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  3. [RELEASE] [ZM] Black Ops 2 Custom Perks

[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • Xerxesundefined Offline
    Xerxesundefined Offline
    Xerxes
    Plutonium Staff
    wrote on last edited by
    #21

    just read what already got posted? you don't even need to scroll up

    1 Reply Last reply
    0
    • Viren_7undefined Viren_7

      BO2 Zombies Custom Perk Machines

      This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

      You can view the source code and download it at the GitHub Repository

      This script adds custom perks that can be bought from perk machines placed throughout the maps.

      Features

      • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
      • If you wish to change the position of a perk machine I have detailed how you may do so below.
      • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
      • Also adds PaP to Farm survival.

      Instructions to download

      1. Download the GSC file in the src folder - Link
      2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
      3. Done!

      Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

      Custom Perks Available

      • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
      • Widow's Wine - deals damage to zombies that attack you and slows them down
      • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
      • Dying Wish - gives a second chance if you die
      • Electric Cherry - generates an electric shockwave upon reload
      • Ammo Regen - slowly regenerates ammunition of all weapons
      • Executioner's Edge- gives melee attacks a one hit kill at any round
      • Burn Heart - ignore lava damage
      • Downer's Delight - longer bleed out time and use last weapon held in last stand
      • Victorious Turtle - allows riot shield to block from all directions
      • Mule (on maps that don't have it) - additional primary weapon
      • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
      • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
      • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
      • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

      Pictures of the Perk-A-Colas

      The models may change, but the position should stay the same.

      TranZit

      tranzit-custom-perks

      Buried

      buried-custom-perks

      Town

      town-custom-perks

      Farm

      farm-custom-perks

      Nuketown

      No pictures available

      Origins

      No pictures available

      How to modify perk machine position

      If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

      self thread doGetposition();
      

      and add these two functions to the code:

      doGetposition() 
      {
      	self endon ("disconnect"); 
      	self endon ("death"); 
      	print_pos = 1;
      	if (print_pos==1)
      	{
      		for(;;)
      		{
      			self.corrected_angles = corrected_angles(self.angles);
      			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
      			wait 0.5;
      		}
      	}
      }
      corrected_angles(angles)
      {
      	angles = angles + (0, 90, 0);
      	if (angles[1] < 0)
      	{
      		angles = angles + (0, 360, 0);
      	}
      	return angles;
      }
      

      With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

      perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
      
      perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
      

      (847, -1037, 1200) / pos - the position

      ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

      The position and angles can be found using the code above.

      Other parameters:

      "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

      "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

      "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

      "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

      Credits

      whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

      coreosivundefined Offline
      coreosivundefined Offline
      coreosiv
      wrote on last edited by
      #22

      Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

      Viren_7undefined 1 Reply Last reply
      0
      • Resxtundefined Resxt

        You seem to have declared the same function twice which throws an error
        https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
        https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

        See https://forum.plutonium.pw/topic/33655/help-error-mod

        Viren_7undefined Offline
        Viren_7undefined Offline
        Viren_7
        wrote on last edited by
        #23

        Resxt thanks for pointing that out, ill fix it now.

        1 Reply Last reply
        0
        • coreosivundefined coreosiv

          Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

          Viren_7undefined Offline
          Viren_7undefined Offline
          Viren_7
          wrote on last edited by Viren_7
          #24

          coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
          79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

          coreosivundefined 1 Reply Last reply
          1
          • C0NFU510Nundefined C0NFU510N

            Viren_7 is it possible for you to try add perks to die rise and motd?

            Viren_7undefined Offline
            Viren_7undefined Offline
            Viren_7
            wrote on last edited by Viren_7
            #25

            C0NFU510N nah. although i could add the perks to motd, i remember having some trouble with the afterlife system and the perks.

            like i said before, i dont play plutonium that much anymore and don't have time to work on this.

            1 Reply Last reply
            0
            • Viren_7undefined Viren_7

              coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
              79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

              coreosivundefined Offline
              coreosivundefined Offline
              coreosiv
              wrote on last edited by coreosiv
              #26

              Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

              Viren_7undefined 1 Reply Last reply
              0
              • coreosivundefined coreosiv

                Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                Viren_7undefined Offline
                Viren_7undefined Offline
                Viren_7
                wrote on last edited by
                #27

                coreosiv my bad, it was self.score, not self.points

                coreosivundefined 2 Replies Last reply
                1
                • Viren_7undefined Viren_7

                  coreosiv my bad, it was self.score, not self.points

                  coreosivundefined Offline
                  coreosivundefined Offline
                  coreosiv
                  wrote on last edited by
                  #28

                  Viren_7 Awesome, it works ! Thank you bro, I am going to try to create a simple script to start with more points, I am very new to coding gsc so it's going to be tough.

