HELP t4m installation
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T4M is already integrated with Plutonium I believe, not sure though. Why would you want it though? PlutoT4 already surpasses most of the t4m features.
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T4M is already integrated with Plutonium I believe, not sure though. Why would you want it though? PlutoT4 already surpasses most of the t4m features.
HannesC There is a custom map that asks me for the t4m but when I try to start the mod it does not start me and that is why I imagined that I had to install it
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HannesC There is a custom map that asks me for the t4m but when I try to start the mod it does not start me and that is why I imagined that I had to install it
takaez i think the prblem is that you the mods are in the original waw mod folder that's why. Try cutting mods that you installed from %localappdata%\Activision\CoDWaW\mods and placing them in %localappdata%\Plutonium\storage\t4\mods (ps: sorry if issue is already fixed) you don't need all that t4m crap ,trust me, t4m is like mod support for waw(which plutonium already gives)
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@t6r-dll I was able to get a mod im looking for working locally with t4m but I for the life of me can not get it to work with plutonium additionally I see that the dll that I am putting in is always being overwritten I see you said we dont need t4m but the map pack im interested it errors out each time. I tried your aproach of moving the mods into the plutonium folder but no cigar
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@t6r-dll I was able to get a mod im looking for working locally with t4m but I for the life of me can not get it to work with plutonium additionally I see that the dll that I am putting in is always being overwritten I see you said we dont need t4m but the map pack im interested it errors out each time. I tried your aproach of moving the mods into the plutonium folder but no cigar
Munknown you don't need to install t4m and cannot do it with Plutonium because it has t4m features built-in.
It's actually the other way around, even if you wanted to play without t4m on Plutonium you wouldn't be able to -
So any idea why I would get an error running the map using plutonium of
exceeded maximum number of script variables: @ clientscripts/xsanchez78/_xs78_utility::strtok Error: called from: @ clientscripts/xsanchez78/_xs78_utility::string_to_float Error: called from: @ clientscripts/xsanchez78/perks/_xs78_electric_cherry::track_player_positions Error: called from: @ clientscripts/xsanchez78/_xs78_der_riese_mod::fake_client_systems Error: called from: @ clientscripts/_callbacks::statechange Error: started from: @ clientscripts/_callbacks::statechange Error: ************************************ Database: Assets Sync Started Database: Assets Sync Finished ******************** ERROR: script runtime error (see console for details) exceeded maximum number of script variables ********************``` But I am able to play fine locally with only t4m downloaded?
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So any idea why I would get an error running the map using plutonium of
exceeded maximum number of script variables: @ clientscripts/xsanchez78/_xs78_utility::strtok Error: called from: @ clientscripts/xsanchez78/_xs78_utility::string_to_float Error: called from: @ clientscripts/xsanchez78/perks/_xs78_electric_cherry::track_player_positions Error: called from: @ clientscripts/xsanchez78/_xs78_der_riese_mod::fake_client_systems Error: called from: @ clientscripts/_callbacks::statechange Error: started from: @ clientscripts/_callbacks::statechange Error: ************************************ Database: Assets Sync Started Database: Assets Sync Finished ******************** ERROR: script runtime error (see console for details) exceeded maximum number of script variables ********************``` But I am able to play fine locally with only t4m downloaded?
Munknown no idea what the mod is and what "locally" means in that context.
exceeded maximum number of script variables
probably means too much things are being written in scripts, I doubt it's related to t4m -
Locally means when i just run the t4m mod on the WaW client without plutonium
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the thing is whenever I run a mod eg.unowindow it just decides to send me back to normal waw
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the thing is whenever I run a mod eg.unowindow it just decides to send me back to normal waw
specklehead some maps don't have any special menu, you just hit play