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  3. [RELEASE] [ZM] Black Ops 2 Custom Perks

[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • Viren_7undefined Viren_7

    BO2 Zombies Custom Perk Machines

    This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

    You can view the source code and download it at the GitHub Repository

    This script adds custom perks that can be bought from perk machines placed throughout the maps.

    Features

    • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
    • If you wish to change the position of a perk machine I have detailed how you may do so below.
    • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
    • Also adds PaP to Farm survival.

    Instructions to download

    1. Download the GSC file in the src folder - Link
    2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
    3. Done!

    Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

    Custom Perks Available

    • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
    • Widow's Wine - deals damage to zombies that attack you and slows them down
    • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
    • Dying Wish - gives a second chance if you die
    • Electric Cherry - generates an electric shockwave upon reload
    • Ammo Regen - slowly regenerates ammunition of all weapons
    • Executioner's Edge- gives melee attacks a one hit kill at any round
    • Burn Heart - ignore lava damage
    • Downer's Delight - longer bleed out time and use last weapon held in last stand
    • Victorious Turtle - allows riot shield to block from all directions
    • Mule (on maps that don't have it) - additional primary weapon
    • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
    • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
    • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
    • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

    Pictures of the Perk-A-Colas

    The models may change, but the position should stay the same.

    TranZit

    tranzit-custom-perks

    Buried

    buried-custom-perks

    Town

    town-custom-perks

    Farm

    farm-custom-perks

    Nuketown

    No pictures available

    Origins

    No pictures available

    How to modify perk machine position

    If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

    self thread doGetposition();
    

    and add these two functions to the code:

    doGetposition() 
    {
    	self endon ("disconnect"); 
    	self endon ("death"); 
    	print_pos = 1;
    	if (print_pos==1)
    	{
    		for(;;)
    		{
    			self.corrected_angles = corrected_angles(self.angles);
    			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
    			wait 0.5;
    		}
    	}
    }
    corrected_angles(angles)
    {
    	angles = angles + (0, 90, 0);
    	if (angles[1] < 0)
    	{
    		angles = angles + (0, 360, 0);
    	}
    	return angles;
    }
    

    With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

    perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
    
    perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
    

    (847, -1037, 1200) / pos - the position

    ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

    The position and angles can be found using the code above.

    Other parameters:

    "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

    "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

    "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

    "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

    Credits

    whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

    coreosivundefined Offline
    coreosivundefined Offline
    coreosiv
    wrote on last edited by
    #22

    Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

    Viren_7undefined 1 Reply Last reply
    0
    • Resxtundefined Resxt

      You seem to have declared the same function twice which throws an error
      https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
      https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

      See https://forum.plutonium.pw/topic/33655/help-error-mod

      Viren_7undefined Offline
      Viren_7undefined Offline
      Viren_7
      wrote on last edited by
      #23

      Resxt thanks for pointing that out, ill fix it now.

      1 Reply Last reply
      0
      • coreosivundefined coreosiv

        Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

        Viren_7undefined Offline
        Viren_7undefined Offline
        Viren_7
        wrote on last edited by Viren_7
        #24

        coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
        79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

        coreosivundefined 1 Reply Last reply
        1
        • C0NFU510Nundefined C0NFU510N

          Viren_7 is it possible for you to try add perks to die rise and motd?

          Viren_7undefined Offline
          Viren_7undefined Offline
          Viren_7
          wrote on last edited by Viren_7
          #25

          C0NFU510N nah. although i could add the perks to motd, i remember having some trouble with the afterlife system and the perks.

          like i said before, i dont play plutonium that much anymore and don't have time to work on this.

          1 Reply Last reply
          0
          • Viren_7undefined Viren_7

            coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
            79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

            coreosivundefined Offline
            coreosivundefined Offline
            coreosiv
            wrote on last edited by coreosiv
            #26

            Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

            Viren_7undefined 1 Reply Last reply
            0
            • coreosivundefined coreosiv

              Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

              Viren_7undefined Offline
              Viren_7undefined Offline
              Viren_7
              wrote on last edited by
              #27

              coreosiv my bad, it was self.score, not self.points

              coreosivundefined 2 Replies Last reply
              1
              • Viren_7undefined Viren_7

                coreosiv my bad, it was self.score, not self.points

                coreosivundefined Offline
                coreosivundefined Offline
                coreosiv
                wrote on last edited by
                #28

                Viren_7 Awesome, it works ! Thank you bro, I am going to try to create a simple script to start with more points, I am very new to coding gsc so it's going to be tough.

