[Request] Searching for a DrawDistance script
-
Hi again!
I'm looking for a script that takes care of doing better entity routing. Since I started with my tranzit project I realized that without the fog you can see many errors in plain sight (like models disappearing or lowering their polygons)
i already tried using a script called BO2DD but it dosent do too much
thx for reading B)
-
NickB_05 Those are not errors. They are texture pop ins. The fog was created for this reason. Mainly for console limitations at the time, but on PC. You can increase the detail distance by setting the max values with these Dvars.
r_lodBiasRigid "-1000" r_lodBiasSkinned "-1000" r_lodScaleRigid "1" r_lodScaleSkinned "1"
-
If you didn't know Tranzit was a map that was over ambitious by Jimmy. He wanted to finish Tranzit and add more game modes, survival maps, etc. Due to console limitations and meeting the deadline to ship the game. He had to cut out a lot of features out of the map. If there was more time and better hardware. I'm sure Tranzit would of came out the way he orginally intended.
-
RedxSkull yes, i did know
anyways thx for your help :DDD -
RedxSkull where i do put those comands? in a .gsc or directly in the game?
-
NickB_05 Use the console ~
-
RedxSkull and how i put it in default?
-
Change the settings in the config file so it defaults to those settings. They sadly don't work in Co-Op/Multiplayer so don't do it expecting things to look better during anything but offline play