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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

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  • 5and5undefined 5and5

    Call of Duty: Black Ops Zombies - Remix

    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

    Created by 5and5

    YouTube - Twitch - Twitter

    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

    Download

    Download

    How to Install

    Automatic

    Manual

    Leaderboards

    Leaderboards

    Change Notes

    General

    • Zombies start running at round 1
    • Weapon limit increased from 2 to 3
    • Removed Mulekick
    • Starting points changed from 500 to 555
    • Enabled sprint while drinking perks
    • Removed player quotes
    • "Reset" now happens at exactly 12 hours

    HUD

    • /hud_pluto 1 offsets timers for pluto logo
    • Yellow points added stack on top of each other
    • In game timer
    • Round timer (shows at the end of a round - can be toggled to show mid round)
    • Seconds per horde (shows at the end of a round)
    • Total time (shows at the beginning a round - for round srs)
    • Predicted round (shows at the beginning a round)
    • Zombie remaining counter / Zombie kill counter (No Man's Land)
    • Zone name
    • Health bar
    • Drop cycle tracker
    • COTD: VR11 insta kill timer
    • COTD: George health bar
    • Moon: Oxygen timer
    • Moon: Excavator timer

    Spawn Delay

    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
    • Spawn delay now caps out at round 50 instead of 63

    Special Rounds

    Insta Kill Rounds

    • Insta kill rounds happen every other round after:
    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

    Dogs

    • First dog round is always on round 5
    • Always 4 rounds between dog rounds

    Thief

    • First thief round is always the next odd round after you turn on power
    • Always 4 rounds between theif rounds

    Monkeys

    • First monkey round is always the next odd round after you turn on power and have purchased a perk
    • Always 4 rounds between theif rounds

    George

    • No longer zaps you from a distance
    • Always give a max every 4 rounds

    Weapons

    General

    • Zombies lose collision as soon as they are killed
    • Increased explosive scaling (raygun buff)

    Grenades

    • Increased frag grenade throw speed
    • Increased semtex throw speed

    Gewerh43

    • Buffed to do the same damage as the m14

    Wunderwaffe

    • Added Wunderwaffe to Verruckt box
    • Added Wunderwaffe powerup to Five as thief reward
    • Increased upgraded version's max kills from 10 to 12

    Thunder Gun

    • Fails less
    • Changed zombie fling angle

    VR11

    • Un-upgraded can also gives players instakill
    • Can now be used on yourself by shooting the ground
    • No longer gives players invisibility

    Scavenger

    • Will always kill zombies in at least two shots

    Baby Gun

    • Increased range of un-upgraded version
    • Zombie will not give power ups if ran over with the baby gun out

    Wave Gun

    • Electrocutes zombies instead of mircowaving them
    • Increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

    Mystery Box

    Shared box

    • knifing the box will allow any player to take the weapon

    Boxes Weapons

    • Added PPSH
    • Added AK47
    • Added Stoner63
    • Removed Python
    • Removed Spas-12
    • Removed HS10
    • Removed Dragunov
    • Removed l96a1
    • Removed Fal
    • Removed China Lake

    Animations

    • Decreased weapon pickup time from 12 to 10 seconds
    • Decreased box opening and closing from 0.5 to 0.3 seconds
    • Decreased weapon spinning time from 4 to 2 seconds
    • Decreased time after grabbing weapon from 3 to 1 seconds

    Teddy Bear

    • Increased minimum number of hit before a teddy bear from 4 to 5
    • Decreased probaility of box moving early

    Weighted Weapons

    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

    Kino box locations presets

    • Dining first box in Speed Cola
    • Dining removed boxes: PM63, Alley, Control Room
    • Hellroom first box set in MPL
    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
    • No Power first box set in MPL
    • No Power removed boxes: Theater (middle)

    Equipment

    Monkey Bombs

    • Always work if thrown in a playable area
    • Zombie are attracted immediately

    Gersches

    • Zombie are attracted immediately

    Claymores

    • Now do 50% of zombies max health
    • Limited to 10 on the map at one time

    Boucing Bettys

    • Now do 50% of zombies max health
    • Now explodes in 1 second instead of 2 seconds
    • Limited to 10 on the map at one time

    Traps

    General

    • Trap lights no longer gets glitched by hitting there switches to early

    Electric Trap (Kino and Shi No Numa)

