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  3. [RELEASE] [ZM] Black Ops 2 Custom Perks

[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • C0NFU510Nundefined Offline
    C0NFU510Nundefined Offline
    C0NFU510N
    wrote on last edited by
    #13
    This post is deleted!
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    • TheGreatReaperundefined Offline
      TheGreatReaperundefined Offline
      TheGreatReaper
      Contributor
      wrote on last edited by
      #14

      Awesome

      1 Reply Last reply
      0
      • EnriqueZ.Vundefined EnriqueZ.V referenced this topic on
      • Resxtundefined Offline
        Resxtundefined Offline
        Resxt
        Plutonium Staff
        wrote on last edited by
        #15

        You seem to have declared the same function twice which throws an error
        https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
        https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

        See https://forum.plutonium.pw/topic/33655/help-error-mod

        Viren_7undefined 1 Reply Last reply
        2
        • XResident21undefined Offline
          XResident21undefined Offline
          XResident21
          wrote on last edited by
          #16

          Yes, it's giving me the same error:
          [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

          Resxtundefined 1 Reply Last reply
          0
          • XResident21undefined XResident21

            Yes, it's giving me the same error:
            [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #17

            XResident21 see the post I linked for a solution

            1 Reply Last reply
            1
            • XResident21undefined Offline
              XResident21undefined Offline
              XResident21
              wrote on last edited by
              #18

              It works now, thank you very much ❤ ❤ ❤

              1 Reply Last reply
              0
              • C0NFU510Nundefined Offline
                C0NFU510Nundefined Offline
                C0NFU510N
                wrote on last edited by
                #19

                Viren_7 is it possible for you to try add perks to die rise and motd?

                Viren_7undefined 1 Reply Last reply
                0
                • ZioMarkundefined Offline
                  ZioMarkundefined Offline
                  ZioMark
                  wrote on last edited by
                  #20

                  b9eb879c-8a2f-4060-b5a6-f809ad634bd3-image.png

                  1 Reply Last reply
                  0
                  • Xerxesundefined Offline
                    Xerxesundefined Offline
                    Xerxes
                    Plutonium Staff
                    wrote on last edited by
                    #21

                    just read what already got posted? you don't even need to scroll up

                    1 Reply Last reply
                    0
                    • Viren_7undefined Viren_7

                      BO2 Zombies Custom Perk Machines

                      This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                      You can view the source code and download it at the GitHub Repository

                      This script adds custom perks that can be bought from perk machines placed throughout the maps.

                      Features

                      • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                      • If you wish to change the position of a perk machine I have detailed how you may do so below.
                      • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                      • Also adds PaP to Farm survival.

                      Instructions to download

                      1. Download the GSC file in the src folder - Link
                      2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                      3. Done!

                      Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                      Custom Perks Available

                      • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                      • Widow's Wine - deals damage to zombies that attack you and slows them down
                      • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                      • Dying Wish - gives a second chance if you die
                      • Electric Cherry - generates an electric shockwave upon reload
                      • Ammo Regen - slowly regenerates ammunition of all weapons
                      • Executioner's Edge- gives melee attacks a one hit kill at any round
                      • Burn Heart - ignore lava damage
                      • Downer's Delight - longer bleed out time and use last weapon held in last stand
                      • Victorious Turtle - allows riot shield to block from all directions
                      • Mule (on maps that don't have it) - additional primary weapon
                      • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                      • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                      • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                      • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                      Pictures of the Perk-A-Colas

                      The models may change, but the position should stay the same.

