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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • FaZe Flickundefined FaZe Flick

    Ultimateman been thinking about adding it to my game because i dont wanna deal with the lava and zombies on fire in town. To also mentioned i crashed pretty early on your new tranzit mod and I think it was because of how the zombies were running or the fx every time they spawned; couldve been both whereas old reimagined tranzit i can go higher than round 43

    Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    wrote on last edited by
    #255

    FaZe Flick Did you have any other scripts running while playing tranzit revamped 2024?
    Just did a playthru yesterday and got to round 46 while completing all the things in the map. ( Only the revamped mod / scripts were active )
    And no, I didn't crash, I simply chose to do the endgame in the mod 😄

    FaZe Flickundefined 1 Reply Last reply
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    • Ultimatemanundefined Ultimateman

      FaZe Flick Did you have any other scripts running while playing tranzit revamped 2024?
      Just did a playthru yesterday and got to round 46 while completing all the things in the map. ( Only the revamped mod / scripts were active )
      And no, I didn't crash, I simply chose to do the endgame in the mod 😄

      FaZe Flickundefined Offline
      FaZe Flickundefined Offline
      FaZe Flick
      wrote on last edited by
      #256

      Ultimateman I believe so, I had about a few gsc scripts running while playing your new mod, could that be the reason for the 43 crash?

      AdrX003undefined 1 Reply Last reply
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      • FaZe Flickundefined FaZe Flick

        Ultimateman I believe so, I had about a few gsc scripts running while playing your new mod, could that be the reason for the 43 crash?

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by
        #257

        FaZe Flick i would only play a mod loaded+ custom scripts in that folder only for very specific development stuff. its better to play the mods in the way they were compiled instead of trying to load alot of other stuff that will very likely crash cause theres alot of other custom GSC already loaded in.

        1 Reply Last reply
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        • Juanchilivundefined Offline
          Juanchilivundefined Offline
          Juanchiliv
          wrote on last edited by
          #258

          Ultimateman Do you know how to eliminate lava damage??
          Thamk you very much for all and merry christmas!!

          Ultimatemanundefined 1 Reply Last reply
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          • Juanchilivundefined Juanchiliv

            Ultimateman Do you know how to eliminate lava damage??
            Thamk you very much for all and merry christmas!!

            Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            wrote on last edited by
            #259

            Juanchiliv Yeah I do know. I made a new tranzit mod a few weeks back. Check out the source code for my lava boots. Step 3 will unlock "lava ignoring" for player 👍
            https://github.com/DevUltimateman/tranzit_revamped_2024

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            • Juanchilivundefined Offline
              Juanchilivundefined Offline
              Juanchiliv
              wrote on last edited by
              #260

              Ultimateman I mean about a gsc file to eliminate lava damage, because the old zm_transit_lava.gsc does not work to me. Do you know what i can do?
              Thanks for your time.

              Ultimatemanundefined 1 Reply Last reply
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              • Juanchilivundefined Juanchiliv

                Ultimateman I mean about a gsc file to eliminate lava damage, because the old zm_transit_lava.gsc does not work to me. Do you know what i can do?
                Thanks for your time.

                Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by
                #261

                Juanchiliv check out my tranzit revamped mod. it has a file called "sq_fire_boots". It will have func in step 3 that disabled lava damage for said playa 👍

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                • leonzoundefined Offline
                  leonzoundefined Offline
                  leonzo
                  wrote on last edited by
                  #262

                  how to dwoland

                  Ultimatemanundefined 1 Reply Last reply
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                  • leonzoundefined leonzo

                    how to dwoland

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by
                    #263

                    leonzo I don't recommend downloading this anymore since Tranzit Revamped is out. Check it out from my profile instead. 👍
                    However if you want to use this version, just dl it from the forum link or from github

                    1 Reply Last reply
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                    • Szeiniundefined Offline
                      Szeiniundefined Offline
                      Szeini
                      wrote on last edited by
                      #264

                      Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?

                      Ultimatemanundefined 1 Reply Last reply
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                      • Szeiniundefined Szeini

                        Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote on last edited by Xerxes
                        #265

                        Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
                        Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

                        name: ultimateman

                        Ultimatemanundefined 1 Reply Last reply
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                        • Ultimatemanundefined Ultimateman

                          Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
                          Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

                          name: ultimateman

                          Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote on last edited by
                          #266
                          This post is deleted!
                          1 Reply Last reply
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                          • Szeiniundefined Offline
                            Szeiniundefined Offline
                            Szeini
                            wrote on last edited by
                            #267

                            I've sent you a friend request, my user is: manthie

                            1 Reply Last reply
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                            • H3X1Cundefined Offline
                              H3X1Cundefined Offline
                              H3X1C
                              Plutonium Staff
                              wrote on last edited by
                              #268

                              Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

                              AdrX003undefined 1 Reply Last reply
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                              • H3X1Cundefined H3X1C

                                Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

                                AdrX003undefined Offline
                                AdrX003undefined Offline
                                AdrX003
                                wrote on last edited by
                                #269

                                H3X1C Sad.

                                1 Reply Last reply
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                                • Whale_Nundefined Offline
                                  Whale_Nundefined Offline
                                  Whale_N
                                  wrote on last edited by
                                  #270

                                  Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

                                  Ultimatemanundefined 1 Reply Last reply
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                                  • Whale_Nundefined Whale_N

                                    Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

                                    Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    wrote on last edited by
                                    #271

                                    Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                                    level.power_local_doors_globally = true;
                                    
                                    Whale_Nundefined 1 Reply Last reply
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                                    • Ultimatemanundefined Ultimateman

                                      Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                                      level.power_local_doors_globally = true;
                                      
                                      Whale_Nundefined Offline
                                      Whale_Nundefined Offline
                                      Whale_N
                                      wrote on last edited by
                                      #272

                                      Ultimateman Thanks brother that worked!

                                      1 Reply Last reply
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                                      • Ultimatemanundefined Ultimateman

                                        [ BO2 TranZit 2.0 Reimagined Release ]

                                        NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                        FEATURES

                                        • No fog
                                        • No denizens
                                        • Custom day & night cycle for each player
                                        • Rotating sky box
                                        • No lava / lava damage
                                        • Unlimited stamina
                                        • Player speed increased by 35 units per second
                                        • Jetgun has unlimited ammo ( lovely )
                                        • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                        • Pack a Punch door stays open forever once players have turned on the power
                                        • Turbine doors stay open once players have turned on the power
                                        • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                        • Electric Trap & Turret no longer need Turbine
                                        • Electric Trap's health increased from 60 to 180
                                        • Unique player character looks
                                        • Custom Pack a Punch Camo
                                        • Over 190 custom textures

                                        Download links

                                        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                        mega:
                                        SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                        COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                        mediafire:
                                        SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                        COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                        Gzmorz: Helped with model array & log printing

                                        Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                        Thank you for checking out my mod! 🙂

                                        Amount of time that went into creating this mod: ~500 hours

                                        Image 1

                                        Image 2

                                        Image 3

                                        Image 4

                                        noPerkSlayerundefined Offline
                                        noPerkSlayerundefined Offline
                                        noPerkSlayer
                                        wrote on last edited by
                                        #273

                                        Ultimateman SO COOL MAN, thank you for the hard work.

                                        Ultimatemanundefined 1 Reply Last reply
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                                        • noPerkSlayerundefined noPerkSlayer

                                          Ultimateman SO COOL MAN, thank you for the hard work.

                                          Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          wrote on last edited by
                                          #274

                                          @SpadesNJM no problem, glad you like it! 🔥

                                          1 Reply Last reply
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