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  3. [Support] [GSC] Jug / Weapon script

[Support] [GSC] Jug / Weapon script

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  • H3X1Cundefined Offline
    H3X1Cundefined Offline
    H3X1C
    Plutonium Staff
    wrote on last edited by
    #4

    Would help if you actually posted your code mate

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    • KillaG4undefined Offline
      KillaG4undefined Offline
      KillaG4
      wrote on last edited by
      #5

      homura
      I'm looking for someone to write it from scratch. My code is worthless as I don't know what I was doing just copying and pasting. If they want some kind of payment im even down.

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      • Mr. Androidundefined Offline
        Mr. Androidundefined Offline
        Mr. Android
        Plutonium Admin
        wrote on last edited by
        #6
        This post is deleted!
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        • Mr. Androidundefined Offline
          Mr. Androidundefined Offline
          Mr. Android
          Plutonium Admin
          wrote on last edited by
          #7

          This isn't the place for that, we are not a marketplace. You'd be best approaching some established servers and seeing if their GSC developers want to be paid to make your mod.

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          • KillaG4undefined Offline
            KillaG4undefined Offline
            KillaG4
            wrote on last edited by KillaG4
            #8
            #include maps\mp\_utility;
            #include common_scripts\utility;
            #include maps\mp\zombies\_zm;
            #include maps\mp\zombies\_zm_utility;
            
            
            init()
            {	
            	for(;;)
                {
                level thread onPlayerConnect();
                player thread onPlayerSpawned();
                }
            }
            
            onPlayerConnect()
            {
                for(;;)
                {
                    level waittill("connected", player);
                    player thread onPlayerSpawned();
                }
            }
            
            onPlayerSpawned()
            {
                level endon("game_ended");
                self endon("disconnect");
                for(;;)
                {
                    self waittill("spawned_player");
            	player thread welcome();
            	level.perk_purchase_limit = 9;
                }
            
            }
            
            welcome()
            {
                self endon("disconnect");
                self waittill("spawned_player");
                self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
                self giveWeapon( "ak74u_upgraded_zm" );
                wait 7;
                self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
            }
            

            Well if anyone wants to try to help off this feel free.

            Drgnundefined 1 Reply Last reply
            0
            • KillaG4undefined KillaG4
              #include maps\mp\_utility;
              #include common_scripts\utility;
              #include maps\mp\zombies\_zm;
              #include maps\mp\zombies\_zm_utility;
              
              
              init()
              {	
              	for(;;)
                  {
                  level thread onPlayerConnect();
                  player thread onPlayerSpawned();
                  }
              }
              
              onPlayerConnect()
              {
                  for(;;)
                  {
                      level waittill("connected", player);
                      player thread onPlayerSpawned();
                  }
              }
              
              onPlayerSpawned()
              {
                  level endon("game_ended");
                  self endon("disconnect");
                  for(;;)
                  {
                      self waittill("spawned_player");
              	player thread welcome();
              	level.perk_purchase_limit = 9;
                  }
              
              }
              
              welcome()
              {
                  self endon("disconnect");
                  self waittill("spawned_player");
                  self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
                  self giveWeapon( "ak74u_upgraded_zm" );
                  wait 7;
                  self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
              }
              

              Well if anyone wants to try to help off this feel free.

              Drgnundefined Offline
              Drgnundefined Offline
              Drgn
              Plutonium Staff
              wrote on last edited by Drgn
              #9

              KillaG4 Don't set perk limit on spawn, set that on init.
              Also you are threading onplayerspawn multiple times.

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              • KillaG4undefined Offline
                KillaG4undefined Offline
                KillaG4
                wrote on last edited by
                #10

                Yea Dont know what i had onplayerspawn multiple times this was the correct way i had it before I believe

                #include maps\mp\_utility;
                #include common_scripts\utility;
                #include maps\mp\zombies\_zm;
                #include maps\mp\zombies\_zm_utility;
                
                
                init()
                {	
                    for(;;)
                    {
                    level thread onPlayerConnect();
                    level.perk_purchase_limit = 9;
                    }
                }
                
                onPlayerConnect()
                {
                    for(;;)
                    {
                        level waittill("connected", player);
                        player thread onPlayerSpawned();
                    }
                }
                
                onPlayerSpawned()
                {
                    level endon("game_ended");
                    self endon("disconnect");
                    for(;;)
                    {
                        self waittill("spawned_player");
                	player thread welcome();
                    }
                
