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  3. [Preview][Animated movement(not fully)] AIBots

[Preview][Animated movement(not fully)] AIBots

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  • ViTaLC0D3Rundefined Offline
    ViTaLC0D3Rundefined Offline
    ViTaLC0D3R
    wrote on last edited by
    #17

    Is there a way for to actually move they just stand there for me.

    S3VDITOundefined 1 Reply Last reply
    0
    • ViTaLC0D3Rundefined ViTaLC0D3R

      Is there a way for to actually move they just stand there for me.

      S3VDITOundefined Offline
      S3VDITOundefined Offline
      S3VDITO
      wrote on last edited by
      #18

      ViTaLC0D3R
      No, in COD 4 and MW2 they use separately models to create motion animation. (mod makers hiding bots and use model for this)

      Probably C++ could emulate button presses of the movement (or using Notify, but I do not think that this is possible)...

      Something like this

      1 Reply Last reply
      0
      • VERsingthegamezundefined Offline
        VERsingthegamezundefined Offline
        VERsingthegamez
        wrote on last edited by
        #19

        Any new updates on these bots?

        1 Reply Last reply
        0
        • S3VDITOundefined Offline
          S3VDITOundefined Offline
          S3VDITO
          wrote on last edited by
          #20

          VERsingthegamez
          not yet.
          I can’t implement some functions for bots due to problems in Chai.

          VERsingthegamezundefined 1 Reply Last reply
          1
          • S3VDITOundefined S3VDITO

            VERsingthegamez
            not yet.
            I can’t implement some functions for bots due to problems in Chai.

            VERsingthegamezundefined Offline
            VERsingthegamezundefined Offline
            VERsingthegamez
            wrote on last edited by
            #21

            S3VDITO limitations or just problems that you have not learned?

            1 Reply Last reply
            0
            • S3VDITOundefined Offline
              S3VDITOundefined Offline
              S3VDITO
              wrote on last edited by
              #22

              VERsingthegamez
              limitations

              VERsingthegamezundefined 1 Reply Last reply
              0
              • S3VDITOundefined S3VDITO

                VERsingthegamez
                limitations

                VERsingthegamezundefined Offline
                VERsingthegamezundefined Offline
                VERsingthegamez
                wrote on last edited by
                #23

                S3VDITO limitations you think you can overcome?

                S3VDITOundefined 1 Reply Last reply
                0
                • VERsingthegamezundefined VERsingthegamez

                  S3VDITO limitations you think you can overcome?

                  S3VDITOundefined Offline
                  S3VDITOundefined Offline
                  S3VDITO
                  wrote on last edited by
                  #24

                  VERsingthegamez I can’t say it in advance, but until my efforts bearing works results

                  1 Reply Last reply
                  0
                  • VERsingthegamezundefined Offline
                    VERsingthegamezundefined Offline
                    VERsingthegamez
                    wrote on last edited by
                    #25

                    any new updates?

                    S3VDITOundefined 1 Reply Last reply
                    0
                    • VERsingthegamezundefined VERsingthegamez

                      any new updates?

                      S3VDITOundefined Offline
                      S3VDITOundefined Offline
                      S3VDITO
                      wrote on last edited by
                      #26

                      VERsingthegamez not yet

                      VERsingthegamezundefined 1 Reply Last reply
                      0
                      • S3VDITOundefined S3VDITO

                        VERsingthegamez not yet

                        VERsingthegamezundefined Offline
                        VERsingthegamezundefined Offline
                        VERsingthegamez
                        wrote on last edited by
                        #27

                        S3VDITO the anticipation is killing me. 😧

                        1 Reply Last reply
                        0
                        • INeedGamesundefined Offline
                          INeedGamesundefined Offline
                          INeedGames
                          wrote on last edited by
                          #28

                          Cool work!

                          1 Reply Last reply
                          0
                          • VERsingthegamezundefined Offline
                            VERsingthegamezundefined Offline
                            VERsingthegamez
                            wrote on last edited by
                            #29

                            any update?

                            1 Reply Last reply
                            0
                            • S3VDITOundefined Offline
                              S3VDITOundefined Offline
                              S3VDITO
                              wrote on last edited by
                              #30

                              Further development is on hold, i am waiting for the PlutoIW5 update to continue what i started.

