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Plutonium

Ultimatemanundefined

Ultimateman

@Ultimateman
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Recent Best Controversial

  • Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
    Ultimatemanundefined Ultimateman

    Silencehoe just unzip the zip folder inside of your mods folder.

    BO2 Modding Releases & Resources bo2 city of mars nuketown reimagined zombies

  • Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
    Ultimatemanundefined Ultimateman

    mrmarvin1983 I had accidentally left an oversight in the code. I fixed the mod, you can now download fully working one from this forum post. Sorry for the inconvience!

    BO2 Modding Releases & Resources bo2 city of mars nuketown reimagined zombies

  • Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
    Ultimatemanundefined Ultimateman

    never.lucid moedyisfine
    Thanks for notifying me about the bug.
    I had an oversight when I updated the mod and fucked the floating head functionality.
    I just repaired the mod and finished the whole ee to see that everything else also now works flawlessly! 👍

    You can download the updated mod file now from this forum post. Have fun! 🔥
    Screenshot_1215.png
    Screenshot_1213.png

    BO2 Modding Releases & Resources bo2 city of mars nuketown reimagined zombies

  • Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
    Ultimatemanundefined Ultimateman

    never.lucid ill look into this and get back to you guys here. 👍

    BO2 Modding Releases & Resources bo2 city of mars nuketown reimagined zombies

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    LS_mtmidia Screenshot_1176.png
    show me what this window says.
    you are prolly running another script / mod in the background that you are not supposed to.
    Take a screenshot of the window that has a red circle and send it in back here! 👍

    BO2 Modding Releases & Resources

  • Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
    Ultimatemanundefined Ultimateman

    moedyisfine hold your door buy key near the head for a second 👍

    BO2 Modding Releases & Resources bo2 city of mars nuketown reimagined zombies

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    EuropeanPatriot wdym?

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    GusTR Did you fix this / is the issue still relevant? I haven't encountered this bug before but can look into it if it's stil relevant 👍

    BO2 Modding Releases & Resources

  • Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
    Ultimatemanundefined Ultimateman

    mrmarvin1983 hi boss, just interact with the "tedd head" once it spawns in. Press / hold your reload button while on it 👍
    Btw you should use the latest files if youre using the more older ones. Just released it a few days ago 👍

    BO2 Modding Releases & Resources bo2 city of mars nuketown reimagined zombies

  • [ZM] Minimalist style HUD / Black Ops 2
    Ultimatemanundefined Ultimateman

    MiaDeexire check my projects for available sources 👍

    BO2 Modding Releases & Resources hud zombies gsc

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    callabo12 you should not use any other mods with tranzit revamped. It rewrites so much original game logic that most likely thats causing an issue with ur other mod.

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    RedxSkull You're absolutely correct.
    I've been saying this for years now when developing my own projects: Don't mix and match unless you know what you're doing.
    For reference, even a small zombie counter hud text will break plenty of Tranzit Revamped hud elems coz the mod already pushes strings & elems to their max limit pretty much.. 👍

    To answer Astroolean , your bot system might not work due to how it is setup. Tranzit Revamped already access some vanilla game functions and rewrites them to support everything that Tranzit Revamped is supposed to take into accountability based on the mod, not other mods.

    One could rewrite some functionality for bot support to work with tranzit revamped 2024 but it would take some work and I have no interest / time to start implementing other people's mods into my own mods when my mod is already pushing the engine to it's limits, without any other mod / script being loaded on the background.

    Is bot support possible with Tranzit Revamped?

    • Yeah, but it would require plenty of woooork and time that would be off from my commission projects, or other personal bo 1 / 2 mods. 👍
    BO2 Modding Releases & Resources

  • TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025
    Ultimatemanundefined Ultimateman

    @SpadesNJM no problem, glad you like it! 🔥

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025
    Ultimatemanundefined Ultimateman

    Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

    level.power_local_doors_globally = true;
    
    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    Winkum Dice Hi!
    I appreciate the kind words, boss!
    It means a lot to me especially when considering the amount of time that went into creating this mod.

    What comes to the hud error / g_configstring crash:
    I prolly will have to limit some hud elems or make the hud in lua since the mod pushes the engine to it's absolute limits gsc wise hence some hud stuff glitching. 👍

    I'm currently working on a Die Rise Revamped mod for bo2, a full on custom zombies map for bo1 and a mp lobby mod that is for one of my clients.

    These things take hella lot of time to make so no eta for any projects, other than stay tuned! 😉

    BO2 Modding Releases & Resources

  • Changing bus speed in Tranzit
    Ultimatemanundefined Ultimateman

    OtaroDeluxe yeah it's possible. get the level.bus ent and alter it's speed with <ent> setspeed() & <ent> setimmediatespeed().

    I would look into zm_transit_bus.gsc to see all the other notifies / triggers, zones that make the bus to slow down etc and bypass those also. 👍

    And to answer your question: I've done custom bus stops for tranzit where you can call the bus to and make it stop / skip stops. The bus also looped thru the map in like 15 seconds so defo doable. 🔥

    BO2 Modding Support & Discussion

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    SrWalnut It should be doable but the mod removed Denizens meaning that you can't trigger the "original lamp teleportation" method that is required for both Maxis and Rich's final step with emps. If you enable denizens back in the mod the og easter eggs + revamped 2024 main egg + side quests should be doable all at once.

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    OtaroDeluxe plutonium compiles the source code automatically 👍 for mod building u need to make ur own batch files and make sure that the batch references to files that are required for the mod ⛈

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    G0LD3N 4RM Hey, thanks for playing and enjoying the mod! It took so much effort and time to create, makes me feel really good to see people enjoying it!
    Stay tuned for future projects and have a damn good day!

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Ultimatemanundefined Ultimateman

    CosmicAmora175 yeah ill fix it eventually if I overcome a solution by def.

    BO2 Modding Releases & Resources
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