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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Flashbang_undefined Offline
    Flashbang_undefined Offline
    Flashbang_
    wrote on last edited by
    #24

    game crashes when i try to play it

    1 Reply Last reply
    0
    • Fruitsnacsundefined Offline
      Fruitsnacsundefined Offline
      Fruitsnacs
      wrote on last edited by
      #25

      is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

      1 Reply Last reply
      0
      • Beniotenisoundefined Offline
        Beniotenisoundefined Offline
        Benioteniso
        wrote on last edited by
        #26

        for real, there is some way to remove the "zombies sprint at 1 round" feature?

        I kinda found a way to, but gives a error doing so

        1 Reply Last reply
        2
        • 5and5undefined 5and5

          Call of Duty: Black Ops Zombies - Remix

          This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

          Created by 5and5

          YouTube - Twitch - Twitter

          2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

          Download

          Download

          How to Install

          Automatic

          Manual

          Leaderboards

          Leaderboards

          Change Notes

          General

          • Zombies start running at round 1
          • Weapon limit increased from 2 to 3
          • Removed Mulekick
          • Starting points changed from 500 to 555
          • Enabled sprint while drinking perks
          • Removed player quotes
          • "Reset" now happens at exactly 12 hours

          HUD

          • /hud_pluto 1 offsets timers for pluto logo
          • Yellow points added stack on top of each other
          • In game timer
          • Round timer (shows at the end of a round - can be toggled to show mid round)
          • Seconds per horde (shows at the end of a round)
          • Total time (shows at the beginning a round - for round srs)
          • Predicted round (shows at the beginning a round)
          • Zombie remaining counter / Zombie kill counter (No Man's Land)
          • Zone name
          • Health bar
          • Drop cycle tracker
          • COTD: VR11 insta kill timer
          • COTD: George health bar
          • Moon: Oxygen timer
          • Moon: Excavator timer

          Spawn Delay

          • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
          • Spawn delay now caps out at round 50 instead of 63

          Special Rounds

          Insta Kill Rounds

          • Insta kill rounds happen every other round after:
          • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

          Dogs

          • First dog round is always on round 5
          • Always 4 rounds between dog rounds

          Thief

          • First thief round is always the next odd round after you turn on power
          • Always 4 rounds between theif rounds

          Monkeys

          • First monkey round is always the next odd round after you turn on power and have purchased a perk
          • Always 4 rounds between theif rounds

          George

          • No longer zaps you from a distance
          • Always give a max every 4 rounds

          Weapons

          General

          • Zombies lose collision as soon as they are killed
          • Increased explosive scaling (raygun buff)

          Grenades

          • Increased frag grenade throw speed
          • Increased semtex throw speed

          Gewerh43

          • Buffed to do the same damage as the m14

          Wunderwaffe

          • Added Wunderwaffe to Verruckt box
          • Added Wunderwaffe powerup to Five as thief reward
          • Increased upgraded version's max kills from 10 to 12

          Thunder Gun

          • Fails less
          • Changed zombie fling angle

          VR11

          • Un-upgraded can also gives players instakill
          • Can now be used on yourself by shooting the ground
          • No longer gives players invisibility

          Scavenger

          • Will always kill zombies in at least two shots

          Baby Gun

          • Increased range of un-upgraded version
          • Zombie will not give power ups if ran over with the baby gun out

          Wave Gun

          • Electrocutes zombies instead of mircowaving them
          • Increased range
          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

          Mystery Box

          Shared box

          • knifing the box will allow any player to take the weapon

          Boxes Weapons

          • Added PPSH
          • Added AK47
          • Added Stoner63
          • Removed Python
          • Removed Spas-12
          • Removed HS10
          • Removed Dragunov
          • Removed l96a1
          • Removed Fal
          • Removed China Lake

          Animations

          • Decreased weapon pickup time from 12 to 10 seconds
          • Decreased box opening and closing from 0.5 to 0.3 seconds
          • Decreased weapon spinning time from 4 to 2 seconds
          • Decreased time after grabbing weapon from 3 to 1 seconds

          Teddy Bear

          • Increased minimum number of hit before a teddy bear from 4 to 5
          • Decreased probaility of box moving early

          Weighted Weapons

          • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
          • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
          • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

          Kino box locations presets

          • Dining first box in Speed Cola
          • Dining removed boxes: PM63, Alley, Control Room
          • Hellroom first box set in MPL
          • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
          • No Power first box set in MPL
          • No Power removed boxes: Theater (middle)

