Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)

Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
22 Posts 15 Posters 8.8k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Nuclear_Toons Nuclear_Toons

    This post is deleted!

    AdrX003 Offline
    AdrX003 Offline
    AdrX003
    wrote on last edited by AdrX003
    #7

    @The_Spectre115 As the plutonium docs say, you cannot "inject" things in any way, this word usually means that we are gonna use an external program that will patch the game memory wile its running, and thats exatcly what triggers the ban system.

    We instead "load" the scripts letting the Compiled GSC in a predefined folder plutonium setted up for it. the tutorial for it is on the point 6 in here:

    https://plutonium.pw/docs/modding/loading-mods/#t6

    1 Reply Last reply
    0
    • znchi znchi

      MisterX2003 I believe you can omit this segment:

      init()
      {
          level thread onPlayerConnect();
      }
      
      onPlayerConnect()
      {
          level endon("game_ended");
          for(;;)
          {
              level waittill("connected", player);
              player thread onPlayerSpawned();
          }
      }
      
      onPlayerSpawned()
      {
          self endon("disconnect");
          level endon("game_ended");
          for(;;)
          {
              self waittill("spawned_player");
              if(!isDefined(level.maC1))
              {
                  wait 5;
                  level.maC1 = "DONE";
          		replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
              }    
          }
      }
      

      and write it as

      main()
      {
      	replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
      }
      

      afaik replaceFunc only needs to be run once per game, your code runs it once for each player.

      AdrX003 Offline
      AdrX003 Offline
      AdrX003
      wrote on last edited by AdrX003
      #8

      znchi just tested this one, it also works thanks to both of u 👏 👏

      1 Reply Last reply
      0
      • FantasticLoki Offline
        FantasticLoki Offline
        FantasticLoki
        wrote on last edited by
        #9

        This causes an infinite loop crash seemingly randomly on picking up a max ammo.

        1 Reply Last reply
        1
        • DoubleK Offline
          DoubleK Offline
          DoubleK
          wrote on last edited by
          #10

          FantasticLoki copied the actual max ammo code and added the extra line to fill the clip. works all the time for me without issues.

          new_full_ammo_powerup(drop_item, player) {
                  players = get_players( player.team );
          
          	if ( isDefined( level._get_game_module_players ) ) {
          		players = [[ level._get_game_module_players ]]( player );
          	}
          
          	i = 0;
          	while ( i < players.size ) {
          		if ( players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() ) {
          			i++;
          			continue;
          		}    
          		else {
          			primary_weapons = players[ i ] getweaponslist( 1 );
          			players[ i ] notify( "zmb_max_ammo" );
          			players[ i ] notify( "zmb_lost_knife" );
          			players[ i ] notify( "zmb_disable_claymore_prompt" );
          			players[ i ] notify( "zmb_disable_spikemore_prompt" );
          
          			x = 0;
          			while ( x < primary_weapons.size ) {
          				if ( level.headshots_only && is_lethal_grenade( primary_weapons[ x ] ) ) {
          					x++;
          					continue;
          				}
          				else {
          					if ( isDefined( level.zombie_include_equipment ) && isDefined( level.zombie_include_equipment[ primary_weapons[ x ] ] ) )	{
          						x++;
          						continue;
          					}
          					else {
          						if ( players[ i ] hasweapon( primary_weapons[ x ] ) ) {
          							players[ i ] givemaxammo( primary_weapons[ x ] );
                        players[ i ] setweaponammoclip( primary_weapons[ x ], weaponclipsize( primary_weapons[ x ] ) );
          						}
          					}
          				}
          				x++;
          			}
          		}
          		i++;
          	}
          	level thread full_ammo_on_hud( drop_item, player.team );
          }
          
          1 Reply Last reply
          0
          • onicrazyyy Offline
            onicrazyyy Offline
            onicrazyyy
            wrote on last edited by
            #11

            How can I add this to my server?

