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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • DNO93undefined Offline
    DNO93undefined Offline
    DNO93
    wrote on last edited by
    #31

    would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

    1 Reply Last reply
    1
    • Sniper Strixundefined Offline
      Sniper Strixundefined Offline
      Sniper Strix
      wrote on last edited by
      #32

      can someone point me to the code for double tap 2.0. I can't find it

      1 Reply Last reply
      0
      • TheKiller66undefined Offline
        TheKiller66undefined Offline
        TheKiller66
        wrote on last edited by
        #33

        Stupid question. How can I add this to my own T5 server?

        1 Reply Last reply
        1
        • 5and5undefined 5and5

          Call of Duty: Black Ops Zombies - Remix

          This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

          Created by 5and5

          YouTube - Twitch - Twitter

          2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

          Download

          Download

          How to Install

          Automatic

          Manual

          Leaderboards

          Leaderboards

          Change Notes

          General

          • Zombies start running at round 1
          • Weapon limit increased from 2 to 3
          • Removed Mulekick
          • Starting points changed from 500 to 555
          • Enabled sprint while drinking perks
          • Removed player quotes
          • "Reset" now happens at exactly 12 hours

          HUD

          • /hud_pluto 1 offsets timers for pluto logo
          • Yellow points added stack on top of each other
          • In game timer
          • Round timer (shows at the end of a round - can be toggled to show mid round)
          • Seconds per horde (shows at the end of a round)
          • Total time (shows at the beginning a round - for round srs)
          • Predicted round (shows at the beginning a round)
          • Zombie remaining counter / Zombie kill counter (No Man's Land)
          • Zone name
          • Health bar
          • Drop cycle tracker
          • COTD: VR11 insta kill timer
          • COTD: George health bar
          • Moon: Oxygen timer
          • Moon: Excavator timer

          Spawn Delay

          • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
          • Spawn delay now caps out at round 50 instead of 63

          Special Rounds

          Insta Kill Rounds

          • Insta kill rounds happen every other round after:
          • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

          Dogs

          • First dog round is always on round 5
          • Always 4 rounds between dog rounds

          Thief

          • First thief round is always the next odd round after you turn on power
          • Always 4 rounds between theif rounds

          Monkeys

          • First monkey round is always the next odd round after you turn on power and have purchased a perk
          • Always 4 rounds between theif rounds

          George

          • No longer zaps you from a distance
          • Always give a max every 4 rounds

          Weapons

          General

          • Zombies lose collision as soon as they are killed
          • Increased explosive scaling (raygun buff)

          Grenades

          • Increased frag grenade throw speed
          • Increased semtex throw speed

          Gewerh43

          • Buffed to do the same damage as the m14

          Wunderwaffe

          • Added Wunderwaffe to Verruckt box
          • Added Wunderwaffe powerup to Five as thief reward
          • Increased upgraded version's max kills from 10 to 12

          Thunder Gun

          • Fails less
          • Changed zombie fling angle

          VR11

          • Un-upgraded can also gives players instakill
          • Can now be used on yourself by shooting the ground
          • No longer gives players invisibility

          Scavenger

          • Will always kill zombies in at least two shots

          Baby Gun

          • Increased range of un-upgraded version
          • Zombie will not give power ups if ran over with the baby gun out

          Wave Gun

          • Electrocutes zombies instead of mircowaving them
          • Increased range
          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

          Mystery Box

          Shared box

          • knifing the box will allow any player to take the weapon

          Boxes Weapons

          • Added PPSH
          • Added AK47
          • Added Stoner63
          • Removed Python
          • Removed Spas-12
          • Removed HS10
          • Removed Dragunov
          • Removed l96a1
          • Removed Fal
          • Removed China Lake

          Animations

          • Decreased weapon pickup time from 12 to 10 seconds
          • Decreased box opening and closing from 0.5 to 0.3 seconds
          • Decreased weapon spinning time from 4 to 2 seconds
          • Decreased time after grabbing weapon from 3 to 1 seconds