          Equipment

          Monkey Bombs

          • Always work if thrown in a playable area
          • Zombie are attracted immediately

          Gersches

          • Zombie are attracted immediately

          Claymores

          • Now do 50% of zombies max health
          • Limited to 10 on the map at one time

          Boucing Bettys

          • Now do 50% of zombies max health
          • Now explodes in 1 second instead of 2 seconds
          • Limited to 10 on the map at one time

          Traps

          General

          • Trap lights no longer gets glitched by hitting there switches to early

          Electric Trap (Kino and Shi No Numa)

          • Reduced recharge time to 25 seconds
          • Reduced shell shock time from 2.5 to 1.25 seconds
          • Reduced zombie burn time from random 1.25 to 0.5 seconds

          Fire Trap (Kino)

          • Reduced cooldown from 60 to 50 seconds

          Turret (Kino and Ascension)

          • Kills zombies in 2 bullets at any round
          • No longer damages players

          Centrifuge (Ascension)

          • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
          • Maximum time between spins reduced to 48 seconds from 90

          Perks

          Double Tap

          • Double Tap 2.0

          Mule kick

          • Removed

          Power Ups

          General

          • Increased random drop rate from 3% to 5%
          • Added a 50000 point cap till next point based drop
          • Added custom effect to last drop of a cycle
          • First cycle of the game is always double points, nuke, insta kill, max ammo

          Carpenters

          • Removed

          Firesales

          • Added to powerup cycle on round 5
          • Removed from powerup cycle after first box moves

          Death Machines

          • Added to powerup on round 60
          • Kills zombies in 3 body shots or 2 head shots
          • Switching weapons ends powerup
          • Powerup duration now stacks

          Double Points

          • Powerup duration now stacks
          • Removed from powerup cycle when death machines are added

          Insta kill

          • Powerup duration now stacks

          Nuke

          • Nukes now kill zombies twice as fast

          Perk Bottles

          • Always gives jug if you the players doesn't already have it

          Maps

          Nacht Der Untoten

          • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
          • Replaced Mulekick with Speedcola

          Verruckt

          • Added Wunderwaffe to the box
          • Added mp5 wall buy in the speed cola room
          • Toilet will take an stg-44 when pressed, this allows players to only have two guns

          Shi-no-numa

          • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
          • Removed fishing hut box location
          • Disabled door to fishing hut
          • Once all other huts are open, double tap will spawn in front of fishing hut
          • Decreased electric traps recharge time from 90 to 25
          • Changed the spawn zones of the main building to only include it self

          Der Riese

          • Pack-a-punch only requires two of the three teleporter to open
          • Removed catwalk box location
          • Disabled door to catwalk area
          • Turning on power gives all players the bowie knife
          • Moved quick revive to mp40
          • Fixed getting stuck on most curbs
          • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
          • Changed the spawn zone of power to not include jug

          Kino Der Toten

          • Meteor in the starting room now turns on power
          • Removed nova crawlers
          • Moved double tap machine to stage
          • Changed the spawn zone of the spawn room to only include it self (4 windows)
          • Removed double tap spawn when inside hell room
          • Initial box and active box locations presets

          Five

          • Set windows
          • Set power room teleporter to always take you up stairs
          • Set initial box to the dead guy room
          • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
          • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
          • Fixed thief pathing glitch that causes zombies to avoid traps
          • Removed alarm from theif round to fix audio glitching from killing the theif too fast

          Ascension

          • Monkeys health caps out at 1500
          • Monkeys taking revive doesn't count as a down
          • Moved Stamin up to underneath power
          • Changed the spawn zone of the m16 room to only include it self (3 windows)

          Call of the Dead

          • Removed initial spawn delay on round 1
          • VR11 un-upgraded now also gives players instakill
          • VR11 can now be used on yourself by shooting the ground
          • VR11 no longer gives players invisibility
          • Flinger now kills zombies instead of respawning them
          • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
          • Set initial box to on top of flopper

          Shangri-la

          • First drop of the game will always be a max ammo
          • Monkeys will go for drops at any round
          • Running over shrunken zombies with the baby gun out will no longer give powerups
          • Ceiling spawner fall much faster now
          • Pack-a-punch stone will always be in spawn
          • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
          • Increased the range of the un upgraded and upgraded babygun
          • Spike traps kill zombies
          • Set initial box to ak room

