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  3. [RELEASE] [ZM] Black Ops 2 Custom Perks

[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • ZioMarkundefined Offline
    ZioMarkundefined Offline
    ZioMark
    wrote on last edited by
    #20

    b9eb879c-8a2f-4060-b5a6-f809ad634bd3-image.png

    1 Reply Last reply
    0
    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #21

      just read what already got posted? you don't even need to scroll up

      1 Reply Last reply
      0
      • Viren_7undefined Viren_7

        BO2 Zombies Custom Perk Machines

        This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

        You can view the source code and download it at the GitHub Repository

        This script adds custom perks that can be bought from perk machines placed throughout the maps.

        Features

        • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
        • If you wish to change the position of a perk machine I have detailed how you may do so below.
        • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
        • Also adds PaP to Farm survival.

        Instructions to download

        1. Download the GSC file in the src folder - Link
        2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
        3. Done!

        Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

        Custom Perks Available

        • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
        • Widow's Wine - deals damage to zombies that attack you and slows them down
        • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
        • Dying Wish - gives a second chance if you die
        • Electric Cherry - generates an electric shockwave upon reload
        • Ammo Regen - slowly regenerates ammunition of all weapons
        • Executioner's Edge- gives melee attacks a one hit kill at any round
        • Burn Heart - ignore lava damage
        • Downer's Delight - longer bleed out time and use last weapon held in last stand
        • Victorious Turtle - allows riot shield to block from all directions
        • Mule (on maps that don't have it) - additional primary weapon
        • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
        • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
        • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
        • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

        Pictures of the Perk-A-Colas

        The models may change, but the position should stay the same.

        TranZit

        tranzit-custom-perks

        Buried

        buried-custom-perks

        Town

        town-custom-perks

        Farm

        farm-custom-perks

        Nuketown

        No pictures available

        Origins

        No pictures available

        How to modify perk machine position

        If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

        self thread doGetposition();
        

        and add these two functions to the code:

        doGetposition() 
        {
        	self endon ("disconnect"); 
        	self endon ("death"); 
        	print_pos = 1;
        	if (print_pos==1)
        	{
        		for(;;)
        		{
        			self.corrected_angles = corrected_angles(self.angles);
        			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
        			wait 0.5;
        		}
        	}
        }
        corrected_angles(angles)
        {
        	angles = angles + (0, 90, 0);
        	if (angles[1] < 0)
        	{
        		angles = angles + (0, 360, 0);
        	}
        	return angles;
        }
        

        With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

        perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
        
        perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
        

        (847, -1037, 1200) / pos - the position

        ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

        The position and angles can be found using the code above.

        Other parameters:

        "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

        "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

        "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

        "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

        Credits

        whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

        coreosivundefined Offline
        coreosivundefined Offline
        coreosiv
        wrote on last edited by
        #22

        Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

        Viren_7undefined 1 Reply Last reply
        0
        • Resxtundefined Resxt

          You seem to have declared the same function twice which throws an error
          https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
          https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

          See https://forum.plutonium.pw/topic/33655/help-error-mod

          Viren_7undefined Offline
          Viren_7undefined Offline
          Viren_7
          wrote on last edited by
          #23

          Resxt thanks for pointing that out, ill fix it now.

          1 Reply Last reply
          0
          • coreosivundefined coreosiv

            Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

            Viren_7undefined Offline
            Viren_7undefined Offline
            Viren_7
            wrote on last edited by Viren_7
            #24

            coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
            79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

            coreosivundefined 1 Reply Last reply
            1
            • C0NFU510Nundefined C0NFU510N

              Viren_7 is it possible for you to try add perks to die rise and motd?

              Viren_7undefined Offline
              Viren_7undefined Offline
              Viren_7
              wrote on last edited by Viren_7
              #25

              C0NFU510N nah. although i could add the perks to motd, i remember having some trouble with the afterlife system and the perks.

              like i said before, i dont play plutonium that much anymore and don't have time to work on this.

              1 Reply Last reply
              0
              • Viren_7undefined Viren_7

                coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                coreosivundefined Offline
                coreosivundefined Offline
                coreosiv
                wrote on last edited by coreosiv
                #26

                Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                Viren_7undefined 1 Reply Last reply
                0
                • coreosivundefined coreosiv

                  Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                  Viren_7undefined Offline
                  Viren_7undefined Offline
                  Viren_7
                  wrote on last edited by
                  #27

                  coreosiv my bad, it was self.score, not self.points

                  coreosivundefined 2 Replies Last reply
                  1
                  • Viren_7undefined Viren_7

                    coreosiv my bad, it was self.score, not self.points

                    coreosivundefined Offline
                    coreosivundefined Offline
                    coreosiv
                    wrote on last edited by
                    #28

                    Viren_7 Awesome, it works ! Thank you bro, I am going to try to create a simple script to start with more points, I am very new to coding gsc so it's going to be tough.

