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  3. Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)

Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)

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  • Resxtundefined Offline
    Resxtundefined Offline
    Resxt Plutonium Staff
    wrote on last edited by
    #4

    Nice release.
    I'm so used to this since I only play BO3 custom maps

    1 Reply Last reply
    0
    • znchiundefined Offline
      znchiundefined Offline
      znchi
      replied to MisterX2003 on last edited by
      #5

      MisterX2003 I believe you can omit this segment:

      init()
      {
          level thread onPlayerConnect();
      }
      
      onPlayerConnect()
      {
          level endon("game_ended");
          for(;;)
          {
              level waittill("connected", player);
              player thread onPlayerSpawned();
          }
      }
      
      onPlayerSpawned()
      {
          self endon("disconnect");
          level endon("game_ended");
          for(;;)
          {
              self waittill("spawned_player");
              if(!isDefined(level.maC1))
              {
                  wait 5;
                  level.maC1 = "DONE";
          		replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
              }    
          }
      }
      

      and write it as

      main()
      {
      	replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
      }
      

      afaik replaceFunc only needs to be run once per game, your code runs it once for each player.

      AdrX003undefined 1 Reply Last reply
      1
      • Nuclear_Toonsundefined Offline
        Nuclear_Toonsundefined Offline
        Nuclear_Toons
        replied to MisterX2003 on last edited by
        #6
        This post is deleted!
        AdrX003undefined 1 Reply Last reply
        0
        • AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          replied to Nuclear_Toons on last edited by AdrX003
          #7

          @The_Spectre115 As the plutonium docs say, you cannot "inject" things in any way, this word usually means that we are gonna use an external program that will patch the game memory wile its running, and thats exatcly what triggers the ban system.

          We instead "load" the scripts letting the Compiled GSC in a predefined folder plutonium setted up for it. the tutorial for it is on the point 6 in here:

          https://plutonium.pw/docs/modding/loading-mods/#t6

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          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            replied to znchi on last edited by AdrX003
            #8

            znchi just tested this one, it also works thanks to both of u 👏 👏

            1 Reply Last reply
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            • FantasticLokiundefined Offline
              FantasticLokiundefined Offline
              FantasticLoki
              wrote on last edited by
              #9

              This causes an infinite loop crash seemingly randomly on picking up a max ammo.

              1 Reply Last reply
              1
              • DoubleKundefined Offline
                DoubleKundefined Offline
                DoubleK
                wrote on last edited by
                #10

                FantasticLoki copied the actual max ammo code and added the extra line to fill the clip. works all the time for me without issues.

                new_full_ammo_powerup(drop_item, player) {
                        players = get_players( player.team );
                
                	if ( isDefined( level._get_game_module_players ) ) {
                		players = [[ level._get_game_module_players ]]( player );
                	}
                
                	i = 0;
                	while ( i < players.size ) {
                		if ( players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() ) {
                			i++;
                			continue;
                		}    
                		else {
                			primary_weapons = players[ i ] getweaponslist( 1 );
                			players[ i ] notify( "zmb_max_ammo" );
                			players[ i ] notify( "zmb_lost_knife" );
                			players[ i ] notify( "zmb_disable_claymore_prompt" );
                			players[ i ] notify( "zmb_disable_spikemore_prompt" );
                
                			x = 0;
                			while ( x < primary_weapons.size ) {
                				if ( level.headshots_only && is_lethal_grenade( primary_weapons[ x ] ) ) {
                					x++;
                					continue;
                				}
                				else {
                					if ( isDefined( level.zombie_include_equipment ) && isDefined( level.zombie_include_equipment[ primary_weapons[ x ] ] ) )	{
                						x++;
                						continue;
                					}
                					else {
                						if ( players[ i ] hasweapon( primary_weapons[ x ] ) ) {
                							players[ i ] givemaxammo( primary_weapons[ x ] );
                              players[ i ] setweaponammoclip( primary_weapons[ x ], weaponclipsize( primary_weapons[ x ] ) );
                						}
                					}
                				}
                				x++;
                			}
                		}
                		i++;
                	}
                	level thread full_ammo_on_hud( drop_item, player.team );
                }
                
                1 Reply Last reply
                0
                • onicrazyyyundefined Offline
                  onicrazyyyundefined Offline
                  onicrazyyy
                  wrote on last edited by
                  #11

                  How can I add this to my server?

                  1 Reply Last reply
                  0
                  • DarkXwolf17._undefined Offline
                    DarkXwolf17._undefined Offline
                    DarkXwolf17._
                    wrote on last edited by
                    #12

                    i have a lil question,how do i add this to my game?

                    Resxtundefined 1 Reply Last reply
                    0
                    • Resxtundefined Offline
                      Resxtundefined Offline
                      Resxt Plutonium Staff
                      replied to DarkXwolf17._ on last edited by
                      #13

                      @Rubysexx read our doc

                      1 Reply Last reply
                      0
                      • HOOKEELundefined Offline
                        HOOKEELundefined Offline
                        HOOKEEL
                        wrote on last edited by
                        #14

                        I was testing and the game crashed for me.
                        The game crashes when performing the reload action of any weapon and at the same time taking maximum ammo.
                        This error was already described in this forum, but it was described as a random error, but it is not a random error.
                        If anyone finds a solution please share it, or if there is a forum about this please share it here.

                        1 Reply Last reply
                        0
                        • WhyYouNoSqueakyundefined Offline
                          WhyYouNoSqueakyundefined Offline
                          WhyYouNoSqueaky
                          wrote on last edited by
                          #15

                          no way to download it..

                          DirkRockfaceundefined 1 Reply Last reply
                          0
                          • DirkRockfaceundefined Offline
                            DirkRockfaceundefined Offline
                            DirkRockface Contributor
                            replied to WhyYouNoSqueaky on last edited by
                            #16

                            WhyYouNoSqueaky ??? nothing to download my man...

                            you cut and paste the code block, save it to a .gsc file, and put it in your scripts folder.

                            1 Reply Last reply
                            0
                            • WhyYouNoSqueakyundefined Offline
                              WhyYouNoSqueakyundefined Offline
                              WhyYouNoSqueaky
                              wrote on last edited by
                              #17

                              sounds complicated lol

                              Resxtundefined 1 Reply Last reply
                              0
                              • Resxtundefined Offline
                                Resxtundefined Offline
                                Resxt Plutonium Staff
                                replied to WhyYouNoSqueaky on last edited by
                                #18

                                WhyYouNoSqueaky it's not
                                Open a notepad, paste the text and save a new file with the .gsc extension

                                1 Reply Last reply
                                1
                                • WhyYouNoSqueakyundefined Offline
                                  WhyYouNoSqueakyundefined Offline
                                  WhyYouNoSqueaky
                                  wrote on last edited by
                                  #19

                                  im literally slow, cuz i just cant even get it to be that type of file

                                  Resxtundefined 1 Reply Last reply
                                  0
                                  • Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt Plutonium Staff
                                    replied to WhyYouNoSqueaky on last edited by
                                    #20

                                    WhyYouNoSqueaky choose "all" in type of files and add .gsc at the end of the file name

                                    WhyYouNoSqueakyundefined 1 Reply Last reply
                                    1
                                    • WhyYouNoSqueakyundefined Offline
                                      WhyYouNoSqueakyundefined Offline
                                      WhyYouNoSqueaky
                                      replied to Resxt on last edited by
                                      #21

                                      Resxt you are my hero, thank you!

                                      1 Reply Last reply
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