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  3. Custom server (T5sp) cannot be displayed in the server list

Custom server (T5sp) cannot be displayed in the server list

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  • Chochrunundefined Chochrun

    Yes, I'm hosting on the same computer. I added the port forward settings to the first message. Even a friend who played outside our local network could not see the server.

    Dss0undefined Offline
    Dss0undefined Offline
    Dss0
    Plutonium Staff
    wrote on last edited by
    #4

    Chochrun what if you type "status" into the server console? Does it show a map is loaded and the match is running? Also can you see the server on the api? https://plutonium.pw/api/servers

    Chochrunundefined 1 Reply Last reply
    0
    • Dss0undefined Dss0

      Chochrun what if you type "status" into the server console? Does it show a map is loaded and the match is running? Also can you see the server on the api? https://plutonium.pw/api/servers

      Chochrunundefined Offline
      Chochrunundefined Offline
      Chochrun
      wrote on last edited by Chochrun
      #5

      Dss0 Yes, when I type "status" the map appears:

      SESSION CREATE ERROR 0
      
      calling XNetQosListen( ENABLE ) for session 'gameSession'
      Got our host key for our new party - xnkid (58.214.140.197...)
      Read 3517 bytes of file online_tu14_sp_english.wad. (14066ms)
      Got Online WAD. 3 entries, generated: Thu May 26 14:22:09 2022
      Warning: Invalid category ID found, returning first category.
      Sending heartbeat...
      Session modify complete
      Heartbeat successful.
      ]status
      map: zombie_theater
      num score ping guid   name            lastmsg address               qport rate
      --- ----- ---- ------ --------------- ------- --------------------- ----- -----
      ]
      Plutonium r3327 >
      

      And through your API on that page I can normally see my server (ctrl+f [EUROPE] Czech), It is strange.

      Dss0undefined 1 Reply Last reply
      0
      • Chochrunundefined Chochrun

        Dss0 Yes, when I type "status" the map appears:

        SESSION CREATE ERROR 0
        
        calling XNetQosListen( ENABLE ) for session 'gameSession'
        Got our host key for our new party - xnkid (58.214.140.197...)
        Read 3517 bytes of file online_tu14_sp_english.wad. (14066ms)
        Got Online WAD. 3 entries, generated: Thu May 26 14:22:09 2022
        Warning: Invalid category ID found, returning first category.
        Sending heartbeat...
        Session modify complete
        Heartbeat successful.
        ]status
        map: zombie_theater
        num score ping guid   name            lastmsg address               qport rate
        --- ----- ---- ------ --------------- ------- --------------------- ----- -----
        ]
        Plutonium r3327 >
        

        And through your API on that page I can normally see my server (ctrl+f [EUROPE] Czech), It is strange.

        Dss0undefined Offline
        Dss0undefined Offline
        Dss0
        Plutonium Staff
        wrote on last edited by
        #6

        Chochrun looks fine.. udp traffic can't get through for some reason. No idea, sorry.

        Chochrunundefined YuriTheSadboiundefined 2 Replies Last reply
        1
        • Dss0undefined Dss0

          Chochrun looks fine.. udp traffic can't get through for some reason. No idea, sorry.

          Chochrunundefined Offline
          Chochrunundefined Offline
          Chochrun
          wrote on last edited by
          #7

          Dss0 Thanks for the replies, never mind, I'll try again tomorrow. We want a dedicated server precisely because people can connect during the game via the server list, which is not possible in the case of a private match. And we also want to be able to change the map as desired.

          1 Reply Last reply
          0
          • Dss0undefined Dss0

            Chochrun looks fine.. udp traffic can't get through for some reason. No idea, sorry.

            YuriTheSadboiundefined Offline
            YuriTheSadboiundefined Offline
            YuriTheSadboi
            wrote on last edited by
            #8

            Dss0 Hello. Sorry to barge in.

            I have tried, and am facing the same issue as Chochrun here is facing.

            1:1

            1. I have port-forwarded, can see my server in the API.
            2. Cannot connect to the server, cannot see it in the server browser.
            3. Guide mentioned connecting via 127.0.0.1:port if self-hosted. No joy either.

            Do you really have no idea on how to fix this? For the record, server is called "[EUROPE]Chochrun.eu Zombie Server - EoW".

            Thank you for any help.

            Dss0undefined Resxtundefined 2 Replies Last reply
            0
            • YuriTheSadboiundefined YuriTheSadboi

              Dss0 Hello. Sorry to barge in.

              I have tried, and am facing the same issue as Chochrun here is facing.

              1:1

              1. I have port-forwarded, can see my server in the API.
              2. Cannot connect to the server, cannot see it in the server browser.
              3. Guide mentioned connecting via 127.0.0.1:port if self-hosted. No joy either.

              Do you really have no idea on how to fix this? For the record, server is called "[EUROPE]Chochrun.eu Zombie Server - EoW".

              Thank you for any help.

              Dss0undefined Offline
              Dss0undefined Offline
              Dss0
              Plutonium Staff
              wrote on last edited by
              #9

              YuriTheSadboi T5 does not have a "connect" command so that wouldn't work anyways. If it announces to the master/is visible on the api but not in-game it means udp traffic can't get through to it. This can be caused by:

              • incorrect port forwarding settings
              • firewall/av blocking it
              • cgnat being present

              i don't have any other explanation for this, my server works fine.