    • Reduced recharge time to 25 seconds
    • Reduced shell shock time from 2.5 to 1.25 seconds
    • Reduced zombie burn time from random 1.25 to 0.5 seconds

    Fire Trap (Kino)

    • Reduced cooldown from 60 to 50 seconds

    Turret (Kino and Ascension)

    • Kills zombies in 2 bullets at any round
    • No longer damages players

    Centrifuge (Ascension)

    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
    • Maximum time between spins reduced to 48 seconds from 90

    Perks

    Double Tap

    • Double Tap 2.0

    Mule kick

    • Removed

    Power Ups

    General

    • Increased random drop rate from 3% to 5%
    • Added a 50000 point cap till next point based drop
    • Added custom effect to last drop of a cycle
    • First cycle of the game is always double points, nuke, insta kill, max ammo

    Carpenters

    • Removed

    Firesales

    • Added to powerup cycle on round 5
    • Removed from powerup cycle after first box moves

    Death Machines

    • Added to powerup on round 60
    • Kills zombies in 3 body shots or 2 head shots
    • Switching weapons ends powerup
    • Powerup duration now stacks

    Double Points

    • Powerup duration now stacks
    • Removed from powerup cycle when death machines are added

    Insta kill

    • Powerup duration now stacks

    Nuke

    • Nukes now kill zombies twice as fast

    Perk Bottles

    • Always gives jug if you the players doesn't already have it

    Maps

    Nacht Der Untoten

    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
    • Replaced Mulekick with Speedcola

    Verruckt

    • Added Wunderwaffe to the box
    • Added mp5 wall buy in the speed cola room
    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

    Shi-no-numa

    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
    • Removed fishing hut box location
    • Disabled door to fishing hut
    • Once all other huts are open, double tap will spawn in front of fishing hut
    • Decreased electric traps recharge time from 90 to 25
    • Changed the spawn zones of the main building to only include it self

    Der Riese

    • Pack-a-punch only requires two of the three teleporter to open
    • Removed catwalk box location
    • Disabled door to catwalk area
    • Turning on power gives all players the bowie knife
    • Moved quick revive to mp40
    • Fixed getting stuck on most curbs
    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
    • Changed the spawn zone of power to not include jug

    Kino Der Toten

    • Meteor in the starting room now turns on power
    • Removed nova crawlers
    • Moved double tap machine to stage
    • Changed the spawn zone of the spawn room to only include it self (4 windows)
    • Removed double tap spawn when inside hell room
    • Initial box and active box locations presets

    Five

    • Set windows
    • Set power room teleporter to always take you up stairs
    • Set initial box to the dead guy room
    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
    • Fixed thief pathing glitch that causes zombies to avoid traps
    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

    Ascension

    • Monkeys health caps out at 1500
    • Monkeys taking revive doesn't count as a down
    • Moved Stamin up to underneath power
    • Changed the spawn zone of the m16 room to only include it self (3 windows)

    Call of the Dead

    • Removed initial spawn delay on round 1
    • VR11 un-upgraded now also gives players instakill
    • VR11 can now be used on yourself by shooting the ground
    • VR11 no longer gives players invisibility
    • Flinger now kills zombies instead of respawning them
    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
    • Set initial box to on top of flopper

    Shangri-la

    • First drop of the game will always be a max ammo
    • Monkeys will go for drops at any round
    • Running over shrunken zombies with the baby gun out will no longer give powerups
    • Ceiling spawner fall much faster now
    • Pack-a-punch stone will always be in spawn
    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
    • Increased the range of the un upgraded and upgraded babygun
    • Spike traps kill zombies
    • Set initial box to ak room

    Moon

    • Astronaut removed
    • Wave gun now electrocutes zombies and has increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
    • Glass windows can no longer be broken
    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
    • Hacking a max ammos turns into a perk bottle instead of a firesale
    • Hacking a box loaction will always last 5 rounds
    • Set initial box to spawn room

    No Mans Land

    • Always jug start
    • increased initial spawn rate
    • Removed periods of no zombie spawns

    Winter Wunderland

    • /map zombie_ww in the console to load the map
    • Thundergun, Wonder Waffe and Blundergat are in the box
    • Blundergat is not limited
    • Mulekick increases weapon swap speed
    • Buyable raygun for 5000 in Power Room
    • Three teddybear song easter egg
    • HD textures download

    winter_wunderland_loadscreen_distressed.png

    Custom Menu

    • Open menu -> settings -> game
      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

