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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Szeiniundefined Offline
    Szeiniundefined Offline
    Szeini
    wrote on last edited by
    #264

    Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?

    Ultimatemanundefined 1 Reply Last reply
    1
    • Szeiniundefined Szeini

      Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?

      Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      wrote on last edited by Xerxes
      #265

      Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
      Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

      name: ultimateman

      Ultimatemanundefined 1 Reply Last reply
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      • Ultimatemanundefined Ultimateman

        Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
        Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

        name: ultimateman

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #266
        This post is deleted!
        1 Reply Last reply
        0
        • Szeiniundefined Offline
          Szeiniundefined Offline
          Szeini
          wrote on last edited by
          #267

          I've sent you a friend request, my user is: manthie

          1 Reply Last reply
          0
          • H3X1Cundefined Offline
            H3X1Cundefined Offline
            H3X1C
            Plutonium Staff
            wrote on last edited by
            #268

            Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

            AdrX003undefined 1 Reply Last reply
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            • H3X1Cundefined H3X1C

              Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

              AdrX003undefined Offline
              AdrX003undefined Offline
              AdrX003
              wrote on last edited by
              #269

              H3X1C Sad.

              1 Reply Last reply
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              • Whale_Nundefined Offline
                Whale_Nundefined Offline
                Whale_N
                wrote on last edited by
                #270

                Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

                Ultimatemanundefined 1 Reply Last reply
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                • Whale_Nundefined Whale_N

                  Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #271

                  Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                  level.power_local_doors_globally = true;
                  
                  Whale_Nundefined 1 Reply Last reply
                  0
                  • Ultimatemanundefined Ultimateman

                    Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                    level.power_local_doors_globally = true;
                    
                    Whale_Nundefined Offline
                    Whale_Nundefined Offline
                    Whale_N
                    wrote on last edited by
                    #272

                    Ultimateman Thanks brother that worked!

                    1 Reply Last reply
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                    • Ultimatemanundefined Ultimateman

                      [ BO2 TranZit 2.0 Reimagined Release ]

                      NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                      FEATURES

                      • No fog
                      • No denizens
                      • Custom day & night cycle for each player
                      • Rotating sky box
                      • No lava / lava damage
                      • Unlimited stamina
                      • Player speed increased by 35 units per second
                      • Jetgun has unlimited ammo ( lovely )
                      • Jetgun can be used by everyone at the same time ( no jetgun limit )
                      • Pack a Punch door stays open forever once players have turned on the power
                      • Turbine doors stay open once players have turned on the power
                      • Custom placed models ( +- 200 ) around the map to make the map look more believable
                      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                      • Electric Trap & Turret no longer need Turbine
                      • Electric Trap's health increased from 60 to 180
                      • Unique player character looks
                      • Custom Pack a Punch Camo
                      • Over 190 custom textures

                      Download links

                      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                      mega:
                      SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                      COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                      mediafire:
                      SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                      COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                      Gzmorz: Helped with model array & log printing

                      Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                      Thank you for checking out my mod! 🙂

                      Amount of time that went into creating this mod: ~500 hours

                      Image 1

                      Image 2

                      Image 3

                      Image 4

                      noPerkSlayerundefined Offline
                      noPerkSlayerundefined Offline
                      noPerkSlayer
                      wrote last edited by
                      #273

                      Ultimateman SO COOL MAN, thank you for the hard work.

                      Ultimatemanundefined 1 Reply Last reply
                      1
                      • noPerkSlayerundefined noPerkSlayer

                        Ultimateman SO COOL MAN, thank you for the hard work.

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote last edited by
                        #274

                        @SpadesNJM no problem, glad you like it! 🔥

                        1 Reply Last reply
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