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  3. HELP t4m installation

HELP t4m installation

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  • HannesCundefined Offline
    HannesCundefined Offline
    HannesC
    Plutonium Staff
    wrote on last edited by
    #2

    T4M is already integrated with Plutonium I believe, not sure though. Why would you want it though? PlutoT4 already surpasses most of the t4m features.

    takaezundefined 1 Reply Last reply
    0
    • HannesCundefined HannesC

      T4M is already integrated with Plutonium I believe, not sure though. Why would you want it though? PlutoT4 already surpasses most of the t4m features.

      takaezundefined Offline
      takaezundefined Offline
      takaez
      wrote on last edited by
      #3

      HannesC There is a custom map that asks me for the t4m but when I try to start the mod it does not start me and that is why I imagined that I had to install it

      t6r.dllundefined 1 Reply Last reply
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      • takaezundefined takaez

        HannesC There is a custom map that asks me for the t4m but when I try to start the mod it does not start me and that is why I imagined that I had to install it

        t6r.dllundefined Offline
        t6r.dllundefined Offline
        t6r.dll
        wrote on last edited by t6r.dll
        #4

        takaez i think the prblem is that you the mods are in the original waw mod folder that's why. Try cutting mods that you installed from %localappdata%\Activision\CoDWaW\mods and placing them in %localappdata%\Plutonium\storage\t4\mods (ps: sorry if issue is already fixed) you don't need all that t4m crap ,trust me, t4m is like mod support for waw(which plutonium already gives)

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        • Munknownundefined Offline
          Munknownundefined Offline
          Munknown
          wrote on last edited by
          #5

          @t6r-dll I was able to get a mod im looking for working locally with t4m but I for the life of me can not get it to work with plutonium additionally I see that the dll that I am putting in is always being overwritten I see you said we dont need t4m but the map pack im interested it errors out each time. I tried your aproach of moving the mods into the plutonium folder but no cigar

          Resxtundefined 1 Reply Last reply
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          • Munknownundefined Munknown

            @t6r-dll I was able to get a mod im looking for working locally with t4m but I for the life of me can not get it to work with plutonium additionally I see that the dll that I am putting in is always being overwritten I see you said we dont need t4m but the map pack im interested it errors out each time. I tried your aproach of moving the mods into the plutonium folder but no cigar

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #6

            Munknown you don't need to install t4m and cannot do it with Plutonium because it has t4m features built-in.
            It's actually the other way around, even if you wanted to play without t4m on Plutonium you wouldn't be able to

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            • Munknownundefined Offline
              Munknownundefined Offline
              Munknown
              wrote on last edited by
              #7

              So any idea why I would get an error running the map using plutonium of

              exceeded maximum number of script variables: @ clientscripts/xsanchez78/_xs78_utility::strtok
              Error: called from:
              @ clientscripts/xsanchez78/_xs78_utility::string_to_float
              Error: called from:
              @ clientscripts/xsanchez78/perks/_xs78_electric_cherry::track_player_positions
              Error: called from:
              @ clientscripts/xsanchez78/_xs78_der_riese_mod::fake_client_systems
              Error: called from:
              @ clientscripts/_callbacks::statechange
              Error: started from:
              @ clientscripts/_callbacks::statechange
              Error: ************************************
              Database: Assets Sync Started
              Database: Assets Sync Finished
              ********************
              ERROR: script runtime error
              (see console for details)
              exceeded maximum number of script variables
              ********************```
              But I am able to play fine locally with only t4m downloaded?
              Resxtundefined 1 Reply Last reply
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              • Munknownundefined Munknown

                So any idea why I would get an error running the map using plutonium of

                exceeded maximum number of script variables: @ clientscripts/xsanchez78/_xs78_utility::strtok
                Error: called from:
                @ clientscripts/xsanchez78/_xs78_utility::string_to_float
                Error: called from:
                @ clientscripts/xsanchez78/perks/_xs78_electric_cherry::track_player_positions
                Error: called from:
                @ clientscripts/xsanchez78/_xs78_der_riese_mod::fake_client_systems
                Error: called from:
                @ clientscripts/_callbacks::statechange
                Error: started from:
                @ clientscripts/_callbacks::statechange
                Error: ************************************
                Database: Assets Sync Started
                Database: Assets Sync Finished
                ********************
                ERROR: script runtime error
                (see console for details)
                exceeded maximum number of script variables
                ********************```
                But I am able to play fine locally with only t4m downloaded?
                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #8

                Munknown no idea what the mod is and what "locally" means in that context.
                exceeded maximum number of script variables probably means too much things are being written in scripts, I doubt it's related to t4m

                1 Reply Last reply
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                • Munknownundefined Offline
                  Munknownundefined Offline
                  Munknown
                  wrote on last edited by
                  #9

                  Locally means when i just run the t4m mod on the WaW client without plutonium

                  1 Reply Last reply
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                  • speckleheadundefined Offline
                    speckleheadundefined Offline
                    specklehead
                    wrote on last edited by
                    #10

                    the thing is whenever I run a mod eg.unowindow it just decides to send me back to normal waw

                    Resxtundefined 1 Reply Last reply
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                    • speckleheadundefined specklehead

                      the thing is whenever I run a mod eg.unowindow it just decides to send me back to normal waw

                      Resxtundefined Offline
                      Resxtundefined Offline
                      Resxt
                      Plutonium Staff
                      wrote on last edited by
                      #11

                      specklehead some maps don't have any special menu, you just hit play

                      1 Reply Last reply
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