    Console

    Custom Dvars

    • /hud_pluto - enables/disable timer offset for pluto logo
    • /hud_round_timer - enables/disable round timer
    • /hud_health_bar - enables/disable health bar
    • /hud_remaining - enables/disable zombies counter
    • /hud_drops - enables/disable drop tracker
    • /hud_george_bar - enables/disable George health bar
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_excavator_timer - enables/disable excavator timer on Moon
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_zone_name_on - enables/disable displaying of zone names
    • /night_mode - enables/disable Shangri-la's night mode
    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
    • /start_round <round number> - can be used to change start round for strat tester
    • /player_quotes 0 - can be used to enable player quotes

    Config

    Enable Custom HUD

    seta hud_health_bar "1"
    seta hud_drops "1"
    seta hud_remaining "1"
    seta hud_round_timer "1"
    seta hud_george_bar "1"
    seta hud_round_timer "1"
    seta hud_excavator_timer "1"
    seta hud_oxygen_timer "1"
    seta hud_zone_name_on "1"
    

    Shout out to:

    • SE2Dev - For making LinkerMod
    • Nukem - For making LinkerMod
    • Treyarch - For making the best zombie game of all time
    • Clippy95 - For adding the mp5 to verruckt
    • Demonz - For testing and helping with some scripting
    • Ziomix - For testing and helping with some scripting
    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

    Source Code:

    • https://github.com/5and5/BO1-Remix
    OhitsMerundefined Offline
    OhitsMerundefined Offline
    OhitsMer
    wrote on last edited by
    #27

    5and5 i cant use my custom arms for some reason, arms just look kind of shiny

    1 Reply Last reply
    0
    • Elescopetaaundefined Offline
      Elescopetaaundefined Offline
      Elescopetaa
      wrote on last edited by
      #28

      5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

      1 Reply Last reply
      0
      • DNO93undefined Offline
        DNO93undefined Offline
        DNO93
        wrote on last edited by
        #29
        This post is deleted!
        1 Reply Last reply
        0
        • DNO93undefined Offline
          DNO93undefined Offline
          DNO93
          wrote on last edited by
          #30
          This post is deleted!
          1 Reply Last reply
          0
          • DNO93undefined Offline
            DNO93undefined Offline
            DNO93
            wrote on last edited by
            #31

            would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

            1 Reply Last reply
            1
            • Sniper Strixundefined Offline
              Sniper Strixundefined Offline
              Sniper Strix
              wrote on last edited by
              #32

              can someone point me to the code for double tap 2.0. I can't find it

              1 Reply Last reply
              0
              • TheKiller66undefined Offline
                TheKiller66undefined Offline
                TheKiller66
                wrote on last edited by
                #33

                Stupid question. How can I add this to my own T5 server?

                1 Reply Last reply
                1
                • 5and5undefined 5and5

                  Call of Duty: Black Ops Zombies - Remix

                  This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                  Created by 5and5

                  YouTube - Twitch - Twitter

                  2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                  Download

                  Download

                  How to Install

                  Automatic

                  Manual

                  Leaderboards

                  Leaderboards

                  Change Notes

                  General

                  • Zombies start running at round 1
                  • Weapon limit increased from 2 to 3
                  • Removed Mulekick
                  • Starting points changed from 500 to 555
                  • Enabled sprint while drinking perks
                  • Removed player quotes
                  • "Reset" now happens at exactly 12 hours

                  HUD

                  • /hud_pluto 1 offsets timers for pluto logo
                  • Yellow points added stack on top of each other
                  • In game timer
                  • Round timer (shows at the end of a round - can be toggled to show mid round)
                  • Seconds per horde (shows at the end of a round)
                  • Total time (shows at the beginning a round - for round srs)
                  • Predicted round (shows at the beginning a round)
                  • Zombie remaining counter / Zombie kill counter (No Man's Land)
                  • Zone name
                  • Health bar
                  • Drop cycle tracker
                  • COTD: VR11 insta kill timer
                  • COTD: George health bar
                  • Moon: Oxygen timer
                  • Moon: Excavator timer

                  Spawn Delay

                  • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                  • Spawn delay now caps out at round 50 instead of 63

                  Special Rounds

                  Insta Kill Rounds

                  • Insta kill rounds happen every other round after:
                  • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                  Dogs

                  • First dog round is always on round 5
                  • Always 4 rounds between dog rounds