                              VERsingthegamezundefined 1 Reply Last reply
                              0
                              • S3VDITOundefined S3VDITO

                                Further development is on hold, i am waiting for the PlutoIW5 update to continue what i started.

                                VERsingthegamezundefined Offline
                                VERsingthegamezundefined Offline
                                VERsingthegamez
                                wrote on last edited by
                                #31

                                S3VDITO what update?

                                S3VDITOundefined 1 Reply Last reply
                                0
                                • VERsingthegamezundefined VERsingthegamez

                                  S3VDITO what update?

                                  S3VDITOundefined Offline
                                  S3VDITOundefined Offline
                                  S3VDITO
                                  wrote on last edited by
                                  #32

                                  VERsingthegamez updating the script engine, which is unlikely, but possible

                                  1 Reply Last reply
                                  0
                                  • RmRsundefined Offline
                                    RmRsundefined Offline
                                    RmRs
                                    wrote on last edited by
                                    #33

                                    I'm actually looking forward to the development of this. I really want bots to move, even if its just walking. So I can use them as target practice. Good luck

                                    1 Reply Last reply
                                    2
                                    • S3VDITOundefined S3VDITO

                                      Since I try to make Survival Mod, the first thing I started is the bots, or rather their logic of movement and attack.

                                      At the moment I only implemented LookLogic (not fully)

                                      This is just a preview, I think in the future I can give the bots full logic, but my plans are only related to Survival Mod, I do not consider other modes yet (FFA is currently working)

                                      Send me PM, if you have any ideas for realizing

                                      Watching logic
                                      https://www.youtube.com/watch?v=RDlMABVC9Vw

                                      Move logic
                                      https://www.youtube.com/watch?v=N81LXQvNl3k

                                      Animated move
                                      https://www.youtube.com/watch?v=3brC8vSBS1w

                                      Implemeted:

                                      1. Look logic (default target player with num 0)
                                      2. Move logic (default target player with num 0) IF BOT SEE YOU
                                      3. Animated movement

                                      [this list will be updated]

                                      Download only look logic

                                      Download move logic added

                                      Download movement animation added

                                      Source:

                                      // This is preview version 
                                      // This is only the beginning of creating bots with the logic of movement and attack, 
                                      // but first of all I want to create Survival mode, so do not expect bots that can play in TDM, FFA, DZ and other.
                                      // I guess I would do it after creating this script
                                      
                                      // AIBots by S3VDITO
                                      // Ver 0.0.0.3
                                      // Realized: 
                                      // 1 - watching for player function (not works now)
                                      // 2 - move logic [not fully] [without check collision] (in progress...)
                                      // 3 - animated movement
                                      
                                      gsc.setDvar("testClients_doAttack", 0);
                                      gsc.setDvar("testClients_doCrouch", 0);
                                      gsc.setDvar("testClients_doMove", 0);
                                      gsc.setDvar("testClients_doReload", 0);
                                      gsc.setDvar("testClients_doWatchKillcam", 0);
                                      
                                      gsc.setDvarIfUninitialized("testClients_doSpeed", 4);
                                      
                                      global bot_speed = to_float(gsc.getDvar("testClients_doSpeed"));
                                      
                                      global bots_list = [];
                                      
                                      global player_target_list = [];
                                      
                                      level.onNotify("connected", fun(args) {
                                      	var player = args[0];
                                      	print(player.getGuid().find("bot"));
                                      	if(player.getGuid().find("bot") != 0)
                                      	{
                                      		print("Player connected");
                                      		player_target_list.push_back_ref(player);
                                      	}
                                      });
                                      
                                      level.onNotify("prematch_done", fun(args) {
                                      	if(gsc.getDvar("g_gametype") == "dm") {
                                      		for(var entRef = 0; entRef < 18; ++entRef)
                                      		{
                                      			var tempEntBot = gsc.getEntByNum(entRef);
                                      			if(tempEntBot.getGuid().find("bot") == 0)
                                      			{
                                      				var animBody = gsc.spawn("script_model", tempEntBot.getOrigin());
                                      				animBody.setmodel("mp_body_delta_elite_assault_ab");
                                      				animBody.notsolid();
                                      				