          Teddy Bear

          • Increased minimum number of hit before a teddy bear from 4 to 5
          • Decreased probaility of box moving early

          Weighted Weapons

          • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
          • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
          • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

          Kino box locations presets

          • Dining first box in Speed Cola
          • Dining removed boxes: PM63, Alley, Control Room
          • Hellroom first box set in MPL
          • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
          • No Power first box set in MPL
          • No Power removed boxes: Theater (middle)

          Equipment

          Monkey Bombs

          • Always work if thrown in a playable area
          • Zombie are attracted immediately

          Gersches

          • Zombie are attracted immediately

          Claymores

          • Now do 50% of zombies max health
          • Limited to 10 on the map at one time

          Boucing Bettys

          • Now do 50% of zombies max health
          • Now explodes in 1 second instead of 2 seconds
          • Limited to 10 on the map at one time

          Traps

          General

          • Trap lights no longer gets glitched by hitting there switches to early

          Electric Trap (Kino and Shi No Numa)

          • Reduced recharge time to 25 seconds
          • Reduced shell shock time from 2.5 to 1.25 seconds
          • Reduced zombie burn time from random 1.25 to 0.5 seconds

          Fire Trap (Kino)

          • Reduced cooldown from 60 to 50 seconds

          Turret (Kino and Ascension)

          • Kills zombies in 2 bullets at any round
          • No longer damages players

          Centrifuge (Ascension)

          • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
          • Maximum time between spins reduced to 48 seconds from 90

          Perks

          Double Tap

          • Double Tap 2.0

          Mule kick

          • Removed

          Power Ups

          General

          • Increased random drop rate from 3% to 5%
          • Added a 50000 point cap till next point based drop
          • Added custom effect to last drop of a cycle
          • First cycle of the game is always double points, nuke, insta kill, max ammo

          Carpenters

          • Removed

          Firesales

          • Added to powerup cycle on round 5
          • Removed from powerup cycle after first box moves

          Death Machines

          • Added to powerup on round 60
          • Kills zombies in 3 body shots or 2 head shots
          • Switching weapons ends powerup
          • Powerup duration now stacks

          Double Points

          • Powerup duration now stacks
          • Removed from powerup cycle when death machines are added

          Insta kill

          • Powerup duration now stacks

          Nuke

          • Nukes now kill zombies twice as fast

          Perk Bottles

          • Always gives jug if you the players doesn't already have it

          Maps

          Nacht Der Untoten

          • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
          • Replaced Mulekick with Speedcola

          Verruckt

          • Added Wunderwaffe to the box
          • Added mp5 wall buy in the speed cola room
          • Toilet will take an stg-44 when pressed, this allows players to only have two guns

          Shi-no-numa

          • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
          • Removed fishing hut box location
          • Disabled door to fishing hut
          • Once all other huts are open, double tap will spawn in front of fishing hut
          • Decreased electric traps recharge time from 90 to 25
          • Changed the spawn zones of the main building to only include it self

          Der Riese

          • Pack-a-punch only requires two of the three teleporter to open
          • Removed catwalk box location
          • Disabled door to catwalk area
          • Turning on power gives all players the bowie knife
          • Moved quick revive to mp40
          • Fixed getting stuck on most curbs
          • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
          • Changed the spawn zone of power to not include jug

          Kino Der Toten

          • Meteor in the starting room now turns on power
          • Removed nova crawlers
          • Moved double tap machine to stage
          • Changed the spawn zone of the spawn room to only include it self (4 windows)
          • Removed double tap spawn when inside hell room
          • Initial box and active box locations presets

          Five

          • Set windows
          • Set power room teleporter to always take you up stairs
          • Set initial box to the dead guy room
          • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
          • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
          • Fixed thief pathing glitch that causes zombies to avoid traps
          • Removed alarm from theif round to fix audio glitching from killing the theif too fast