                  Thief

                  • First thief round is always the next odd round after you turn on power
                  • Always 4 rounds between theif rounds

                  Monkeys

                  • First monkey round is always the next odd round after you turn on power and have purchased a perk
                  • Always 4 rounds between theif rounds

                  George

                  • No longer zaps you from a distance
                  • Always give a max every 4 rounds

                  Weapons

                  General

                  • Zombies lose collision as soon as they are killed
                  • Increased explosive scaling (raygun buff)

                  Grenades

                  • Increased frag grenade throw speed
                  • Increased semtex throw speed

                  Gewerh43

                  • Buffed to do the same damage as the m14

                  Wunderwaffe

                  • Added Wunderwaffe to Verruckt box
                  • Added Wunderwaffe powerup to Five as thief reward
                  • Increased upgraded version's max kills from 10 to 12

                  Thunder Gun

                  • Fails less
                  • Changed zombie fling angle

                  VR11

                  • Un-upgraded can also gives players instakill
                  • Can now be used on yourself by shooting the ground
                  • No longer gives players invisibility

                  Scavenger

                  • Will always kill zombies in at least two shots

                  Baby Gun

                  • Increased range of un-upgraded version
                  • Zombie will not give power ups if ran over with the baby gun out

                  Wave Gun

                  • Electrocutes zombies instead of mircowaving them
                  • Increased range
                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                  Mystery Box

                  Shared box

                  • knifing the box will allow any player to take the weapon

                  Boxes Weapons

                  • Added PPSH
                  • Added AK47
                  • Added Stoner63
                  • Removed Python
                  • Removed Spas-12
                  • Removed HS10
                  • Removed Dragunov
                  • Removed l96a1
                  • Removed Fal
                  • Removed China Lake

                  Animations

                  • Decreased weapon pickup time from 12 to 10 seconds
                  • Decreased box opening and closing from 0.5 to 0.3 seconds
                  • Decreased weapon spinning time from 4 to 2 seconds
                  • Decreased time after grabbing weapon from 3 to 1 seconds

                  Teddy Bear

                  • Increased minimum number of hit before a teddy bear from 4 to 5
                  • Decreased probaility of box moving early

                  Weighted Weapons

                  • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                  • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                  • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                  Kino box locations presets

                  • Dining first box in Speed Cola
                  • Dining removed boxes: PM63, Alley, Control Room
                  • Hellroom first box set in MPL
                  • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                  • No Power first box set in MPL
                  • No Power removed boxes: Theater (middle)

                  Equipment

                  Monkey Bombs

                  • Always work if thrown in a playable area
                  • Zombie are attracted immediately

                  Gersches

                  • Zombie are attracted immediately

                  Claymores

                  • Now do 50% of zombies max health
                  • Limited to 10 on the map at one time

                  Boucing Bettys

                  • Now do 50% of zombies max health
                  • Now explodes in 1 second instead of 2 seconds
                  • Limited to 10 on the map at one time

                  Traps

                  General

                  • Trap lights no longer gets glitched by hitting there switches to early

                  Electric Trap (Kino and Shi No Numa)

                  • Reduced recharge time to 25 seconds
                  • Reduced shell shock time from 2.5 to 1.25 seconds
                  • Reduced zombie burn time from random 1.25 to 0.5 seconds

                  Fire Trap (Kino)

                  • Reduced cooldown from 60 to 50 seconds

                  Turret (Kino and Ascension)

                  • Kills zombies in 2 bullets at any round
                  • No longer damages players

                  Centrifuge (Ascension)

                  • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                  • Maximum time between spins reduced to 48 seconds from 90

                  Perks

                  Double Tap

                  • Double Tap 2.0

                  Mule kick

                  • Removed

                  Power Ups

                  General

                  • Increased random drop rate from 3% to 5%
                  • Added a 50000 point cap till next point based drop
                  • Added custom effect to last drop of a cycle
                  • First cycle of the game is always double points, nuke, insta kill, max ammo

                  Carpenters

                  • Removed

                  Firesales

                  • Added to powerup cycle on round 5
                  • Removed from powerup cycle after first box moves

                  Death Machines

                  • Added to powerup on round 60
                  • Kills zombies in 3 body shots or 2 head shots
                  • Switching weapons ends powerup
                  • Powerup duration now stacks

                  Double Points

                  • Powerup duration now stacks
                  • Removed from powerup cycle when death machines are added