                                      				animBody.LinkTo(tempEntBot, "tag_origin", [-4, 0, -1], [-4, 0, -1]);
                                      				
                                      				bots_list.push_back_ref(tempEntBot);
                                      				
                                      				setInterval(fun[tempEntBot, animBody]() { 
                                      					botMove(tempEntBot, gsc.getEntByNum(0), animBody); 
                                      				}, 50);
                                      				
                                      				setInterval(fun[animBody]() { 
                                      					animBody.scriptModelPlayAnim("pb_stumble_pistol_walk_forward");
                                      				}, 1000);
                                      			}
                                      		}
                                      	}
                                      });
                                      
                                      def botMove(bot, target, animModel)
                                      {		
                                      	var bot_weapon_origin = bot.getTagOrigin("tag_weapon_left");
                                      
                                      	HideTestClientParts(bot);
                                      	
                                      	if(LockSightTest(bot, target) == false)
                                      	{
                                      		// animModel.scriptModelPlayAnim("pb_stand_alert_pistol");
                                      		return;
                                      	}
                                      	else
                                      	{
                                      		
                                      	
                                      		var angle = gsc.vectorToAngles([target.getTagOrigin("j_helmet")[0] - bot_weapon_origin[0], target.getTagOrigin("j_helmet")[1] - bot_weapon_origin[1], target.getTagOrigin("j_helmet")[2] - bot_weapon_origin[2]]);
                                      		bot.setPlayerAngles(angle);
                                      		
                                      		// Spaming field bug =(
                                      		//animModel.set("angles", bot.getPlayerAngles());
                                      	}
                                      	
                                      	var moveTarget = target.getOrigin();
                                      	var distance = gsc.distanceSquared(moveTarget, bot.getOrigin());
                                      	if(gsc.distance(moveTarget, bot.getOrigin()) <= 64)
                                      	{
                                      		// bot_speed = 0;
                                      	}
                                      	else
                                      	{
                                      		bot_speed = to_float(gsc.getDvar("testClients_doSpeed"));
                                      		var normalize = gsc.vectorNormalize([moveTarget[0] - bot.getOrigin()[0], moveTarget[1] - bot.getOrigin()[1], moveTarget[2] - bot.getOrigin()[2]]);
                                      		bot.setOrigin([bot.getOrigin()[0] + normalize[0] * bot_speed, bot.getOrigin()[1] + normalize[1] * bot_speed, bot.getOrigin()[2] + normalize[2] * bot_speed]);
                                      	}
                                      }
                                      
                                      def HideTestClientParts(bot)
                                      {
                                      	bot.hidepart("j_ankle_le");
                                      	bot.hidepart("j_hiptwist_le");
                                      	bot.hidepart("j_head");
                                      	bot.hidepart("j_helmet");
                                      	bot.hidepart("j_eyeball_le");
                                      	bot.hidepart("j_clavicle_le");
                                      }
                                      
                                      
                                      // Stolen from _stinger.gsc :)
                                      def LockSightTest(self, target)
                                      {
                                      	var eyePos = self.GetEye();
                                      	
                                      	var passed = gsc.SightTracePassed(eyePos, target.getOrigin(), false, target);
                                      	if ( passed == 1)
                                      	{
                                      		return true;
                                      	}
                                      
                                      	var front = target.GetPointInBounds(1, 0, 0);
                                      	passed = gsc.SightTracePassed( eyePos, front, false, target );
                                      	if (passed == 1)
                                      	{
                                      		return true;
                                      	}	
                                      
                                      	var back = target.GetPointInBounds(-1, 0, 0);
                                      	passed = gsc.SightTracePassed( eyePos, back, false, target );
                                      	if (passed == 1)
                                      	{
                                      		return true;
                                      	}
                                      
                                      	return false;
                                      }
                                      
                                      
                                      dimssadityaundefined Offline
                                      dimssadityaundefined Offline
                                      dimssaditya
                                      wrote on last edited by
                                      #34

                                      please fix only logic bots mod link, because it's error

                                      1 Reply Last reply
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