HELP t4m installation
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How is the t4m installed? I tried to put it in the pluto t4 folder but it crashes the game and only deletes the t4m file
please help -
T4M is already integrated with Plutonium I believe, not sure though. Why would you want it though? PlutoT4 already surpasses most of the t4m features.
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HannesC There is a custom map that asks me for the t4m but when I try to start the mod it does not start me and that is why I imagined that I had to install it
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takaez i think the prblem is that you the mods are in the original waw mod folder that's why. Try cutting mods that you installed from %localappdata%\Activision\CoDWaW\mods and placing them in %localappdata%\Plutonium\storage\t4\mods (ps: sorry if issue is already fixed) you don't need all that t4m crap ,trust me, t4m is like mod support for waw(which plutonium already gives)
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t6r.dll I was able to get a mod im looking for working locally with t4m but I for the life of me can not get it to work with plutonium additionally I see that the dll that I am putting in is always being overwritten I see you said we dont need t4m but the map pack im interested it errors out each time. I tried your aproach of moving the mods into the plutonium folder but no cigar
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Munknown you don't need to install t4m and cannot do it with Plutonium because it has t4m features built-in.
It's actually the other way around, even if you wanted to play without t4m on Plutonium you wouldn't be able to -
So any idea why I would get an error running the map using plutonium of
exceeded maximum number of script variables: @ clientscripts/xsanchez78/_xs78_utility::strtok Error: called from: @ clientscripts/xsanchez78/_xs78_utility::string_to_float Error: called from: @ clientscripts/xsanchez78/perks/_xs78_electric_cherry::track_player_positions Error: called from: @ clientscripts/xsanchez78/_xs78_der_riese_mod::fake_client_systems Error: called from: @ clientscripts/_callbacks::statechange Error: started from: @ clientscripts/_callbacks::statechange Error: ************************************ Database: Assets Sync Started Database: Assets Sync Finished ******************** ERROR: script runtime error (see console for details) exceeded maximum number of script variables ********************``` But I am able to play fine locally with only t4m downloaded?
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Munknown no idea what the mod is and what "locally" means in that context.
exceeded maximum number of script variables
probably means too much things are being written in scripts, I doubt it's related to t4m -
Locally means when i just run the t4m mod on the WaW client without plutonium
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the thing is whenever I run a mod eg.unowindow it just decides to send me back to normal waw
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specklehead some maps don't have any special menu, you just hit play