                  Insta kill

                  • Powerup duration now stacks

                  Nuke

                  • Nukes now kill zombies twice as fast

                  Perk Bottles

                  • Always gives jug if you the players doesn't already have it

                  Maps

                  Nacht Der Untoten

                  • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                  • Replaced Mulekick with Speedcola

                  Verruckt

                  • Added Wunderwaffe to the box
                  • Added mp5 wall buy in the speed cola room
                  • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                  Shi-no-numa

                  • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                  • Removed fishing hut box location
                  • Disabled door to fishing hut
                  • Once all other huts are open, double tap will spawn in front of fishing hut
                  • Decreased electric traps recharge time from 90 to 25
                  • Changed the spawn zones of the main building to only include it self

                  Der Riese

                  • Pack-a-punch only requires two of the three teleporter to open
                  • Removed catwalk box location
                  • Disabled door to catwalk area
                  • Turning on power gives all players the bowie knife
                  • Moved quick revive to mp40
                  • Fixed getting stuck on most curbs
                  • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                  • Changed the spawn zone of power to not include jug

                  Kino Der Toten

                  • Meteor in the starting room now turns on power
                  • Removed nova crawlers
                  • Moved double tap machine to stage
                  • Changed the spawn zone of the spawn room to only include it self (4 windows)
                  • Removed double tap spawn when inside hell room
                  • Initial box and active box locations presets

                  Five

                  • Set windows
                  • Set power room teleporter to always take you up stairs
                  • Set initial box to the dead guy room
                  • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                  • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                  • Fixed thief pathing glitch that causes zombies to avoid traps
                  • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                  Ascension

                  • Monkeys health caps out at 1500
                  • Monkeys taking revive doesn't count as a down
                  • Moved Stamin up to underneath power
                  • Changed the spawn zone of the m16 room to only include it self (3 windows)

                  Call of the Dead

                  • Removed initial spawn delay on round 1
                  • VR11 un-upgraded now also gives players instakill
                  • VR11 can now be used on yourself by shooting the ground
                  • VR11 no longer gives players invisibility
                  • Flinger now kills zombies instead of respawning them
                  • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                  • Set initial box to on top of flopper

                  Shangri-la

                  • First drop of the game will always be a max ammo
                  • Monkeys will go for drops at any round
                  • Running over shrunken zombies with the baby gun out will no longer give powerups
                  • Ceiling spawner fall much faster now
                  • Pack-a-punch stone will always be in spawn
                  • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                  • Increased the range of the un upgraded and upgraded babygun
                  • Spike traps kill zombies
                  • Set initial box to ak room

                  Moon

                  • Astronaut removed
                  • Wave gun now electrocutes zombies and has increased range
                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                  • Glass windows can no longer be broken
                  • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                  • Hacking a max ammos turns into a perk bottle instead of a firesale
                  • Hacking a box loaction will always last 5 rounds
                  • Set initial box to spawn room

                  No Mans Land

                  • Always jug start
                  • increased initial spawn rate
                  • Removed periods of no zombie spawns

                  Winter Wunderland

                  • /map zombie_ww in the console to load the map
                  • Thundergun, Wonder Waffe and Blundergat are in the box
                  • Blundergat is not limited
                  • Mulekick increases weapon swap speed
                  • Buyable raygun for 5000 in Power Room
                  • Three teddybear song easter egg
                  • HD textures download

                  winter_wunderland_loadscreen_distressed.png

                  Custom Menu

                  • Open menu -> settings -> game
                    2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                  Console

                  Custom Dvars

                  • /hud_pluto - enables/disable timer offset for pluto logo
                  • /hud_round_timer - enables/disable round timer
                  • /hud_health_bar - enables/disable health bar
                  • /hud_remaining - enables/disable zombies counter
                  • /hud_drops - enables/disable drop tracker
                  • /hud_george_bar - enables/disable George health bar
                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                  • /hud_excavator_timer - enables/disable excavator timer on Moon
                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                  • /hud_zone_name_on - enables/disable displaying of zone names
                  • /night_mode - enables/disable Shangri-la's night mode
                  • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                  • /start_round <round number> - can be used to change start round for strat tester
                  • /player_quotes 0 - can be used to enable player quotes

