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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    replied to Szeini on last edited by Xerxes
    #265

    Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
    Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

    name: ultimateman

    Ultimatemanundefined 1 Reply Last reply
    0
    • Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      replied to Ultimateman on last edited by
      #266
      This post is deleted!
      1 Reply Last reply
      0
      • Szeiniundefined Offline
        Szeiniundefined Offline
        Szeini
        wrote on last edited by
        #267

        I've sent you a friend request, my user is: manthie

        1 Reply Last reply
        0
        • H3X1Cundefined Offline
          H3X1Cundefined Offline
          H3X1C Plutonium Staff
          wrote on last edited by
          #268

          Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

          AdrX003undefined 1 Reply Last reply
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          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            replied to H3X1C on last edited by
            #269

            H3X1C Sad.

            1 Reply Last reply
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            • Whale_Nundefined Offline
              Whale_Nundefined Offline
              Whale_N
              wrote last edited by
              #270

              Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

              Ultimatemanundefined 1 Reply Last reply
              0
              • Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                replied to Whale_N last edited by
                #271

                Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                level.power_local_doors_globally = true;
                
                Whale_Nundefined 1 Reply Last reply
                0
                • Whale_Nundefined Offline
                  Whale_Nundefined Offline
                  Whale_N
                  replied to Ultimateman last edited by
                  #272

                  Ultimateman Thanks brother that worked!

                  1 Reply Last reply
                  1
                  • SpadesNJMundefined Offline
                    SpadesNJMundefined Offline
                    SpadesNJM
                    replied to Ultimateman last edited by
                    #273

                    Ultimateman SO COOL MAN, thank you for the hard work.

                    Ultimatemanundefined 1 Reply Last reply
                    1
                    • Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      replied to SpadesNJM last edited by
                      #274

                      SpadesNJM no problem, glad you like it! 🔥

                      1 Reply Last reply
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