            Electric Trap (Kino and Shi No Numa)

                            • Reduced recharge time to 25 seconds
                            • Reduced shell shock time from 2.5 to 1.25 seconds
                            • Reduced zombie burn time from random 1.25 to 0.5 seconds

                            Fire Trap (Kino)

                            • Reduced cooldown from 60 to 50 seconds

                            Turret (Kino and Ascension)

                            • Kills zombies in 2 bullets at any round
                            • No longer damages players

                            Centrifuge (Ascension)

                            • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                            • Maximum time between spins reduced to 48 seconds from 90

                            Perks

                            Double Tap

                            • Double Tap 2.0

                            Mule kick

                            • Removed

                            Power Ups

                            General

                            • Increased random drop rate from 3% to 5%
                            • Added a 50000 point cap till next point based drop
                            • Added custom effect to last drop of a cycle
                            • First cycle of the game is always double points, nuke, insta kill, max ammo

                            Carpenters

                            • Removed

                            Firesales

                            • Added to powerup cycle on round 5
                            • Removed from powerup cycle after first box moves

                            Death Machines

                            • Added to powerup on round 60
                            • Kills zombies in 3 body shots or 2 head shots
                            • Switching weapons ends powerup
                            • Powerup duration now stacks

                            Double Points

                            • Powerup duration now stacks
                            • Removed from powerup cycle when death machines are added

                            Insta kill

                            • Powerup duration now stacks

                            Nuke

                            • Nukes now kill zombies twice as fast

                            Perk Bottles

                            • Always gives jug if you the players doesn't already have it

                            Maps

                            Nacht Der Untoten

                            • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                            • Replaced Mulekick with Speedcola

                            Verruckt

                            • Added Wunderwaffe to the box
                            • Added mp5 wall buy in the speed cola room
                            • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                            Shi-no-numa

                            • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                            • Removed fishing hut box location
                            • Disabled door to fishing hut
                            • Once all other huts are open, double tap will spawn in front of fishing hut
                            • Decreased electric traps recharge time from 90 to 25
                            • Changed the spawn zones of the main building to only include it self

                            Der Riese

                            • Pack-a-punch only requires two of the three teleporter to open
                            • Removed catwalk box location
                            • Disabled door to catwalk area
                            • Turning on power gives all players the bowie knife
                            • Moved quick revive to mp40
                            • Fixed getting stuck on most curbs
                            • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                            • Changed the spawn zone of power to not include jug

                            Kino Der Toten

                            • Meteor in the starting room now turns on power
                            • Removed nova crawlers
                            • Moved double tap machine to stage
                            • Changed the spawn zone of the spawn room to only include it self (4 windows)
                            • Removed double tap spawn when inside hell room
                            • Initial box and active box locations presets

                            Five

                            • Set windows
                            • Set power room teleporter to always take you up stairs
                            • Set initial box to the dead guy room
                            • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                            • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                            • Fixed thief pathing glitch that causes zombies to avoid traps
                            • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                            Ascension

                            • Monkeys health caps out at 1500
                            • Monkeys taking revive doesn't count as a down
                            • Moved Stamin up to underneath power
                            • Changed the spawn zone of the m16 room to only include it self (3 windows)

                            Call of the Dead

                            • Removed initial spawn delay on round 1
                            • VR11 un-upgraded now also gives players instakill
                            • VR11 can now be used on yourself by shooting the ground
                            • VR11 no longer gives players invisibility
                            • Flinger now kills zombies instead of respawning them
                            • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                            • Set initial box to on top of flopper

                            Shangri-la

                            • First drop of the game will always be a max ammo
                            • Monkeys will go for drops at any round
                            • Running over shrunken zombies with the baby gun out will no longer give powerups
                            • Ceiling spawner fall much faster now
                            • Pack-a-punch stone will always be in spawn
                            • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                            • Increased the range of the un upgraded and upgraded babygun
                            • Spike traps kill zombies
                            • Set initial box to ak room