                  Config

                  Enable Custom HUD

                  seta hud_health_bar "1"
                  seta hud_drops "1"
                  seta hud_remaining "1"
                  seta hud_round_timer "1"
                  seta hud_george_bar "1"
                  seta hud_round_timer "1"
                  seta hud_excavator_timer "1"
                  seta hud_oxygen_timer "1"
                  seta hud_zone_name_on "1"
                  

                  Shout out to:

                  • SE2Dev - For making LinkerMod
                  • Nukem - For making LinkerMod
                  • Treyarch - For making the best zombie game of all time
                  • Clippy95 - For adding the mp5 to verruckt
                  • Demonz - For testing and helping with some scripting
                  • Ziomix - For testing and helping with some scripting
                  • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                  Source Code:

                  • https://github.com/5and5/BO1-Remix
                  NiSt3Rundefined Offline
                  NiSt3Rundefined Offline
                  NiSt3R
                  wrote on last edited by
                  #34

                  5and5 said in [Release] [ZM] BO1 Remix Mod:

                  • HD textures [download]

                  The link is down 😞

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                  • PompZeRundefined Offline
                    PompZeRundefined Offline
                    PompZeR
                    wrote on last edited by
                    #35

                    Hi!

                    Is it possible to disable the thief round?

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                    • MThorp777undefined Offline
                      MThorp777undefined Offline
                      MThorp777
                      wrote on last edited by
                      #36
                      This post is deleted!
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                      • bhfffundefined bhfff referenced this topic on
                      • exiled revengerundefined Offline
                        exiled revengerundefined Offline
                        exiled revenger
                        wrote on last edited by
                        #37
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                        • 5and5undefined 5and5

                          Call of Duty: Black Ops Zombies - Remix

                          This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                          Created by 5and5

                          YouTube - Twitch - Twitter

                          2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                          Download

                          Download

                          How to Install

                          Automatic

                          Manual

                          Leaderboards

                          Leaderboards

                          Change Notes

                          General

                          • Zombies start running at round 1
                          • Weapon limit increased from 2 to 3
                          • Removed Mulekick
                          • Starting points changed from 500 to 555
                          • Enabled sprint while drinking perks
                          • Removed player quotes
                          • "Reset" now happens at exactly 12 hours

                          HUD

                          • /hud_pluto 1 offsets timers for pluto logo
                          • Yellow points added stack on top of each other
                          • In game timer
                          • Round timer (shows at the end of a round - can be toggled to show mid round)
                          • Seconds per horde (shows at the end of a round)
                          • Total time (shows at the beginning a round - for round srs)
                          • Predicted round (shows at the beginning a round)
                          • Zombie remaining counter / Zombie kill counter (No Man's Land)
                          • Zone name
                          • Health bar
                          • Drop cycle tracker
                          • COTD: VR11 insta kill timer
                          • COTD: George health bar
                          • Moon: Oxygen timer
                          • Moon: Excavator timer

                          Spawn Delay

                          • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                          • Spawn delay now caps out at round 50 instead of 63

                          Special Rounds

                          Insta Kill Rounds

                          • Insta kill rounds happen every other round after:
                          • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                          Dogs

                          • First dog round is always on round 5
                          • Always 4 rounds between dog rounds

                          Thief

                          • First thief round is always the next odd round after you turn on power
                          • Always 4 rounds between theif rounds

                          Monkeys

                          • First monkey round is always the next odd round after you turn on power and have purchased a perk
                          • Always 4 rounds between theif rounds

                          George

                          • No longer zaps you from a distance
                          • Always give a max every 4 rounds

                          Weapons

                          General

                          • Zombies lose collision as soon as they are killed
                          • Increased explosive scaling (raygun buff)

                          Grenades

                          • Increased frag grenade throw speed
                          • Increased semtex throw speed

                          Gewerh43

                          • Buffed to do the same damage as the m14

                          Wunderwaffe

                          • Added Wunderwaffe to Verruckt box
                          • Added Wunderwaffe powerup to Five as thief reward
                          • Increased upgraded version's max kills from 10 to 12

                          Thunder Gun

                          • Fails less
                          • Changed zombie fling angle

                          VR11

                          • Un-upgraded can also gives players instakill
                          • Can now be used on yourself by shooting the ground
                          • No longer gives players invisibility

                          Scavenger

                          • Will always kill zombies in at least two shots

                          Baby Gun

                          • Increased range of un-upgraded version
                          • Zombie will not give power ups if ran over with the baby gun out

