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[ZM] Custom Wallguns

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  • GhostRider0125undefined Offline
    GhostRider0125undefined Offline
    GhostRider0125
    replied to Odysseus2048 on last edited by GhostRider0125
    #4

    @Hercules2048 make galil 2.5k that boi is to good to be one fifty and paped it 4k for all guns except 1911πŸ˜†

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    • smilesmile1234undefined Offline
      smilesmile1234undefined Offline
      smilesmile1234
      wrote on last edited by
      #5

      @Hercules2048 said in [ZM] Custom Wallguns:

      vers have custom wallguns and apparently there is no public sc

      installation please

      Odysseus2048undefined 1 Reply Last reply
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      • Odysseus2048undefined Offline
        Odysseus2048undefined Offline
        Odysseus2048 Contributor
        replied to smilesmile1234 on last edited by
        #6

        smilesmile1234 I updated the post to include installation instructions.

        smilesmile1234undefined 1 Reply Last reply
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        • smilesmile1234undefined Offline
          smilesmile1234undefined Offline
          smilesmile1234
          replied to Odysseus2048 on last edited by smilesmile1234
          #7

          @Hercules2048 πŸ‘

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          • ElDarkNightundefined Offline
            ElDarkNightundefined Offline
            ElDarkNight
            wrote on last edited by
            #8

            i trying to install the mod but i cant buy the gun, those guns appears but i cant buy it

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            • CptPewundefined Offline
              CptPewundefined Offline
              CptPew
              replied to Odysseus2048 on last edited by
              #9

              @Hercules2048 i don't know when i train a full spawn of zombies up i can make 3 or 4 thousand just off 24 i found myself quickly overpowered when buying upgraded galil ammo and mustang and sally than buying a new weapon from the box then packa punching it i think certain guns that are more op should have challenges completed like 300 headshots before the wall gun is buyable ya know some sort of challenge not like the rounds get hard until past 30

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              • IceHoggundefined Offline
                IceHoggundefined Offline
                IceHogg
                wrote on last edited by IceHogg
                #10

                so, when creating custom wall buys for the other maps, they don’t allow players to purchase the ammo/ weapon. is there a fix for that im missing in the code?
                appreciate the reply if i get one.

                WildinWundefined 1 Reply Last reply
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                • Skippiundefined Offline
                  Skippiundefined Offline
                  Skippi
                  replied to Odysseus2048 on last edited by
                  #11

                  @Hercules2048 can I make a request to make a topic to showcase my presets in your custom wallguns? I will credit you along with my preset creations.

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                  • GhostRider0125undefined Offline
                    GhostRider0125undefined Offline
                    GhostRider0125
                    wrote on last edited by GhostRider0125
                    #12

                    hey man can you make two for moon put dual wield czs 1500 points near power area or in biodome
                    and specter 1000 points in right side power above the stairs
                    and hs 10 1100 points somewhere idk
                    and L96A1 1800 points in spawn roomπŸ˜‚
                    and famas 1600 or 2000 points behind pap or in biodome somewhere riskyπŸ˜†
                    and put them somewhere in shangri la if its not to much to ask😁

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                    • WildinWundefined Offline
                      WildinWundefined Offline
                      WildinW
                      replied to IceHogg on last edited by
                      #13
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                      • WildinWundefined Offline
                        WildinWundefined Offline
                        WildinW
                        wrote on last edited by WildinW
                        #14

                        Every map with custom guns except for moon/shang
                        You can also download here Custom Wallguns.GSC Download
                        Once you have the gsc put it in Local\Plutonium\storage\t5\scripts\sp\zom if you're running a server
                        if solo put the script in the folder to the corresponding map.