                1 Reply Last reply
                0
                • Viren_7undefined Viren_7

                  coreosiv my bad, it was self.score, not self.points

                  coreosivundefined Offline
                  coreosivundefined Offline
                  coreosiv
                  wrote on last edited by
                  #29

                  Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                  8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                  Then I wrote this right aboce the init_custom_map :
                  93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                  And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                  6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                  Any idea why this is happening ? Thanks for your help 😊

                  Viren_7undefined 1 Reply Last reply
                  0
                  • coreosivundefined coreosiv

                    Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                    8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                    Then I wrote this right aboce the init_custom_map :
                    93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                    And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                    6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                    Any idea why this is happening ? Thanks for your help 😊

                    Viren_7undefined Offline
                    Viren_7undefined Offline
                    Viren_7
                    wrote on last edited by Viren_7
                    #30

                    coreosiv the code i gave allows you to see your current position and angle, which you can then use to add new perks. To add another perk, you need to add the code for that perk and create a perk machine using the perk_machine_system function. Then you need to add it the shader handling under another function which i forgot the name of.

                    The game spamming angles and positions is to be used for the perk machine system function which requires angles and position as a parameter.

                    You can then remove the self thread doGetposition to stop the game from spamming you.

                    1 Reply Last reply
                    0
                    • Viren_7undefined Viren_7

                      BO2 Zombies Custom Perk Machines

                      This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                      You can view the source code and download it at the GitHub Repository

                      This script adds custom perks that can be bought from perk machines placed throughout the maps.

                      Features

                      • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                      • If you wish to change the position of a perk machine I have detailed how you may do so below.
                      • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                      • Also adds PaP to Farm survival.

                      Instructions to download

                      1. Download the GSC file in the src folder - Link
                      2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                      3. Done!

                      Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                      Custom Perks Available

                      • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                      • Widow's Wine - deals damage to zombies that attack you and slows them down
                      • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                      • Dying Wish - gives a second chance if you die
                      • Electric Cherry - generates an electric shockwave upon reload
                      • Ammo Regen - slowly regenerates ammunition of all weapons
                      • Executioner's Edge- gives melee attacks a one hit kill at any round
                      • Burn Heart - ignore lava damage
                      • Downer's Delight - longer bleed out time and use last weapon held in last stand
                      • Victorious Turtle - allows riot shield to block from all directions
                      • Mule (on maps that don't have it) - additional primary weapon
                      • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                      • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                      • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                      • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                      Pictures of the Perk-A-Colas

                      The models may change, but the position should stay the same.

                      TranZit

                      tranzit-custom-perks

                      Buried

                      buried-custom-perks

                      Town

                      town-custom-perks

                      Farm

                      farm-custom-perks

                      Nuketown

                      No pictures available

                      Origins

                      No pictures available

                      How to modify perk machine position

                      If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                      self thread doGetposition();
                      

                      and add these two functions to the code:

                      doGetposition() 
                      {
                      	self endon ("disconnect"); 
                      	self endon ("death"); 
                      	print_pos = 1;
                      	if (print_pos==1)
                      	{
                      		for(;;)
                      		{
                      			self.corrected_angles = corrected_angles(self.angles);
                      			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                      			wait 0.5;
                      		}
                      	}
                      }
                      corrected_angles(angles)
                      {
                      	angles = angles + (0, 90, 0);
                      	if (angles[1] < 0)
                      	{
                      		angles = angles + (0, 360, 0);
                      	}
                      	return angles;
                      }
                      

                      With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                      perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                      
                      perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                      

                      (847, -1037, 1200) / pos - the position

                      ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                      The position and angles can be found using the code above.

                      Other parameters:

                      "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                      "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                      "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                      "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                      Credits

                      whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                      Teknokrattundefined Offline
                      Teknokrattundefined Offline
                      Teknokratt
                      wrote on last edited by
                      #31

                      Viren_7 is it only for me or mule kick is not working on buried ?

                      Toxic_Codingundefined 1 Reply Last reply
                      0
                      • Teknokrattundefined Teknokratt

                        Viren_7 is it only for me or mule kick is not working on buried ?

                        Toxic_Codingundefined Offline
                        Toxic_Codingundefined Offline
                        Toxic_Coding
                        wrote on last edited by
                        #32

                        Teknokratt Same here, it's not been working on our buried/origin server for few days least so could possibly be bug?

                        Did have look to see if can find an issue, im gonna see if upping weapon limit from 3 to 4 changes anything.

                        1 Reply Last reply
                        0
                        • Viren_7undefined Offline
                          Viren_7undefined Offline
                          Viren_7
                          wrote on last edited by
                          #33

                          Teknokratt Toxic_Coding I think I have fixed it. I have updated the script at the GitHub repository. Please test it out and let me know if it works.

                          1 Reply Last reply
                          0
                          • Thatoneguyduderundefined Thatoneguyduder referenced this topic on
                          • jorgelara11undefined Offline
                            jorgelara11undefined Offline
                            jorgelara11
                            wrote on last edited by
                            #34

                            how do i put the images of the perk at my game?

                            anyone can pls help me

                            jorgelara11undefined 1 Reply Last reply
                            0
                            • jorgelara11undefined jorgelara11

                              how do i put the images of the perk at my game?