          Moon

          • Astronaut removed
          • Wave gun now electrocutes zombies and has increased range
          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
          • Glass windows can no longer be broken
          • Turning on power will launch the rockets that blow up earth (does not give perm perks)
          • Hacking a max ammos turns into a perk bottle instead of a firesale
          • Hacking a box loaction will always last 5 rounds
          • Set initial box to spawn room

          No Mans Land

          • Always jug start
          • increased initial spawn rate
          • Removed periods of no zombie spawns

          Winter Wunderland

          • /map zombie_ww in the console to load the map
          • Thundergun, Wonder Waffe and Blundergat are in the box
          • Blundergat is not limited
          • Mulekick increases weapon swap speed
          • Buyable raygun for 5000 in Power Room
          • Three teddybear song easter egg
          • HD textures download

          winter_wunderland_loadscreen_distressed.png

          Custom Menu

          • Open menu -> settings -> game
            2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

          Console

          Custom Dvars

          • /hud_pluto - enables/disable timer offset for pluto logo
          • /hud_round_timer - enables/disable round timer
          • /hud_health_bar - enables/disable health bar
          • /hud_remaining - enables/disable zombies counter
          • /hud_drops - enables/disable drop tracker
          • /hud_george_bar - enables/disable George health bar
          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
          • /hud_excavator_timer - enables/disable excavator timer on Moon
          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
          • /hud_zone_name_on - enables/disable displaying of zone names
          • /night_mode - enables/disable Shangri-la's night mode
          • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
          • /start_round <round number> - can be used to change start round for strat tester
          • /player_quotes 0 - can be used to enable player quotes

          Config

          Enable Custom HUD

          seta hud_health_bar "1"
          seta hud_drops "1"
          seta hud_remaining "1"
          seta hud_round_timer "1"
          seta hud_george_bar "1"
          seta hud_round_timer "1"
          seta hud_excavator_timer "1"
          seta hud_oxygen_timer "1"
          seta hud_zone_name_on "1"
          

          Shout out to:

          • SE2Dev - For making LinkerMod
          • Nukem - For making LinkerMod
          • Treyarch - For making the best zombie game of all time
          • Clippy95 - For adding the mp5 to verruckt
          • Demonz - For testing and helping with some scripting
          • Ziomix - For testing and helping with some scripting
          • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

          Source Code:

          • https://github.com/5and5/BO1-Remix
          OhitsMerundefined Offline
          OhitsMerundefined Offline
          OhitsMer
          wrote on last edited by
          #27

          5and5 i cant use my custom arms for some reason, arms just look kind of shiny

          1 Reply Last reply
          0
          • Elescopetaaundefined Offline
            Elescopetaaundefined Offline
            Elescopetaa
            wrote on last edited by
            #28

            5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

            1 Reply Last reply
            0
            • DNO93undefined Offline
              DNO93undefined Offline
              DNO93
              wrote on last edited by
              #29
              This post is deleted!
              1 Reply Last reply
              0
              • DNO93undefined Offline
                DNO93undefined Offline
                DNO93
                wrote on last edited by
                #30
                This post is deleted!
                1 Reply Last reply
                0
                • DNO93undefined Offline
                  DNO93undefined Offline
                  DNO93
                  wrote on last edited by
                  #31

                  would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                  1 Reply Last reply
                  1
                  • Sniper Strixundefined Offline
                    Sniper Strixundefined Offline
                    Sniper Strix
                    wrote on last edited by
                    #32

                    can someone point me to the code for double tap 2.0. I can't find it

                    1 Reply Last reply
                    0
                    • TheKiller66undefined Offline
                      TheKiller66undefined Offline
                      TheKiller66
                      wrote on last edited by
                      #33

                      Stupid question. How can I add this to my own T5 server?

                      1 Reply Last reply
                      1
                      • 5and5undefined 5and5

                        Call of Duty: Black Ops Zombies - Remix

                        This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                        Created by 5and5

                        YouTube - Twitch - Twitter

                        2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                        Download

                        Download

                        How to Install

                        Automatic

                        Manual

                        Leaderboards

                        Leaderboards

                        Change Notes

                        General

                        • Zombies start running at round 1
                        • Weapon limit increased from 2 to 3
                        • Removed Mulekick
                        • Starting points changed from 500 to 555
                        • Enabled sprint while drinking perks
                        • Removed player quotes
                        • "Reset" now happens at exactly 12 hours

