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    2. Ultimateman

    Ultimateman (@Ultimateman)

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    Information about Ultimateman

    Joined
    Last Online
    Website
    www.youtube.com/c/ultimateman
    Location
    Finland
    Age
    25

    About me

    Just a guy who loves og cod stuff!
    https://github.com/DevUltimateman

    Best posts made by Ultimateman

    • [ BO2 TranZit 2.0 Reimagined Release ]

      [ BO2 TranZit 2.0 Reimagined Release ]

      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

      FEATURES

      • No fog
      • No denizens
      • Custom day & night cycle for each player
      • Rotating sky box
      • No lava / lava damage
      • Unlimited stamina
      • Player speed increased by 35 units per second
      • Jetgun has unlimited ammo ( lovely )
      • Jetgun can be used by everyone at the same time ( no jetgun limit )
      • Pack a Punch door stays open forever once players have turned on the power
      • Turbine doors stay open once players have turned on the power
      • Custom placed models ( +- 200 ) around the map to make the map look more believable
      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
      • Electric Trap & Turret no longer need Turbine
      • Electric Trap's health increased from 60 to 180
      • Unique player character looks
      • Custom Pack a Punch Camo
      • Over 190 custom textures

      Download links

      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
      mega:
      SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
      COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
      mediafire:
      SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
      COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

      Gzmorz: Helped with model array & log printing

      Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

      Thank you for checking out my mod! 🙂

      Amount of time that went into creating this mod: ~500 hours

      Image 1

      Image 2

      Image 3

      Image 4

      posted in BO2 Modding Releases & Resources
    • [ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]

      [ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]

      Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:

      • All features from City Of Mars V1
      • 2 new buyable traps
      • Brand new easter egg sidequest
      • Final Stand Endgame
      • Perma Perk Reward
      • PHD & Stamina Up Perk Rewards
      • The DoomStick Wonder Weapon
      • Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
      • Automatic Respawn System Perk Heaven
      • Overhauled ee_step 1
      • Automatic Checkpoint System Perk Heaven
      • And other small changes & features

      City Of Mars V1 Features

      • Perk Heaven map mod
      • Custom Rocket Intro
      • Upgradeable weapon tracers
      • Mini Easter Egg that unlocks Teleportation to Perk Heaven
      • Custom HUD
      • Custom Textures
      • Custom Audio files
      • Try nading a dead zombie 😉
      • Quality of life improvements
      • Jetpacks in space?!
      • Custom Placed Models & FXs all around the map & in perk heaven

      How to install Nuketown Reimagined Video Tutorial: https://youtu.be/SlKAcXQ5Sd8

      Download Links:
      Mediafire: https://www.mediafire.com/file/t7gp8b4y5hhxxsx/City_Of_Mars_V2_-_The_Final_Awakening_Update.zip/file

      Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined

      Special thanks to:
      Thenwhen for fixing up my broken English during storyteller parts 😄

      ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat!

      ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r

      I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers.
      GeradS0406: https://forum.plutonium.pw/user/gerards0406

      Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels.
      Unknown Love: https://forum.plutonium.pw/user/dontknowletsplay

      City Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698

      Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0

      This mod has been over a year in the making. I hope you enjoy the mod as much as I did making it!
      ~ Ultimateman

      //How To Install Tutorial.txt file include in the pack.

      Images

      image 1: https://ibb.co/2697FbH

      image 2: https://prnt.sc/24fpcgd

      image 3: https://prnt.sc/24fpg5l

      image 4: https://prnt.sc/24fpkmj

      posted in BO2 Modding Releases & Resources
    • [ BO2 TranZit 2.0 Reimagined Release ]

      @Cahz I already had people trying to steal my mod & claim that they made this mod back when I had the source code included with in the pack. I spent around 500 hours on this remake and didn't want people to rip my work, especially when I knew that big youtubers were going to upload videos about this mod on their channels. So no, I don't think that it's a stupid thing to keep the source on myself ( people can still play the mod without the source yeh? ). I know that the decompiler doesn't decompile 1:1 like you said. Most of the leechers are not able to fix those small errors that the decompiler produces and that's perfect. If they were able to fix those errors, they would not be looking to steal other's work. Instead of ripping others work they would try to do something cool by themselves. Those are my 2 cents on this subject. Maybe you'll now understand where I'm coming from.

      posted in BO2 Modding Releases & Resources
    • [ BO2 TranZit 2.0 Reimagined Release ]

      @teh_bandit you know it boss!

      posted in BO2 Modding Releases & Resources
    • [ BO2 TranZit 2.0 Reimagined Release ]

      @prada2sleezy you got to be joking, you can't be
      that stupid lmao. both the video & text tutorial can be found inside of the zip package. stop being a brain dead cunt and grow up, you embarrassed yourself.

      posted in BO2 Modding Releases & Resources
    • [ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]

      @EliasGaming Once you open the zip package, open up a file called "How To Install Tutorial".txt and inside of that file you can see a written tutorial that tells you everything you need to know. You can also join in to our dc server where you can finda video tutorial about the installation progress.

      posted in BO2 Modding Releases & Resources
    • [ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]

      @Greffonxd A huge update is on it's way for this mod. Release for the mod is around the corner..
      new full sq easter egg
      2 new traps ( soul seekers & deathbuzz trap )
      New wonder weapon upon completing the ee
      2 new perks upon completing the ee
      perma perk reward
      perk heaven skipt to jugg option
      automatic checkpoint respawn for perk heaven
      some viewmodel changes
      something else?? can't remember 😄

      posted in BO2 Modding Releases & Resources
    • [Release] T6 Cranked Gamemode Script

      @birchy great stuff, got them noobs finally running away from their corners!

      posted in BO2 Modding Releases & Resources
    • [Release] [Zombies] Director's Cut

      @teh_bandit bowing down and kissing your feet

      posted in BO2 Modding Releases & Resources

    Latest posts made by Ultimateman

    • [ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]

      @RooZyy thats an old step. Here's an ee guide: Youtube Video

      posted in BO2 Modding Releases & Resources
    • [ BO2 TranZit 2.0 Reimagined Release ]

      @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

      posted in BO2 Modding Releases & Resources
    • [ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]

      @THATRolyBoly ranked.gsc will not interfere with the mod. ranked.gsc is a file provided by plutonium.

      posted in BO2 Modding Releases & Resources
    • [ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]

      @mistfrio please contact me on discord Ultimateman#9753 so that we can get this working for you 👍

      posted in BO2 Modding Releases & Resources
    • [ BO2 TranZit 2.0 Reimagined Release ]

      @hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

      posted in BO2 Modding Releases & Resources
    • [ BO2 TranZit 2.0 Reimagined Release ]

      @hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

      posted in BO2 Modding Releases & Resources
    • [ BO2 TranZit 2.0 Reimagined Release ]

      @maxzaster I appreciate it!

      posted in BO2 Modding Releases & Resources
    • [ BO2 TranZit 2.0 Reimagined Release ]

      @AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

      posted in BO2 Modding Releases & Resources
    • [ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]

      @Blue_YT that is an old ee step. make sure to remove any old files and download the latest version.

      posted in BO2 Modding Releases & Resources
    • [ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]

      @Gioppo glad to hear that 👍

      posted in BO2 Modding Releases & Resources