Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()
level.power_local_doors_globally = true;
Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()
level.power_local_doors_globally = true;
Winkum Dice Hi!
I appreciate the kind words, boss!
It means a lot to me especially when considering the amount of time that went into creating this mod.
What comes to the hud error / g_configstring crash:
I prolly will have to limit some hud elems or make the hud in lua since the mod pushes the engine to it's absolute limits gsc wise hence some hud stuff glitching.
I'm currently working on a Die Rise Revamped mod for bo2, a full on custom zombies map for bo1 and a mp lobby mod that is for one of my clients.
These things take hella lot of time to make so no eta for any projects, other than stay tuned!
OtaroDeluxe yeah it's possible. get the level.bus ent and alter it's speed with <ent> setspeed() & <ent> setimmediatespeed().
I would look into zm_transit_bus.gsc to see all the other notifies / triggers, zones that make the bus to slow down etc and bypass those also.
And to answer your question: I've done custom bus stops for tranzit where you can call the bus to and make it stop / skip stops. The bus also looped thru the map in like 15 seconds so defo doable.
SrWalnut It should be doable but the mod removed Denizens meaning that you can't trigger the "original lamp teleportation" method that is required for both Maxis and Rich's final step with emps. If you enable denizens back in the mod the og easter eggs + revamped 2024 main egg + side quests should be doable all at once.
OtaroDeluxe plutonium compiles the source code automatically for mod building u need to make ur own batch files and make sure that the batch references to files that are required for the mod
G0LD3N 4RM Hey, thanks for playing and enjoying the mod! It took so much effort and time to create, makes me feel really good to see people enjoying it!
Stay tuned for future projects and have a damn good day!
CosmicAmora175 yeah ill fix it eventually if I overcome a solution by def.
CosmicAmora175 you both need to load the mod first. then have host player go into custom games menu and only then invite your friend in. We noticed the same when recording trailer. Hope this helps
outofliquidity hey, try playing in 16:9 aspect ratio
GhostRider0125 yeah I got cooked :Dd but im good now again
Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod
name: ultimateman
Polar8e2 Haha yeah I poured few years into this project I'm glad you're enjoying it!
That crashing thing is most likely a problem with plutonium since it creates a crashdump of the match.
You should try sending that crashdump to pluto so that they can see what actually crashes ur game on nacht / corn.
Also I heard that you're missing the infinite sprint?
Try getting to "step 3" of the main easter egg, I think "Dr. Schruder" will reward you with something like "Muscle Up"! It gives the player infinite stamina and a bit higher movement speed...
GhostRider0125 my boi, how many times have u busted already for camos over all these years lmaoo
o1_iRush_1o hey im super happy to hear that! Stay tuned for future projects!
o1_iRush_1o I replied to you on youtube I believe. Shoot me a msg over at our discord server or dm me on discord at: Ultimateman
leonzo I don't recommend downloading this anymore since Tranzit Revamped is out. Check it out from my profile instead.
However if you want to use this version, just dl it from the forum link or from github
HIGHHANDS You install tranzit revamped differently than my other "tranzit 2.0" mod.
You will run into issues if you try to play tranzit 2.0 and tranzit revamped at the same time.
You can mix and match the textures by having an images folder in "\AppData\Local\Plutonium\storage\t6".
Anything inside of this folder will override any other texture that is loaded currently.
I would not suggest you to use any other scripts while tranzit revamped mod is loaded, otherwise you'll most likely run into in compatibility issues etc. To put it simply: Shits stop working!
Add me on discord if you're having questions. My dc: Ultimateman
dacostathony You're welcome, I hope you enjoy
Juanchiliv check out my tranzit revamped mod. it has a file called "sq_fire_boots". It will have func in step 3 that disabled lava damage for said playa