                        HUD

                        • /hud_pluto 1 offsets timers for pluto logo
                        • Yellow points added stack on top of each other
                        • In game timer
                        • Round timer (shows at the end of a round - can be toggled to show mid round)
                        • Seconds per horde (shows at the end of a round)
                        • Total time (shows at the beginning a round - for round srs)
                        • Predicted round (shows at the beginning a round)
                        • Zombie remaining counter / Zombie kill counter (No Man's Land)
                        • Zone name
                        • Health bar
                        • Drop cycle tracker
                        • COTD: VR11 insta kill timer
                        • COTD: George health bar
                        • Moon: Oxygen timer
                        • Moon: Excavator timer

                        Spawn Delay

                        • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                        • Spawn delay now caps out at round 50 instead of 63

                        Special Rounds

                        Insta Kill Rounds

                        • Insta kill rounds happen every other round after:
                        • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                        Dogs

                        • First dog round is always on round 5
                        • Always 4 rounds between dog rounds

                        Thief

                        • First thief round is always the next odd round after you turn on power
                        • Always 4 rounds between theif rounds

                        Monkeys

                        • First monkey round is always the next odd round after you turn on power and have purchased a perk
                        • Always 4 rounds between theif rounds

                        George

                        • No longer zaps you from a distance
                        • Always give a max every 4 rounds

                        Weapons

                        General

                        • Zombies lose collision as soon as they are killed
                        • Increased explosive scaling (raygun buff)

                        Grenades

                        • Increased frag grenade throw speed
                        • Increased semtex throw speed

                        Gewerh43

                        • Buffed to do the same damage as the m14

                        Wunderwaffe

                        • Added Wunderwaffe to Verruckt box
                        • Added Wunderwaffe powerup to Five as thief reward
                        • Increased upgraded version's max kills from 10 to 12

                        Thunder Gun

                        • Fails less
                        • Changed zombie fling angle

                        VR11

                        • Un-upgraded can also gives players instakill
                        • Can now be used on yourself by shooting the ground
                        • No longer gives players invisibility

                        Scavenger

                        • Will always kill zombies in at least two shots

                        Baby Gun

                        • Increased range of un-upgraded version
                        • Zombie will not give power ups if ran over with the baby gun out

                        Wave Gun

                        • Electrocutes zombies instead of mircowaving them
                        • Increased range
                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                        Mystery Box

                        Shared box

                        • knifing the box will allow any player to take the weapon

                        Boxes Weapons

                        • Added PPSH
                        • Added AK47
                        • Added Stoner63
                        • Removed Python
                        • Removed Spas-12
                        • Removed HS10
                        • Removed Dragunov
                        • Removed l96a1
                        • Removed Fal
                        • Removed China Lake

                        Animations

                        • Decreased weapon pickup time from 12 to 10 seconds
                        • Decreased box opening and closing from 0.5 to 0.3 seconds
                        • Decreased weapon spinning time from 4 to 2 seconds
                        • Decreased time after grabbing weapon from 3 to 1 seconds

                        Teddy Bear

                        • Increased minimum number of hit before a teddy bear from 4 to 5
                        • Decreased probaility of box moving early

                        Weighted Weapons

                        • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                        • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                        • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                        Kino box locations presets

                        • Dining first box in Speed Cola
                        • Dining removed boxes: PM63, Alley, Control Room
                        • Hellroom first box set in MPL
                        • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                        • No Power first box set in MPL
                        • No Power removed boxes: Theater (middle)

                        Equipment

                        Monkey Bombs

                        • Always work if thrown in a playable area
                        • Zombie are attracted immediately

                        Gersches

                        • Zombie are attracted immediately

                        Claymores

                        • Now do 50% of zombies max health
                        • Limited to 10 on the map at one time

                        Boucing Bettys

                        • Now do 50% of zombies max health
                        • Now explodes in 1 second instead of 2 seconds
                        • Limited to 10 on the map at one time

                        Traps

                        General

                        • Trap lights no longer gets glitched by hitting there switches to early

                        Electric Trap (Kino and Shi No Numa)

                        • Reduced recharge time to 25 seconds
                        • Reduced shell shock time from 2.5 to 1.25 seconds
                        • Reduced zombie burn time from random 1.25 to 0.5 seconds

                        Fire Trap (Kino)

                        • Reduced cooldown from 60 to 50 seconds

                        Turret (Kino and Ascension)

                        • Kills zombies in 2 bullets at any round
                        • No longer damages players

                        Centrifuge (Ascension)

                        • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                        • Maximum time between spins reduced to 48 seconds from 90