            1 Reply Last reply
            0
            • Astralis_ZF Offline
              Astralis_ZF Offline
              Astralis_ZF
              wrote on last edited by
              #12

              i have a lil question,how do i add this to my game?

              Resxt 1 Reply Last reply
              0
              • Astralis_ZF Astralis_ZF

                i have a lil question,how do i add this to my game?

                Resxt Offline
                Resxt Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #13

                @Rubysexx read our doc

                1 Reply Last reply
                0
                • HOOKEEL Offline
                  HOOKEEL Offline
                  HOOKEEL
                  wrote on last edited by
                  #14

                  I was testing and the game crashed for me.
                  The game crashes when performing the reload action of any weapon and at the same time taking maximum ammo.
                  This error was already described in this forum, but it was described as a random error, but it is not a random error.
                  If anyone finds a solution please share it, or if there is a forum about this please share it here.

                  1 Reply Last reply
                  0
                  • WhyYouNoSqueaky Offline
                    WhyYouNoSqueaky Offline
                    WhyYouNoSqueaky
                    wrote on last edited by
                    #15

                    no way to download it..

                    DirkRockface 1 Reply Last reply
                    0
                    • WhyYouNoSqueaky WhyYouNoSqueaky

                      no way to download it..

                      DirkRockface Offline
                      DirkRockface Offline
                      DirkRockface
                      Contributor
                      wrote on last edited by
                      #16

                      WhyYouNoSqueaky ??? nothing to download my man...

                      you cut and paste the code block, save it to a .gsc file, and put it in your scripts folder.

                      1 Reply Last reply
                      0
                      • WhyYouNoSqueaky Offline
                        WhyYouNoSqueaky Offline
                        WhyYouNoSqueaky
                        wrote on last edited by
                        #17

                        sounds complicated lol

                        Resxt 1 Reply Last reply
                        0
                        • WhyYouNoSqueaky WhyYouNoSqueaky

                          sounds complicated lol

                          Resxt Offline
                          Resxt Offline
                          Resxt
                          Plutonium Staff
                          wrote on last edited by
                          #18

                          WhyYouNoSqueaky it's not
                          Open a notepad, paste the text and save a new file with the .gsc extension

                          1 Reply Last reply
                          1
                          • WhyYouNoSqueaky Offline
                            WhyYouNoSqueaky Offline
                            WhyYouNoSqueaky
                            wrote on last edited by
                            #19

                            im literally slow, cuz i just cant even get it to be that type of file

                            Resxt 1 Reply Last reply
                            0
                            • WhyYouNoSqueaky WhyYouNoSqueaky

                              im literally slow, cuz i just cant even get it to be that type of file

                              Resxt Offline
                              Resxt Offline
                              Resxt
                              Plutonium Staff
                              wrote on last edited by
                              #20

                              WhyYouNoSqueaky choose "all" in type of files and add .gsc at the end of the file name

                              WhyYouNoSqueaky 1 Reply Last reply
                              1
                              • Resxt Resxt

                                WhyYouNoSqueaky choose "all" in type of files and add .gsc at the end of the file name

                                WhyYouNoSqueaky Offline
                                WhyYouNoSqueaky Offline
                                WhyYouNoSqueaky
                                wrote on last edited by
                                #21

                                Resxt you are my hero, thank you!

                                1 Reply Last reply
                                0
                                • C0NFU510N Offline
                                  C0NFU510N Offline
                                  C0NFU510N
                                  wrote on last edited by
                                  #22
                                  This post is deleted!
                                  1 Reply Last reply
                                  0

                                  Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                  Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                  With your input, this post could be even better 💗

                                  Register Login
                                  Reply
                                  • Reply as topic
                                  Log in to reply
                                  • Oldest to Newest
                                  • Newest to Oldest
                                  • Most Votes


                                  • 1
                                  • 2
                                  • Login

                                  • Don't have an account? Register

                                  • Login or register to search.
                                  • First post
                                    Last post
                                  0
                                  • Unread 0
                                  • Recent
                                  • Tags
                                  • Popular
                                  • Users
                                  • Groups
                                  • Donate