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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.4k Topics 9.3k Posts
  • Add extra weapons to gun game

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    If you have experience with GSC modding, you could add weapons by invoking this gsc function in a custom script’s main function maps\mp\gametypes\gun::addguntoprogression. Additionally, you could specify the gts gunSelection to be any number between 4–7 in the server cfg file and make your own gun progression list using the previously mentioned function.
  • Where can i find irony.dll and compiler.exe???

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    Where can i find irony.dll and compiler.exe??? Don't bother using them, they are old, outdated and broken as fuck. Pluto loads uncompiled GSC just fine nowadays.
  • ZM - Buried Glove Misty Custom

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    new link pretty please
  • Alternative to Reshade.

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    When i put Reshade in my steam game and start MP using the steam service , my Reshade works correctly - it is in the BO2 Steam folder. BUT when i start Plutonium BO2 ,using Lan yellow start button - then Reshade is not active. How can i get this to work ,i just wanted to play Lan yellow start button with bots and use some reshade shaders? It is mentioned earlier , a few posts back that Reshade can be used in an Non Online game ,how do i go about this?
  • Scoreboard.lua and other luas

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  • BO2 ZMB Rank Pepe

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    link doesnt work
  • moding bo2 zombies

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    whats ur definition of mod, changing textures or map creation or what. It all depends on what your looking for.
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  • i want a good weapon skin pack

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    @LYMFDOOM i got you bro
  • Zombie blood script

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    @Pinguim1214 This script can spawn power-ups. Original forum post: https://forum.plutonium.pw/topic/43288/zm-script-that-creates-command-to-give-money-and-powerups And here is the script that only spawns Zombie Blood: rute: .\AppData\Local\Plutonium\storage\t6\scripts\zm\zm_tomb script code: // main_powerups.gsc - command for spawnear powerups for Plutonium T6 Zombies // it is only working in the console command. : // /zombie_blood -> zombie_blood main() { level thread onPlayerConnect(); } onPlayerConnect() { for (;;) { level waittill("connected", player); player thread powerupConsoleCommands(); } } ////////////////////////// // give powwr up ////////////////////////// powerupConsoleCommands() { // Register the console command self notifyOnPlayerCommand("ev_zombie_blood", "zombie_blood"); // thread for the command self thread cmd_zombie_blood(); } ////////////////////////// //------------- helpers for powerups ------------// ////////////////////////// GivePowerUp(powerup_name) { if (!isDefined(level.zombie_include_powerups) || !(level.zombie_include_powerups.size > 0)) { self iprintln("^1Powerups not suported for this map."); } else { level.powerup_drop_count = 0; powerup = level maps\mp\zombies_zm_powerups::specific_powerup_drop(powerup_name, self.origin); powerup thread maps\mp\zombies_zm_powerups::powerup_timeout(); self iprintln("^2Powerup ^7" + powerup_name + " ^2spawned."); } } ////////////////////////// //------------- simple command ----------// ////////////////////////// cmd_zombie_blood() { for (;;) { self waittill("ev_zombie_blood"); self GivePowerUp("zombie_blood"); } }
  • Shoebill Grief Teams

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  • how do i get points ??

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    @ThatOneFurryOwO fax no paper
  • How does one mod assets from Die Rise to Origins?

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  • How Do I Creat My Own Perk Icons?

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    @mr.kennutbuster krymzonzyndikat
  • [Release Coming Soon - November 21, 2025] [ZM] Stats Web

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    @Ivobardolf If it works for servers, I want to apologize. I announced a release date and missed it due to bugs. I'll create the post now, and the release will be uploaded in a couple of hours.
  • Developer

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  • is it possible to replace sounds without replacing game files?

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    I was just wondering, how would you go about doing it by replacing the sabl/sabs files. I just wanted to change on single audio file (the logo bootup audio) and I was wondering if there was any way that I could change that individual component in that sabs file that you could think of. Specifically it's the "logo_sur.SN100.pc.snd.FLAC" and "logo_sur.SN100.pc.snd.FLAC" component in the "Core_Post_gfx.all.sabs" file
  • Viewhand commissions

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  • BO2 Sliquifier

    Moved bo2 help die rise bo2 zombies help bo2 sliquifier
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