                        #include maps\_utility;
                        #include common_scripts\utility;
                        #include maps\_zombiemode_utility;
                        //////
                        ////// CUSTOM WALLGUNS BY HERCULES#8024
                        //////
                        ////// "Five"/Ascension/COTD Presets by IceHot#3232 (but not a supporter of HERCULES#8024 though)
                        ////// Check out the original mod if you haven't yet (or downloaded it on my forum): https://forum.plutonium.pw/topic/27796/zm-custom-wallguns?_=1687210456052
                        //////
                        ////// SPECIAL THANKS TO Pistakilla#5053 AND shippuden1592#9641 FOR POINTERS AND EXPLANATIONS
                        //////
                        ////// THIS IS MY FIRST PUBLIC SCRIPT AND I HAVE TESTED IT EXTENSIVELY, IT SHOULD JUST WORK.
                        //////
                        ////// Ammo cost is calculated by doing gun_cost*0.5 . Upgraded ammo cost is calculated by doing 5000*0.5 (5000 is a placeholder and might be replaced with a better solution)
                        ////// These calculations are done automatically by using the base price which is set by whoever edits this file.
                        ////// To get coordinates to set your own custom wallguns, just go into a single player game and do notarget and then noclip to the exact spot and do viewpos in console.
                        ////// Doing this will give you the X Y Z cords along with pitch and yaw in the console window.
                        ////// You can find more weapon names here : https://steamcommunity.com/sharedfiles/filedetails/?id=1863755475 //
                        
                        ////// To find out where IceHot#3232 placed the guns at... do "setviewpos x, y, z" - next to the "custom_wallgun(" 
                        
                        init()
                        {
                           
                           //Base Maps
                           if(level.script == "zombie_theater") //Kino Der Toten
                           {
                           level thread custom_wallgun( (113, 1895, 44),(0, 180, 0), "Galil", 1800 , "galil_zm" ); // Galil
                               level thread custom_wallgun( (-288, -520, 308),(0, 0, 0), "Ballistic Knife", 1200 , "knife_ballistic_zm" ); // ballistic knife
                               level thread custom_wallgun( (-1750, 666, 59),(0, 90, 0), "HK-21", 7500 , "hk21_zm" ); // A sniper rifle in alleyway
                               level thread custom_wallgun( (0, 932, -40),(0, 180, 0), "Thundergun", 25000 , "thundergun_zm" ); // below podium in cinema, replicates the PS version.
                               level thread custom_wallgun( (180, -470, 380),(0, -90, 0), "Raygun", 15000 , "ray_gun_zm" ); // raygun in pap room
                               level thread custom_wallgun( (1694, -131, 296),(0, 90, 0), "SPAS-12", 2250 , "spas_zm" ); // raygun in pap room	
                           }
                           else if(level.script == "zombie_pentagon") //"Five"
                           {
                               level thread custom_wallgun( (-225, 2057, 76),(0, 90, 0), "Raygun", 17500 , "ray_gun_zm" ); // Galil
                               level thread custom_wallgun( (-1080, 3065, 76),(0, 90, 0), "Ballistic Knife", 1500 , "knife_ballistic_zm" ); // Galil
                               level thread custom_wallgun( (-1450, 1668, -452),(0, 271, 0), "Spectre", 1100 , "spectre_zm" ); // Galil
                               level thread custom_wallgun( (-1972, 1868, -452),(0, 0, 0), "Winter's Howl", 12500 , "freezegun_zm" ); // Galil
                               level thread custom_wallgun( (-1060, 2599, -244),(0, 199, 0), "FAMAS", 1500 , "famas_zm" ); // Galil
                               level thread custom_wallgun( (-1386, 3464, -653),(0, 263, 0), "L96A1", 3250 , "l96a1_zm" ); // Galil
                               level thread custom_wallgun( (-1187, 5044, -653),(0, 90, 0), "SPAS-12", 1700 , "spas_zm" ); // Galil
                               level thread custom_wallgun( (-87, 4776, -653),(0, 90, 0), "G11", 1200 , "g11_lps_zm" ); // Galil
                           }
                           //WaW Maps
                           else if(level.script == "zombie_cod5_prototype") //Nacht Der Untoten
                           {
                           level thread custom_wallgun( (-204, 172, 200),(0, 90, 0), "Raygun", 12500 , "ray_gun_zm" ); // Galil 
                           }
                           else if(level.script == "zombie_cod5_asylum") //Verruckt
                           {
                           level thread custom_wallgun( (-764, -14, 276),(0, 180, 0), "Winter's Howl", 12500 , "freezegun_zm" ); // Galil 
                           level thread custom_wallgun( (847, 378, 302),(0, 90, 0), "Raygun", 12500 , "ray_gun_zm" ); // Galil 
                           level thread custom_wallgun( (-770, -107, 134),(0, 90, 0), "Galil", 2250 , "galil_zm" ); // Galil
                           