                      TranZit

                      tranzit-custom-perks

                      Buried

                      buried-custom-perks

                      Town

                      town-custom-perks

                      Farm

                      farm-custom-perks

                      Nuketown

                      No pictures available

                      Origins

                      No pictures available

                      How to modify perk machine position

                      If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                      self thread doGetposition();
                      

                      and add these two functions to the code:

                      doGetposition() 
                      {
                      	self endon ("disconnect"); 
                      	self endon ("death"); 
                      	print_pos = 1;
                      	if (print_pos==1)
                      	{
                      		for(;;)
                      		{
                      			self.corrected_angles = corrected_angles(self.angles);
                      			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                      			wait 0.5;
                      		}
                      	}
                      }
                      corrected_angles(angles)
                      {
                      	angles = angles + (0, 90, 0);
                      	if (angles[1] < 0)
                      	{
                      		angles = angles + (0, 360, 0);
                      	}
                      	return angles;
                      }
                      

                      With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                      perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                      
                      perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                      

                      (847, -1037, 1200) / pos - the position

                      ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                      The position and angles can be found using the code above.

                      Other parameters:

                      "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                      "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                      "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                      "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                      Credits

                      whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                      coreosivundefined Offline
                      coreosivundefined Offline
                      coreosiv
                      wrote on last edited by
                      #22

                      Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                      Viren_7undefined 1 Reply Last reply
                      0
                      • Resxtundefined Resxt

                        You seem to have declared the same function twice which throws an error
                        https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
                        https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

                        See https://forum.plutonium.pw/topic/33655/help-error-mod

                        Viren_7undefined Offline
                        Viren_7undefined Offline
                        Viren_7
                        wrote on last edited by
                        #23

                        Resxt thanks for pointing that out, ill fix it now.

                        1 Reply Last reply
                        0
                        • coreosivundefined coreosiv

                          Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                          Viren_7undefined Offline
                          Viren_7undefined Offline
                          Viren_7
                          wrote on last edited by Viren_7
                          #24

                          coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                          79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                          coreosivundefined 1 Reply Last reply
                          1
                          • C0NFU510Nundefined C0NFU510N

                            Viren_7 is it possible for you to try add perks to die rise and motd?

                            Viren_7undefined Offline
                            Viren_7undefined Offline
                            Viren_7
                            wrote on last edited by Viren_7
                            #25

                            C0NFU510N nah. although i could add the perks to motd, i remember having some trouble with the afterlife system and the perks.

                            like i said before, i dont play plutonium that much anymore and don't have time to work on this.

                            1 Reply Last reply
                            0
                            • Viren_7undefined Viren_7

                              coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                              79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                              coreosivundefined Offline
                              coreosivundefined Offline
                              coreosiv
                              wrote on last edited by coreosiv
                              #26

                              Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                              Viren_7undefined 1 Reply Last reply
                              0
                              • coreosivundefined coreosiv

                                Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                                Viren_7undefined Offline
                                Viren_7undefined Offline
                                Viren_7
                                wrote on last edited by
                                #27

                                coreosiv my bad, it was self.score, not self.points

                                coreosivundefined 2 Replies Last reply
                                1
                                • Viren_7undefined Viren_7

                                  coreosiv my bad, it was self.score, not self.points

                                  coreosivundefined Offline
                                  coreosivundefined Offline
                                  coreosiv
                                  wrote on last edited by
                                  #28

                                  Viren_7 Awesome, it works ! Thank you bro, I am going to try to create a simple script to start with more points, I am very new to coding gsc so it's going to be tough.

                                  1 Reply Last reply
                                  0
                                  • Viren_7undefined Viren_7

                                    coreosiv my bad, it was self.score, not self.points

                                    coreosivundefined Offline
                                    coreosivundefined Offline
                                    coreosiv
                                    wrote on last edited by
                                    #29

                                    Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                                    8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                                    Then I wrote this right aboce the init_custom_map :
                                    93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                                    And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                                    6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                                    Any idea why this is happening ? Thanks for your help 😊

                                    Viren_7undefined 1 Reply Last reply
                                    0
                                    • coreosivundefined coreosiv

                                      Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                                      8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                                      Then I wrote this right aboce the init_custom_map :
                                      93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                                      And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                                      6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                                      Any idea why this is happening ? Thanks for your help 😊

                                      Viren_7undefined Offline
                                      Viren_7undefined Offline
                                      Viren_7
                                      wrote on last edited by Viren_7
                                      #30

                                      coreosiv the code i gave allows you to see your current position and angle, which you can then use to add new perks. To add another perk, you need to add the code for that perk and create a perk machine using the perk_machine_system function. Then you need to add it the shader handling under another function which i forgot the name of.

