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  3. Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025

Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025

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  • Astrooleanundefined Offline
    Astrooleanundefined Offline
    Astroolean
    wrote on last edited by
    #82

    Found a bug with another thing i'm using, however haven't played zombies in a while and just felt like a kid again.

    I was using [Alpha] [Zombies] BO2 Zombies Bots which works... except not with your Tranzit...

    Let me explain, when we start the game you create your class and select your special ability.
    From there you proceed to play the game...
    However, these bots aren't aware of such things. They get frozen at spawn the entire game.
    Due to the selection process at the beginning of the game. I don't know how active the developer is for that script in specific; however, what I do know is maybe if he cant make it work maybe you could. If you don't have the time maybe point me in the right direction so I can learn and help make this possible.

    Thank you for reading and have a wonderful day. I played this mod way back when it was originally released.
    Gonna try it again for the first time tonight havnt played in over a year lol... Wish me luck

    RedxSkullundefined 1 Reply Last reply
    0
    • Astrooleanundefined Astroolean

      Found a bug with another thing i'm using, however haven't played zombies in a while and just felt like a kid again.

      I was using [Alpha] [Zombies] BO2 Zombies Bots which works... except not with your Tranzit...

      Let me explain, when we start the game you create your class and select your special ability.
      From there you proceed to play the game...
      However, these bots aren't aware of such things. They get frozen at spawn the entire game.
      Due to the selection process at the beginning of the game. I don't know how active the developer is for that script in specific; however, what I do know is maybe if he cant make it work maybe you could. If you don't have the time maybe point me in the right direction so I can learn and help make this possible.

      Thank you for reading and have a wonderful day. I played this mod way back when it was originally released.
      Gonna try it again for the first time tonight havnt played in over a year lol... Wish me luck

      RedxSkullundefined Offline
      RedxSkullundefined Offline
      RedxSkull
      wrote on last edited by
      #83

      Astroolean What you're experiencing is not a bug. The mod you're trying to use with the Tranzit Reimagined mod is incompatible. Too many people who don't understand how it works assume you can mix and match any script together, and they think it'll just work, but if it doesn't, they claim it's a bug. You can't just mix and match everything together because they could conflict with each other, how the functions are being called, and could override each other, etc. The only time you can combine certain scripts is when you understand how the code works and make sure they won't conflict with another script, and if it's open source, you can change the code to make it compatible

      Astrooleanundefined Ultimatemanundefined 2 Replies Last reply
      1
      • RedxSkullundefined RedxSkull

        Astroolean What you're experiencing is not a bug. The mod you're trying to use with the Tranzit Reimagined mod is incompatible. Too many people who don't understand how it works assume you can mix and match any script together, and they think it'll just work, but if it doesn't, they claim it's a bug. You can't just mix and match everything together because they could conflict with each other, how the functions are being called, and could override each other, etc. The only time you can combine certain scripts is when you understand how the code works and make sure they won't conflict with another script, and if it's open source, you can change the code to make it compatible

        Astrooleanundefined Offline
        Astrooleanundefined Offline
        Astroolean
        wrote on last edited by
        #84

        RedxSkull Thank you clarifying! and yea i'm sorry about that I was a bit confused I guess. The only coding ive ever done was Python years ago for school but I don't even do that anymore. I'm not familiar with most this stuff. I truly do appreciate you taking the time to type this though.

        1 Reply Last reply
        0
        • RedxSkullundefined RedxSkull

          Astroolean What you're experiencing is not a bug. The mod you're trying to use with the Tranzit Reimagined mod is incompatible. Too many people who don't understand how it works assume you can mix and match any script together, and they think it'll just work, but if it doesn't, they claim it's a bug. You can't just mix and match everything together because they could conflict with each other, how the functions are being called, and could override each other, etc. The only time you can combine certain scripts is when you understand how the code works and make sure they won't conflict with another script, and if it's open source, you can change the code to make it compatible

          Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          wrote on last edited by
          #85

          RedxSkull You're absolutely correct.
          I've been saying this for years now when developing my own projects: Don't mix and match unless you know what you're doing.
          For reference, even a small zombie counter hud text will break plenty of Tranzit Revamped hud elems coz the mod already pushes strings & elems to their max limit pretty much.. 👍

          To answer Astroolean , your bot system might not work due to how it is setup. Tranzit Revamped already access some vanilla game functions and rewrites them to support everything that Tranzit Revamped is supposed to take into accountability based on the mod, not other mods.

          One could rewrite some functionality for bot support to work with tranzit revamped 2024 but it would take some work and I have no interest / time to start implementing other people's mods into my own mods when my mod is already pushing the engine to it's limits, without any other mod / script being loaded on the background.

          Is bot support possible with Tranzit Revamped?

          • Yeah, but it would require plenty of woooork and time that would be off from my commission projects, or other personal bo 1 / 2 mods. 👍
          1 Reply Last reply
          0
          • callabo12undefined Offline
            callabo12undefined Offline
            callabo12
            wrote last edited by
            #86

            When I put survival mode in town it sends me to tranzit and not directly to the town survival map, also when I leave the game it never comes out and I have to close the game from the task manager

            Ultimatemanundefined 1 Reply Last reply
            0
            • callabo12undefined callabo12

              When I put survival mode in town it sends me to tranzit and not directly to the town survival map, also when I leave the game it never comes out and I have to close the game from the task manager

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote last edited by
              #87

              callabo12 you should not use any other mods with tranzit revamped. It rewrites so much original game logic that most likely thats causing an issue with ur other mod.

              1 Reply Last reply
              0
              • GusTRundefined Offline
                GusTRundefined Offline
                GusTR
                wrote last edited by
                #88

                I have this little problem with the map hud, it's not showing completely on the screen, is there any command to adjust it or is there any way to change it?

                map hud.png

                Ultimatemanundefined 1 Reply Last reply
                0
                • GusTRundefined GusTR

                  I have this little problem with the map hud, it's not showing completely on the screen, is there any command to adjust it or is there any way to change it?

                  map hud.png

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote last edited by
                  #89

                  GusTR Did you fix this / is the issue still relevant? I haven't encountered this bug before but can look into it if it's stil relevant 👍

                  1 Reply Last reply
                  0
                  • EuropeanPatriotundefined Offline
                    EuropeanPatriotundefined Offline
                    EuropeanPatriot
                    wrote last edited by
                    #90

                    How do I make that doctor shut up?

                    Ultimatemanundefined 1 Reply Last reply
                    0
                    • EuropeanPatriotundefined EuropeanPatriot

                      How do I make that doctor shut up?

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote last edited by
                      #91

                      EuropeanPatriot wdym?

                      1 Reply Last reply
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