                           
                           }
                           else if(level.script == "zombie_cod5_sumpf") //Shi No Numa
                           {
                           level thread custom_wallgun( (9107, 2480, -647),(0, 90, 0), "Wunderwaffe", 30000 , "tesla_gun_zm" ); // Tesla
                           level thread custom_wallgun( (7878, 21, -658),(0, 101, 0), "Commando", 1800 , "commando_zm" ); // Galil
                           level thread custom_wallgun( (11054, 3405, -606),(0, 30, 0), "HK-21", 3750 , "hk21_zm" ); // A sniper rifle in alleyway
                           }
                           else if(level.script == "zombie_cod5_factory") //Der Riese
                           {
                               level thread custom_wallgun( (1369, 355, 110),(0, 0, 0), "Wunderwaffe", 35000 , "tesla_gun_zm" ); // Tesla
                           	level thread custom_wallgun( (636, -1463, 124),(0, 101, 0), "Commando", 1800 , "commando_zm" ); // Galil
                           	level thread custom_wallgun( (-264, -2346, 205),(0, 180, 0), "Raygun", 12500 , "ray_gun_zm" ); // Galil
                        
                           }
                           //DlC
                           else if(level.script == "zombie_cosmodrome") //Ascension (-24/-15)
                           {
                               level thread custom_wallgun( (-694, 984, -62),(0, 360, 0), "CZ-75", 900 , "cz75_zm" ); // Galil
                               level thread custom_wallgun( (-1713, 1493, 65),(-30, 0, 0), "MP40", 1500 , "mp40_zm" ); // MP40 near lander
                               level thread custom_wallgun( (-1036, 516, -148),(0, 270, 0), "Thundergun", 27500 , "thundergun_zm" ); // MP40 near door
                               level thread custom_wallgun( (345, 321, -244),(0, 270, 0), "Raygun", 15000 , "ray_gun_zm" ); // Galil
                               level thread custom_wallgun( (-484, -24, -244),(0, 140, 0), "Ballistic Knife", 800 , "knife_ballistic_zm" ); // Galil
                               level thread custom_wallgun( (-1486, 864, -72),(0, 360, 0), "Dragunov", 3550 , "dragunov_zm" ); // Galil		
                               level thread custom_wallgun( (-200, 1191, 82),(0, 270, 0), "FAMAS", 1500 , "famas_zm" ); // Galil -1686, 923, 428
                               level thread custom_wallgun( (180, -1904, -72),(0, -119, 0), "AUG ACOG", 1675 , "aug_acog_zm" ); // easily accessible, but a 1-way trip to 
                           }
                           else if(level.script == "zombie_coast") //Call of The Dead
                           {
                               level thread custom_wallgun( (-707, 780, 469),(0, -180, 0), "L96A1", 2550 , "l96a1_zm" ); // Galil
                               level thread custom_wallgun( (-2536, -1380, 421),(0, 101, 0), "Commando", 1800 , "commando_zm" ); // Galil
                               level thread custom_wallgun( (-930, -962, 675),(0, 101, 0), "Scavenger", 15000 , "sniper_explosive_zm" ); // Galil
                               level thread custom_wallgun( (-383, 1904, 317),(0, 272, 0), "AUG ACOG", 1800 , "aug_acog_zm" ); // Galil
                               level thread custom_wallgun( (166, -1653, 149),(0, 287, 0), "Wunderwaffe", 35000 , "tesla_gun_zm" ); // Galil
                               level thread custom_wallgun( (-2683, 599, 82),(0, 282, 0), "Crossbow", 10000 , "crossbow_explosive_zm" ); // Galil
                               level thread custom_wallgun( (-967, 1519, 428),(0, 101, 30), "FN FAL", 1500 , "fnfal_zm" ); // Galil
                           }
                           else if(level.script == "zombie_temple") //Shangri La
                           {
                        
                           }
                           else if(level.script == "zombie_moon") //Moon
                           {
                        