                            Moon

                            • Astronaut removed
                            • Wave gun now electrocutes zombies and has increased range
                            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                            • Glass windows can no longer be broken
                            • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                            • Hacking a max ammos turns into a perk bottle instead of a firesale
                            • Hacking a box loaction will always last 5 rounds
                            • Set initial box to spawn room

                            No Mans Land

                            • Always jug start
                            • increased initial spawn rate
                            • Removed periods of no zombie spawns

                            Winter Wunderland

                            • /map zombie_ww in the console to load the map
                            • Thundergun, Wonder Waffe and Blundergat are in the box
                            • Blundergat is not limited
                            • Mulekick increases weapon swap speed
                            • Buyable raygun for 5000 in Power Room
                            • Three teddybear song easter egg
                            • HD textures download

                            winter_wunderland_loadscreen_distressed.png

                            Custom Menu

                            • Open menu -> settings -> game
                              2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                            Console

                            Custom Dvars

                            • /hud_pluto - enables/disable timer offset for pluto logo
                            • /hud_round_timer - enables/disable round timer
                            • /hud_health_bar - enables/disable health bar
                            • /hud_remaining - enables/disable zombies counter
                            • /hud_drops - enables/disable drop tracker
                            • /hud_george_bar - enables/disable George health bar
                            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                            • /hud_excavator_timer - enables/disable excavator timer on Moon
                            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                            • /hud_zone_name_on - enables/disable displaying of zone names
                            • /night_mode - enables/disable Shangri-la's night mode
                            • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                            • /start_round <round number> - can be used to change start round for strat tester
                            • /player_quotes 0 - can be used to enable player quotes

                            Config

                            Enable Custom HUD

                            seta hud_health_bar "1"
                            seta hud_drops "1"
                            seta hud_remaining "1"
                            seta hud_round_timer "1"
                            seta hud_george_bar "1"
                            seta hud_round_timer "1"
                            seta hud_excavator_timer "1"
                            seta hud_oxygen_timer "1"
                            seta hud_zone_name_on "1"
                            

                            Shout out to:

                            • SE2Dev - For making LinkerMod
                            • Nukem - For making LinkerMod
                            • Treyarch - For making the best zombie game of all time
                            • Clippy95 - For adding the mp5 to verruckt
                            • Demonz - For testing and helping with some scripting
                            • Ziomix - For testing and helping with some scripting
                            • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                            Source Code:

                            • https://github.com/5and5/BO1-Remix
                            NiSt3Rundefined Offline
                            NiSt3Rundefined Offline
                            NiSt3R
                            wrote on last edited by
                            #34

                            5and5 said in [Release] [ZM] BO1 Remix Mod:

                            • HD textures [download]

                            The link is down 😞

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                            • PompZeRundefined Offline
                              PompZeRundefined Offline
                              PompZeR
                              wrote on last edited by
                              #35

                              Hi!

                              Is it possible to disable the thief round?

                              1 Reply Last reply
                              0
                              • MThorp777undefined Offline
                                MThorp777undefined Offline
                                MThorp777
                                wrote on last edited by
                                #36
                                This post is deleted!
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                                • bhfffundefined bhfff referenced this topic on
                                • exiled revengerundefined Offline
                                  exiled revengerundefined Offline
                                  exiled revenger
                                  wrote on last edited by
                                  #37
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                                  • 5and5undefined 5and5

                                    Call of Duty: Black Ops Zombies - Remix

                                    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                    Created by 5and5

                                    YouTube - Twitch - Twitter

                                    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                    Download

                                    Download

                                    How to Install

                                    Automatic

                                    Manual

                                    Leaderboards

                                    Leaderboards

                                    Change Notes

                                    General

                                    • Zombies start running at round 1
                                    • Weapon limit increased from 2 to 3
                                    • Removed Mulekick
                                    • Starting points changed from 500 to 555
                                    • Enabled sprint while drinking perks
                                    • Removed player quotes
                                    • "Reset" now happens at exactly 12 hours

