[ BO2 TranZit 2.0 Reimagined Release ]
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Ultimateman been thinking about adding it to my game because i dont wanna deal with the lava and zombies on fire in town. To also mentioned i crashed pretty early on your new tranzit mod and I think it was because of how the zombies were running or the fx every time they spawned; couldve been both whereas old reimagined tranzit i can go higher than round 43
FaZe Flick Did you have any other scripts running while playing tranzit revamped 2024?
Just did a playthru yesterday and got to round 46 while completing all the things in the map. ( Only the revamped mod / scripts were active )
And no, I didn't crash, I simply chose to do the endgame in the mod -
FaZe Flick Did you have any other scripts running while playing tranzit revamped 2024?
Just did a playthru yesterday and got to round 46 while completing all the things in the map. ( Only the revamped mod / scripts were active )
And no, I didn't crash, I simply chose to do the endgame in the modUltimateman I believe so, I had about a few gsc scripts running while playing your new mod, could that be the reason for the 43 crash?
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Ultimateman I believe so, I had about a few gsc scripts running while playing your new mod, could that be the reason for the 43 crash?
FaZe Flick i would only play a mod loaded+ custom scripts in that folder only for very specific development stuff. its better to play the mods in the way they were compiled instead of trying to load alot of other stuff that will very likely crash cause theres alot of other custom GSC already loaded in.
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Ultimateman Do you know how to eliminate lava damage??
Thamk you very much for all and merry christmas!! -
Ultimateman Do you know how to eliminate lava damage??
Thamk you very much for all and merry christmas!!Juanchiliv Yeah I do know. I made a new tranzit mod a few weeks back. Check out the source code for my lava boots. Step 3 will unlock "lava ignoring" for player
https://github.com/DevUltimateman/tranzit_revamped_2024 -
Ultimateman I mean about a gsc file to eliminate lava damage, because the old zm_transit_lava.gsc does not work to me. Do you know what i can do?
Thanks for your time. -
Ultimateman I mean about a gsc file to eliminate lava damage, because the old zm_transit_lava.gsc does not work to me. Do you know what i can do?
Thanks for your time.Juanchiliv check out my tranzit revamped mod. it has a file called "sq_fire_boots". It will have func in step 3 that disabled lava damage for said playa
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how to dwoland
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leonzo I don't recommend downloading this anymore since Tranzit Revamped is out. Check it out from my profile instead.
However if you want to use this version, just dl it from the forum link or from github -
Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?
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Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?
Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit modname: ultimateman
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Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit modname: ultimateman
This post is deleted! -
I've sent you a friend request, my user is: manthie
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Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement
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Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement
H3X1C Sad.
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Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at
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Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at
Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()
level.power_local_doors_globally = true;
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Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()
level.power_local_doors_globally = true;
Ultimateman Thanks brother that worked!
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[ BO2 TranZit 2.0 Reimagined Release ]
NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-updateHey yall! This is my Tranzit mod which changes plenty of things in the map.
FEATURES
- No fog
- No denizens
- Custom day & night cycle for each player
- Rotating sky box
- No lava / lava damage
- Unlimited stamina
- Player speed increased by 35 units per second
- Jetgun has unlimited ammo ( lovely )
- Jetgun can be used by everyone at the same time ( no jetgun limit )
- Pack a Punch door stays open forever once players have turned on the power
- Turbine doors stay open once players have turned on the power
- Custom placed models ( +- 200 ) around the map to make the map look more believable
- Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
- Electric Trap & Turret no longer need Turbine
- Electric Trap's health increased from 60 to 180
- Unique player character looks
- Custom Pack a Punch Camo
- Over 190 custom textures
Download links
git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
mega:
SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
mediafire:
SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/fileTombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard
Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit
Gzmorz: Helped with model array & log printing
Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s
Thank you for checking out my mod!
Amount of time that went into creating this mod: ~500 hours
Ultimateman SO COOL MAN, thank you for the hard work.
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Ultimateman SO COOL MAN, thank you for the hard work.
@SpadesNJM no problem, glad you like it!