                           }
                        }
                        
                        // custom wallgun
                        custom_wallgun( origin, angles, gun_name, cost, gun) 
                        {
                           gun_model = GetWeaponModel(gun);
                           ammo_cost = int(cost * .8);
                           upgraded_ammo_cost = int(cost * 2.25);
                           wallgun = spawn( "script_model", origin );
                           wallgun setModel( gun_model );
                           wallgun useweaponhidetags(gun);
                           wallgun rotateTo(angles, .1);
                           trig = spawn("trigger_radius", origin, 1, 25, 25);
                           if (level.script == "zombie_cod5_prototype" || level.script == "zombie_cod5_sumpf"){
                           //wallgun thread maps\_zombiemode_perks::perk_fx( "revive_light" );
                           trig SetCursorHint( "HINT_NOICON" );
                           trig setHintString("Hold ^3&&1^7 to Buy  "+ gun_name +" [Cost: "+ cost +"], Ammo : ["+ammo_cost+"], Upgraded Ammo : ["+upgraded_ammo_cost+"]");
                           }
                           else{
                          // wallgun thread maps\_zombiemode_perks::perk_fx( "revive_light" );
                           trig SetCursorHint( "HINT_NOICON" );
                           trig setHintString("Hold ^3&&1^7 to Buy "+ gun_name +" [Cost: "+ cost +"], Ammo : ["+ammo_cost+"], Upgraded Ammo : ["+upgraded_ammo_cost+"]"); 
                           }
                           level waittill("notifier_1");
                           trig thread gun_think(gun, gun_name, cost);
                        }
                        
                        // Custom wallgun logic
                        gun_think(gun, gun_name, cost){	
                           for(;;) {
                               self waittill( "trigger", who );
                               weapon = who GetCurrentWeapon();
                             	ammocount = who getammocount(weapon);
                             	clipcount = who getweaponammoclip(weapon);
                             	maxammo = weaponmaxammo(weapon);
                               ammo_cost = int(cost * 0.5);
                               upgraded_ammo_cost = int(cost * 5.25 * 0.5);
                               upgraded_gun = level.zombie_weapons[gun].upgrade_name;
                               has_full_ammo = (maxammo <= ammocount - clipcount);
                           	if(gun == "knife_ballistic_zm" && who hasweapon("bowie_knife_zm")) { gun = "knife_ballistic_bowie_zm"; }
                        
                               if( who UseButtonPressed() && who.score >= upgraded_ammo_cost && who hasweapon(upgraded_gun) && !has_full_ammo) {
                               while(who UseButtonPressed() )
                               wait 0.05;
                               who maps\_zombiemode_score::minus_to_player_score( upgraded_ammo_cost );
                               who givemaxammo( upgraded_gun );
                               self playSound("zmb_cha_ching");
                           	}
                           		else if ( who UseButtonPressed() && who hasWeapon(gun) && !has_full_ammo && who.score >= ammo_cost ) {
                           			while( who UseButtonPressed() )
                                       wait 0.05;
                                       who maps\_zombiemode_score::minus_to_player_score( ammo_cost );
                                       who givemaxammo( gun );
                                       self playSound("zmb_cha_ching");              
                           	}
                           		else if( who UseButtonPressed() && who.score >= cost && weapon != gun && !who hasweapon(gun)) {
                                   	while( who UseButtonPressed() )
                                       wait 0.05;
                                       who maps\_zombiemode_score::minus_to_player_score( cost );
                                       who thread do_give_weapon(gun);
                                       wait 2.5;
                           	}
                                   else if( who UseButtonPressed() && !( who.score >= cost ) ) {
                                       while( who UseButtonPressed() )
                                           wait 0.05;
                                       play_sound_on_ent( "no_purchase" );
                                       who maps\_zombiemode_audio::create_and_play_dialog( "general", "no_money", undefined, 1 );    
                           	} 		
                                   wait 0.05;
                           } 
                        }
                        
                        // wallgun logic after purchase
                        do_give_weapon(gun){
                           primaryWeapons = self GetWeaponsListPrimaries();
                           on_hand = primaryWeapons.size;
                           wait(0.5);
                           if(on_hand == 1){
                           self GiveWeapon( gun );
                           self SwitchToWeapon( gun );
                           self playSound("zmb_cha_ching");
                           }
                           else if(on_hand == 2 && self HasPerk( "specialty_additionalprimaryweapon" )){
                           self GiveWeapon( gun );
                           self SwitchToWeapon( gun );
                           self playSound("zmb_cha_ching");
                           }
                           else {
                           inhand = self getCurrentWeapon();
                           self TakeWeapon( inhand );
                           self GiveWeapon( gun );
                           self SwitchToWeapon( gun );
                           self playSound("zmb_cha_ching");
                           }	
                        }
                        
                        
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                        • Yoitstoxicundefined Offline
                          Yoitstoxicundefined Offline
                          Yoitstoxic
                          wrote on last edited by
                          #15

                          Hey Im not sure if Im missing anything but I cant buy a custom weapon off the wall. Do I need to change something in code or is my game bugged out or?

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