                }
                
                welcome()
                {
                    self endon("disconnect");
                    self waittill("spawned_player");
                    self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
                    self giveWeapon( "ak74u_upgraded_zm" );
                    wait 7;
                    self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
                }
                
                1 Reply Last reply
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                • KillaG4undefined Offline
                  KillaG4undefined Offline
                  KillaG4
                  wrote on last edited by
                  #11

                  Now the server is crashing over and over again on startup

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                  • KillaG4undefined Offline
                    KillaG4undefined Offline
                    KillaG4
                    wrote on last edited by
                    #12

                    This isnt crashing now but nothing happens when the game starts

                    #include maps\mp\_utility;
                    #include common_scripts\utility;
                    #include maps\mp\zombies\_zm;
                    #include maps\mp\zombies\_zm_utility;
                    
                    
                    init()
                    {	
                        level thread onPlayerConnect();
                        level.perk_purchase_limit = 9;
                    }
                    
                    onPlayerConnect()
                    {
                        for(;;)
                        {
                            level waittill("connected", player);
                            player thread onPlayerSpawned();
                        }
                    }
                    
                    onPlayerSpawned()
                    {
                        self endon("disconnect");
                        level endon("game_ended");
                        for(;;)
                        {
                        player thread welcome();
                    
                        }
                    }
                    
                    welcome()
                    {
                        self endon("disconnect");
                        self waittill("spawned_player");
                        self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
                        self giveWeapon( "ak74u_upgraded_zm" );
                        wait 7;
                        self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
                    }
                    
                    
                    homuraundefined 1 Reply Last reply
                    0
                    • KillaG4undefined KillaG4

                      This isnt crashing now but nothing happens when the game starts

                      #include maps\mp\_utility;
                      #include common_scripts\utility;
                      #include maps\mp\zombies\_zm;
                      #include maps\mp\zombies\_zm_utility;
                      
                      
                      init()
                      {	
                          level thread onPlayerConnect();
                          level.perk_purchase_limit = 9;
                      }
                      
                      onPlayerConnect()
                      {
                          for(;;)
                          {
                              level waittill("connected", player);
                              player thread onPlayerSpawned();
                          }
                      }
                      
                      onPlayerSpawned()
                      {
                          self endon("disconnect");
                          level endon("game_ended");
                          for(;;)
                          {
                          player thread welcome();
                      
                          }
                      }
                      
                      welcome()
                      {
                          self endon("disconnect");
                          self waittill("spawned_player");
                          self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
                          self giveWeapon( "ak74u_upgraded_zm" );
                          wait 7;
                          self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
                      }
                      
                      
                      homuraundefined Offline
                      homuraundefined Offline
                      homura
                      Banned
                      wrote on last edited by homura
                      #13

                      KillaG4 is it because you removed
                      self waittill("spawned_player"); from the player spawn loop? I'd say try that and see if that makes a difference.

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                      • KillaG4undefined Offline
                        KillaG4undefined Offline
                        KillaG4
                        wrote on last edited by
                        #14

                        homura said in Jug / Weapon script:

                        #include maps\mp\_utility;
                        #include common_scripts\utility;
                        #include maps\mp\zombies\_zm;
                        #include maps\mp\zombies\_zm_utility;
                        
                        init()
                        {
                        	level.clientid = 0;
                        	level.perk_purchase_limit = 9;
                        	level thread onplayerconnect();
                        	player thread onplayerspawned();
                        }
                        
                        onplayerconnect()
                        {
                        	for ( ;; )
                        	{
                        		level waittill( "connecting", player );
                        		player.clientid = level.clientid;
                        		level.clientid++;
                        		player thread onplayerspawned();
                        	}
                        }
                        
                        onplayerspawned()
                        {
                        	level endon( "game_ended" );
                                self endon( "disconnect" );
                        	
                        	for(;;)
                        	{
                        		self waittill( "spawned_player" );
                        		self IPrintLnBold( "^5whatever welcome message you want here" );
                        		self welcome();
                        	}
                        }
                        