          Ascension

          • Monkeys health caps out at 1500
          • Monkeys taking revive doesn't count as a down
          • Moved Stamin up to underneath power
          • Changed the spawn zone of the m16 room to only include it self (3 windows)

          Call of the Dead

          • Removed initial spawn delay on round 1
          • VR11 un-upgraded now also gives players instakill
          • VR11 can now be used on yourself by shooting the ground
          • VR11 no longer gives players invisibility
          • Flinger now kills zombies instead of respawning them
          • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
          • Set initial box to on top of flopper

          Shangri-la

          • First drop of the game will always be a max ammo
          • Monkeys will go for drops at any round
          • Running over shrunken zombies with the baby gun out will no longer give powerups
          • Ceiling spawner fall much faster now
          • Pack-a-punch stone will always be in spawn
          • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
          • Increased the range of the un upgraded and upgraded babygun
          • Spike traps kill zombies
          • Set initial box to ak room

          Moon

          • Astronaut removed
          • Wave gun now electrocutes zombies and has increased range
          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
          • Glass windows can no longer be broken
          • Turning on power will launch the rockets that blow up earth (does not give perm perks)
          • Hacking a max ammos turns into a perk bottle instead of a firesale
          • Hacking a box loaction will always last 5 rounds
          • Set initial box to spawn room

          No Mans Land

          • Always jug start
          • increased initial spawn rate
          • Removed periods of no zombie spawns

          Winter Wunderland

          • /map zombie_ww in the console to load the map
          • Thundergun, Wonder Waffe and Blundergat are in the box
          • Blundergat is not limited
          • Mulekick increases weapon swap speed
          • Buyable raygun for 5000 in Power Room
          • Three teddybear song easter egg
          • HD textures download

          winter_wunderland_loadscreen_distressed.png

          Custom Menu

          • Open menu -> settings -> game
            2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

          Console

          Custom Dvars

          • /hud_pluto - enables/disable timer offset for pluto logo
          • /hud_round_timer - enables/disable round timer
          • /hud_health_bar - enables/disable health bar
          • /hud_remaining - enables/disable zombies counter
          • /hud_drops - enables/disable drop tracker
          • /hud_george_bar - enables/disable George health bar
          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
          • /hud_excavator_timer - enables/disable excavator timer on Moon
          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
          • /hud_zone_name_on - enables/disable displaying of zone names
          • /night_mode - enables/disable Shangri-la's night mode
          • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
          • /start_round <round number> - can be used to change start round for strat tester
          • /player_quotes 0 - can be used to enable player quotes

          Config

          Enable Custom HUD

          seta hud_health_bar "1"
          seta hud_drops "1"
          seta hud_remaining "1"
          seta hud_round_timer "1"
          seta hud_george_bar "1"
          seta hud_round_timer "1"
          seta hud_excavator_timer "1"
          seta hud_oxygen_timer "1"
          seta hud_zone_name_on "1"
          

          Shout out to:

          • SE2Dev - For making LinkerMod
          • Nukem - For making LinkerMod
          • Treyarch - For making the best zombie game of all time
          • Clippy95 - For adding the mp5 to verruckt
          • Demonz - For testing and helping with some scripting
          • Ziomix - For testing and helping with some scripting
          • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

          Source Code:

          • https://github.com/5and5/BO1-Remix
          NiSt3Rundefined Offline
          NiSt3Rundefined Offline
          NiSt3R
          wrote on last edited by
          #34

          5and5 said in [Release] [ZM] BO1 Remix Mod:

          • HD textures [download]

          The link is down 😞

          1 Reply Last reply
          0
          • PompZeRundefined Offline
            PompZeRundefined Offline
            PompZeR
            wrote on last edited by
            #35

            Hi!

            Is it possible to disable the thief round?

