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  3. Black ops 1 has a problem with the FOV

Black ops 1 has a problem with the FOV

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  • Opertundefined Offline
    Opertundefined Offline
    Opert
    wrote on last edited by
    #1

    So, when i play BO1 i always have like a 40 fov, and i would like to have someone to tell me why does this happen, or at least have an idea or what is happening.

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    • Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      wrote on last edited by
      #2

      cg_fov_default 90

      McMoffettundefined 1 Reply Last reply
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      • Ultimatemanundefined Ultimateman

        cg_fov_default 90

        McMoffettundefined Offline
        McMoffettundefined Offline
        McMoffett
        wrote on last edited by
        #3

        Ultimateman Quick heads-up, that's mostly just the viewmodels FOV. Just CG_FOV 90 (or 100 as is my preference) is the main FOV.

        Resxtundefined Ultimatemanundefined 2 Replies Last reply
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        • McMoffettundefined McMoffett

          Ultimateman Quick heads-up, that's mostly just the viewmodels FOV. Just CG_FOV 90 (or 100 as is my preference) is the main FOV.

          Resxtundefined Offline
          Resxtundefined Offline
          Resxt
          Plutonium Staff
          wrote on last edited by
          #4

          McMoffett cg_fov_default simply sets the permanent/saved FOV. Gotta set both

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          • McMoffettundefined McMoffett

            Ultimateman Quick heads-up, that's mostly just the viewmodels FOV. Just CG_FOV 90 (or 100 as is my preference) is the main FOV.

            Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            wrote on last edited by
            #5

            McMoffett You're incorrect.
            cg_fov_default is the same as cg_fov. The only difference is that cg_fov_default doesn't reset back to it's original value when ending a session.
            cg_fov & default affect both, world and viewarms.
            cg_gun_x, cg_gun_y and cg_gun_z affect only player viewmodels.

            Guess you learned something today 😛

            McMoffettundefined 1 Reply Last reply
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            • Ultimatemanundefined Ultimateman

              McMoffett You're incorrect.
              cg_fov_default is the same as cg_fov. The only difference is that cg_fov_default doesn't reset back to it's original value when ending a session.
              cg_fov & default affect both, world and viewarms.
              cg_gun_x, cg_gun_y and cg_gun_z affect only player viewmodels.

              Guess you learned something today 😛

              McMoffettundefined Offline
              McMoffettundefined Offline
              McMoffett
              wrote on last edited by
              #6

              Ultimateman Well that's interesting. But every time I've used CG_FOV_DEFAULT it would reset itself. Outside of that, it only increased the FOV of my viewmodel.

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              • xGrindizeRxundefined Offline
                xGrindizeRxundefined Offline
                xGrindizeRx
                wrote on last edited by
                #7

                The game is now too zoomed-in all of a sudden !! Can someone help me ? I tried an update to Plutonium, I restarted my system and I reinstalled the game

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