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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • RhodoPhobic Offline
    RhodoPhobic Offline
    RhodoPhobic
    wrote on last edited by
    #18

    tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.

    1 Reply Last reply
    0
    • Veganism Offline
      Veganism Offline
      Veganism
      wrote on last edited by
      #19

      Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

      1 Reply Last reply
      0
      • HillKiller Offline
        HillKiller Offline
        HillKiller
        wrote on last edited by
        #20

        Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
        For example, the "timer" script is it possible to make it run independently?

        1 Reply Last reply
        0
        • Fgacko Offline
          Fgacko Offline
          Fgacko
          wrote on last edited by
          #21

          Can you tell us how you made double tap 2.0?
          Thanks in advance

          1 Reply Last reply
          0
          • hindercanrun Offline
            hindercanrun Offline
            hindercanrun
            Contributor
            wrote on last edited by hindercanrun
            #22

            iirc theres a dvar in BO1 that BO2/DP 2.0 uses
            https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

            1 Reply Last reply
            0
            • wasknieper Offline
              wasknieper Offline
              wasknieper
              wrote on last edited by
              #23

              anyone know how to script fast throwing grenades? ty

              1 Reply Last reply
              0
              • Flashbang_ Offline
                Flashbang_ Offline
                Flashbang_
                wrote on last edited by
                #24

                game crashes when i try to play it

                1 Reply Last reply
                0
                • Fruitsnacs Offline
                  Fruitsnacs Offline
                  Fruitsnacs
                  wrote on last edited by
                  #25

                  is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

                  1 Reply Last reply
                  0
                  • Benioteniso Offline
                    Benioteniso Offline
                    Benioteniso
                    wrote on last edited by
                    #26

                    for real, there is some way to remove the "zombies sprint at 1 round" feature?

                    I kinda found a way to, but gives a error doing so

                    1 Reply Last reply
                    2
                    • 5and5 5and5

                      Call of Duty: Black Ops Zombies - Remix

                      This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                      Created by 5and5

                      YouTube - Twitch - Twitter

                      2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                      Download

                      Download

                      How to Install

                      Automatic

                      Manual

                      Leaderboards

                      Leaderboards

                      Change Notes

                      General

                      • Zombies start running at round 1
                      • Weapon limit increased from 2 to 3
                      • Removed Mulekick
                      • Starting points changed from 500 to 555
                      • Enabled sprint while drinking perks
                      • Removed player quotes
                      • "Reset" now happens at exactly 12 hours

                      HUD

                      • /hud_pluto 1 offsets timers for pluto logo
                      • Yellow points added stack on top of each other
                      • In game timer
                      • Round timer (shows at the end of a round - can be toggled to show mid round)
                      • Seconds per horde (shows at the end of a round)
                      • Total time (shows at the beginning a round - for round srs)
                      • Predicted round (shows at the beginning a round)
                      • Zombie remaining counter / Zombie kill counter (No Man's Land)
                      • Zone name
                      • Health bar
                      • Drop cycle tracker
                      • COTD: VR11 insta kill timer
                      • COTD: George health bar
                      • Moon: Oxygen timer
                      • Moon: Excavator timer

                      Spawn Delay

                      • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                      • Spawn delay now caps out at round 50 instead of 63

                      Special Rounds

                      Insta Kill Rounds

                      • Insta kill rounds happen every other round after:
                      • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                      Dogs

                      • First dog round is always on round 5
                      • Always 4 rounds between dog rounds

                      Thief

                      • First thief round is always the next odd round after you turn on power
                      • Always 4 rounds between theif rounds

                      Monkeys

                      • First monkey round is always the next odd round after you turn on power and have purchased a perk
                      • Always 4 rounds between theif rounds

                      George

                      • No longer zaps you from a distance
                      • Always give a max every 4 rounds

                      Weapons

                      General

                      • Zombies lose collision as soon as they are killed
                      • Increased explosive scaling (raygun buff)

                      Grenades

                      • Increased frag grenade throw speed
                      • Increased semtex throw speed

                      Gewerh43

                      • Buffed to do the same damage as the m14

                      Wunderwaffe

                      • Added Wunderwaffe to Verruckt box
                      • Added Wunderwaffe powerup to Five as thief reward
                      • Increased upgraded version's max kills from 10 to 12