            1 Reply Last reply
            0
            • MThorp777undefined Offline
              MThorp777undefined Offline
              MThorp777
              wrote on last edited by
              #36
              This post is deleted!
              1 Reply Last reply
              0
              • bhfffundefined bhfff referenced this topic on
              • exiled revengerundefined Offline
                exiled revengerundefined Offline
                exiled revenger
                wrote on last edited by
                #37
                This post is deleted!
                1 Reply Last reply
                0
                • 5and5undefined 5and5

                  Call of Duty: Black Ops Zombies - Remix

                  This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                  Created by 5and5

                  YouTube - Twitch - Twitter

                  2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                  Download

                  Download

                  How to Install

                  Automatic

                  Manual

                  Leaderboards

                  Leaderboards

                  Change Notes

                  General

                  • Zombies start running at round 1
                  • Weapon limit increased from 2 to 3
                  • Removed Mulekick
                  • Starting points changed from 500 to 555
                  • Enabled sprint while drinking perks
                  • Removed player quotes
                  • "Reset" now happens at exactly 12 hours

                  HUD

                  • /hud_pluto 1 offsets timers for pluto logo
                  • Yellow points added stack on top of each other
                  • In game timer
                  • Round timer (shows at the end of a round - can be toggled to show mid round)
                  • Seconds per horde (shows at the end of a round)
                  • Total time (shows at the beginning a round - for round srs)
                  • Predicted round (shows at the beginning a round)
                  • Zombie remaining counter / Zombie kill counter (No Man's Land)
                  • Zone name
                  • Health bar
                  • Drop cycle tracker
                  • COTD: VR11 insta kill timer
                  • COTD: George health bar
                  • Moon: Oxygen timer
                  • Moon: Excavator timer

                  Spawn Delay

                  • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                  • Spawn delay now caps out at round 50 instead of 63

                  Special Rounds

                  Insta Kill Rounds

                  • Insta kill rounds happen every other round after:
                  • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                  Dogs

                  • First dog round is always on round 5
                  • Always 4 rounds between dog rounds

                  Thief

                  • First thief round is always the next odd round after you turn on power
                  • Always 4 rounds between theif rounds

                  Monkeys

                  • First monkey round is always the next odd round after you turn on power and have purchased a perk
                  • Always 4 rounds between theif rounds

                  George

                  • No longer zaps you from a distance
                  • Always give a max every 4 rounds

                  Weapons

                  General

                  • Zombies lose collision as soon as they are killed
                  • Increased explosive scaling (raygun buff)

                  Grenades

                  • Increased frag grenade throw speed
                  • Increased semtex throw speed

                  Gewerh43

                  • Buffed to do the same damage as the m14

                  Wunderwaffe

                  • Added Wunderwaffe to Verruckt box
                  • Added Wunderwaffe powerup to Five as thief reward
                  • Increased upgraded version's max kills from 10 to 12

                  Thunder Gun

                  • Fails less
                  • Changed zombie fling angle

                  VR11

                  • Un-upgraded can also gives players instakill
                  • Can now be used on yourself by shooting the ground
                  • No longer gives players invisibility

                  Scavenger

                  • Will always kill zombies in at least two shots

                  Baby Gun

                  • Increased range of un-upgraded version
                  • Zombie will not give power ups if ran over with the baby gun out

                  Wave Gun

                  • Electrocutes zombies instead of mircowaving them
                  • Increased range
                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                  Mystery Box

                  Shared box

                  • knifing the box will allow any player to take the weapon

                  Boxes Weapons

                  • Added PPSH
                  • Added AK47
                  • Added Stoner63
                  • Removed Python
                  • Removed Spas-12
                  • Removed HS10
                  • Removed Dragunov
                  • Removed l96a1
                  • Removed Fal
                  • Removed China Lake

                  Animations

                  • Decreased weapon pickup time from 12 to 10 seconds
                  • Decreased box opening and closing from 0.5 to 0.3 seconds
                  • Decreased weapon spinning time from 4 to 2 seconds
                  • Decreased time after grabbing weapon from 3 to 1 seconds

                  Teddy Bear

                  • Increased minimum number of hit before a teddy bear from 4 to 5
                  • Decreased probaility of box moving early