                  1 Reply Last reply
                  0
                  • Viren_7undefined Viren_7

                    coreosiv my bad, it was self.score, not self.points

                    coreosivundefined Offline
                    coreosivundefined Offline
                    coreosiv
                    wrote on last edited by
                    #29

                    Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                    8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                    Then I wrote this right aboce the init_custom_map :
                    93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                    And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                    6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                    Any idea why this is happening ? Thanks for your help 😊

                    Viren_7undefined 1 Reply Last reply
                    0
                    • coreosivundefined coreosiv

                      Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                      8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                      Then I wrote this right aboce the init_custom_map :
                      93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                      And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                      6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                      Any idea why this is happening ? Thanks for your help 😊

                      Viren_7undefined Offline
                      Viren_7undefined Offline
                      Viren_7
                      wrote on last edited by Viren_7
                      #30

                      coreosiv the code i gave allows you to see your current position and angle, which you can then use to add new perks. To add another perk, you need to add the code for that perk and create a perk machine using the perk_machine_system function. Then you need to add it the shader handling under another function which i forgot the name of.

                      The game spamming angles and positions is to be used for the perk machine system function which requires angles and position as a parameter.

                      You can then remove the self thread doGetposition to stop the game from spamming you.

                      1 Reply Last reply
                      0
                      • Viren_7undefined Viren_7

                        BO2 Zombies Custom Perk Machines

                        This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                        You can view the source code and download it at the GitHub Repository

                        This script adds custom perks that can be bought from perk machines placed throughout the maps.

                        Features

                        • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                        • If you wish to change the position of a perk machine I have detailed how you may do so below.
                        • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                        • Also adds PaP to Farm survival.

                        Instructions to download

                        1. Download the GSC file in the src folder - Link
                        2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                        3. Done!

                        Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                        Custom Perks Available

                        • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                        • Widow's Wine - deals damage to zombies that attack you and slows them down
                        • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                        • Dying Wish - gives a second chance if you die
                        • Electric Cherry - generates an electric shockwave upon reload
                        • Ammo Regen - slowly regenerates ammunition of all weapons
                        • Executioner's Edge- gives melee attacks a one hit kill at any round
                        • Burn Heart - ignore lava damage
                        • Downer's Delight - longer bleed out time and use last weapon held in last stand
                        • Victorious Turtle - allows riot shield to block from all directions
                        • Mule (on maps that don't have it) - additional primary weapon
                        • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                        • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                        • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                        • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                        Pictures of the Perk-A-Colas

                        The models may change, but the position should stay the same.

                        TranZit

                        tranzit-custom-perks

                        Buried

                        buried-custom-perks

                        Town

                        town-custom-perks

                        Farm

                        farm-custom-perks

                        Nuketown

                        No pictures available

                        Origins

                        No pictures available

                        How to modify perk machine position

                        If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                        self thread doGetposition();
                        

                        and add these two functions to the code:

                        doGetposition() 
                        {
                        	self endon ("disconnect"); 
                        	self endon ("death"); 
                        	print_pos = 1;
                        	if (print_pos==1)
                        	{
                        		for(;;)
                        		{
                        			self.corrected_angles = corrected_angles(self.angles);
                        			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                        			wait 0.5;
                        		}
                        	}
                        }
                        corrected_angles(angles)
                        {
                        	angles = angles + (0, 90, 0);
                        	if (angles[1] < 0)
                        	{
                        		angles = angles + (0, 360, 0);
                        	}
                        	return angles;
                        }
                        

                        With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                        perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                        
                        perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                        

                        (847, -1037, 1200) / pos - the position

                        ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                        The position and angles can be found using the code above.

                        Other parameters:

                        "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                        "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                        "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                        "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                        Credits

                        whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                        Teknokrattundefined Offline
                        Teknokrattundefined Offline
                        Teknokratt
                        wrote on last edited by
                        #31

                        Viren_7 is it only for me or mule kick is not working on buried ?

                        Toxic_Codingundefined 1 Reply Last reply
                        0
                        • Teknokrattundefined Teknokratt

                          Viren_7 is it only for me or mule kick is not working on buried ?

                          Toxic_Codingundefined Offline
                          Toxic_Codingundefined Offline
                          Toxic_Coding
                          wrote on last edited by
                          #32

                          Teknokratt Same here, it's not been working on our buried/origin server for few days least so could possibly be bug?

                          Did have look to see if can find an issue, im gonna see if upping weapon limit from 3 to 4 changes anything.

                          1 Reply Last reply
                          0
                          • Viren_7undefined Offline
                            Viren_7undefined Offline
                            Viren_7
                            wrote on last edited by
                            #33

                            Teknokratt Toxic_Coding I think I have fixed it. I have updated the script at the GitHub repository. Please test it out and let me know if it works.

