[ BO2 TranZit 2.0 Reimagined Release ]
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Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?
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Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?
Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit modname: ultimateman
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Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit modname: ultimateman
This post is deleted! -
I've sent you a friend request, my user is: manthie
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Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement
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Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement
H3X1C Sad.
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Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at
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Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at
Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()
level.power_local_doors_globally = true;
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Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()
level.power_local_doors_globally = true;
Ultimateman Thanks brother that worked!
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[ BO2 TranZit 2.0 Reimagined Release ]
NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-updateHey yall! This is my Tranzit mod which changes plenty of things in the map.
FEATURES
- No fog
- No denizens
- Custom day & night cycle for each player
- Rotating sky box
- No lava / lava damage
- Unlimited stamina
- Player speed increased by 35 units per second
- Jetgun has unlimited ammo ( lovely )
- Jetgun can be used by everyone at the same time ( no jetgun limit )
- Pack a Punch door stays open forever once players have turned on the power
- Turbine doors stay open once players have turned on the power
- Custom placed models ( +- 200 ) around the map to make the map look more believable
- Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
- Electric Trap & Turret no longer need Turbine
- Electric Trap's health increased from 60 to 180
- Unique player character looks
- Custom Pack a Punch Camo
- Over 190 custom textures
Download links
git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
mega:
SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
mediafire:
SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/fileTombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard
Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit
Gzmorz: Helped with model array & log printing
Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s
Thank you for checking out my mod!
Amount of time that went into creating this mod: ~500 hours
Ultimateman SO COOL MAN, thank you for the hard work.
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Ultimateman SO COOL MAN, thank you for the hard work.
@SpadesNJM no problem, glad you like it!