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Custom server (T5sp) cannot be displayed in the server list

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  • Dss0undefined Offline
    Dss0undefined Offline
    Dss0 Plutonium Staff
    replied to Chochrun on last edited by
    #4

    Chochrun what if you type "status" into the server console? Does it show a map is loaded and the match is running? Also can you see the server on the api? https://plutonium.pw/api/servers

    Chochrunundefined 1 Reply Last reply
    0
    • Chochrunundefined Offline
      Chochrunundefined Offline
      Chochrun
      replied to Dss0 on last edited by Chochrun
      #5

      Dss0 Yes, when I type "status" the map appears:

      SESSION CREATE ERROR 0
      
      calling XNetQosListen( ENABLE ) for session 'gameSession'
      Got our host key for our new party - xnkid (58.214.140.197...)
      Read 3517 bytes of file online_tu14_sp_english.wad. (14066ms)
      Got Online WAD. 3 entries, generated: Thu May 26 14:22:09 2022
      Warning: Invalid category ID found, returning first category.
      Sending heartbeat...
      Session modify complete
      Heartbeat successful.
      ]status
      map: zombie_theater
      num score ping guid   name            lastmsg address               qport rate
      --- ----- ---- ------ --------------- ------- --------------------- ----- -----
      ]
      Plutonium r3327 >
      

      And through your API on that page I can normally see my server (ctrl+f [EUROPE] Czech), It is strange.

      Dss0undefined 1 Reply Last reply
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      • Dss0undefined Offline
        Dss0undefined Offline
        Dss0 Plutonium Staff
        replied to Chochrun on last edited by
        #6

        Chochrun looks fine.. udp traffic can't get through for some reason. No idea, sorry.

        Chochrunundefined YuriTheSadboiundefined 2 Replies Last reply
        1
        • Chochrunundefined Offline
          Chochrunundefined Offline
          Chochrun
          replied to Dss0 on last edited by
          #7

          Dss0 Thanks for the replies, never mind, I'll try again tomorrow. We want a dedicated server precisely because people can connect during the game via the server list, which is not possible in the case of a private match. And we also want to be able to change the map as desired.

          1 Reply Last reply
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          • YuriTheSadboiundefined Offline
            YuriTheSadboiundefined Offline
            YuriTheSadboi
            replied to Dss0 on last edited by
            #8

            Dss0 Hello. Sorry to barge in.

            I have tried, and am facing the same issue as Chochrun here is facing.

            1:1

            1. I have port-forwarded, can see my server in the API.
            2. Cannot connect to the server, cannot see it in the server browser.
            3. Guide mentioned connecting via 127.0.0.1:port if self-hosted. No joy either.

            Do you really have no idea on how to fix this? For the record, server is called "[EUROPE]Chochrun.eu Zombie Server - EoW".

            Thank you for any help.

            Dss0undefined Resxtundefined 2 Replies Last reply
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            • Dss0undefined Offline
              Dss0undefined Offline
              Dss0 Plutonium Staff
              replied to YuriTheSadboi on last edited by
              #9

              YuriTheSadboi T5 does not have a "connect" command so that wouldn't work anyways. If it announces to the master/is visible on the api but not in-game it means udp traffic can't get through to it. This can be caused by:

              • incorrect port forwarding settings
              • firewall/av blocking it
              • cgnat being present

              i don't have any other explanation for this, my server works fine.

              YuriTheSadboiundefined 2 Replies Last reply
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              • YuriTheSadboiundefined Offline
                YuriTheSadboiundefined Offline
                YuriTheSadboi
                replied to Dss0 on last edited by YuriTheSadboi
                #10

                Dss0 I see... Well, that is very cool that your server works fine, but we are not really using your server. Sorry to be rude, but I get this in gamedev a lot.

                Well, thanks for the answer regardless.

                Dss0 Just to make sure.

                The port that needs to be port-forwarded, is the port that I set in the .bat file to run the server, right? Are there any other ports to port-forward?

                1 Reply Last reply
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                • YuriTheSadboiundefined Offline
                  YuriTheSadboiundefined Offline
                  YuriTheSadboi
                  replied to Dss0 on last edited by
                  #11

                  Dss0

                  UPDATE: Got it fixed and working now.

                  Once again, sorry for my rudeness and thanks for the help. I re-did everything. Turns out I chose a port that was allready in use by some other service. Turns out, that is not very good or healthy for your network communication.

                  Either way, works now, thanks.

                  Dss0undefined 1 Reply Last reply
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                  • Dss0undefined Offline
                    Dss0undefined Offline
                    Dss0 Plutonium Staff
                    replied to YuriTheSadboi on last edited by
                    #12

                    YuriTheSadboi which other service used 28961 tho? another cod server? Yes the port that is set in the batch file (or shows up when you type net_port into the server console) is that one that needs to be forwarded.
                    Problem is if i can't reproduce something it's very hard to fix it.

                    YuriTheSadboiundefined 1 Reply Last reply
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                    • YuriTheSadboiundefined Offline
                      YuriTheSadboiundefined Offline
                      YuriTheSadboi
                      replied to Dss0 on last edited by
                      #13

                      Dss0 I completely get you, I work in game-dev so I deal with this on the daily.

                      Issue was, I chose a port that was allready used by completely different service. It was kinda "lucky", or, well, unlucky guess.

                      1 Reply Last reply
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                      • Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt Plutonium Staff
                        replied to YuriTheSadboi on last edited by Resxt
                        #14

                        YuriTheSadboi FYI even if you didn't port forward or port forwarded wrong your server would still show up in the API.
                        The API lists servers using a key. It doesn't list servers accessible from the outside

                        1 Reply Last reply
                        0
                        • Chochrunundefined Offline
                          Chochrunundefined Offline
                          Chochrun
                          wrote on last edited by
                          #15

                          When I changed the UDP port to something other than 28961, the connection works fine. I'm happy for this community.

                          1 Reply Last reply
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                          • peybaxundefined Offline
                            peybaxundefined Offline
                            peybax
                            wrote on last edited by
                            #16

                            i have the same issue pls i need help

                            Chochrunundefined 1 Reply Last reply
                            0
                            • Chochrunundefined Offline
                              Chochrunundefined Offline
                              Chochrun
                              replied to peybax on last edited by Chochrun
                              #17

                              peybax

                              1. You should change port to something other,
                              2. Check nat-loopback settings in your router (If the server is running on the network where you play)
                              3. Check your profile on this service to see if it is linked to your Steam profile and if you are the owner of the game, in your case: https://forum.plutonium.pw/user/peybax/edit (You need this for permission to create server keys)
                              4. Check if you really have a public IP, not every ISP gives it automatically. For example, you can look in the router, in the settings, which WAN address it has, if it is local or public.
                              1 Reply Last reply
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