                        Perks

                        Double Tap

                        • Double Tap 2.0

                        Mule kick

                        • Removed

                        Power Ups

                        General

                        • Increased random drop rate from 3% to 5%
                        • Added a 50000 point cap till next point based drop
                        • Added custom effect to last drop of a cycle
                        • First cycle of the game is always double points, nuke, insta kill, max ammo

                        Carpenters

                        • Removed

                        Firesales

                        • Added to powerup cycle on round 5
                        • Removed from powerup cycle after first box moves

                        Death Machines

                        • Added to powerup on round 60
                        • Kills zombies in 3 body shots or 2 head shots
                        • Switching weapons ends powerup
                        • Powerup duration now stacks

                        Double Points

                        • Powerup duration now stacks
                        • Removed from powerup cycle when death machines are added

                        Insta kill

                        • Powerup duration now stacks

                        Nuke

                        • Nukes now kill zombies twice as fast

                        Perk Bottles

                        • Always gives jug if you the players doesn't already have it

                        Maps

                        Nacht Der Untoten

                        • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                        • Replaced Mulekick with Speedcola

                        Verruckt

                        • Added Wunderwaffe to the box
                        • Added mp5 wall buy in the speed cola room
                        • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                        Shi-no-numa

                        • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                        • Removed fishing hut box location
                        • Disabled door to fishing hut
                        • Once all other huts are open, double tap will spawn in front of fishing hut
                        • Decreased electric traps recharge time from 90 to 25
                        • Changed the spawn zones of the main building to only include it self

                        Der Riese

                        • Pack-a-punch only requires two of the three teleporter to open
                        • Removed catwalk box location
                        • Disabled door to catwalk area
                        • Turning on power gives all players the bowie knife
                        • Moved quick revive to mp40
                        • Fixed getting stuck on most curbs
                        • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                        • Changed the spawn zone of power to not include jug

                        Kino Der Toten

                        • Meteor in the starting room now turns on power
                        • Removed nova crawlers
                        • Moved double tap machine to stage
                        • Changed the spawn zone of the spawn room to only include it self (4 windows)
                        • Removed double tap spawn when inside hell room
                        • Initial box and active box locations presets

                        Five

                        • Set windows
                        • Set power room teleporter to always take you up stairs
                        • Set initial box to the dead guy room
                        • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                        • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                        • Fixed thief pathing glitch that causes zombies to avoid traps
                        • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                        Ascension

                        • Monkeys health caps out at 1500
                        • Monkeys taking revive doesn't count as a down
                        • Moved Stamin up to underneath power
                        • Changed the spawn zone of the m16 room to only include it self (3 windows)

                        Call of the Dead

                        • Removed initial spawn delay on round 1
                        • VR11 un-upgraded now also gives players instakill
                        • VR11 can now be used on yourself by shooting the ground
                        • VR11 no longer gives players invisibility
                        • Flinger now kills zombies instead of respawning them
                        • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                        • Set initial box to on top of flopper

                        Shangri-la

                        • First drop of the game will always be a max ammo
                        • Monkeys will go for drops at any round
                        • Running over shrunken zombies with the baby gun out will no longer give powerups
                        • Ceiling spawner fall much faster now
                        • Pack-a-punch stone will always be in spawn
                        • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                        • Increased the range of the un upgraded and upgraded babygun
                        • Spike traps kill zombies
                        • Set initial box to ak room

                        Moon

                        • Astronaut removed
                        • Wave gun now electrocutes zombies and has increased range
                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                        • Glass windows can no longer be broken
                        • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                        • Hacking a max ammos turns into a perk bottle instead of a firesale
                        • Hacking a box loaction will always last 5 rounds
                        • Set initial box to spawn room

                        No Mans Land

                        • Always jug start
                        • increased initial spawn rate
                        • Removed periods of no zombie spawns

                        Winter Wunderland

                        • /map zombie_ww in the console to load the map
                        • Thundergun, Wonder Waffe and Blundergat are in the box
                        • Blundergat is not limited
                        • Mulekick increases weapon swap speed
                        • Buyable raygun for 5000 in Power Room
                        • Three teddybear song easter egg
                        • HD textures download

                        winter_wunderland_loadscreen_distressed.png

                        Custom Menu

                        • Open menu -> settings -> game
                          2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                        Console

