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  3. [RELEASE] [ZM] Black Ops 2 Custom Perks

[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • Viren_7undefined Offline
    Viren_7undefined Offline
    Viren_7
    wrote on last edited by Viren_7
    #7

    The messages in chat is because I forgot to remove that code before compiling it. If you can compile the script yourself using the uncompiled gsc it should go away. I don't know the new syntax and I don't remember what I used to compile the script before. I'll try looking around and ill update it if I can fix it or find the other compiler.

    As for what its referring to, its referring to how many perk machines you have found coins from. You can find coins from machines by going prone next to them.

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    • ksmtrxundefined ksmtrx

      Viren_7 can you add for MOTD and Die Rise.
      also i get spam in game like this "0 coin collected
      0 coin collected
      0 coin collected

      Viren_7undefined Offline
      Viren_7undefined Offline
      Viren_7
      wrote on last edited by Viren_7
      #8

      ksmtrx said in [RELEASE] [ZM] Black Ops 2 Custom Perks:

      Viren_7 can you add for MOTD and Die Rise.
      also i get spam in game like this "0 coin collected
      0 coin collected
      0 coin collected

      I don't know the maps well enough to know where to put the perk machines. I also don't play black ops 2 anymore.
      I have detailed how you could add it yourself at the bottom of the post.

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      • Viren_7undefined Offline
        Viren_7undefined Offline
        Viren_7
        wrote on last edited by
        #9

        ksmtrx Rip_Lucifer Ander_121 I've updated the script at the GitHub repository and updated it for the new compiler. Placing the GSC file located in the src folder in %localappdata%\Plutonium\storage\t6\scripts\zm should work now.

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        • FPSSovietRussiaundefined Offline
          FPSSovietRussiaundefined Offline
          FPSSovietRussia
          wrote on last edited by
          #10

          Can I modify the prices of the perks?

          chicken emojiundefined 1 Reply Last reply
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          • FPSSovietRussiaundefined FPSSovietRussia

            Can I modify the prices of the perks?

            chicken emojiundefined Offline
            chicken emojiundefined Offline
            chicken emoji
            wrote on last edited by
            #11

            FPSSovietRussia Yes for each perk that the mod adds it calls the function perk_system which has these parameters

            perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
            

            Find the one of the perk you want to change the price of and change the cost argument

            For example:

            perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
            

            Here the cost is 3000 for the perk called "Downer's Delight" you can change the value to change the cost

            1 Reply Last reply
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            • DJseanyBundefined Offline
              DJseanyBundefined Offline
              DJseanyB
              wrote on last edited by
              #12

              Any issues with rampage making you invincible, or just me

              1 Reply Last reply
              0
              • C0NFU510Nundefined Offline
                C0NFU510Nundefined Offline
                C0NFU510N
                wrote on last edited by
                #13
                This post is deleted!
                1 Reply Last reply
                0
                • TheGreatReaperundefined Offline
                  TheGreatReaperundefined Offline
                  TheGreatReaper
                  Contributor
                  wrote on last edited by
                  #14

                  Awesome

                  1 Reply Last reply
                  0
                  • EnriqueZ.Vundefined EnriqueZ.V referenced this topic on
                  • Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #15

                    You seem to have declared the same function twice which throws an error
                    https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
                    https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

                    See https://forum.plutonium.pw/topic/33655/help-error-mod

                    Viren_7undefined 1 Reply Last reply
                    2
                    • XResident21undefined Offline
                      XResident21undefined Offline
                      XResident21
                      wrote on last edited by
                      #16

                      Yes, it's giving me the same error:
                      [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

                      Resxtundefined 1 Reply Last reply
                      0
                      • XResident21undefined XResident21

                        Yes, it's giving me the same error:
                        [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

                        Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by
                        #17

                        XResident21 see the post I linked for a solution

                        1 Reply Last reply
                        1
                        • XResident21undefined Offline
                          XResident21undefined Offline
                          XResident21
                          wrote on last edited by
                          #18

                          It works now, thank you very much ❤ ❤ ❤

                          1 Reply Last reply
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                          • C0NFU510Nundefined Offline
                            C0NFU510Nundefined Offline
                            C0NFU510N
                            wrote on last edited by
                            #19

                            Viren_7 is it possible for you to try add perks to die rise and motd?

