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  3. Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)

Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)

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  • Nuclear_Toonsundefined Nuclear_Toons

    This post is deleted!

    AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    wrote on last edited by AdrX003
    #7

    @The_Spectre115 As the plutonium docs say, you cannot "inject" things in any way, this word usually means that we are gonna use an external program that will patch the game memory wile its running, and thats exatcly what triggers the ban system.

    We instead "load" the scripts letting the Compiled GSC in a predefined folder plutonium setted up for it. the tutorial for it is on the point 6 in here:

    https://plutonium.pw/docs/modding/loading-mods/#t6

    1 Reply Last reply
    0
    • znchiundefined znchi

      MisterX2003 I believe you can omit this segment:

      init()
      {
          level thread onPlayerConnect();
      }
      
      onPlayerConnect()
      {
          level endon("game_ended");
          for(;;)
          {
              level waittill("connected", player);
              player thread onPlayerSpawned();
          }
      }
      
      onPlayerSpawned()
      {
          self endon("disconnect");
          level endon("game_ended");
          for(;;)
          {
              self waittill("spawned_player");
              if(!isDefined(level.maC1))
              {
                  wait 5;
                  level.maC1 = "DONE";
          		replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
              }    
          }
      }
      

      and write it as

      main()
      {
      	replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
      }
      

      afaik replaceFunc only needs to be run once per game, your code runs it once for each player.

      AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by AdrX003
      #8

      znchi just tested this one, it also works thanks to both of u 👏 👏

      1 Reply Last reply
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      • FantasticLokiundefined Offline
        FantasticLokiundefined Offline
        FantasticLoki
        wrote on last edited by
        #9

        This causes an infinite loop crash seemingly randomly on picking up a max ammo.

        1 Reply Last reply
        1
        • DoubleKundefined Offline
          DoubleKundefined Offline
          DoubleK
          wrote on last edited by
          #10

          FantasticLoki copied the actual max ammo code and added the extra line to fill the clip. works all the time for me without issues.

          new_full_ammo_powerup(drop_item, player) {
                  players = get_players( player.team );
          
          	if ( isDefined( level._get_game_module_players ) ) {
          		players = [[ level._get_game_module_players ]]( player );
          	}
          
          	i = 0;
          	while ( i < players.size ) {
          		if ( players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() ) {
          			i++;
          			continue;
          		}    
          		else {
          			primary_weapons = players[ i ] getweaponslist( 1 );
          			players[ i ] notify( "zmb_max_ammo" );
          			players[ i ] notify( "zmb_lost_knife" );
          			players[ i ] notify( "zmb_disable_claymore_prompt" );
          			players[ i ] notify( "zmb_disable_spikemore_prompt" );
          
          			x = 0;
          			while ( x < primary_weapons.size ) {
          				if ( level.headshots_only && is_lethal_grenade( primary_weapons[ x ] ) ) {
          					x++;
          					continue;
          				}
          				else {
          					if ( isDefined( level.zombie_include_equipment ) && isDefined( level.zombie_include_equipment[ primary_weapons[ x ] ] ) )	{
          						x++;
          						continue;
          					}
          					else {
          						if ( players[ i ] hasweapon( primary_weapons[ x ] ) ) {
          							players[ i ] givemaxammo( primary_weapons[ x ] );
                        players[ i ] setweaponammoclip( primary_weapons[ x ], weaponclipsize( primary_weapons[ x ] ) );
          						}
          					}
          				}
          				x++;
          			}
          		}
          		i++;
          	}
          	level thread full_ammo_on_hud( drop_item, player.team );
          }
          
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          • onicrazyyyundefined Offline
            onicrazyyyundefined Offline
            onicrazyyy
            wrote on last edited by
            #11

            How can I add this to my server?

            1 Reply Last reply
            0
            • DarkXwolf17._undefined Offline
              DarkXwolf17._undefined Offline
              DarkXwolf17._
              wrote on last edited by
              #12

              i have a lil question,how do i add this to my game?

              Resxtundefined 1 Reply Last reply
              0
              • DarkXwolf17._undefined DarkXwolf17._

                i have a lil question,how do i add this to my game?

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #13

                @Rubysexx read our doc

                1 Reply Last reply
                0
                • HOOKEELundefined Offline
                  HOOKEELundefined Offline
                  HOOKEEL
                  wrote on last edited by
                  #14

                  I was testing and the game crashed for me.
                  The game crashes when performing the reload action of any weapon and at the same time taking maximum ammo.
                  This error was already described in this forum, but it was described as a random error, but it is not a random error.
                  If anyone finds a solution please share it, or if there is a forum about this please share it here.

                  1 Reply Last reply
                  0
                  • WhyYouNoSqueakyundefined Offline
                    WhyYouNoSqueakyundefined Offline
                    WhyYouNoSqueaky
                    wrote on last edited by
                    #15

                    no way to download it..

                    DirkRockfaceundefined 1 Reply Last reply
                    0
                    • WhyYouNoSqueakyundefined WhyYouNoSqueaky

                      no way to download it..

                      DirkRockfaceundefined Offline
                      DirkRockfaceundefined Offline
                      DirkRockface
                      Contributor
                      wrote on last edited by
                      #16

                      WhyYouNoSqueaky ??? nothing to download my man...

                      you cut and paste the code block, save it to a .gsc file, and put it in your scripts folder.

                      1 Reply Last reply
                      0
                      • WhyYouNoSqueakyundefined Offline
                        WhyYouNoSqueakyundefined Offline
                        WhyYouNoSqueaky
                        wrote on last edited by
                        #17

                        sounds complicated lol

                        Resxtundefined 1 Reply Last reply
                        0
                        • WhyYouNoSqueakyundefined WhyYouNoSqueaky

                          sounds complicated lol

                          Resxtundefined Offline
                          Resxtundefined Offline
                          Resxt
                          Plutonium Staff
                          wrote on last edited by
                          #18

                          WhyYouNoSqueaky it's not
                          Open a notepad, paste the text and save a new file with the .gsc extension

                          1 Reply Last reply
                          1
                          • WhyYouNoSqueakyundefined Offline
                            WhyYouNoSqueakyundefined Offline
                            WhyYouNoSqueaky
                            wrote on last edited by
                            #19

                            im literally slow, cuz i just cant even get it to be that type of file

                            Resxtundefined 1 Reply Last reply
                            0
                            • WhyYouNoSqueakyundefined WhyYouNoSqueaky

                              im literally slow, cuz i just cant even get it to be that type of file

                              Resxtundefined Offline
                              Resxtundefined Offline
                              Resxt
                              Plutonium Staff
                              wrote on last edited by
                              #20

                              WhyYouNoSqueaky choose "all" in type of files and add .gsc at the end of the file name

                              WhyYouNoSqueakyundefined 1 Reply Last reply
                              1
                              • Resxtundefined Resxt

                                WhyYouNoSqueaky choose "all" in type of files and add .gsc at the end of the file name

                                WhyYouNoSqueakyundefined Offline
                                WhyYouNoSqueakyundefined Offline
                                WhyYouNoSqueaky
                                wrote on last edited by
                                #21

                                Resxt you are my hero, thank you!

                                1 Reply Last reply
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