              YuriTheSadboiundefined 2 Replies Last reply
              0
              • Dss0undefined Dss0

                YuriTheSadboi T5 does not have a "connect" command so that wouldn't work anyways. If it announces to the master/is visible on the api but not in-game it means udp traffic can't get through to it. This can be caused by:

                • incorrect port forwarding settings
                • firewall/av blocking it
                • cgnat being present

                i don't have any other explanation for this, my server works fine.

                YuriTheSadboiundefined Offline
                YuriTheSadboiundefined Offline
                YuriTheSadboi
                wrote on last edited by YuriTheSadboi
                #10

                Dss0 I see... Well, that is very cool that your server works fine, but we are not really using your server. Sorry to be rude, but I get this in gamedev a lot.

                Well, thanks for the answer regardless.

                Dss0 Just to make sure.

                The port that needs to be port-forwarded, is the port that I set in the .bat file to run the server, right? Are there any other ports to port-forward?

                1 Reply Last reply
                0
                • Dss0undefined Dss0

                  YuriTheSadboi T5 does not have a "connect" command so that wouldn't work anyways. If it announces to the master/is visible on the api but not in-game it means udp traffic can't get through to it. This can be caused by:

                  • incorrect port forwarding settings
                  • firewall/av blocking it
                  • cgnat being present

                  i don't have any other explanation for this, my server works fine.

                  YuriTheSadboiundefined Offline
                  YuriTheSadboiundefined Offline
                  YuriTheSadboi
                  wrote on last edited by
                  #11

                  Dss0

                  UPDATE: Got it fixed and working now.

                  Once again, sorry for my rudeness and thanks for the help. I re-did everything. Turns out I chose a port that was allready in use by some other service. Turns out, that is not very good or healthy for your network communication.

                  Either way, works now, thanks.

                  Dss0undefined 1 Reply Last reply
                  0
                  • YuriTheSadboiundefined YuriTheSadboi

                    Dss0

                    UPDATE: Got it fixed and working now.

                    Once again, sorry for my rudeness and thanks for the help. I re-did everything. Turns out I chose a port that was allready in use by some other service. Turns out, that is not very good or healthy for your network communication.

                    Either way, works now, thanks.

                    Dss0undefined Offline
                    Dss0undefined Offline
                    Dss0
                    Plutonium Staff
                    wrote on last edited by
                    #12

                    YuriTheSadboi which other service used 28961 tho? another cod server? Yes the port that is set in the batch file (or shows up when you type net_port into the server console) is that one that needs to be forwarded.
                    Problem is if i can't reproduce something it's very hard to fix it.

                    YuriTheSadboiundefined 1 Reply Last reply
                    0
                    • Dss0undefined Dss0

                      YuriTheSadboi which other service used 28961 tho? another cod server? Yes the port that is set in the batch file (or shows up when you type net_port into the server console) is that one that needs to be forwarded.
                      Problem is if i can't reproduce something it's very hard to fix it.

                      YuriTheSadboiundefined Offline
                      YuriTheSadboiundefined Offline
                      YuriTheSadboi
                      wrote on last edited by
                      #13

                      Dss0 I completely get you, I work in game-dev so I deal with this on the daily.

                      Issue was, I chose a port that was allready used by completely different service. It was kinda "lucky", or, well, unlucky guess.

                      1 Reply Last reply
                      0
                      • YuriTheSadboiundefined YuriTheSadboi

                        Dss0 Hello. Sorry to barge in.

                        I have tried, and am facing the same issue as Chochrun here is facing.

                        1:1

                        1. I have port-forwarded, can see my server in the API.
                        2. Cannot connect to the server, cannot see it in the server browser.
                        3. Guide mentioned connecting via 127.0.0.1:port if self-hosted. No joy either.

                        Do you really have no idea on how to fix this? For the record, server is called "[EUROPE]Chochrun.eu Zombie Server - EoW".

                        Thank you for any help.

                        Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by Resxt
                        #14

                        YuriTheSadboi FYI even if you didn't port forward or port forwarded wrong your server would still show up in the API.
                        The API lists servers using a key. It doesn't list servers accessible from the outside

                        1 Reply Last reply
                        0
                        • Chochrunundefined Offline
                          Chochrunundefined Offline
                          Chochrun
                          wrote on last edited by
                          #15

                          When I changed the UDP port to something other than 28961, the connection works fine. I'm happy for this community.

                          1 Reply Last reply
                          0
                          • peybaxundefined Offline
                            peybaxundefined Offline
                            peybax
                            wrote on last edited by
                            #16

                            i have the same issue pls i need help

                            Chochrunundefined 1 Reply Last reply
                            0
                            • peybaxundefined peybax

                              i have the same issue pls i need help

                              Chochrunundefined Offline
                              Chochrunundefined Offline
                              Chochrun
                              wrote on last edited by Chochrun
                              #17

                              peybax

                              1. You should change port to something other,
                              2. Check nat-loopback settings in your router (If the server is running on the network where you play)
                              3. Check your profile on this service to see if it is linked to your Steam profile and if you are the owner of the game, in your case: https://forum.plutonium.pw/user/peybax/edit (You need this for permission to create server keys)
                              4. Check if you really have a public IP, not every ISP gives it automatically. For example, you can look in the router, in the settings, which WAN address it has, if it is local or public.
                              1 Reply Last reply
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