                          Wave Gun

                          • Electrocutes zombies instead of mircowaving them
                          • Increased range
                          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                          Mystery Box

                          Shared box

                          • knifing the box will allow any player to take the weapon

                          Boxes Weapons

                          • Added PPSH
                          • Added AK47
                          • Added Stoner63
                          • Removed Python
                          • Removed Spas-12
                          • Removed HS10
                          • Removed Dragunov
                          • Removed l96a1
                          • Removed Fal
                          • Removed China Lake

                          Animations

                          • Decreased weapon pickup time from 12 to 10 seconds
                          • Decreased box opening and closing from 0.5 to 0.3 seconds
                          • Decreased weapon spinning time from 4 to 2 seconds
                          • Decreased time after grabbing weapon from 3 to 1 seconds

                          Teddy Bear

                          • Increased minimum number of hit before a teddy bear from 4 to 5
                          • Decreased probaility of box moving early

                          Weighted Weapons

                          • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                          • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                          • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                          Kino box locations presets

                          • Dining first box in Speed Cola
                          • Dining removed boxes: PM63, Alley, Control Room
                          • Hellroom first box set in MPL
                          • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                          • No Power first box set in MPL
                          • No Power removed boxes: Theater (middle)

                          Equipment

                          Monkey Bombs

                          • Always work if thrown in a playable area
                          • Zombie are attracted immediately

                          Gersches

                          • Zombie are attracted immediately

                          Claymores

                          • Now do 50% of zombies max health
                          • Limited to 10 on the map at one time

                          Boucing Bettys

                          • Now do 50% of zombies max health
                          • Now explodes in 1 second instead of 2 seconds
                          • Limited to 10 on the map at one time

                          Traps

                          General

                          • Trap lights no longer gets glitched by hitting there switches to early

                          Electric Trap (Kino and Shi No Numa)

                          • Reduced recharge time to 25 seconds
                          • Reduced shell shock time from 2.5 to 1.25 seconds
                          • Reduced zombie burn time from random 1.25 to 0.5 seconds

                          Fire Trap (Kino)

                          • Reduced cooldown from 60 to 50 seconds

                          Turret (Kino and Ascension)

                          • Kills zombies in 2 bullets at any round
                          • No longer damages players

                          Centrifuge (Ascension)

                          • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                          • Maximum time between spins reduced to 48 seconds from 90

                          Perks

                          Double Tap

                          • Double Tap 2.0

                          Mule kick

                          • Removed

                          Power Ups

                          General

                          • Increased random drop rate from 3% to 5%
                          • Added a 50000 point cap till next point based drop
                          • Added custom effect to last drop of a cycle
                          • First cycle of the game is always double points, nuke, insta kill, max ammo

                          Carpenters

                          • Removed

                          Firesales

                          • Added to powerup cycle on round 5
                          • Removed from powerup cycle after first box moves

                          Death Machines

                          • Added to powerup on round 60
                          • Kills zombies in 3 body shots or 2 head shots
                          • Switching weapons ends powerup
                          • Powerup duration now stacks

                          Double Points

                          • Powerup duration now stacks
                          • Removed from powerup cycle when death machines are added

                          Insta kill

                          • Powerup duration now stacks

                          Nuke

                          • Nukes now kill zombies twice as fast

                          Perk Bottles

                          • Always gives jug if you the players doesn't already have it

                          Maps

                          Nacht Der Untoten

                          • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                          • Replaced Mulekick with Speedcola

                          Verruckt

                          • Added Wunderwaffe to the box
                          • Added mp5 wall buy in the speed cola room
                          • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                          Shi-no-numa

                          • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                          • Removed fishing hut box location
                          • Disabled door to fishing hut
                          • Once all other huts are open, double tap will spawn in front of fishing hut
                          • Decreased electric traps recharge time from 90 to 25
                          • Changed the spawn zones of the main building to only include it self

                          Der Riese

                          • Pack-a-punch only requires two of the three teleporter to open
                          • Removed catwalk box location
                          • Disabled door to catwalk area
                          • Turning on power gives all players the bowie knife
                          • Moved quick revive to mp40
                          • Fixed getting stuck on most curbs
                          • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                          • Changed the spawn zone of power to not include jug

                          Kino Der Toten

                          • Meteor in the starting room now turns on power
                          • Removed nova crawlers
                          • Moved double tap machine to stage
                          • Changed the spawn zone of the spawn room to only include it self (4 windows)
                          • Removed double tap spawn when inside hell room
                          • Initial box and active box locations presets