                      Thunder Gun

                      • Fails less
                      • Changed zombie fling angle

                      VR11

                      • Un-upgraded can also gives players instakill
                      • Can now be used on yourself by shooting the ground
                      • No longer gives players invisibility

                      Scavenger

                      • Will always kill zombies in at least two shots

                      Baby Gun

                      • Increased range of un-upgraded version
                      • Zombie will not give power ups if ran over with the baby gun out

                      Wave Gun

                      • Electrocutes zombies instead of mircowaving them
                      • Increased range
                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                      Mystery Box

                      Shared box

                      • knifing the box will allow any player to take the weapon

                      Boxes Weapons

                      • Added PPSH
                      • Added AK47
                      • Added Stoner63
                      • Removed Python
                      • Removed Spas-12
                      • Removed HS10
                      • Removed Dragunov
                      • Removed l96a1
                      • Removed Fal
                      • Removed China Lake

                      Animations

                      • Decreased weapon pickup time from 12 to 10 seconds
                      • Decreased box opening and closing from 0.5 to 0.3 seconds
                      • Decreased weapon spinning time from 4 to 2 seconds
                      • Decreased time after grabbing weapon from 3 to 1 seconds

                      Teddy Bear

                      • Increased minimum number of hit before a teddy bear from 4 to 5
                      • Decreased probaility of box moving early

                      Weighted Weapons

                      • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                      • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                      • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                      Kino box locations presets

                      • Dining first box in Speed Cola
                      • Dining removed boxes: PM63, Alley, Control Room
                      • Hellroom first box set in MPL
                      • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                      • No Power first box set in MPL
                      • No Power removed boxes: Theater (middle)

                      Equipment

                      Monkey Bombs

                      • Always work if thrown in a playable area
                      • Zombie are attracted immediately

                      Gersches

                      • Zombie are attracted immediately

                      Claymores

                      • Now do 50% of zombies max health
                      • Limited to 10 on the map at one time

                      Boucing Bettys

                      • Now do 50% of zombies max health
                      • Now explodes in 1 second instead of 2 seconds
                      • Limited to 10 on the map at one time

                      Traps

                      General

                      • Trap lights no longer gets glitched by hitting there switches to early

                      Electric Trap (Kino and Shi No Numa)

                      • Reduced recharge time to 25 seconds
                      • Reduced shell shock time from 2.5 to 1.25 seconds
                      • Reduced zombie burn time from random 1.25 to 0.5 seconds

                      Fire Trap (Kino)

                      • Reduced cooldown from 60 to 50 seconds

                      Turret (Kino and Ascension)

                      • Kills zombies in 2 bullets at any round
                      • No longer damages players

                      Centrifuge (Ascension)

                      • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                      • Maximum time between spins reduced to 48 seconds from 90

                      Perks

                      Double Tap

                      • Double Tap 2.0

                      Mule kick

                      • Removed

                      Power Ups

                      General

                      • Increased random drop rate from 3% to 5%
                      • Added a 50000 point cap till next point based drop
                      • Added custom effect to last drop of a cycle
                      • First cycle of the game is always double points, nuke, insta kill, max ammo

                      Carpenters

                      • Removed

                      Firesales

                      • Added to powerup cycle on round 5
                      • Removed from powerup cycle after first box moves

                      Death Machines

                      • Added to powerup on round 60
                      • Kills zombies in 3 body shots or 2 head shots
                      • Switching weapons ends powerup
                      • Powerup duration now stacks

                      Double Points

                      • Powerup duration now stacks
                      • Removed from powerup cycle when death machines are added

                      Insta kill

                      • Powerup duration now stacks

                      Nuke

                      • Nukes now kill zombies twice as fast

                      Perk Bottles

                      • Always gives jug if you the players doesn't already have it

                      Maps

                      Nacht Der Untoten

                      • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                      • Replaced Mulekick with Speedcola

                      Verruckt

                      • Added Wunderwaffe to the box
                      • Added mp5 wall buy in the speed cola room
                      • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                      Shi-no-numa

                      • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                      • Removed fishing hut box location
                      • Disabled door to fishing hut
                      • Once all other huts are open, double tap will spawn in front of fishing hut
                      • Decreased electric traps recharge time from 90 to 25
                      • Changed the spawn zones of the main building to only include it self

                      Der Riese

                      • Pack-a-punch only requires two of the three teleporter to open
                      • Removed catwalk box location
                      • Disabled door to catwalk area
                      • Turning on power gives all players the bowie knife
                      • Moved quick revive to mp40
                      • Fixed getting stuck on most curbs
                      • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                      • Changed the spawn zone of power to not include jug