                    1 Reply Last reply
                    0
                    • Viren_7undefined Viren_7

                      coreosiv my bad, it was self.score, not self.points

                      coreosivundefined Offline
                      coreosivundefined Offline
                      coreosiv
                      wrote on last edited by
                      #29

                      Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                      8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                      Then I wrote this right aboce the init_custom_map :
                      93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                      And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                      6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                      Any idea why this is happening ? Thanks for your help 😊

                      Viren_7undefined 1 Reply Last reply
                      0
                      • coreosivundefined coreosiv

                        Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                        8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                        Then I wrote this right aboce the init_custom_map :
                        93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                        And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                        6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                        Any idea why this is happening ? Thanks for your help 😊

                        Viren_7undefined Offline
                        Viren_7undefined Offline
                        Viren_7
                        wrote on last edited by Viren_7
                        #30

                        coreosiv the code i gave allows you to see your current position and angle, which you can then use to add new perks. To add another perk, you need to add the code for that perk and create a perk machine using the perk_machine_system function. Then you need to add it the shader handling under another function which i forgot the name of.

                        The game spamming angles and positions is to be used for the perk machine system function which requires angles and position as a parameter.

                        You can then remove the self thread doGetposition to stop the game from spamming you.

                        1 Reply Last reply
                        0
                        • Viren_7undefined Viren_7

                          BO2 Zombies Custom Perk Machines

                          This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                          You can view the source code and download it at the GitHub Repository

                          This script adds custom perks that can be bought from perk machines placed throughout the maps.

                          Features

                          • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                          • If you wish to change the position of a perk machine I have detailed how you may do so below.
                          • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                          • Also adds PaP to Farm survival.

                          Instructions to download

                          1. Download the GSC file in the src folder - Link
                          2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                          3. Done!

                          Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                          Custom Perks Available

                          • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                          • Widow's Wine - deals damage to zombies that attack you and slows them down
                          • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                          • Dying Wish - gives a second chance if you die
                          • Electric Cherry - generates an electric shockwave upon reload
                          • Ammo Regen - slowly regenerates ammunition of all weapons
                          • Executioner's Edge- gives melee attacks a one hit kill at any round
                          • Burn Heart - ignore lava damage
                          • Downer's Delight - longer bleed out time and use last weapon held in last stand
                          • Victorious Turtle - allows riot shield to block from all directions
                          • Mule (on maps that don't have it) - additional primary weapon
                          • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                          • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                          • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                          • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                          Pictures of the Perk-A-Colas

                          The models may change, but the position should stay the same.

                          TranZit

                          tranzit-custom-perks

                          Buried

                          buried-custom-perks

                          Town

                          town-custom-perks

                          Farm

                          farm-custom-perks

                          Nuketown

                          No pictures available

                          Origins

                          No pictures available

                          How to modify perk machine position

                          If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                          self thread doGetposition();
                          

                          and add these two functions to the code:

                          doGetposition() 
                          {
                          	self endon ("disconnect"); 
                          	self endon ("death"); 
                          	print_pos = 1;
                          	if (print_pos==1)
                          	{
                          		for(;;)
                          		{
                          			self.corrected_angles = corrected_angles(self.angles);
                          			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                          			wait 0.5;
                          		}
                          	}
                          }
                          corrected_angles(angles)
                          {
                          	angles = angles + (0, 90, 0);
                          	if (angles[1] < 0)
                          	{
                          		angles = angles + (0, 360, 0);
                          	}
                          	return angles;
                          }
                          

                          With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                          perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                          
                          perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                          

                          (847, -1037, 1200) / pos - the position

                          ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                          The position and angles can be found using the code above.

                          Other parameters:

                          "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                          "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                          "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                          "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                          Credits

                          whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                          Teknokrattundefined Offline
                          Teknokrattundefined Offline
                          Teknokratt
                          wrote on last edited by
                          #31

                          Viren_7 is it only for me or mule kick is not working on buried ?

                          Toxic_Codingundefined 1 Reply Last reply
                          0
                          • Teknokrattundefined Teknokratt

                            Viren_7 is it only for me or mule kick is not working on buried ?

                            Toxic_Codingundefined Offline
                            Toxic_Codingundefined Offline
                            Toxic_Coding
                            wrote on last edited by
                            #32

                            Teknokratt Same here, it's not been working on our buried/origin server for few days least so could possibly be bug?

                            Did have look to see if can find an issue, im gonna see if upping weapon limit from 3 to 4 changes anything.

                            1 Reply Last reply
                            0
                            • Viren_7undefined Offline
                              Viren_7undefined Offline
                              Viren_7
                              wrote on last edited by
                              #33

                              Teknokratt Toxic_Coding I think I have fixed it. I have updated the script at the GitHub repository. Please test it out and let me know if it works.