                          Five

                          • Set windows
                          • Set power room teleporter to always take you up stairs
                          • Set initial box to the dead guy room
                          • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                          • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                          • Fixed thief pathing glitch that causes zombies to avoid traps
                          • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                          Ascension

                          • Monkeys health caps out at 1500
                          • Monkeys taking revive doesn't count as a down
                          • Moved Stamin up to underneath power
                          • Changed the spawn zone of the m16 room to only include it self (3 windows)

                          Call of the Dead

                          • Removed initial spawn delay on round 1
                          • VR11 un-upgraded now also gives players instakill
                          • VR11 can now be used on yourself by shooting the ground
                          • VR11 no longer gives players invisibility
                          • Flinger now kills zombies instead of respawning them
                          • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                          • Set initial box to on top of flopper

                          Shangri-la

                          • First drop of the game will always be a max ammo
                          • Monkeys will go for drops at any round
                          • Running over shrunken zombies with the baby gun out will no longer give powerups
                          • Ceiling spawner fall much faster now
                          • Pack-a-punch stone will always be in spawn
                          • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                          • Increased the range of the un upgraded and upgraded babygun
                          • Spike traps kill zombies
                          • Set initial box to ak room

                          Moon

                          • Astronaut removed
                          • Wave gun now electrocutes zombies and has increased range
                          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                          • Glass windows can no longer be broken
                          • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                          • Hacking a max ammos turns into a perk bottle instead of a firesale
                          • Hacking a box loaction will always last 5 rounds
                          • Set initial box to spawn room

                          No Mans Land

                          • Always jug start
                          • increased initial spawn rate
                          • Removed periods of no zombie spawns

                          Winter Wunderland

                          • /map zombie_ww in the console to load the map
                          • Thundergun, Wonder Waffe and Blundergat are in the box
                          • Blundergat is not limited
                          • Mulekick increases weapon swap speed
                          • Buyable raygun for 5000 in Power Room
                          • Three teddybear song easter egg
                          • HD textures download

                          winter_wunderland_loadscreen_distressed.png

                          Custom Menu

                          • Open menu -> settings -> game
                            2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                          Console

                          Custom Dvars

                          • /hud_pluto - enables/disable timer offset for pluto logo
                          • /hud_round_timer - enables/disable round timer
                          • /hud_health_bar - enables/disable health bar
                          • /hud_remaining - enables/disable zombies counter
                          • /hud_drops - enables/disable drop tracker
                          • /hud_george_bar - enables/disable George health bar
                          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                          • /hud_excavator_timer - enables/disable excavator timer on Moon
                          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                          • /hud_zone_name_on - enables/disable displaying of zone names
                          • /night_mode - enables/disable Shangri-la's night mode
                          • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                          • /start_round <round number> - can be used to change start round for strat tester
                          • /player_quotes 0 - can be used to enable player quotes

                          Config

                          Enable Custom HUD

                          seta hud_health_bar "1"
                          seta hud_drops "1"
                          seta hud_remaining "1"
                          seta hud_round_timer "1"
                          seta hud_george_bar "1"
                          seta hud_round_timer "1"
                          seta hud_excavator_timer "1"
                          seta hud_oxygen_timer "1"
                          seta hud_zone_name_on "1"
                          

                          Shout out to:

                          • SE2Dev - For making LinkerMod
                          • Nukem - For making LinkerMod
                          • Treyarch - For making the best zombie game of all time
                          • Clippy95 - For adding the mp5 to verruckt
                          • Demonz - For testing and helping with some scripting
                          • Ziomix - For testing and helping with some scripting
                          • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                          Source Code:

                          • https://github.com/5and5/BO1-Remix
                          Adnamnundefined Offline
                          Adnamnundefined Offline
                          Adnamn
                          wrote on last edited by
                          #38

                          5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

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                          • CeZrZundefined Offline
                            CeZrZundefined Offline
                            CeZrZ
                            wrote on last edited by
                            #39

                            can i disable running zombie??

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                            • Fgackoundefined Offline
                              Fgackoundefined Offline
                              Fgacko
                              wrote on last edited by
                              #40

                              running zombies kinda ruined this mod, otherwise great one

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                              • flashkid1984undefined Offline
                                flashkid1984undefined Offline
                                flashkid1984
                                wrote on last edited by
                                #41

                                hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

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