                      Kino Der Toten

                      • Meteor in the starting room now turns on power
                      • Removed nova crawlers
                      • Moved double tap machine to stage
                      • Changed the spawn zone of the spawn room to only include it self (4 windows)
                      • Removed double tap spawn when inside hell room
                      • Initial box and active box locations presets

                      Five

                      • Set windows
                      • Set power room teleporter to always take you up stairs
                      • Set initial box to the dead guy room
                      • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                      • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                      • Fixed thief pathing glitch that causes zombies to avoid traps
                      • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                      Ascension

                      • Monkeys health caps out at 1500
                      • Monkeys taking revive doesn't count as a down
                      • Moved Stamin up to underneath power
                      • Changed the spawn zone of the m16 room to only include it self (3 windows)

                      Call of the Dead

                      • Removed initial spawn delay on round 1
                      • VR11 un-upgraded now also gives players instakill
                      • VR11 can now be used on yourself by shooting the ground
                      • VR11 no longer gives players invisibility
                      • Flinger now kills zombies instead of respawning them
                      • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                      • Set initial box to on top of flopper

                      Shangri-la

                      • First drop of the game will always be a max ammo
                      • Monkeys will go for drops at any round
                      • Running over shrunken zombies with the baby gun out will no longer give powerups
                      • Ceiling spawner fall much faster now
                      • Pack-a-punch stone will always be in spawn
                      • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                      • Increased the range of the un upgraded and upgraded babygun
                      • Spike traps kill zombies
                      • Set initial box to ak room

                      Moon

                      • Astronaut removed
                      • Wave gun now electrocutes zombies and has increased range
                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                      • Glass windows can no longer be broken
                      • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                      • Hacking a max ammos turns into a perk bottle instead of a firesale
                      • Hacking a box loaction will always last 5 rounds
                      • Set initial box to spawn room

                      No Mans Land

                      • Always jug start
                      • increased initial spawn rate
                      • Removed periods of no zombie spawns

                      Winter Wunderland

                      • /map zombie_ww in the console to load the map
                      • Thundergun, Wonder Waffe and Blundergat are in the box
                      • Blundergat is not limited
                      • Mulekick increases weapon swap speed
                      • Buyable raygun for 5000 in Power Room
                      • Three teddybear song easter egg
                      • HD textures download

                      winter_wunderland_loadscreen_distressed.png

                      Custom Menu

                      • Open menu -> settings -> game
                        2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                      Console

                      Custom Dvars

                      • /hud_pluto - enables/disable timer offset for pluto logo
                      • /hud_round_timer - enables/disable round timer
                      • /hud_health_bar - enables/disable health bar
                      • /hud_remaining - enables/disable zombies counter
                      • /hud_drops - enables/disable drop tracker
                      • /hud_george_bar - enables/disable George health bar
                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                      • /hud_excavator_timer - enables/disable excavator timer on Moon
                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                      • /hud_zone_name_on - enables/disable displaying of zone names
                      • /night_mode - enables/disable Shangri-la's night mode
                      • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                      • /start_round <round number> - can be used to change start round for strat tester
                      • /player_quotes 0 - can be used to enable player quotes

                      Config

                      Enable Custom HUD

                      seta hud_health_bar "1"
                      seta hud_drops "1"
                      seta hud_remaining "1"
                      seta hud_round_timer "1"
                      seta hud_george_bar "1"
                      seta hud_round_timer "1"
                      seta hud_excavator_timer "1"
                      seta hud_oxygen_timer "1"
                      seta hud_zone_name_on "1"
                      

                      Shout out to:

                      • SE2Dev - For making LinkerMod
                      • Nukem - For making LinkerMod
                      • Treyarch - For making the best zombie game of all time
                      • Clippy95 - For adding the mp5 to verruckt
                      • Demonz - For testing and helping with some scripting
                      • Ziomix - For testing and helping with some scripting
                      • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                      Source Code:

                      • https://github.com/5and5/BO1-Remix
                      OhitsMer Offline
                      OhitsMer Offline
                      OhitsMer
                      wrote on last edited by
                      #27

                      5and5 i cant use my custom arms for some reason, arms just look kind of shiny

                      1 Reply Last reply
                      0
                      • Elescopetaa Offline
                        Elescopetaa Offline
                        Elescopetaa
                        wrote on last edited by
                        #28