                        welcome()
                        {
                            self waittill( "spawned_player" );
                            self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
                            self giveWeapon( "mp5k_upgraded_zm" );
                            wait 7;
                            self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
                        }
                        

                        It all works with this now, only issue now is the first person who joins the game doesnt get the gun. So once others start to join they all get the item and if the first player kills themselves then then get it

                        Drgnundefined 1 Reply Last reply
                        0
                        • KillaG4undefined KillaG4

                          homura said in Jug / Weapon script:

                          #include maps\mp\_utility;
                          #include common_scripts\utility;
                          #include maps\mp\zombies\_zm;
                          #include maps\mp\zombies\_zm_utility;
                          
                          init()
                          {
                          	level.clientid = 0;
                          	level.perk_purchase_limit = 9;
                          	level thread onplayerconnect();
                          	player thread onplayerspawned();
                          }
                          
                          onplayerconnect()
                          {
                          	for ( ;; )
                          	{
                          		level waittill( "connecting", player );
                          		player.clientid = level.clientid;
                          		level.clientid++;
                          		player thread onplayerspawned();
                          	}
                          }
                          
                          onplayerspawned()
                          {
                          	level endon( "game_ended" );
                                  self endon( "disconnect" );
                          	
                          	for(;;)
                          	{
                          		self waittill( "spawned_player" );
                          		self IPrintLnBold( "^5whatever welcome message you want here" );
                          		self welcome();
                          	}
                          }
                          
                          welcome()
                          {
                              self waittill( "spawned_player" );
                              self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
                              self giveWeapon( "mp5k_upgraded_zm" );
                              wait 7;
                              self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
                          }
                          

                          It all works with this now, only issue now is the first person who joins the game doesnt get the gun. So once others start to join they all get the item and if the first player kills themselves then then get it

                          Drgnundefined Offline
                          Drgnundefined Offline
                          Drgn
                          Plutonium Staff
                          wrote on last edited by
                          #15

                          KillaG4 Generally you don't want to run the onplayerspawn thread twice like you are doing here in init and on connect.

                          1 Reply Last reply
                          0
                          • KillaG4undefined Offline
                            KillaG4undefined Offline
                            KillaG4
                            wrote on last edited by
                            #16

                            hmm I keep ending up adding it back I believe it causes issues if i dont keep it in both spots. Ill play around with it again tomorrow.

                            1 Reply Last reply
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                            • KillaG4undefined Offline
                              KillaG4undefined Offline
                              KillaG4
                              wrote on last edited by
                              #17

                              Anyone know how to make it so the first person who joins the server gets the welcome function?? Works for anyone else who joins just not the first person.

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                              0
                              • KillaG4undefined Offline
                                KillaG4undefined Offline
                                KillaG4
                                wrote on last edited by KillaG4
                                #18
                                #include maps\mp\_utility;
                                #include common_scripts\utility;
                                #include maps\mp\zombies\_zm;
                                #include maps\mp\zombies\_zm_utility;
                                
                                init()
                                {
                                	level.clientid = 0;
                                	level.perk_purchase_limit = 9;
                                	level thread onplayerconnect();
                                }
                                
                                onplayerconnect()
                                {
                                	for ( ;; )
                                	{
                                		level waittill( "connecting", player );
                                		player.clientid = level.clientid;
                                		player thread onplayerspawned();
                                		level.clientid++;
                                	}
                                }
                                
                                onplayerspawned()
                                {
                                	level endon( "game_ended" );
                                        self endon( "disconnect" );
                                	
                                	for(;;)
                                	{
                                		self welcome();
                                	}
                                }
                                
                                welcome()
                                {
                                    self IPrintLnBold( "^Killa Server" );
                                    self waittill( "spawned_player" );
                                    self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
                                    self giveWeapon( "mp5k_upgraded_zm" );
                                    wait 7;
                                    self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
                                }
                                

                                Ok i fixed it, I was calling self waittill( "spawned_player" ); twice which was my issue. So if anyone is interested this will give Jug and a weapon and set perk limit to 9

                                1 Reply Last reply
                                1
                                • KillaG4undefined Offline
                                  KillaG4undefined Offline
                                  KillaG4
                                  wrote on last edited by
                                  #19

                                  So after using it for a day I find if 2 players join while the game is going and then round ends and they join in it only gives 1 player the items and jug and just ignores the second player who also joined with them.

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