coords script For bo1?
-
It's posible exist 1 script, what show coords For bo1
-
self thread doGetPosition();
doGetPosition()
{
self endon("disconnect");
self endon("death");if (self getGuid() == "") // Check if the player's GUID matches the specified value { self thread printCoordinates(); // Call the function to print coordinates }}
printCoordinates()
{
for (;;)
{
if (self getGuid() == "") // Ensure it's continuously checking for the specific player
{
self iprintln("Position: " + self.origin); // Display position in console for the player
self iprintln("Angles: " + self.angles); // Display angles in console for the player
}wait 3; // Adjust the frequency of updates (1 second here) }}
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login