                                    HUD

                                    • /hud_pluto 1 offsets timers for pluto logo
                                    • Yellow points added stack on top of each other
                                    • In game timer
                                    • Round timer (shows at the end of a round - can be toggled to show mid round)
                                    • Seconds per horde (shows at the end of a round)
                                    • Total time (shows at the beginning a round - for round srs)
                                    • Predicted round (shows at the beginning a round)
                                    • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                    • Zone name
                                    • Health bar
                                    • Drop cycle tracker
                                    • COTD: VR11 insta kill timer
                                    • COTD: George health bar
                                    • Moon: Oxygen timer
                                    • Moon: Excavator timer

                                    Spawn Delay

                                    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                    • Spawn delay now caps out at round 50 instead of 63

                                    Special Rounds

                                    Insta Kill Rounds

                                    • Insta kill rounds happen every other round after:
                                    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                    Dogs

                                    • First dog round is always on round 5
                                    • Always 4 rounds between dog rounds

                                    Thief

                                    • First thief round is always the next odd round after you turn on power
                                    • Always 4 rounds between theif rounds

                                    Monkeys

                                    • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                    • Always 4 rounds between theif rounds

                                    George

                                    • No longer zaps you from a distance
                                    • Always give a max every 4 rounds

                                    Weapons

                                    General

                                    • Zombies lose collision as soon as they are killed
                                    • Increased explosive scaling (raygun buff)

                                    Grenades

                                    • Increased frag grenade throw speed
                                    • Increased semtex throw speed

                                    Gewerh43

                                    • Buffed to do the same damage as the m14

                                    Wunderwaffe

                                    • Added Wunderwaffe to Verruckt box
                                    • Added Wunderwaffe powerup to Five as thief reward
                                    • Increased upgraded version's max kills from 10 to 12

                                    Thunder Gun

                                    • Fails less
                                    • Changed zombie fling angle

                                    VR11

                                    • Un-upgraded can also gives players instakill
                                    • Can now be used on yourself by shooting the ground
                                    • No longer gives players invisibility

                                    Scavenger

                                    • Will always kill zombies in at least two shots

                                    Baby Gun

                                    • Increased range of un-upgraded version
                                    • Zombie will not give power ups if ran over with the baby gun out

                                    Wave Gun

                                    • Electrocutes zombies instead of mircowaving them
                                    • Increased range
                                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                    Mystery Box

                                    Shared box

                                    • knifing the box will allow any player to take the weapon

                                    Boxes Weapons

                                    • Added PPSH
                                    • Added AK47
                                    • Added Stoner63
                                    • Removed Python
                                    • Removed Spas-12
                                    • Removed HS10
                                    • Removed Dragunov
                                    • Removed l96a1
                                    • Removed Fal
                                    • Removed China Lake

                                    Animations

                                    • Decreased weapon pickup time from 12 to 10 seconds
                                    • Decreased box opening and closing from 0.5 to 0.3 seconds
                                    • Decreased weapon spinning time from 4 to 2 seconds
                                    • Decreased time after grabbing weapon from 3 to 1 seconds

                                    Teddy Bear

                                    • Increased minimum number of hit before a teddy bear from 4 to 5
                                    • Decreased probaility of box moving early

                                    Weighted Weapons

                                    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                    Kino box locations presets

                                    • Dining first box in Speed Cola
                                    • Dining removed boxes: PM63, Alley, Control Room
                                    • Hellroom first box set in MPL
                                    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                    • No Power first box set in MPL
                                    • No Power removed boxes: Theater (middle)

                                    Equipment

                                    Monkey Bombs

                                    • Always work if thrown in a playable area
                                    • Zombie are attracted immediately