                        Custom Dvars

                        • /hud_pluto - enables/disable timer offset for pluto logo
                        • /hud_round_timer - enables/disable round timer
                        • /hud_health_bar - enables/disable health bar
                        • /hud_remaining - enables/disable zombies counter
                        • /hud_drops - enables/disable drop tracker
                        • /hud_george_bar - enables/disable George health bar
                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                        • /hud_excavator_timer - enables/disable excavator timer on Moon
                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                        • /hud_zone_name_on - enables/disable displaying of zone names
                        • /night_mode - enables/disable Shangri-la's night mode
                        • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                        • /start_round <round number> - can be used to change start round for strat tester
                        • /player_quotes 0 - can be used to enable player quotes

                        Config

                        Enable Custom HUD

                        seta hud_health_bar "1"
                        seta hud_drops "1"
                        seta hud_remaining "1"
                        seta hud_round_timer "1"
                        seta hud_george_bar "1"
                        seta hud_round_timer "1"
                        seta hud_excavator_timer "1"
                        seta hud_oxygen_timer "1"
                        seta hud_zone_name_on "1"
                        

                        Shout out to:

                        • SE2Dev - For making LinkerMod
                        • Nukem - For making LinkerMod
                        • Treyarch - For making the best zombie game of all time
                        • Clippy95 - For adding the mp5 to verruckt
                        • Demonz - For testing and helping with some scripting
                        • Ziomix - For testing and helping with some scripting
                        • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                        Source Code:

                        • https://github.com/5and5/BO1-Remix
                        NiSt3Rundefined Offline
                        NiSt3Rundefined Offline
                        NiSt3R
                        wrote on last edited by
                        #34

                        5and5 said in [Release] [ZM] BO1 Remix Mod:

                        • HD textures [download]

                        The link is down 😞

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                        • PompZeRundefined Offline
                          PompZeRundefined Offline
                          PompZeR
                          wrote on last edited by
                          #35

                          Hi!

                          Is it possible to disable the thief round?

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                          • MThorp777undefined Offline
                            MThorp777undefined Offline
                            MThorp777
                            wrote on last edited by
                            #36
                            This post is deleted!
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                            • bhfffundefined bhfff referenced this topic on
                            • exiled revengerundefined Offline
                              exiled revengerundefined Offline
                              exiled revenger
                              wrote on last edited by
                              #37
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                              • 5and5undefined 5and5

                                Call of Duty: Black Ops Zombies - Remix

                                This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                Created by 5and5

                                YouTube - Twitch - Twitter

                                2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                Download

                                Download

                                How to Install

                                Automatic

                                Manual

                                Leaderboards

                                Leaderboards

                                Change Notes

                                General

                                • Zombies start running at round 1
                                • Weapon limit increased from 2 to 3
                                • Removed Mulekick
                                • Starting points changed from 500 to 555
                                • Enabled sprint while drinking perks
                                • Removed player quotes
                                • "Reset" now happens at exactly 12 hours

                                HUD

                                • /hud_pluto 1 offsets timers for pluto logo
                                • Yellow points added stack on top of each other
                                • In game timer
                                • Round timer (shows at the end of a round - can be toggled to show mid round)
                                • Seconds per horde (shows at the end of a round)
                                • Total time (shows at the beginning a round - for round srs)
                                • Predicted round (shows at the beginning a round)
                                • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                • Zone name
                                • Health bar
                                • Drop cycle tracker
                                • COTD: VR11 insta kill timer
                                • COTD: George health bar
                                • Moon: Oxygen timer
                                • Moon: Excavator timer

                                Spawn Delay

                                • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                • Spawn delay now caps out at round 50 instead of 63

                                Special Rounds

                                Insta Kill Rounds

                                • Insta kill rounds happen every other round after:
                                • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                Dogs

                                • First dog round is always on round 5
                                • Always 4 rounds between dog rounds

                                Thief

                                • First thief round is always the next odd round after you turn on power
                                • Always 4 rounds between theif rounds

                                Monkeys

                                • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                • Always 4 rounds between theif rounds

                                George

                                • No longer zaps you from a distance
                                • Always give a max every 4 rounds

                                Weapons

                                General

                                • Zombies lose collision as soon as they are killed
                                • Increased explosive scaling (raygun buff)

                                Grenades

                                • Increased frag grenade throw speed
                                • Increased semtex throw speed

                                Gewerh43

                                • Buffed to do the same damage as the m14

                                Wunderwaffe

                                • Added Wunderwaffe to Verruckt box
                                • Added Wunderwaffe powerup to Five as thief reward
                                • Increased upgraded version's max kills from 10 to 12

                                Thunder Gun

                                • Fails less
                                • Changed zombie fling angle

                                VR11

                                • Un-upgraded can also gives players instakill
                                • Can now be used on yourself by shooting the ground
                                • No longer gives players invisibility

