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BO1 Modding Support & Discussion

Got modding questions regarding Plutonium T5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

479 Topics 1.7k Posts
  • custom hand and arm models

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    @smallpotato_i theyre no mine thryre creaters must have hidden them
  • Adding Bots To BO1 Zombies

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    How goes the progress? @Destroyer13579
  • cannot activate competitive t5 mod

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    @GhostRider0125 thanks but i forgot to mention its actually a plugin lol
  • Ascension no space monkeys?

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    @BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative
  • looking for GOLD CAMO textures for BO1

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    nope havent changed textures in a while since im just using animated camos in bo1 zombies but you could find it yourself with greyhound tool heres the link https://github.com/Scobalula/Greyhound/releases/tag/1.46.3.2 then open it press load button then go to your bo1 game where its installed and in a folder thats named zone i think should be all of bo1 textures open each one of them and type in the greyhound search box ( camo ) or ( gold ) and all files that have them should apear then extract them all and look for them i say typing camo would find it faster but idk
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    What is the issue? Does the shader just show up as all white? Or is it a missing texture icon? Or invisible? Did you add the images to your mod folder > images and then tick the boxes in your mod builder for the images, then click build .iwd? You should have the images inside your .iwd. inside the image folders. Open .iwd with winrar to check And are you sure you're precaching the shaders on the preload stage early on? When are you calling the precache script? I would guess your mod doesn't have the necessary images or your code precaching is not being called properly. It sounds like you created the materials successfully since the bo1 mod tools do not have all DLC assets and then you compiled them into the mod.ff through your mod.csv. And you're sure you used the correct settings when creating the material (material type 2d, surface type <none>, etc.) You put your raw .tga images in root/texture_assets before building the materials? also did you reformat your post with chatgpt?
  • Need help with custom characters

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    I want this too, exactly what I was searching for today.
  • FaZe Flicks Colt

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    @redasilly I used paint.net and dds converter
  • why can’t I include base game GSC files in my custom scripts?

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    @callmejaf I don’t think there is much difference between raw\scripts and just scripts in terms of loading custom scripts for BO1 on Plutonium. As for the difference between scripts\sp and scripts\sp\zom, the first loads scripts on any map on the SP app including main menu and campaign maps, while the second only loads scripts when the gametype is set to zom.
  • need help find gold camo textures

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  • Moon remove astronaut GSC Script?

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  • BO1 how do i install glove files or any camo mod into plutonium

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    Np dude sorry for the late response
  • Driplock Emo Gloves for Dempsey & Nikolai

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    @FaZeFlickAlt said in Driplock Emo Gloves for Dempsey & Nikolai: fazeflick115 dude i added u on discord can u also drop the emo gloves?
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  • bo1 invisible / transparent textures

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  • bo1 mp40 textures P L E A S E

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    @Esue you can, but you'll need to convert the images from .png to .dds and then convert the .dds to .iwi when you edit the textures and convert them to .iwi you just put the textures in your images folder in the plutonium t5 directory as you would with any other custom textures, and as long as the texture names are correct it should show up in game when you use the mp40 as if it were a custom camo if you don't know how to convert .dds files to .iwi you can use the .dds to .iwi converter which you can find here https://tom-crowley.co.uk/downloads/ just scroll down to "Tom IWI & DDS Converter" and download that (that's the only method I know of to convert .dds to .iwi)
  • How to add a new weapon to the create class?

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    oh no sorry i didnt look at the category i thought it was about bo2
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    @NISMO.69 I see thanks.
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