[Resource] [GSC] Working Tombstone Fix - Works on Tranzit and Town
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Just adding this code snippet in %localappdata%\Plutonium\storage\t6\scripts\zm\zm_transit should work fine. (Create all folders if not exist)
main() { replaceFunc( maps/mp/zm_transit_utility::solo_tombstone_removal, ::solo_tombstone_removal ); } solo_tombstone_removal() { return; }
Don't forget to compile it properly before adding it into that folder.
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115Gameplays Works, thank you!
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115Gameplays did not work for me, I receive the error
local variable 'maps' not found.
when compiling -
can someon pass the copiled file?
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115Gameplays It’s still not working for me. I very well may not be doing it correctly though. Any more help would be greatly appreciated!
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I got this error:
******* script compile error ******* [ERROR]:compiler:scripts/zm/hello.gsc:30:2: syntax error, unexpected notify ************************************
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For those having this error, you can simply fix it by adding
level
behind the notify function.
Since the event is listened to it. -
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Altrucity hello it is possible that plutonium updated its way to interact with the game and the script no longer works
Still I have the scripts I made compiled in a GitHub repo where you can download here:
https://github.com/raulrm00/plutonium-t6-scripts/releases/download/v3.0.0/compiled_scripts.zip -
GabrielCrack I have the scripts I made compiled in a GitHub repo where you can download here:
https://github.com/raulrm00/plutonium-t6-scripts/releases/download/v3.0.0/compiled_scripts.zip