                            1 Reply Last reply
                            0
                            • Thatoneguyduderundefined Thatoneguyduder referenced this topic on
                            • jorgelara11undefined Offline
                              jorgelara11undefined Offline
                              jorgelara11
                              wrote on last edited by
                              #34

                              how do i put the images of the perk at my game?

                              anyone can pls help me

                              jorgelara11undefined 1 Reply Last reply
                              0
                              • jorgelara11undefined jorgelara11

                                how do i put the images of the perk at my game?

                                anyone can pls help me

                                jorgelara11undefined Offline
                                jorgelara11undefined Offline
                                jorgelara11
                                wrote on last edited by
                                #35

                                jorgelara11 i need the icons so bad

                                1 Reply Last reply
                                0
                                • kddawsonundefined Offline
                                  kddawsonundefined Offline
                                  kddawson
                                  wrote on last edited by
                                  #36

                                  for some reason when buying bo2 perks (double tap, quick revive, jug, etc) it removes the abillity to buy the new perks added

                                  1 Reply Last reply
                                  1
                                  • Viren_7undefined Viren_7

                                    BO2 Zombies Custom Perk Machines

                                    This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                                    You can view the source code and download it at the GitHub Repository

                                    This script adds custom perks that can be bought from perk machines placed throughout the maps.

                                    Features

                                    • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                                    • If you wish to change the position of a perk machine I have detailed how you may do so below.
                                    • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                                    • Also adds PaP to Farm survival.

                                    Instructions to download

                                    1. Download the GSC file in the src folder - Link
                                    2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                                    3. Done!

                                    Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                                    Custom Perks Available

                                    • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                                    • Widow's Wine - deals damage to zombies that attack you and slows them down
                                    • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                                    • Dying Wish - gives a second chance if you die
                                    • Electric Cherry - generates an electric shockwave upon reload
                                    • Ammo Regen - slowly regenerates ammunition of all weapons
                                    • Executioner's Edge- gives melee attacks a one hit kill at any round
                                    • Burn Heart - ignore lava damage
                                    • Downer's Delight - longer bleed out time and use last weapon held in last stand
                                    • Victorious Turtle - allows riot shield to block from all directions
                                    • Mule (on maps that don't have it) - additional primary weapon
                                    • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                                    • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                                    • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                                    • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                                    Pictures of the Perk-A-Colas

                                    The models may change, but the position should stay the same.

                                    TranZit

                                    tranzit-custom-perks

                                    Buried

                                    buried-custom-perks

                                    Town

                                    town-custom-perks

                                    Farm

                                    farm-custom-perks

                                    Nuketown

                                    No pictures available

                                    Origins

                                    No pictures available

                                    How to modify perk machine position

                                    If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                                    self thread doGetposition();
                                    

                                    and add these two functions to the code:

                                    doGetposition() 
                                    {
                                    	self endon ("disconnect"); 
                                    	self endon ("death"); 
                                    	print_pos = 1;
                                    	if (print_pos==1)
                                    	{
                                    		for(;;)
                                    		{
                                    			self.corrected_angles = corrected_angles(self.angles);
                                    			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                                    			wait 0.5;
                                    		}
                                    	}
                                    }
                                    corrected_angles(angles)
                                    {
                                    	angles = angles + (0, 90, 0);
                                    	if (angles[1] < 0)
                                    	{
                                    		angles = angles + (0, 360, 0);
                                    	}
                                    	return angles;
                                    }
                                    

                                    With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                                    perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                                    
                                    perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                                    

                                    (847, -1037, 1200) / pos - the position

                                    ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                                    The position and angles can be found using the code above.

                                    Other parameters:

                                    "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                                    "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                                    "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                                    "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                                    Credits

                                    whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                                    EndUpCrazyundefined Offline
                                    EndUpCrazyundefined Offline
                                    EndUpCrazy
                                    wrote on last edited by
                                    #37

                                    Viren_7 I Just wanted to thank you for creating this mod. Great work bro.

                                    1 Reply Last reply
                                    2
                                    • jakej78bundefined jakej78b referenced this topic on
                                    • Amadikingundefined Offline
                                      Amadikingundefined Offline
                                      Amadiking
                                      wrote on last edited by
                                      #38

                                      it works but why Tombstone is not spawning anymore?

                                      can someone help me to get it back XD

                                      1 Reply Last reply
                                      0
                                      • _shiro_foxy_undefined Offline
                                        _shiro_foxy_undefined Offline
                                        _shiro_foxy_
                                        wrote on last edited by
                                        #39

                                        I found a bug and it is that by lying down near a drink machine, players who are spectating do not stop earning 50 points (money) every second

                                        1 Reply Last reply
                                        0
                                        • I-Am_Spidermanundefined Offline
                                          I-Am_Spidermanundefined Offline
                                          I-Am_Spiderman
                                          wrote on last edited by
                                          #40

                                          yo i keep dying after killing a zombie and im new, what should i do?

                                          1 Reply Last reply
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