Custom server (T5sp) cannot be displayed in the server list
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Dss0 Yes, when I type "status" the map appears:
SESSION CREATE ERROR 0 calling XNetQosListen( ENABLE ) for session 'gameSession' Got our host key for our new party - xnkid (58.214.140.197...) Read 3517 bytes of file online_tu14_sp_english.wad. (14066ms) Got Online WAD. 3 entries, generated: Thu May 26 14:22:09 2022 Warning: Invalid category ID found, returning first category. Sending heartbeat... Session modify complete Heartbeat successful. ]status map: zombie_theater num score ping guid name lastmsg address qport rate --- ----- ---- ------ --------------- ------- --------------------- ----- ----- ] Plutonium r3327 >
And through your API on that page I can normally see my server (ctrl+f [EUROPE] Czech), It is strange.
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Chochrun looks fine.. udp traffic can't get through for some reason. No idea, sorry.
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Dss0 Thanks for the replies, never mind, I'll try again tomorrow. We want a dedicated server precisely because people can connect during the game via the server list, which is not possible in the case of a private match. And we also want to be able to change the map as desired.
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Dss0 Hello. Sorry to barge in.
I have tried, and am facing the same issue as Chochrun here is facing.
1:1
- I have port-forwarded, can see my server in the API.
- Cannot connect to the server, cannot see it in the server browser.
- Guide mentioned connecting via 127.0.0.1:port if self-hosted. No joy either.
Do you really have no idea on how to fix this? For the record, server is called "[EUROPE]Chochrun.eu Zombie Server - EoW".
Thank you for any help.
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YuriTheSadboi T5 does not have a "connect" command so that wouldn't work anyways. If it announces to the master/is visible on the api but not in-game it means udp traffic can't get through to it. This can be caused by:
- incorrect port forwarding settings
- firewall/av blocking it
- cgnat being present
i don't have any other explanation for this, my server works fine.
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Dss0 I see... Well, that is very cool that your server works fine, but we are not really using your server. Sorry to be rude, but I get this in gamedev a lot.
Well, thanks for the answer regardless.
Dss0 Just to make sure.
The port that needs to be port-forwarded, is the port that I set in the .bat file to run the server, right? Are there any other ports to port-forward?
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UPDATE: Got it fixed and working now.
Once again, sorry for my rudeness and thanks for the help. I re-did everything. Turns out I chose a port that was allready in use by some other service. Turns out, that is not very good or healthy for your network communication.
Either way, works now, thanks.
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YuriTheSadboi which other service used 28961 tho? another cod server? Yes the port that is set in the batch file (or shows up when you type net_port into the server console) is that one that needs to be forwarded.
Problem is if i can't reproduce something it's very hard to fix it. -
Dss0 I completely get you, I work in game-dev so I deal with this on the daily.
Issue was, I chose a port that was allready used by completely different service. It was kinda "lucky", or, well, unlucky guess.
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YuriTheSadboi FYI even if you didn't port forward or port forwarded wrong your server would still show up in the API.
The API lists servers using a key. It doesn't list servers accessible from the outside -
When I changed the UDP port to something other than 28961, the connection works fine. I'm happy for this community.
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i have the same issue pls i need help
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- You should change port to something other,
- Check nat-loopback settings in your router (If the server is running on the network where you play)
- Check your profile on this service to see if it is linked to your Steam profile and if you are the owner of the game, in your case: https://forum.plutonium.pw/user/peybax/edit (You need this for permission to create server keys)
- Check if you really have a public IP, not every ISP gives it automatically. For example, you can look in the router, in the settings, which WAN address it has, if it is local or public.