                        5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

                        1 Reply Last reply
                        0
                        • DNO93 Offline
                          DNO93 Offline
                          DNO93
                          wrote on last edited by
                          #29
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • DNO93 Offline
                            DNO93 Offline
                            DNO93
                            wrote on last edited by
                            #30
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • DNO93 Offline
                              DNO93 Offline
                              DNO93
                              wrote on last edited by
                              #31

                              would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                              1 Reply Last reply
                              1
                              • Sniper Strix Offline
                                Sniper Strix Offline
                                Sniper Strix
                                wrote on last edited by
                                #32

                                can someone point me to the code for double tap 2.0. I can't find it

                                1 Reply Last reply
                                0
                                • EddxCr20 Offline
                                  EddxCr20 Offline
                                  EddxCr20
                                  wrote on last edited by
                                  #33

                                  Stupid question. How can I add this to my own T5 server?

                                  1 Reply Last reply
                                  1
                                  • 5and5 5and5

                                    Call of Duty: Black Ops Zombies - Remix

                                    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                    Created by 5and5

                                    YouTube - Twitch - Twitter

                                    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                    Download

                                    Download

                                    How to Install

                                    Automatic

                                    Manual

                                    Leaderboards

                                    Leaderboards

                                    Change Notes

                                    General

                                    • Zombies start running at round 1
                                    • Weapon limit increased from 2 to 3
                                    • Removed Mulekick
                                    • Starting points changed from 500 to 555
                                    • Enabled sprint while drinking perks
                                    • Removed player quotes
                                    • "Reset" now happens at exactly 12 hours

                                    HUD

                                    • /hud_pluto 1 offsets timers for pluto logo
                                    • Yellow points added stack on top of each other
                                    • In game timer
                                    • Round timer (shows at the end of a round - can be toggled to show mid round)
                                    • Seconds per horde (shows at the end of a round)
                                    • Total time (shows at the beginning a round - for round srs)
                                    • Predicted round (shows at the beginning a round)
                                    • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                    • Zone name
                                    • Health bar
                                    • Drop cycle tracker
                                    • COTD: VR11 insta kill timer
                                    • COTD: George health bar
                                    • Moon: Oxygen timer
                                    • Moon: Excavator timer

                                    Spawn Delay

                                    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                    • Spawn delay now caps out at round 50 instead of 63

                                    Special Rounds

                                    Insta Kill Rounds

                                    • Insta kill rounds happen every other round after:
                                    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                    Dogs

                                    • First dog round is always on round 5
                                    • Always 4 rounds between dog rounds

                                    Thief

                                    • First thief round is always the next odd round after you turn on power
                                    • Always 4 rounds between theif rounds

                                    Monkeys

                                    • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                    • Always 4 rounds between theif rounds

                                    George

                                    • No longer zaps you from a distance
                                    • Always give a max every 4 rounds

                                    Weapons

                                    General

                                    • Zombies lose collision as soon as they are killed
                                    • Increased explosive scaling (raygun buff)

                                    Grenades

                                    • Increased frag grenade throw speed
                                    • Increased semtex throw speed

                                    Gewerh43

                                    • Buffed to do the same damage as the m14

                                    Wunderwaffe

                                    • Added Wunderwaffe to Verruckt box
                                    • Added Wunderwaffe powerup to Five as thief reward
                                    • Increased upgraded version's max kills from 10 to 12

                                    Thunder Gun

                                    • Fails less
                                    • Changed zombie fling angle

                                    VR11

                                    • Un-upgraded can also gives players instakill
                                    • Can now be used on yourself by shooting the ground
                                    • No longer gives players invisibility

                                    Scavenger

                                    • Will always kill zombies in at least two shots

                                    Baby Gun

                                    • Increased range of un-upgraded version
                                    • Zombie will not give power ups if ran over with the baby gun out

                                    Wave Gun

                                    • Electrocutes zombies instead of mircowaving them
                                    • Increased range
                                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                    Mystery Box

                                    Shared box

                                    • knifing the box will allow any player to take the weapon

                                    Boxes Weapons

                                    • Added PPSH
                                    • Added AK47
                                    • Added Stoner63
                                    • Removed Python
                                    • Removed Spas-12
                                    • Removed HS10
                                    • Removed Dragunov
                                    • Removed l96a1
                                    • Removed Fal
                                    • Removed China Lake