                              1 Reply Last reply
                              0
                              • Thatoneguyduderundefined Thatoneguyduder referenced this topic on
                              • jorgelara11undefined Offline
                                jorgelara11undefined Offline
                                jorgelara11
                                wrote on last edited by
                                #34

                                how do i put the images of the perk at my game?

                                anyone can pls help me

                                jorgelara11undefined 1 Reply Last reply
                                0
                                • jorgelara11undefined jorgelara11

                                  how do i put the images of the perk at my game?

                                  anyone can pls help me

                                  jorgelara11undefined Offline
                                  jorgelara11undefined Offline
                                  jorgelara11
                                  wrote on last edited by
                                  #35

                                  jorgelara11 i need the icons so bad

                                  1 Reply Last reply
                                  0
                                  • kddawsonundefined Offline
                                    kddawsonundefined Offline
                                    kddawson
                                    wrote on last edited by
                                    #36

                                    for some reason when buying bo2 perks (double tap, quick revive, jug, etc) it removes the abillity to buy the new perks added

                                    1 Reply Last reply
                                    1
                                    • Viren_7undefined Viren_7

                                      BO2 Zombies Custom Perk Machines

                                      This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                                      You can view the source code and download it at the GitHub Repository

                                      This script adds custom perks that can be bought from perk machines placed throughout the maps.

                                      Features

                                      • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                                      • If you wish to change the position of a perk machine I have detailed how you may do so below.
                                      • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                                      • Also adds PaP to Farm survival.

                                      Instructions to download

                                      1. Download the GSC file in the src folder - Link
                                      2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                                      3. Done!

                                      Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                                      Custom Perks Available

                                      • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                                      • Widow's Wine - deals damage to zombies that attack you and slows them down
                                      • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                                      • Dying Wish - gives a second chance if you die
                                      • Electric Cherry - generates an electric shockwave upon reload
                                      • Ammo Regen - slowly regenerates ammunition of all weapons
                                      • Executioner's Edge- gives melee attacks a one hit kill at any round
                                      • Burn Heart - ignore lava damage
                                      • Downer's Delight - longer bleed out time and use last weapon held in last stand
                                      • Victorious Turtle - allows riot shield to block from all directions
                                      • Mule (on maps that don't have it) - additional primary weapon
                                      • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                                      • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                                      • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                                      • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                                      Pictures of the Perk-A-Colas

                                      The models may change, but the position should stay the same.

                                      TranZit

                                      tranzit-custom-perks

                                      Buried

                                      buried-custom-perks

                                      Town

                                      town-custom-perks

                                      Farm

                                      farm-custom-perks

                                      Nuketown

                                      No pictures available

                                      Origins

                                      No pictures available

                                      How to modify perk machine position

                                      If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                                      self thread doGetposition();
                                      

                                      and add these two functions to the code:

                                      doGetposition() 
                                      {
                                      	self endon ("disconnect"); 
                                      	self endon ("death"); 
                                      	print_pos = 1;
                                      	if (print_pos==1)
                                      	{
                                      		for(;;)
                                      		{
                                      			self.corrected_angles = corrected_angles(self.angles);
                                      			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                                      			wait 0.5;
                                      		}
                                      	}
                                      }
                                      corrected_angles(angles)
                                      {
                                      	angles = angles + (0, 90, 0);
                                      	if (angles[1] < 0)
                                      	{
                                      		angles = angles + (0, 360, 0);
                                      	}
                                      	return angles;
                                      }
                                      

                                      With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                                      perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                                      
                                      perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                                      

                                      (847, -1037, 1200) / pos - the position

                                      ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                                      The position and angles can be found using the code above.

                                      Other parameters:

                                      "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                                      "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                                      "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                                      "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                                      Credits

                                      whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                                      EndUpCrazyundefined Offline
                                      EndUpCrazyundefined Offline
                                      EndUpCrazy
                                      wrote on last edited by
                                      #37

                                      Viren_7 I Just wanted to thank you for creating this mod. Great work bro.

                                      1 Reply Last reply
                                      2
                                      • jakej78bundefined jakej78b referenced this topic on
                                      • Amadikingundefined Offline
                                        Amadikingundefined Offline
                                        Amadiking
                                        wrote on last edited by
                                        #38

                                        it works but why Tombstone is not spawning anymore?

                                        can someone help me to get it back XD

                                        1 Reply Last reply
                                        0
                                        • _shiro_foxy_undefined Offline
                                          _shiro_foxy_undefined Offline
                                          _shiro_foxy_
                                          wrote on last edited by
                                          #39

                                          I found a bug and it is that by lying down near a drink machine, players who are spectating do not stop earning 50 points (money) every second

                                          1 Reply Last reply
                                          0
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