                                    Gersches

                                    • Zombie are attracted immediately

                                    Claymores

                                    • Now do 50% of zombies max health
                                    • Limited to 10 on the map at one time

                                    Boucing Bettys

                                    • Now do 50% of zombies max health
                                    • Now explodes in 1 second instead of 2 seconds
                                    • Limited to 10 on the map at one time

                                    Traps

                                    General

                                    • Trap lights no longer gets glitched by hitting there switches to early

                                    Electric Trap (Kino and Shi No Numa)

                                    • Reduced recharge time to 25 seconds
                                    • Reduced shell shock time from 2.5 to 1.25 seconds
                                    • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                    Fire Trap (Kino)

                                    • Reduced cooldown from 60 to 50 seconds

                                    Turret (Kino and Ascension)

                                    • Kills zombies in 2 bullets at any round
                                    • No longer damages players

                                    Centrifuge (Ascension)

                                    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                    • Maximum time between spins reduced to 48 seconds from 90

                                    Perks

                                    Double Tap

                                    • Double Tap 2.0

                                    Mule kick

                                    • Removed

                                    Power Ups

                                    General

                                    • Increased random drop rate from 3% to 5%
                                    • Added a 50000 point cap till next point based drop
                                    • Added custom effect to last drop of a cycle
                                    • First cycle of the game is always double points, nuke, insta kill, max ammo

                                    Carpenters

                                    • Removed

                                    Firesales

                                    • Added to powerup cycle on round 5
                                    • Removed from powerup cycle after first box moves

                                    Death Machines

                                    • Added to powerup on round 60
                                    • Kills zombies in 3 body shots or 2 head shots
                                    • Switching weapons ends powerup
                                    • Powerup duration now stacks

                                    Double Points

                                    • Powerup duration now stacks
                                    • Removed from powerup cycle when death machines are added

                                    Insta kill

                                    • Powerup duration now stacks

                                    Nuke

                                    • Nukes now kill zombies twice as fast

                                    Perk Bottles

                                    • Always gives jug if you the players doesn't already have it

                                    Maps

                                    Nacht Der Untoten

                                    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                    • Replaced Mulekick with Speedcola

                                    Verruckt

                                    • Added Wunderwaffe to the box
                                    • Added mp5 wall buy in the speed cola room
                                    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                    Shi-no-numa

                                    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                    • Removed fishing hut box location
                                    • Disabled door to fishing hut
                                    • Once all other huts are open, double tap will spawn in front of fishing hut
                                    • Decreased electric traps recharge time from 90 to 25
                                    • Changed the spawn zones of the main building to only include it self

                                    Der Riese

                                    • Pack-a-punch only requires two of the three teleporter to open
                                    • Removed catwalk box location
                                    • Disabled door to catwalk area
                                    • Turning on power gives all players the bowie knife
                                    • Moved quick revive to mp40
                                    • Fixed getting stuck on most curbs
                                    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                    • Changed the spawn zone of power to not include jug

                                    Kino Der Toten

                                    • Meteor in the starting room now turns on power
                                    • Removed nova crawlers
                                    • Moved double tap machine to stage
                                    • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                    • Removed double tap spawn when inside hell room
                                    • Initial box and active box locations presets

                                    Five

                                    • Set windows
                                    • Set power room teleporter to always take you up stairs
                                    • Set initial box to the dead guy room
                                    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                    • Fixed thief pathing glitch that causes zombies to avoid traps
                                    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                    Ascension

                                    • Monkeys health caps out at 1500
                                    • Monkeys taking revive doesn't count as a down
                                    • Moved Stamin up to underneath power
                                    • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                    Call of the Dead

                                    • Removed initial spawn delay on round 1
                                    • VR11 un-upgraded now also gives players instakill
                                    • VR11 can now be used on yourself by shooting the ground
                                    • VR11 no longer gives players invisibility
                                    • Flinger now kills zombies instead of respawning them
                                    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                    • Set initial box to on top of flopper