                                Scavenger

                                • Will always kill zombies in at least two shots

                                Baby Gun

                                • Increased range of un-upgraded version
                                • Zombie will not give power ups if ran over with the baby gun out

                                Wave Gun

                                • Electrocutes zombies instead of mircowaving them
                                • Increased range
                                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                Mystery Box

                                Shared box

                                • knifing the box will allow any player to take the weapon

                                Boxes Weapons

                                • Added PPSH
                                • Added AK47
                                • Added Stoner63
                                • Removed Python
                                • Removed Spas-12
                                • Removed HS10
                                • Removed Dragunov
                                • Removed l96a1
                                • Removed Fal
                                • Removed China Lake

                                Animations

                                • Decreased weapon pickup time from 12 to 10 seconds
                                • Decreased box opening and closing from 0.5 to 0.3 seconds
                                • Decreased weapon spinning time from 4 to 2 seconds
                                • Decreased time after grabbing weapon from 3 to 1 seconds

                                Teddy Bear

                                • Increased minimum number of hit before a teddy bear from 4 to 5
                                • Decreased probaility of box moving early

                                Weighted Weapons

                                • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                Kino box locations presets

                                • Dining first box in Speed Cola
                                • Dining removed boxes: PM63, Alley, Control Room
                                • Hellroom first box set in MPL
                                • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                • No Power first box set in MPL
                                • No Power removed boxes: Theater (middle)

                                Equipment

                                Monkey Bombs

                                • Always work if thrown in a playable area
                                • Zombie are attracted immediately

                                Gersches

                                • Zombie are attracted immediately

                                Claymores

                                • Now do 50% of zombies max health
                                • Limited to 10 on the map at one time

                                Boucing Bettys

                                • Now do 50% of zombies max health
                                • Now explodes in 1 second instead of 2 seconds
                                • Limited to 10 on the map at one time

                                Traps

                                General

                                • Trap lights no longer gets glitched by hitting there switches to early

                                Electric Trap (Kino and Shi No Numa)

                                • Reduced recharge time to 25 seconds
                                • Reduced shell shock time from 2.5 to 1.25 seconds
                                • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                Fire Trap (Kino)

                                • Reduced cooldown from 60 to 50 seconds

                                Turret (Kino and Ascension)

                                • Kills zombies in 2 bullets at any round
                                • No longer damages players

                                Centrifuge (Ascension)

                                • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                • Maximum time between spins reduced to 48 seconds from 90

                                Perks

                                Double Tap

                                • Double Tap 2.0

                                Mule kick

                                • Removed

                                Power Ups

                                General

                                • Increased random drop rate from 3% to 5%
                                • Added a 50000 point cap till next point based drop
                                • Added custom effect to last drop of a cycle
                                • First cycle of the game is always double points, nuke, insta kill, max ammo

                                Carpenters

                                • Removed

                                Firesales

                                • Added to powerup cycle on round 5
                                • Removed from powerup cycle after first box moves

                                Death Machines

                                • Added to powerup on round 60
                                • Kills zombies in 3 body shots or 2 head shots
                                • Switching weapons ends powerup
                                • Powerup duration now stacks

                                Double Points

                                • Powerup duration now stacks
                                • Removed from powerup cycle when death machines are added

                                Insta kill

                                • Powerup duration now stacks

                                Nuke

                                • Nukes now kill zombies twice as fast

                                Perk Bottles

                                • Always gives jug if you the players doesn't already have it

                                Maps

                                Nacht Der Untoten

                                • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                • Replaced Mulekick with Speedcola

                                Verruckt

                                • Added Wunderwaffe to the box
                                • Added mp5 wall buy in the speed cola room
                                • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                Shi-no-numa

                                • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                • Removed fishing hut box location
                                • Disabled door to fishing hut
                                • Once all other huts are open, double tap will spawn in front of fishing hut
                                • Decreased electric traps recharge time from 90 to 25
                                • Changed the spawn zones of the main building to only include it self

                                Der Riese

                                • Pack-a-punch only requires two of the three teleporter to open
                                • Removed catwalk box location
                                • Disabled door to catwalk area
                                • Turning on power gives all players the bowie knife
                                • Moved quick revive to mp40
                                • Fixed getting stuck on most curbs
                                • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                • Changed the spawn zone of power to not include jug