                  Weighted Weapons

                  • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                  • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                  • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                  Kino box locations presets

                  • Dining first box in Speed Cola
                  • Dining removed boxes: PM63, Alley, Control Room
                  • Hellroom first box set in MPL
                  • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                  • No Power first box set in MPL
                  • No Power removed boxes: Theater (middle)

                  Equipment

                  Monkey Bombs

                  • Always work if thrown in a playable area
                  • Zombie are attracted immediately

                  Gersches

                  • Zombie are attracted immediately

                  Claymores

                  • Now do 50% of zombies max health
                  • Limited to 10 on the map at one time

                  Boucing Bettys

                  • Now do 50% of zombies max health
                  • Now explodes in 1 second instead of 2 seconds
                  • Limited to 10 on the map at one time

                  Traps

                  General

                  • Trap lights no longer gets glitched by hitting there switches to early

                  Electric Trap (Kino and Shi No Numa)

                  • Reduced recharge time to 25 seconds
                  • Reduced shell shock time from 2.5 to 1.25 seconds
                  • Reduced zombie burn time from random 1.25 to 0.5 seconds

                  Fire Trap (Kino)

                  • Reduced cooldown from 60 to 50 seconds

                  Turret (Kino and Ascension)

                  • Kills zombies in 2 bullets at any round
                  • No longer damages players

                  Centrifuge (Ascension)

                  • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                  • Maximum time between spins reduced to 48 seconds from 90

                  Perks

                  Double Tap

                  • Double Tap 2.0

                  Mule kick

                  • Removed

                  Power Ups

                  General

                  • Increased random drop rate from 3% to 5%
                  • Added a 50000 point cap till next point based drop
                  • Added custom effect to last drop of a cycle
                  • First cycle of the game is always double points, nuke, insta kill, max ammo

                  Carpenters

                  • Removed

                  Firesales

                  • Added to powerup cycle on round 5
                  • Removed from powerup cycle after first box moves

                  Death Machines

                  • Added to powerup on round 60
                  • Kills zombies in 3 body shots or 2 head shots
                  • Switching weapons ends powerup
                  • Powerup duration now stacks

                  Double Points

                  • Powerup duration now stacks
                  • Removed from powerup cycle when death machines are added

                  Insta kill

                  • Powerup duration now stacks

                  Nuke

                  • Nukes now kill zombies twice as fast

                  Perk Bottles

                  • Always gives jug if you the players doesn't already have it

                  Maps

                  Nacht Der Untoten

                  • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                  • Replaced Mulekick with Speedcola

                  Verruckt

                  • Added Wunderwaffe to the box
                  • Added mp5 wall buy in the speed cola room
                  • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                  Shi-no-numa

                  • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                  • Removed fishing hut box location
                  • Disabled door to fishing hut
                  • Once all other huts are open, double tap will spawn in front of fishing hut
                  • Decreased electric traps recharge time from 90 to 25
                  • Changed the spawn zones of the main building to only include it self

                  Der Riese

                  • Pack-a-punch only requires two of the three teleporter to open
                  • Removed catwalk box location
                  • Disabled door to catwalk area
                  • Turning on power gives all players the bowie knife
                  • Moved quick revive to mp40
                  • Fixed getting stuck on most curbs
                  • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                  • Changed the spawn zone of power to not include jug

                  Kino Der Toten

                  • Meteor in the starting room now turns on power
                  • Removed nova crawlers
                  • Moved double tap machine to stage
                  • Changed the spawn zone of the spawn room to only include it self (4 windows)
                  • Removed double tap spawn when inside hell room
                  • Initial box and active box locations presets

                  Five

                  • Set windows
                  • Set power room teleporter to always take you up stairs
                  • Set initial box to the dead guy room
                  • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                  • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                  • Fixed thief pathing glitch that causes zombies to avoid traps
                  • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                  Ascension

                  • Monkeys health caps out at 1500
                  • Monkeys taking revive doesn't count as a down
                  • Moved Stamin up to underneath power
                  • Changed the spawn zone of the m16 room to only include it self (3 windows)

