stevewithjeves Here's a little treat showcasing the newly implemented hud Hope you like it
Ultimateman
Posts
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[ BO2 TranZit 2.0 Reimagined Release ] -
[ BO2 TranZit 2.0 Reimagined Release ]stevewithjeves you need the scripts from my github, the original files have been outdated. Also the t6r version doesn't work anymore.
I suggest you waiting till this Saturday when my new version of Tranzit Reimagined is released.
You can check out the trailer for what's coming at here: https://www.youtube.com/watch?v=4MmFCp_UHA0&ab_channel=Ultimateman -
[ BO2 TranZit 2.0 Reimagined Release ]l3lackBeard The new updated tranzit reimagined mod with plenty of gameplay add on features will be super easy to load. you just click the mods tab and "load it" by clicking it.
Stay tuned -
[ BO2 TranZit 2.0 Reimagined Release ]Ejacula I can't confirm wether the crashing is caused due to tranzit 2.0 since I have not played in in forever.
New version of Tranzit Reimagined is coming out soon which is confirmed to work with the latest version of Plutonium. Stay tuned -
[ BO2 TranZit 2.0 Reimagined Release ]NightMaRe_911 thanks, I appreciate it!
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[ BO2 TranZit 2.0 Reimagined Release ]NightMaRe_911 I'm not sure I have to check. Currently the skybox looks like this:
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[ BO2 TranZit 2.0 Reimagined Release ]NightMaRe_911 sorry bud, about a week more to go till release.
Had some unexpected things happen irl and havent had time to polish the mod for public release yet.
Saw u sent a friend record on dc too, feel free to hop in a play test session in a few days if you want to speed up the process to get it out. -
[ BO2 TranZit 2.0 Reimagined Release ]Bickylotheboist yeah this update will change everything...
stay tuned I appreciate the support! -
[ BO2 TranZit 2.0 Reimagined Release ]M3ZMERUS seperate
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[ BO2 TranZit 2.0 Reimagined Release ]dodger944 glad to hear! Not sure if you saw but this mod is getting a mega update somewhat pretty soon! Stay tuned
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[ BO2 TranZit 2.0 Reimagined Release ]NightMaRe_911 You're welcome, my pleasure boss
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[ BO2 TranZit 2.0 Reimagined Release ]GhostRider0125 denizens won't be needed for map teleportation... at one point of the main quest, players will unlock rift portals that they can use to fly thru the map to different locations
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[ BO2 TranZit 2.0 Reimagined Release ]NightMaRe_911 thanks I do appreciate it. A mega update is about to come for this mod in a week or so. The update adds so many things for players to explore / do while playing in the map. Stay tuned!
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[ BO2 TranZit 2.0 Reimagined Release ] -
[ BO2 TranZit 2.0 Reimagined Release ]GhostRider0125 This mod is getting a mega update pretty soon, stay stuned!
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Gold AK Family no reflective wooden partπ€all out reflective sounds like you just got lazy.
No make the wooden part non reflective -
[ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]I believe you guys are runnning other mods while using this. Please do not use other mods while playing City of Mars, as the mod might not work as intended.
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[Question] How to play audio from a gun firing?qristiano My bad I misread. I thought you wanted a sound to play upon weapon_fired notify
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[Question] How to play audio from a gun firing?qristiano place this in your script.
init() { flag_wait( "initial_blackscreen_passed" ); level thread playsoundforguy( level.players[ 0 ] ); } playsoundforguy( ent ) { ent endon( "disconnect" ); while( true ) { ent waittill( "weapon_fired" ); ent playsound( "soundtoplay" ); } }
try this my guy.
change "soundtoplay" to "yoursoundname"
hope this helps -
[ City Of Mars V2 "The Final Awakening" Update - BO2 Nuketown Reimagined Plutonium ]NickleCreeper yes