                                Kino Der Toten

                                • Meteor in the starting room now turns on power
                                • Removed nova crawlers
                                • Moved double tap machine to stage
                                • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                • Removed double tap spawn when inside hell room
                                • Initial box and active box locations presets

                                Five

                                • Set windows
                                • Set power room teleporter to always take you up stairs
                                • Set initial box to the dead guy room
                                • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                • Fixed thief pathing glitch that causes zombies to avoid traps
                                • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                Ascension

                                • Monkeys health caps out at 1500
                                • Monkeys taking revive doesn't count as a down
                                • Moved Stamin up to underneath power
                                • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                Call of the Dead

                                • Removed initial spawn delay on round 1
                                • VR11 un-upgraded now also gives players instakill
                                • VR11 can now be used on yourself by shooting the ground
                                • VR11 no longer gives players invisibility
                                • Flinger now kills zombies instead of respawning them
                                • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                • Set initial box to on top of flopper

                                Shangri-la

                                • First drop of the game will always be a max ammo
                                • Monkeys will go for drops at any round
                                • Running over shrunken zombies with the baby gun out will no longer give powerups
                                • Ceiling spawner fall much faster now
                                • Pack-a-punch stone will always be in spawn
                                • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                • Increased the range of the un upgraded and upgraded babygun
                                • Spike traps kill zombies
                                • Set initial box to ak room

                                Moon

                                • Astronaut removed
                                • Wave gun now electrocutes zombies and has increased range
                                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                • Glass windows can no longer be broken
                                • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                • Hacking a max ammos turns into a perk bottle instead of a firesale
                                • Hacking a box loaction will always last 5 rounds
                                • Set initial box to spawn room

                                No Mans Land

                                • Always jug start
                                • increased initial spawn rate
                                • Removed periods of no zombie spawns

                                Winter Wunderland

                                • /map zombie_ww in the console to load the map
                                • Thundergun, Wonder Waffe and Blundergat are in the box
                                • Blundergat is not limited
                                • Mulekick increases weapon swap speed
                                • Buyable raygun for 5000 in Power Room
                                • Three teddybear song easter egg
                                • HD textures download

                                winter_wunderland_loadscreen_distressed.png

                                Custom Menu

                                • Open menu -> settings -> game
                                  2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                Console

                                Custom Dvars

                                • /hud_pluto - enables/disable timer offset for pluto logo
                                • /hud_round_timer - enables/disable round timer
                                • /hud_health_bar - enables/disable health bar
                                • /hud_remaining - enables/disable zombies counter
                                • /hud_drops - enables/disable drop tracker
                                • /hud_george_bar - enables/disable George health bar
                                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                • /hud_excavator_timer - enables/disable excavator timer on Moon
                                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                • /hud_zone_name_on - enables/disable displaying of zone names
                                • /night_mode - enables/disable Shangri-la's night mode
                                • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                • /start_round <round number> - can be used to change start round for strat tester
                                • /player_quotes 0 - can be used to enable player quotes

                                Config

                                Enable Custom HUD

                                seta hud_health_bar "1"
                                seta hud_drops "1"
                                seta hud_remaining "1"
                                seta hud_round_timer "1"
                                seta hud_george_bar "1"
                                seta hud_round_timer "1"
                                seta hud_excavator_timer "1"
                                seta hud_oxygen_timer "1"
                                seta hud_zone_name_on "1"
                                

                                Shout out to:

                                • SE2Dev - For making LinkerMod
                                • Nukem - For making LinkerMod
                                • Treyarch - For making the best zombie game of all time
                                • Clippy95 - For adding the mp5 to verruckt
                                • Demonz - For testing and helping with some scripting
                                • Ziomix - For testing and helping with some scripting
                                • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                Source Code:

                                • https://github.com/5and5/BO1-Remix
                                Adnamnundefined Offline
                                Adnamnundefined Offline
                                Adnamn
                                wrote on last edited by
                                #38

                                5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

                                1 Reply Last reply
                                0
                                • CeZrZundefined Offline
                                  CeZrZundefined Offline
                                  CeZrZ
                                  wrote on last edited by
                                  #39

                                  can i disable running zombie??

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                                  0
                                  • Fgackoundefined Offline
                                    Fgackoundefined Offline
                                    Fgacko
                                    wrote on last edited by
                                    #40

                                    running zombies kinda ruined this mod, otherwise great one

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                                    0
                                    • flashkid1984undefined Offline
                                      flashkid1984undefined Offline
                                      flashkid1984
                                      wrote on last edited by
                                      #41

                                      hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

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