                  Call of the Dead

                  • Removed initial spawn delay on round 1
                  • VR11 un-upgraded now also gives players instakill
                  • VR11 can now be used on yourself by shooting the ground
                  • VR11 no longer gives players invisibility
                  • Flinger now kills zombies instead of respawning them
                  • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                  • Set initial box to on top of flopper

                  Shangri-la

                  • First drop of the game will always be a max ammo
                  • Monkeys will go for drops at any round
                  • Running over shrunken zombies with the baby gun out will no longer give powerups
                  • Ceiling spawner fall much faster now
                  • Pack-a-punch stone will always be in spawn
                  • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                  • Increased the range of the un upgraded and upgraded babygun
                  • Spike traps kill zombies
                  • Set initial box to ak room

                  Moon

                  • Astronaut removed
                  • Wave gun now electrocutes zombies and has increased range
                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                  • Glass windows can no longer be broken
                  • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                  • Hacking a max ammos turns into a perk bottle instead of a firesale
                  • Hacking a box loaction will always last 5 rounds
                  • Set initial box to spawn room

                  No Mans Land

                  • Always jug start
                  • increased initial spawn rate
                  • Removed periods of no zombie spawns

                  Winter Wunderland

                  • /map zombie_ww in the console to load the map
                  • Thundergun, Wonder Waffe and Blundergat are in the box
                  • Blundergat is not limited
                  • Mulekick increases weapon swap speed
                  • Buyable raygun for 5000 in Power Room
                  • Three teddybear song easter egg
                  • HD textures download

                  winter_wunderland_loadscreen_distressed.png

                  Custom Menu

                  • Open menu -> settings -> game
                    2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                  Console

                  Custom Dvars

                  • /hud_pluto - enables/disable timer offset for pluto logo
                  • /hud_round_timer - enables/disable round timer
                  • /hud_health_bar - enables/disable health bar
                  • /hud_remaining - enables/disable zombies counter
                  • /hud_drops - enables/disable drop tracker
                  • /hud_george_bar - enables/disable George health bar
                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                  • /hud_excavator_timer - enables/disable excavator timer on Moon
                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                  • /hud_zone_name_on - enables/disable displaying of zone names
                  • /night_mode - enables/disable Shangri-la's night mode
                  • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                  • /start_round <round number> - can be used to change start round for strat tester
                  • /player_quotes 0 - can be used to enable player quotes

                  Config

                  Enable Custom HUD

                  seta hud_health_bar "1"
                  seta hud_drops "1"
                  seta hud_remaining "1"
                  seta hud_round_timer "1"
                  seta hud_george_bar "1"
                  seta hud_round_timer "1"
                  seta hud_excavator_timer "1"
                  seta hud_oxygen_timer "1"
                  seta hud_zone_name_on "1"
                  

                  Shout out to:

                  • SE2Dev - For making LinkerMod
                  • Nukem - For making LinkerMod
                  • Treyarch - For making the best zombie game of all time
                  • Clippy95 - For adding the mp5 to verruckt
                  • Demonz - For testing and helping with some scripting
                  • Ziomix - For testing and helping with some scripting
                  • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                  Source Code:

                  • https://github.com/5and5/BO1-Remix
                  Adnamnundefined Offline
                  Adnamnundefined Offline
                  Adnamn
                  wrote on last edited by
                  #38

                  5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

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                  • CeZrZundefined Offline
                    CeZrZundefined Offline
                    CeZrZ
                    wrote on last edited by
                    #39

                    can i disable running zombie??

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                    • Fgackoundefined Offline
                      Fgackoundefined Offline
                      Fgacko
                      wrote on last edited by
                      #40

                      running zombies kinda ruined this mod, otherwise great one

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                      0
                      • flashkid1984undefined Offline
                        flashkid1984undefined Offline
                        flashkid1984
                        wrote on last edited by
                        #41

                        hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

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