Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Support & Discussion
  3. [Support] Code for distance meter for trickshots?

[Support] Code for distance meter for trickshots?

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
27 Posts 10 Posters 1.3k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Sassundefined Offline
    Sassundefined Offline
    Sass Plutonium Staff
    wrote on last edited by Sass
    #12

    I also feel so fucking dumb for not posting the right thing. I thought OP wanted a function that detects a player you almost hit and the distance between the impact and the player, not the distance from the player you just killed...


    Edit )
    Here's what you want to do. I also edited my first reply to include this script instead, sorry for the confusion. While I'm at it I included the "more precise" multiplier too since it seems to cause alot of debate for whatever reason.

    Step 1 - Add the following in init() :

    level.onkillscore = level.onplayerkilled;
    level.onplayerkilled = ::onplayerkilled;
    

    Step 2 - Copy the following somewhere in your file :

    onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
    {
        thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
        // ^ this is here so you can still score normally
        
        attacker iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
    }
    
    Duui YTundefined 1 Reply Last reply
    1
    • Duui YTundefined Offline
      Duui YTundefined Offline
      Duui YT
      replied to Sass on last edited by
      #13

      Sass how to make it so every one sees the message

      Deicideundefined 1 Reply Last reply
      0
      • Deicideundefined Offline
        Deicideundefined Offline
        Deicide
        replied to Duui YT on last edited by
        #14

        Duui YT said in [Support] Code for distance meter for trickshots?:

        Sass how to make it so every one sees the message
        Change this

        attacker iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
        
        iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
        

        To this. You should try experimenting and figuring out some things yourself too 🙂

        Duui YTundefined 1 Reply Last reply
        0
        • Duui YTundefined Offline
          Duui YTundefined Offline
          Duui YT
          replied to Deicide on last edited by Duui YT
          #15

          Deicide can i do this or it will not work

          iPrintLn("+ self.name +  " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
          
          1 Reply Last reply
          0
          • Duui YTundefined Offline
            Duui YTundefined Offline
            Duui YT
            wrote on last edited by Duui YT
            #16

            it did not work it says it when someone dies not when they get a kill

            Sassundefined 1 Reply Last reply
            0
            • Sassundefined Offline
              Sassundefined Offline
              Sass Plutonium Staff
              replied to Duui YT on last edited by
              #17

              It does work, I tested it just now. I'm not sure what the problem is.

              1 Reply Last reply
              1
              • Duui YTundefined Offline
                Duui YTundefined Offline
                Duui YT
                wrote on last edited by Duui YT
                #18

                Sass this is what i do as Deicide told me but it says it when someone dies not when they get a kill

                onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
                {
                    thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
                    // ^ this is here so you can still score normally
                    
                    iPrintLn(int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                } 
                
                Cahzundefined Sassundefined 2 Replies Last reply
                0
                • Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz VIP
                  replied to Duui YT on last edited by
                  #19

                  Duui YT
                  When someone dies, does another player not get a kill?
                  1 KILL (attacker) = 1 DEATH (self)

                  You're literally making no sense when it comes to this. Instead of spamming the forums with questions over and over, how about do some research into the game files and ask YOURSELF, "why is this script behaving like this?" Instead of asking a million questions on the forums. (Which could all be solved on your own if you put a little time into learning)

                  I personally don't like the idea of someone running a server that only knows how to copy and paste other people's scripts, but couldn't tell you how any of them work. This is exactly the type of stuff that leads to servers crashing more frequently due to poorly made/unstable scripts being used by someone who doesn't know that it is poorly made/unstable.

                  Research GSC there's plenty of information out on the internet.

                  1 Reply Last reply
                  3
                  • Sassundefined Offline
                    Sassundefined Offline
                    Sass Plutonium Staff
                    replied to Duui YT on last edited by Sass
                    #20

                    Backing up on what Cahz , this is basic GSC knowledge. If you're willing to host servers with mods, you should atleast take the time to learn and comprehend how the script works. We could babysit you through the whole process, but that will never play in your favor and you'll be stuck because of the smallest issues such as this one. You can find plenty of resources and even tutorials with enough searching. Please take some time to learn, it will help you alot.

                    1 Reply Last reply
                    2
                    • Duui YTundefined Offline
                      Duui YTundefined Offline
                      Duui YT
                      wrote on last edited by Duui YT
                      #21

                      so i did do some research on it but can't get it. so this what happens when i die it says (X m away) and not when i kill someone so when i die it says it so how can i make it not say it when i die and i did try calling it on onplayerdamge but that did not work

                      Sassundefined 1 Reply Last reply
                      0
                      • Sassundefined Offline
                        Sassundefined Offline
                        Sass Plutonium Staff
                        replied to Duui YT on last edited by
                        #22

                        If you want it to show when you kill someone, then don't remove attacker, simple as that. If you want it to show for everyone, maybe do something like a foreach(player in level.players) and use player instead of attacker ?

                        I don't know, there are plenty of ways to do this, you have to give it more thought than that.

                        1 Reply Last reply
                        3
                        • Duui YTundefined Offline
                          Duui YTundefined Offline
                          Duui YT
                          wrote on last edited by
                          #23

                          so i did do some research on how to use foreach. so i did it like this still the same thing

                          onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration)
                          {
                              foreach(player in level.players)
                              {
                                  thread [[level.onkillscore]] (einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
                                  // ^ this is here so you can still score normally
                          
                                  player iPrintLn(int(distance(self.origin, attacker.origin) * 0.0254) + "m away");
                              }
                          } 
                          
                          Sassundefined 1 Reply Last reply
                          0
                          • Sassundefined Offline
                            Sassundefined Offline
                            Sass Plutonium Staff
                            replied to Duui YT on last edited by Sass
                            #24

                            The script you've made gives point to every player once you get a kill... This isn't about "doing research" at this point, this is about knowing how to script at all.

                            The following should work, but PLEASE take some time to LEARN how to do such simple tweaks :

                            onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
                            {
                                thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
                                foreach(player in level.players)
                                	player iPrintLn( attacker.name + " killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                            }
                            
                            1 Reply Last reply
                            2
                            • gunjiundefined Offline
                              gunjiundefined Offline
                              gunji Contributor
                              wrote on last edited by
                              #25
                              This post is deleted!
                              birchyundefined mikzyundefined 2 Replies Last reply
                              0
                              • birchyundefined Offline
                                birchyundefined Offline
                                birchy
                                replied to gunji on last edited by
                                #26

                                gunji you can check on player kill whether or not the player/teams score is equal to that of the score required to win the mode.

                                1 Reply Last reply
                                0
                                • mikzyundefined Offline
                                  mikzyundefined Offline
                                  mikzy Banned
                                  replied to gunji on last edited by
                                  #27

                                  gunji you just check if the attacker is on last, nothing to do with the gameended notify

                                  1 Reply Last reply
                                  0

                                  • 1
                                  • 2
                                  • Login

                                  • Don't have an account? Register

                                  • Login or register to search.
                                  • First post
                                    Last post
                                  0
                                  • Recent
                                  • Tags
                                  • Popular
                                  • Users
                                  • Groups
                                  • Donate