                                    Animations

                                    • Decreased weapon pickup time from 12 to 10 seconds
                                    • Decreased box opening and closing from 0.5 to 0.3 seconds
                                    • Decreased weapon spinning time from 4 to 2 seconds
                                    • Decreased time after grabbing weapon from 3 to 1 seconds

                                    Teddy Bear

                                    • Increased minimum number of hit before a teddy bear from 4 to 5
                                    • Decreased probaility of box moving early

                                    Weighted Weapons

                                    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                    Kino box locations presets

                                    • Dining first box in Speed Cola
                                    • Dining removed boxes: PM63, Alley, Control Room
                                    • Hellroom first box set in MPL
                                    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                    • No Power first box set in MPL
                                    • No Power removed boxes: Theater (middle)

                                    Equipment

                                    Monkey Bombs

                                    • Always work if thrown in a playable area
                                    • Zombie are attracted immediately

                                    Gersches

                                    • Zombie are attracted immediately

                                    Claymores

                                    • Now do 50% of zombies max health
                                    • Limited to 10 on the map at one time

                                    Boucing Bettys

                                    • Now do 50% of zombies max health
                                    • Now explodes in 1 second instead of 2 seconds
                                    • Limited to 10 on the map at one time

                                    Traps

                                    General

                                    • Trap lights no longer gets glitched by hitting there switches to early

                                    Electric Trap (Kino and Shi No Numa)

                                    • Reduced recharge time to 25 seconds
                                    • Reduced shell shock time from 2.5 to 1.25 seconds
                                    • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                    Fire Trap (Kino)

                                    • Reduced cooldown from 60 to 50 seconds

                                    Turret (Kino and Ascension)

                                    • Kills zombies in 2 bullets at any round
                                    • No longer damages players

                                    Centrifuge (Ascension)

                                    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                    • Maximum time between spins reduced to 48 seconds from 90

                                    Perks

                                    Double Tap

                                    • Double Tap 2.0

                                    Mule kick

                                    • Removed

                                    Power Ups

                                    General

                                    • Increased random drop rate from 3% to 5%
                                    • Added a 50000 point cap till next point based drop
                                    • Added custom effect to last drop of a cycle
                                    • First cycle of the game is always double points, nuke, insta kill, max ammo

                                    Carpenters

                                    • Removed

                                    Firesales

                                    • Added to powerup cycle on round 5
                                    • Removed from powerup cycle after first box moves

                                    Death Machines

                                    • Added to powerup on round 60
                                    • Kills zombies in 3 body shots or 2 head shots
                                    • Switching weapons ends powerup
                                    • Powerup duration now stacks

                                    Double Points

                                    • Powerup duration now stacks
                                    • Removed from powerup cycle when death machines are added

                                    Insta kill

                                    • Powerup duration now stacks

                                    Nuke

                                    • Nukes now kill zombies twice as fast

                                    Perk Bottles

                                    • Always gives jug if you the players doesn't already have it

                                    Maps

                                    Nacht Der Untoten

                                    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                    • Replaced Mulekick with Speedcola

                                    Verruckt

                                    • Added Wunderwaffe to the box
                                    • Added mp5 wall buy in the speed cola room
                                    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                    Shi-no-numa

                                    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                    • Removed fishing hut box location
                                    • Disabled door to fishing hut
                                    • Once all other huts are open, double tap will spawn in front of fishing hut
                                    • Decreased electric traps recharge time from 90 to 25
                                    • Changed the spawn zones of the main building to only include it self

                                    Der Riese

                                    • Pack-a-punch only requires two of the three teleporter to open
                                    • Removed catwalk box location
                                    • Disabled door to catwalk area
                                    • Turning on power gives all players the bowie knife
                                    • Moved quick revive to mp40
                                    • Fixed getting stuck on most curbs
                                    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                    • Changed the spawn zone of power to not include jug

                                    Kino Der Toten

                                    • Meteor in the starting room now turns on power
                                    • Removed nova crawlers
                                    • Moved double tap machine to stage
                                    • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                    • Removed double tap spawn when inside hell room
                                    • Initial box and active box locations presets

                                    Five

                                    • Set windows
                                    • Set power room teleporter to always take you up stairs
                                    • Set initial box to the dead guy room
                                    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                    • Fixed thief pathing glitch that causes zombies to avoid traps
                                    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                    Ascension

