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  3. [RELEASE] [ZM] Black Ops 2 Custom Perks

[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • Viren_7undefined Viren_7

    BO2 Zombies Custom Perk Machines

    This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

    You can view the source code and download it at the GitHub Repository

    This script adds custom perks that can be bought from perk machines placed throughout the maps.

    Features

    • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
    • If you wish to change the position of a perk machine I have detailed how you may do so below.
    • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
    • Also adds PaP to Farm survival.

    Instructions to download

    1. Download the GSC file in the src folder - Link
    2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
    3. Done!

    Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

    Custom Perks Available

    • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
    • Widow's Wine - deals damage to zombies that attack you and slows them down
    • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
    • Dying Wish - gives a second chance if you die
    • Electric Cherry - generates an electric shockwave upon reload
    • Ammo Regen - slowly regenerates ammunition of all weapons
    • Executioner's Edge- gives melee attacks a one hit kill at any round
    • Burn Heart - ignore lava damage
    • Downer's Delight - longer bleed out time and use last weapon held in last stand
    • Victorious Turtle - allows riot shield to block from all directions
    • Mule (on maps that don't have it) - additional primary weapon
    • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
    • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
    • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
    • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

    Pictures of the Perk-A-Colas

    The models may change, but the position should stay the same.

    TranZit

    tranzit-custom-perks

    Buried

    buried-custom-perks

    Town

    town-custom-perks

    Farm

    farm-custom-perks

    Nuketown

    No pictures available

    Origins

    No pictures available

    How to modify perk machine position

    If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

    self thread doGetposition();
    

    and add these two functions to the code:

    doGetposition() 
    {
    	self endon ("disconnect"); 
    	self endon ("death"); 
    	print_pos = 1;
    	if (print_pos==1)
    	{
    		for(;;)
    		{
    			self.corrected_angles = corrected_angles(self.angles);
    			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
    			wait 0.5;
    		}
    	}
    }
    corrected_angles(angles)
    {
    	angles = angles + (0, 90, 0);
    	if (angles[1] < 0)
    	{
    		angles = angles + (0, 360, 0);
    	}
    	return angles;
    }
    

    With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

    perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
    
    perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
    

    (847, -1037, 1200) / pos - the position

    ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

    The position and angles can be found using the code above.

    Other parameters:

    "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

    "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

    "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

    "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

    Credits

    whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

    Teknokrattundefined Offline
    Teknokrattundefined Offline
    Teknokratt
    wrote on last edited by
    #31

    Viren_7 is it only for me or mule kick is not working on buried ?

    Toxic_Codingundefined 1 Reply Last reply
    0
    • Teknokrattundefined Teknokratt

      Viren_7 is it only for me or mule kick is not working on buried ?

      Toxic_Codingundefined Offline
      Toxic_Codingundefined Offline
      Toxic_Coding
      wrote on last edited by
      #32

      Teknokratt Same here, it's not been working on our buried/origin server for few days least so could possibly be bug?

      Did have look to see if can find an issue, im gonna see if upping weapon limit from 3 to 4 changes anything.

      1 Reply Last reply
      0
      • Viren_7undefined Offline
        Viren_7undefined Offline
        Viren_7
        wrote on last edited by
        #33

        Teknokratt Toxic_Coding I think I have fixed it. I have updated the script at the GitHub repository. Please test it out and let me know if it works.

        1 Reply Last reply
        0
        • Thatoneguyduderundefined Thatoneguyduder referenced this topic on
        • jorgelara11undefined Offline
          jorgelara11undefined Offline
          jorgelara11
          wrote on last edited by
          #34

          how do i put the images of the perk at my game?

          anyone can pls help me

          jorgelara11undefined 1 Reply Last reply
          0
          • jorgelara11undefined jorgelara11

            how do i put the images of the perk at my game?

            anyone can pls help me

            jorgelara11undefined Offline
            jorgelara11undefined Offline
            jorgelara11
            wrote on last edited by
            #35

            jorgelara11 i need the icons so bad

            1 Reply Last reply
            0
            • kddawsonundefined Offline
              kddawsonundefined Offline
              kddawson
              wrote on last edited by
              #36

              for some reason when buying bo2 perks (double tap, quick revive, jug, etc) it removes the abillity to buy the new perks added

              1 Reply Last reply
              1
              • Viren_7undefined Viren_7

                BO2 Zombies Custom Perk Machines

                This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                You can view the source code and download it at the GitHub Repository

                This script adds custom perks that can be bought from perk machines placed throughout the maps.

                Features

                • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                • If you wish to change the position of a perk machine I have detailed how you may do so below.
                • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                • Also adds PaP to Farm survival.

                Instructions to download

                1. Download the GSC file in the src folder - Link
                2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                3. Done!

                Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                Custom Perks Available

                • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                • Widow's Wine - deals damage to zombies that attack you and slows them down
                • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                • Dying Wish - gives a second chance if you die
                • Electric Cherry - generates an electric shockwave upon reload
                • Ammo Regen - slowly regenerates ammunition of all weapons
                • Executioner's Edge- gives melee attacks a one hit kill at any round
                • Burn Heart - ignore lava damage
                • Downer's Delight - longer bleed out time and use last weapon held in last stand
                • Victorious Turtle - allows riot shield to block from all directions
                • Mule (on maps that don't have it) - additional primary weapon
                • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                Pictures of the Perk-A-Colas

                The models may change, but the position should stay the same.

                TranZit

                tranzit-custom-perks

                Buried

                buried-custom-perks

                Town

                town-custom-perks

                Farm

                farm-custom-perks

                Nuketown

                No pictures available

                Origins

                No pictures available

                How to modify perk machine position

                If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                self thread doGetposition();
                

                and add these two functions to the code:

                doGetposition() 
                {
                	self endon ("disconnect"); 
                	self endon ("death"); 
                	print_pos = 1;
                	if (print_pos==1)
                	{
                		for(;;)
                		{
                			self.corrected_angles = corrected_angles(self.angles);
                			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                			wait 0.5;
                		}
                	}
                }
                corrected_angles(angles)
                {
                	angles = angles + (0, 90, 0);
                	if (angles[1] < 0)
                	{
                		angles = angles + (0, 360, 0);
                	}
                	return angles;
                }
                

                With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                
                perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                

                (847, -1037, 1200) / pos - the position

                ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                The position and angles can be found using the code above.

                Other parameters:

                "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                Credits

                whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                EndUpCrazyundefined Offline
                EndUpCrazyundefined Offline
                EndUpCrazy
                wrote on last edited by
                #37

                Viren_7 I Just wanted to thank you for creating this mod. Great work bro.

                1 Reply Last reply
                2
                • oilpanbusterundefined oilpanbuster referenced this topic on
                • Amadikingundefined Offline
                  Amadikingundefined Offline
                  Amadiking
                  wrote on last edited by
                  #38

                  it works but why Tombstone is not spawning anymore?

                  can someone help me to get it back XD

                  1 Reply Last reply
                  0
                  • _shiro_foxy_undefined Offline
                    _shiro_foxy_undefined Offline
                    _shiro_foxy_
                    wrote on last edited by
                    #39

                    I found a bug and it is that by lying down near a drink machine, players who are spectating do not stop earning 50 points (money) every second

                    1 Reply Last reply
                    0
                    • I-Am_Spidermanundefined Offline
                      I-Am_Spidermanundefined Offline
                      I-Am_Spiderman
                      wrote on last edited by
                      #40

                      yo i keep dying after killing a zombie and im new, what should i do?

                      1 Reply Last reply
                      0
                      • Cinnamonundefined Offline
                        Cinnamonundefined Offline
                        Cinnamon
                        wrote on last edited by
                        #41

                        It's interfering with Sniper Points Persistent Upgrade, will cause all shots to count as a miss

                        1 Reply Last reply
                        0
                        • cookie no scopeundefined Offline
                          cookie no scopeundefined Offline
                          cookie no scope
                          wrote on last edited by
                          #42

                          use the perk icons instead of random assets

                          sehteriaundefined 1 Reply Last reply
                          0
                          • cookie no scopeundefined cookie no scope

                            use the perk icons instead of random assets

                            sehteriaundefined Offline
                            sehteriaundefined Offline
                            sehteria
                            wrote on last edited by sehteria
                            #43

                            cookie no scope I'm planning to do that for the perks that already exist within the game to have their own perk shaders and perk machines, as in a mod built on this script. when it's done I'll probably publish it here on the forum

                            1 Reply Last reply
                            0
                            • Daiklaundefined Offline
                              Daiklaundefined Offline
                              Daikla
                              wrote on last edited by
                              #44

                              Hey, do you know why the game goes back to menu with an error on tranzit and origins?

                              1 Reply Last reply
                              0
                              • Viren_7undefined Viren_7

                                BO2 Zombies Custom Perk Machines

                                This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                                You can view the source code and download it at the GitHub Repository

                                This script adds custom perks that can be bought from perk machines placed throughout the maps.

                                Features

                                • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                                • If you wish to change the position of a perk machine I have detailed how you may do so below.
                                • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                                • Also adds PaP to Farm survival.

                                Instructions to download

                                1. Download the GSC file in the src folder - Link
                                2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                                3. Done!

                                Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                                Custom Perks Available

                                • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                                • Widow's Wine - deals damage to zombies that attack you and slows them down
                                • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                                • Dying Wish - gives a second chance if you die
                                • Electric Cherry - generates an electric shockwave upon reload
                                • Ammo Regen - slowly regenerates ammunition of all weapons
                                • Executioner's Edge- gives melee attacks a one hit kill at any round
                                • Burn Heart - ignore lava damage
                                • Downer's Delight - longer bleed out time and use last weapon held in last stand
                                • Victorious Turtle - allows riot shield to block from all directions
                                • Mule (on maps that don't have it) - additional primary weapon
                                • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                                • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                                • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                                • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                                Pictures of the Perk-A-Colas

                                The models may change, but the position should stay the same.