                                    Shangri-la

                                    • First drop of the game will always be a max ammo
                                    • Monkeys will go for drops at any round
                                    • Running over shrunken zombies with the baby gun out will no longer give powerups
                                    • Ceiling spawner fall much faster now
                                    • Pack-a-punch stone will always be in spawn
                                    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                    • Increased the range of the un upgraded and upgraded babygun
                                    • Spike traps kill zombies
                                    • Set initial box to ak room

                                    Moon

                                    • Astronaut removed
                                    • Wave gun now electrocutes zombies and has increased range
                                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                    • Glass windows can no longer be broken
                                    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                    • Hacking a max ammos turns into a perk bottle instead of a firesale
                                    • Hacking a box loaction will always last 5 rounds
                                    • Set initial box to spawn room

                                    No Mans Land

                                    • Always jug start
                                    • increased initial spawn rate
                                    • Removed periods of no zombie spawns

                                    Winter Wunderland

                                    • /map zombie_ww in the console to load the map
                                    • Thundergun, Wonder Waffe and Blundergat are in the box
                                    • Blundergat is not limited
                                    • Mulekick increases weapon swap speed
                                    • Buyable raygun for 5000 in Power Room
                                    • Three teddybear song easter egg
                                    • HD textures download

                                    winter_wunderland_loadscreen_distressed.png

                                    Custom Menu

                                    • Open menu -> settings -> game
                                      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                    Console

                                    Custom Dvars

                                    • /hud_pluto - enables/disable timer offset for pluto logo
                                    • /hud_round_timer - enables/disable round timer
                                    • /hud_health_bar - enables/disable health bar
                                    • /hud_remaining - enables/disable zombies counter
                                    • /hud_drops - enables/disable drop tracker
                                    • /hud_george_bar - enables/disable George health bar
                                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                    • /hud_excavator_timer - enables/disable excavator timer on Moon
                                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                    • /hud_zone_name_on - enables/disable displaying of zone names
                                    • /night_mode - enables/disable Shangri-la's night mode
                                    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                    • /start_round <round number> - can be used to change start round for strat tester
                                    • /player_quotes 0 - can be used to enable player quotes

                                    Config

                                    Enable Custom HUD

                                    seta hud_health_bar "1"
                                    seta hud_drops "1"
                                    seta hud_remaining "1"
                                    seta hud_round_timer "1"
                                    seta hud_george_bar "1"
                                    seta hud_round_timer "1"
                                    seta hud_excavator_timer "1"
                                    seta hud_oxygen_timer "1"
                                    seta hud_zone_name_on "1"
                                    

                                    Shout out to:

                                    • SE2Dev - For making LinkerMod
                                    • Nukem - For making LinkerMod
                                    • Treyarch - For making the best zombie game of all time
                                    • Clippy95 - For adding the mp5 to verruckt
                                    • Demonz - For testing and helping with some scripting
                                    • Ziomix - For testing and helping with some scripting
                                    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                    Source Code:

                                    • https://github.com/5and5/BO1-Remix
                                    Adnamnundefined Offline
                                    Adnamnundefined Offline
                                    Adnamn
                                    wrote on last edited by
                                    #38

                                    5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

                                    1 Reply Last reply
                                    0
                                    • CeZrZundefined Offline
                                      CeZrZundefined Offline
                                      CeZrZ
                                      wrote on last edited by
                                      #39

                                      can i disable running zombie??

                                      1 Reply Last reply
                                      0
                                      • Fgackoundefined Offline
                                        Fgackoundefined Offline
                                        Fgacko
                                        wrote on last edited by
                                        #40

                                        running zombies kinda ruined this mod, otherwise great one

                                        1 Reply Last reply
                                        0
                                        • flashkid1984undefined Offline
                                          flashkid1984undefined Offline
                                          flashkid1984
                                          wrote on last edited by
                                          #41

                                          hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

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