                                    • Monkeys health caps out at 1500
                                    • Monkeys taking revive doesn't count as a down
                                    • Moved Stamin up to underneath power
                                    • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                    Call of the Dead

                                    • Removed initial spawn delay on round 1
                                    • VR11 un-upgraded now also gives players instakill
                                    • VR11 can now be used on yourself by shooting the ground
                                    • VR11 no longer gives players invisibility
                                    • Flinger now kills zombies instead of respawning them
                                    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                    • Set initial box to on top of flopper

                                    Shangri-la

                                    • First drop of the game will always be a max ammo
                                    • Monkeys will go for drops at any round
                                    • Running over shrunken zombies with the baby gun out will no longer give powerups
                                    • Ceiling spawner fall much faster now
                                    • Pack-a-punch stone will always be in spawn
                                    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                    • Increased the range of the un upgraded and upgraded babygun
                                    • Spike traps kill zombies
                                    • Set initial box to ak room

                                    Moon

                                    • Astronaut removed
                                    • Wave gun now electrocutes zombies and has increased range
                                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                    • Glass windows can no longer be broken
                                    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                    • Hacking a max ammos turns into a perk bottle instead of a firesale
                                    • Hacking a box loaction will always last 5 rounds
                                    • Set initial box to spawn room

                                    No Mans Land

                                    • Always jug start
                                    • increased initial spawn rate
                                    • Removed periods of no zombie spawns

                                    Winter Wunderland

                                    • /map zombie_ww in the console to load the map
                                    • Thundergun, Wonder Waffe and Blundergat are in the box
                                    • Blundergat is not limited
                                    • Mulekick increases weapon swap speed
                                    • Buyable raygun for 5000 in Power Room
                                    • Three teddybear song easter egg
                                    • HD textures download

                                    winter_wunderland_loadscreen_distressed.png

                                    Custom Menu

                                    • Open menu -> settings -> game
                                      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                    Console

                                    Custom Dvars

                                    • /hud_pluto - enables/disable timer offset for pluto logo
                                    • /hud_round_timer - enables/disable round timer
                                    • /hud_health_bar - enables/disable health bar
                                    • /hud_remaining - enables/disable zombies counter
                                    • /hud_drops - enables/disable drop tracker
                                    • /hud_george_bar - enables/disable George health bar
                                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                    • /hud_excavator_timer - enables/disable excavator timer on Moon
                                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                    • /hud_zone_name_on - enables/disable displaying of zone names
                                    • /night_mode - enables/disable Shangri-la's night mode
                                    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                    • /start_round <round number> - can be used to change start round for strat tester
                                    • /player_quotes 0 - can be used to enable player quotes

                                    Config

                                    Enable Custom HUD

                                    seta hud_health_bar "1"
                                    seta hud_drops "1"
                                    seta hud_remaining "1"
                                    seta hud_round_timer "1"
                                    seta hud_george_bar "1"
                                    seta hud_round_timer "1"
                                    seta hud_excavator_timer "1"
                                    seta hud_oxygen_timer "1"
                                    seta hud_zone_name_on "1"
                                    

                                    Shout out to:

                                    • SE2Dev - For making LinkerMod
                                    • Nukem - For making LinkerMod
                                    • Treyarch - For making the best zombie game of all time
                                    • Clippy95 - For adding the mp5 to verruckt
                                    • Demonz - For testing and helping with some scripting
                                    • Ziomix - For testing and helping with some scripting
                                    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                    Source Code:

                                    • https://github.com/5and5/BO1-Remix
                                    NiSt3R Offline
                                    NiSt3R Offline
                                    NiSt3R
                                    wrote on last edited by
                                    #34

                                    5and5 said in [Release] [ZM] BO1 Remix Mod:

                                    • HD textures [download]

                                    The link is down 😞

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                                    • PompZeR Offline
                                      PompZeR Offline
                                      PompZeR
                                      wrote on last edited by
                                      #35

                                      Hi!

                                      Is it possible to disable the thief round?

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                                      • MThorp777 Offline
                                        MThorp777 Offline
                                        MThorp777
                                        wrote on last edited by
                                        #36
                                        This post is deleted!
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                                        • bhfff bhfff referenced this topic on
                                        • exiled revenger Offline
                                          exiled revenger Offline
                                          exiled revenger
                                          wrote on last edited by
                                          #37
                                          This post is deleted!
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