                                TranZit

                                tranzit-custom-perks

                                Buried

                                buried-custom-perks

                                Town

                                town-custom-perks

                                Farm

                                farm-custom-perks

                                Nuketown

                                No pictures available

                                Origins

                                No pictures available

                                How to modify perk machine position

                                If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                                self thread doGetposition();
                                

                                and add these two functions to the code:

                                doGetposition() 
                                {
                                	self endon ("disconnect"); 
                                	self endon ("death"); 
                                	print_pos = 1;
                                	if (print_pos==1)
                                	{
                                		for(;;)
                                		{
                                			self.corrected_angles = corrected_angles(self.angles);
                                			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                                			wait 0.5;
                                		}
                                	}
                                }
                                corrected_angles(angles)
                                {
                                	angles = angles + (0, 90, 0);
                                	if (angles[1] < 0)
                                	{
                                		angles = angles + (0, 360, 0);
                                	}
                                	return angles;
                                }
                                

                                With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                                perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                                
                                perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                                

                                (847, -1037, 1200) / pos - the position

                                ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                                The position and angles can be found using the code above.

                                Other parameters:

                                "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                                "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                                "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                                "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                                Credits

                                whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                                GodofZombieundefined Offline
                                GodofZombieundefined Offline
                                GodofZombie
                                wrote on last edited by
                                #45

                                Viren_7 you bro your script is awsome but why it removed original tombstone from tranzit?

                                1 Reply Last reply
                                0
                                • l_lau_uundefined Offline
                                  l_lau_uundefined Offline
                                  l_lau_u
                                  wrote on last edited by
                                  #46

                                  Hello, I don't know if it only happened to me, but when using this script, in Mob Of The Dead, leaving the afterlife mode the loadout loads but the perks doesn't load (so you lost all the perks), I modified the script, deleting the functions that modify the afterlife system, so that it does not overload the plutonium stock afterlife system.

                                  // Deleted the unnecessary include
                                  #include maps\mp\zombies\_zm_afterlife;
                                  
                                  // Deleted this functions
                                  custom_afterlife_save_loadout() // Line 1501
                                  custom_afterlife_save_perks() // Line 1573
                                  custom_afterlife_give_loadout() // Line 1595
                                  
                                  // Deleted this two lines from init
                                  // Line 140
                                  level.afterlife_save_loadout = ::custom_afterlife_save_loadout;
                                  // Line 141
                                  level.afterlife_give_loadout = ::custom_afterlife_give_loadout;
                                  

                                  I sent a pull request to the project repository so you can review the changes I made to solve this problem.

                                  ps: I appreciate you taking the time to create this script, it's great.

                                  1 Reply Last reply
                                  0
                                  • Vitrolic Witherundefined Offline
                                    Vitrolic Witherundefined Offline
                                    Vitrolic Wither
                                    wrote on last edited by Vitrolic Wither
                                    #47

                                    I'm trying to add the perks to bus depot survival and while the machine spawns and I can buy it the drinking animation doesn't play so I don't receive the perk. any idea what line of code I could be missing to make it work?

                                    Edit: FI anybody cares I found that using this mod https://forum.plutonium.pw/topic/38256/release-zm-mod-zm_perks-adding-all-perks-to-maps at the same time makes the perks work on bus depot. If anybody knows how to edit the perks lmk I am trying to make ammo regen only regen ammo. I deleted everything in the script related to grenade regen but they are still regenerating.

                                    1 Reply Last reply
                                    0
                                    • Extreme_Masonundefined Offline
                                      Extreme_Masonundefined Offline
                                      Extreme_Mason
                                      wrote on last edited by
                                      #48

                                      please fix the bug on mob of the dead. When I enter the afterlife, all my perks are gone. And so on all maps everything is fine

                                      Vitrolic Witherundefined 1 Reply Last reply
                                      0
                                      • Extreme_Masonundefined Extreme_Mason

                                        please fix the bug on mob of the dead. When I enter the afterlife, all my perks are gone. And so on all maps everything is fine

                                        Vitrolic Witherundefined Offline
                                        Vitrolic Witherundefined Offline
                                        Vitrolic Wither
                                        wrote on last edited by
                                        #49

                                        Extreme_Mason This mod doesn't work on motd and it is recommended to remove it when playing the map. Along side afterlife breaking the perks you also can't zap zombies while in afterlife. The mod maker has already said it will most likely never be fixed.

                                        Extreme_Masonundefined 1 Reply Last reply
                                        0
                                        • Vitrolic Witherundefined Vitrolic Wither

                                          Extreme_Mason This mod doesn't work on motd and it is recommended to remove it when playing the map. Along side afterlife breaking the perks you also can't zap zombies while in afterlife. The mod maker has already said it will most likely never be fixed.

                                          Extreme_Masonundefined Offline
                                          Extreme_Masonundefined Offline
                                          Extreme_Mason
                                          wrote on last edited by
                                          #50

                                          Vitrolic Wither well this is very sad

                                          1 Reply Last reply
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