GhostRider0125 my boi, how many times have u busted already for camos over all these years lmaoo
Ultimateman
Posts
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7 Camo Pack (ZM) -
Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days Updateo1_iRush_1o hey im super happy to hear that! Stay tuned for future projects!
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Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days Updateo1_iRush_1o I replied to you on youtube I believe. Shoot me a msg over at our discord server or dm me on discord at: Ultimateman
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[ BO2 TranZit 2.0 Reimagined Release ]leonzo I don't recommend downloading this anymore since Tranzit Revamped is out. Check it out from my profile instead.
However if you want to use this version, just dl it from the forum link or from github -
Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateHIGHHANDS You install tranzit revamped differently than my other "tranzit 2.0" mod.
You will run into issues if you try to play tranzit 2.0 and tranzit revamped at the same time.
You can mix and match the textures by having an images folder in "\AppData\Local\Plutonium\storage\t6".
Anything inside of this folder will override any other texture that is loaded currently.I would not suggest you to use any other scripts while tranzit revamped mod is loaded, otherwise you'll most likely run into in compatibility issues etc. To put it simply: Shits stop working!
Add me on discord if you're having questions. My dc: Ultimateman -
Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days Updatedacostathony You're welcome, I hope you enjoy
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[ BO2 TranZit 2.0 Reimagined Release ]Juanchiliv check out my tranzit revamped mod. it has a file called "sq_fire_boots". It will have func in step 3 that disabled lava damage for said playa
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[ BO2 TranZit 2.0 Reimagined Release ]Juanchiliv Yeah I do know. I made a new tranzit mod a few weeks back. Check out the source code for my lava boots. Step 3 will unlock "lava ignoring" for player
https://github.com/DevUltimateman/tranzit_revamped_2024 -
Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days Updateclubpenguin hey. could you try sending me a message over at: https://discord.gg/R8cT5M3Q4g
Let's try to get it sorted out over there since that's not supposed to happen. -
Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateWhyYouNoSqueaky thanks I appreciate it! I'm glad you're enjoying the mod since I it took me forever to make due to the absurd size of all custom things in it.
And the brightness issue might be due to me using HDR monitor and I used that as a base to do the lighting.
Might be too bright on normal sdr screens. Will take that into consideration in future projects.My next projects will be revamping mob of the dead for bo2 and full custom zombie map for bo1. Stay tuned!
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[ BO2 TranZit 2.0 Reimagined Release ]FaZe Flick Did you have any other scripts running while playing tranzit revamped 2024?
Just did a playthru yesterday and got to round 46 while completing all the things in the map. ( Only the revamped mod / scripts were active )
And no, I didn't crash, I simply chose to do the endgame in the mod -
[ BO2 TranZit 2.0 Reimagined Release ]FaZe Flick Old version of my tranzit reimagined needs to be installed as follows:
- Grab the source files from my github page.
- Place the source files ( gsc files ) to your storage/t6/scripts/zm/zm_transit.
- Place the custom tranzit reimagined textures to storage/t6/images/.
This version does not have any weapon skin modifications etc.
This purely has:Custom Textures ( excluding weapon skins )
Day & Night Cycle
No Lava
No Denizens
Infinite Stamina
Unlimited JetgunThis mod is a lot shittier than my newly made tranzit, don't know why you would play this over the new one.
Oh well each to their own.
Enjoy. -
Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateEl pucho I will be uploading video tutorials of all the different easter eggs in the map tomorrow!
Stay tuned and I hope you enjoy your stay -
Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateAsemQ i think its a plutonium issue and theyre working on it. I could be wrong but i think I read that from somewhere
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Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateDJseanyB glad to hear that it's stable and people enjoy it! This mod can be pretty taxing on the engine so thats good news
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Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateFaZe Flick Hey I'm glad you enjoy it! I hope you get to try out the main and side quests as welll! GG!
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Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateNickchiponfire Thanks, I appreciate the kind words!
I'm glad you've enjoyed the mod. -
Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateJezuzLizard I couldn't get everything to work in lua and had already written some in gsc a long time ago so I settled with this.
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Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateAdrX003 haha no worries! I hope you enjoy it!
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Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateNickchiponfire Thanks man, I appreciate it!
Yeah the power up icons are not shown due to other hud elements taking so much "resources" from the renderware.
Whenever theres a double points or an insta kill active, theres a quiet tinning sound that the game always plays for the players.
Sadly this is your only que of knowing that said power ups are active, other than the announcer announcing it.Other way would be to disable all custom huds and bringing back the old system. But I feel like the mod benefits / requires the custom hud elems for other easter egg stuff etc