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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • leonzoundefined leonzo

    how to dwoland

    Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    wrote on last edited by
    #263

    leonzo I don't recommend downloading this anymore since Tranzit Revamped is out. Check it out from my profile instead. 👍
    However if you want to use this version, just dl it from the forum link or from github

    1 Reply Last reply
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    • Szeiniundefined Offline
      Szeiniundefined Offline
      Szeini
      wrote on last edited by
      #264

      Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?

      Ultimatemanundefined 1 Reply Last reply
      1
      • Szeiniundefined Szeini

        Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by Xerxes
        #265

        Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
        Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

        name: ultimateman

        Ultimatemanundefined 1 Reply Last reply
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        • Ultimatemanundefined Ultimateman

          Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
          Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

          name: ultimateman

          Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          wrote on last edited by
          #266
          This post is deleted!
          1 Reply Last reply
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          • Szeiniundefined Offline
            Szeiniundefined Offline
            Szeini
            wrote on last edited by
            #267

            I've sent you a friend request, my user is: manthie

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            • H3X1Cundefined Offline
              H3X1Cundefined Offline
              H3X1C
              Plutonium Staff
              wrote on last edited by
              #268

              Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

              AdrX003undefined 1 Reply Last reply
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              • H3X1Cundefined H3X1C

                Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

                AdrX003undefined Offline
                AdrX003undefined Offline
                AdrX003
                wrote on last edited by
                #269

                H3X1C Sad.

                1 Reply Last reply
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                • Whale_Nundefined Offline
                  Whale_Nundefined Offline
                  Whale_N
                  wrote on last edited by
                  #270

                  Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

                  Ultimatemanundefined 1 Reply Last reply
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                  • Whale_Nundefined Whale_N

                    Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by
                    #271

                    Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                    level.power_local_doors_globally = true;
                    
                    Whale_Nundefined 1 Reply Last reply
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                    • Ultimatemanundefined Ultimateman

                      Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                      level.power_local_doors_globally = true;
                      
                      Whale_Nundefined Offline
                      Whale_Nundefined Offline
                      Whale_N
                      wrote on last edited by
                      #272

                      Ultimateman Thanks brother that worked!

                      1 Reply Last reply
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                      • Ultimatemanundefined Ultimateman

                        [ BO2 TranZit 2.0 Reimagined Release ]

                        NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                        FEATURES

                        • No fog
                        • No denizens
                        • Custom day & night cycle for each player
                        • Rotating sky box
                        • No lava / lava damage
                        • Unlimited stamina
                        • Player speed increased by 35 units per second
                        • Jetgun has unlimited ammo ( lovely )
                        • Jetgun can be used by everyone at the same time ( no jetgun limit )
                        • Pack a Punch door stays open forever once players have turned on the power
                        • Turbine doors stay open once players have turned on the power
                        • Custom placed models ( +- 200 ) around the map to make the map look more believable
                        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                        • Electric Trap & Turret no longer need Turbine
                        • Electric Trap's health increased from 60 to 180
                        • Unique player character looks
                        • Custom Pack a Punch Camo
                        • Over 190 custom textures

                        Download links

                        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                        mega:
                        SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                        COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                        mediafire:
                        SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                        COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                        Gzmorz: Helped with model array & log printing

                        Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                        Thank you for checking out my mod! 🙂

                        Amount of time that went into creating this mod: ~500 hours

                        Image 1

                        Image 2

                        Image 3

                        Image 4

                        noPerkSlayerundefined Offline
                        noPerkSlayerundefined Offline
                        noPerkSlayer
                        wrote on last edited by
                        #273

                        Ultimateman SO COOL MAN, thank you for the hard work.

                        Ultimatemanundefined 1 Reply Last reply
                        1
                        • noPerkSlayerundefined noPerkSlayer

                          Ultimateman SO COOL MAN, thank you for the hard work.

                          Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote on last edited by
                          #274

                          @SpadesNJM no problem, glad you like it! 🔥

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