                                      The game spamming angles and positions is to be used for the perk machine system function which requires angles and position as a parameter.

                                      You can then remove the self thread doGetposition to stop the game from spamming you.

                                      1 Reply Last reply
                                      0
                                      • Viren_7undefined Viren_7

                                        BO2 Zombies Custom Perk Machines

                                        This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                                        You can view the source code and download it at the GitHub Repository

                                        This script adds custom perks that can be bought from perk machines placed throughout the maps.

                                        Features

                                        • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                                        • If you wish to change the position of a perk machine I have detailed how you may do so below.
                                        • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                                        • Also adds PaP to Farm survival.

                                        Instructions to download

                                        1. Download the GSC file in the src folder - Link
                                        2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                                        3. Done!

                                        Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                                        Custom Perks Available

                                        • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                                        • Widow's Wine - deals damage to zombies that attack you and slows them down
                                        • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                                        • Dying Wish - gives a second chance if you die
                                        • Electric Cherry - generates an electric shockwave upon reload
                                        • Ammo Regen - slowly regenerates ammunition of all weapons
                                        • Executioner's Edge- gives melee attacks a one hit kill at any round
                                        • Burn Heart - ignore lava damage
                                        • Downer's Delight - longer bleed out time and use last weapon held in last stand
                                        • Victorious Turtle - allows riot shield to block from all directions
                                        • Mule (on maps that don't have it) - additional primary weapon
                                        • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                                        • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                                        • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                                        • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                                        Pictures of the Perk-A-Colas

                                        The models may change, but the position should stay the same.

                                        TranZit

                                        tranzit-custom-perks

                                        Buried

                                        buried-custom-perks

                                        Town

                                        town-custom-perks

                                        Farm

                                        farm-custom-perks

                                        Nuketown

                                        No pictures available

                                        Origins

                                        No pictures available

                                        How to modify perk machine position

                                        If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                                        self thread doGetposition();
                                        

                                        and add these two functions to the code:

                                        doGetposition() 
                                        {
                                        	self endon ("disconnect"); 
                                        	self endon ("death"); 
                                        	print_pos = 1;
                                        	if (print_pos==1)
                                        	{
                                        		for(;;)
                                        		{
                                        			self.corrected_angles = corrected_angles(self.angles);
                                        			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                                        			wait 0.5;
                                        		}
                                        	}
                                        }
                                        corrected_angles(angles)
                                        {
                                        	angles = angles + (0, 90, 0);
                                        	if (angles[1] < 0)
                                        	{
                                        		angles = angles + (0, 360, 0);
                                        	}
                                        	return angles;
                                        }
                                        

                                        With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                                        perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                                        
                                        perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                                        

                                        (847, -1037, 1200) / pos - the position

                                        ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                                        The position and angles can be found using the code above.

                                        Other parameters:

                                        "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                                        "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                                        "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                                        "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                                        Credits

                                        whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                                        Teknokrattundefined Offline
                                        Teknokrattundefined Offline
                                        Teknokratt
                                        wrote on last edited by
                                        #31

                                        Viren_7 is it only for me or mule kick is not working on buried ?

                                        Toxic_Codingundefined 1 Reply Last reply
                                        0
                                        • Teknokrattundefined Teknokratt

                                          Viren_7 is it only for me or mule kick is not working on buried ?

                                          Toxic_Codingundefined Offline
                                          Toxic_Codingundefined Offline
                                          Toxic_Coding
                                          wrote on last edited by
                                          #32

                                          Teknokratt Same here, it's not been working on our buried/origin server for few days least so could possibly be bug?

                                          Did have look to see if can find an issue, im gonna see if upping weapon limit from 3 to 4 changes anything.

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