                            Viren_7undefined 1 Reply Last reply
                            0
                            • ZioMarkundefined Offline
                              ZioMarkundefined Offline
                              ZioMark
                              wrote on last edited by
                              #20

                              b9eb879c-8a2f-4060-b5a6-f809ad634bd3-image.png

                              1 Reply Last reply
                              0
                              • Xerxesundefined Offline
                                Xerxesundefined Offline
                                Xerxes
                                Plutonium Staff
                                wrote on last edited by
                                #21

                                just read what already got posted? you don't even need to scroll up

                                1 Reply Last reply
                                0
                                • Viren_7undefined Viren_7

                                  BO2 Zombies Custom Perk Machines

                                  This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                                  You can view the source code and download it at the GitHub Repository

                                  This script adds custom perks that can be bought from perk machines placed throughout the maps.

                                  Features

                                  • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                                  • If you wish to change the position of a perk machine I have detailed how you may do so below.
                                  • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                                  • Also adds PaP to Farm survival.

                                  Instructions to download

                                  1. Download the GSC file in the src folder - Link
                                  2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                                  3. Done!

                                  Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                                  Custom Perks Available

                                  • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                                  • Widow's Wine - deals damage to zombies that attack you and slows them down
                                  • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                                  • Dying Wish - gives a second chance if you die
                                  • Electric Cherry - generates an electric shockwave upon reload
                                  • Ammo Regen - slowly regenerates ammunition of all weapons
                                  • Executioner's Edge- gives melee attacks a one hit kill at any round
                                  • Burn Heart - ignore lava damage
                                  • Downer's Delight - longer bleed out time and use last weapon held in last stand
                                  • Victorious Turtle - allows riot shield to block from all directions
                                  • Mule (on maps that don't have it) - additional primary weapon
                                  • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                                  • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                                  • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                                  • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                                  Pictures of the Perk-A-Colas

                                  The models may change, but the position should stay the same.

                                  TranZit

                                  tranzit-custom-perks

                                  Buried

                                  buried-custom-perks

                                  Town

                                  town-custom-perks

                                  Farm

                                  farm-custom-perks

                                  Nuketown

                                  No pictures available

                                  Origins

                                  No pictures available

                                  How to modify perk machine position

                                  If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                                  self thread doGetposition();
                                  

                                  and add these two functions to the code:

                                  doGetposition() 
                                  {
                                  	self endon ("disconnect"); 
                                  	self endon ("death"); 
                                  	print_pos = 1;
                                  	if (print_pos==1)
                                  	{
                                  		for(;;)
                                  		{
                                  			self.corrected_angles = corrected_angles(self.angles);
                                  			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                                  			wait 0.5;
                                  		}
                                  	}
                                  }
                                  corrected_angles(angles)
                                  {
                                  	angles = angles + (0, 90, 0);
                                  	if (angles[1] < 0)
                                  	{
                                  		angles = angles + (0, 360, 0);
                                  	}
                                  	return angles;
                                  }
                                  

                                  With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                                  perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                                  
                                  perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                                  

                                  (847, -1037, 1200) / pos - the position

                                  ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                                  The position and angles can be found using the code above.

                                  Other parameters:

                                  "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                                  "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                                  "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                                  "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                                  Credits

                                  whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                                  coreosivundefined Offline
                                  coreosivundefined Offline
                                  coreosiv
                                  wrote on last edited by
                                  #22

                                  Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                                  Viren_7undefined 1 Reply Last reply
                                  0
                                  • Resxtundefined Resxt

                                    You seem to have declared the same function twice which throws an error
                                    https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
                                    https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

                                    See https://forum.plutonium.pw/topic/33655/help-error-mod

                                    Viren_7undefined Offline
                                    Viren_7undefined Offline
                                    Viren_7
                                    wrote on last edited by
                                    #23

                                    Resxt thanks for pointing that out, ill fix it now.

                                    1 Reply Last reply
                                    0
                                    • coreosivundefined coreosiv

                                      Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                                      Viren_7undefined Offline
                                      Viren_7undefined Offline
                                      Viren_7
                                      wrote on last edited by Viren_7
                                      #24

                                      coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                                      79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                                      coreosivundefined 1 Reply Last reply
                                      1
                                      • C0NFU510Nundefined C0NFU510N

                                        Viren_7 is it possible for you to try add perks to die rise and motd?

                                        Viren_7undefined Offline
                                        Viren_7undefined Offline
                                        Viren_7
                                        wrote on last edited by Viren_7
                                        #25

                                        C0NFU510N nah. although i could add the perks to motd, i remember having some trouble with the afterlife system and the perks.

                                        like i said before, i dont play plutonium that much anymore and don't have time to work on this.

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                                        • Viren_7undefined Viren_7

                                          coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                                          79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                                          coreosivundefined Offline
                                          coreosivundefined Offline
                                          coreosiv
                                          wrote on last edited by coreosiv
                                          #26

                                          Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                                          Viren_7undefined 1 Reply Last reply
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