                              anyone can pls help me

                              jorgelara11undefined Offline
                              jorgelara11undefined Offline
                              jorgelara11
                              wrote on last edited by
                              #35

                              jorgelara11 i need the icons so bad

                              1 Reply Last reply
                              0
                              • kddawsonundefined Offline
                                kddawsonundefined Offline
                                kddawson
                                wrote on last edited by
                                #36

                                for some reason when buying bo2 perks (double tap, quick revive, jug, etc) it removes the abillity to buy the new perks added

                                1 Reply Last reply
                                1
                                • Viren_7undefined Viren_7

                                  BO2 Zombies Custom Perk Machines

                                  This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                                  You can view the source code and download it at the GitHub Repository

                                  This script adds custom perks that can be bought from perk machines placed throughout the maps.

                                  Features

                                  • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                                  • If you wish to change the position of a perk machine I have detailed how you may do so below.
                                  • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                                  • Also adds PaP to Farm survival.

                                  Instructions to download

                                  1. Download the GSC file in the src folder - Link
                                  2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                                  3. Done!

                                  Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                                  Custom Perks Available

                                  • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                                  • Widow's Wine - deals damage to zombies that attack you and slows them down
                                  • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                                  • Dying Wish - gives a second chance if you die
                                  • Electric Cherry - generates an electric shockwave upon reload
                                  • Ammo Regen - slowly regenerates ammunition of all weapons
                                  • Executioner's Edge- gives melee attacks a one hit kill at any round
                                  • Burn Heart - ignore lava damage
                                  • Downer's Delight - longer bleed out time and use last weapon held in last stand
                                  • Victorious Turtle - allows riot shield to block from all directions
                                  • Mule (on maps that don't have it) - additional primary weapon
                                  • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                                  • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                                  • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                                  • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                                  Pictures of the Perk-A-Colas

                                  The models may change, but the position should stay the same.

                                  TranZit

                                  tranzit-custom-perks

                                  Buried

                                  buried-custom-perks

                                  Town

                                  town-custom-perks

                                  Farm

                                  farm-custom-perks

                                  Nuketown

                                  No pictures available

                                  Origins

                                  No pictures available

                                  How to modify perk machine position

                                  If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                                  self thread doGetposition();
                                  

                                  and add these two functions to the code:

                                  doGetposition() 
                                  {
                                  	self endon ("disconnect"); 
                                  	self endon ("death"); 
                                  	print_pos = 1;
                                  	if (print_pos==1)
                                  	{
                                  		for(;;)
                                  		{
                                  			self.corrected_angles = corrected_angles(self.angles);
                                  			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                                  			wait 0.5;
                                  		}
                                  	}
                                  }
                                  corrected_angles(angles)
                                  {
                                  	angles = angles + (0, 90, 0);
                                  	if (angles[1] < 0)
                                  	{
                                  		angles = angles + (0, 360, 0);
                                  	}
                                  	return angles;
                                  }
                                  

                                  With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                                  perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                                  
                                  perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                                  

                                  (847, -1037, 1200) / pos - the position

                                  ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                                  The position and angles can be found using the code above.

                                  Other parameters:

                                  "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                                  "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                                  "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                                  "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                                  Credits

                                  whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                                  EndUpCrazyundefined Offline
                                  EndUpCrazyundefined Offline
                                  EndUpCrazy
                                  wrote on last edited by
                                  #37

                                  Viren_7 I Just wanted to thank you for creating this mod. Great work bro.

                                  1 Reply Last reply
                                  2
                                  • oilpanbusterundefined oilpanbuster referenced this topic on
                                  • Amadikingundefined Offline
                                    Amadikingundefined Offline
                                    Amadiking
                                    wrote on last edited by
                                    #38

                                    it works but why Tombstone is not spawning anymore?

                                    can someone help me to get it back XD

                                    1 Reply Last reply
                                    0
                                    • _shiro_foxy_undefined Offline
                                      _shiro_foxy_undefined Offline
                                      _shiro_foxy_
                                      wrote on last edited by
                                      #39

                                      I found a bug and it is that by lying down near a drink machine, players who are spectating do not stop earning 50 points (money) every second

                                      1 Reply Last reply
                                      0
                                      • I-Am_Spidermanundefined Offline
                                        I-Am_Spidermanundefined Offline
                                        I-Am_Spiderman
                                        wrote on last edited by
                                        #40

                                        yo i keep dying after killing a zombie and im new, what should i do?

                                        1 Reply Last reply
                                        0
                                        • Cinnamonundefined Offline
                                          Cinnamonundefined Offline
                                          Cinnamon
                                          wrote on last edited by
                                          #41

                                          It's interfering with Sniper Points Persistent Upgrade, will cause all shots to count as a miss

                                          1 Reply Last reply
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