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HELP t4m installation

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  • takaezundefined Offline
    takaezundefined Offline
    takaez
    wrote on last edited by
    #1

    How is the t4m installed? I tried to put it in the pluto t4 folder but it crashes the game and only deletes the t4m file
    please help

    1 Reply Last reply
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    • HannesCundefined Offline
      HannesCundefined Offline
      HannesC
      Plutonium Staff
      wrote on last edited by
      #2

      T4M is already integrated with Plutonium I believe, not sure though. Why would you want it though? PlutoT4 already surpasses most of the t4m features.

      takaezundefined 1 Reply Last reply
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      • HannesCundefined HannesC

        T4M is already integrated with Plutonium I believe, not sure though. Why would you want it though? PlutoT4 already surpasses most of the t4m features.

        takaezundefined Offline
        takaezundefined Offline
        takaez
        wrote on last edited by
        #3

        HannesC There is a custom map that asks me for the t4m but when I try to start the mod it does not start me and that is why I imagined that I had to install it

        t6r.dllundefined 1 Reply Last reply
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        • takaezundefined takaez

          HannesC There is a custom map that asks me for the t4m but when I try to start the mod it does not start me and that is why I imagined that I had to install it

          t6r.dllundefined Offline
          t6r.dllundefined Offline
          t6r.dll
          wrote on last edited by t6r.dll
          #4

          takaez i think the prblem is that you the mods are in the original waw mod folder that's why. Try cutting mods that you installed from %localappdata%\Activision\CoDWaW\mods and placing them in %localappdata%\Plutonium\storage\t4\mods (ps: sorry if issue is already fixed) you don't need all that t4m crap ,trust me, t4m is like mod support for waw(which plutonium already gives)

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          • Munknownundefined Offline
            Munknownundefined Offline
            Munknown
            wrote on last edited by
            #5

            @t6r-dll I was able to get a mod im looking for working locally with t4m but I for the life of me can not get it to work with plutonium additionally I see that the dll that I am putting in is always being overwritten I see you said we dont need t4m but the map pack im interested it errors out each time. I tried your aproach of moving the mods into the plutonium folder but no cigar

            Resxtundefined 1 Reply Last reply
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            • Munknownundefined Munknown

              @t6r-dll I was able to get a mod im looking for working locally with t4m but I for the life of me can not get it to work with plutonium additionally I see that the dll that I am putting in is always being overwritten I see you said we dont need t4m but the map pack im interested it errors out each time. I tried your aproach of moving the mods into the plutonium folder but no cigar

              Resxtundefined Offline
              Resxtundefined Offline
              Resxt
              Plutonium Staff
              wrote on last edited by
              #6

              Munknown you don't need to install t4m and cannot do it with Plutonium because it has t4m features built-in.
              It's actually the other way around, even if you wanted to play without t4m on Plutonium you wouldn't be able to

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              • Munknownundefined Offline
                Munknownundefined Offline
                Munknown
                wrote on last edited by
                #7

                So any idea why I would get an error running the map using plutonium of

                exceeded maximum number of script variables: @ clientscripts/xsanchez78/_xs78_utility::strtok
                Error: called from:
                @ clientscripts/xsanchez78/_xs78_utility::string_to_float
                Error: called from:
                @ clientscripts/xsanchez78/perks/_xs78_electric_cherry::track_player_positions
                Error: called from:
                @ clientscripts/xsanchez78/_xs78_der_riese_mod::fake_client_systems
                Error: called from:
                @ clientscripts/_callbacks::statechange
                Error: started from:
                @ clientscripts/_callbacks::statechange
                Error: ************************************
                Database: Assets Sync Started
                Database: Assets Sync Finished
                ********************
                ERROR: script runtime error
                (see console for details)
                exceeded maximum number of script variables
                ********************```
                But I am able to play fine locally with only t4m downloaded?
                Resxtundefined 1 Reply Last reply
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                • Munknownundefined Munknown

                  So any idea why I would get an error running the map using plutonium of

                  exceeded maximum number of script variables: @ clientscripts/xsanchez78/_xs78_utility::strtok
                  Error: called from:
                  @ clientscripts/xsanchez78/_xs78_utility::string_to_float
                  Error: called from:
                  @ clientscripts/xsanchez78/perks/_xs78_electric_cherry::track_player_positions
                  Error: called from:
                  @ clientscripts/xsanchez78/_xs78_der_riese_mod::fake_client_systems
                  Error: called from:
                  @ clientscripts/_callbacks::statechange
                  Error: started from:
                  @ clientscripts/_callbacks::statechange
                  Error: ************************************
                  Database: Assets Sync Started
                  Database: Assets Sync Finished
                  ********************
                  ERROR: script runtime error
                  (see console for details)
                  exceeded maximum number of script variables
                  ********************```
                  But I am able to play fine locally with only t4m downloaded?
                  Resxtundefined Offline
                  Resxtundefined Offline
                  Resxt
                  Plutonium Staff
                  wrote on last edited by
                  #8

                  Munknown no idea what the mod is and what "locally" means in that context.
                  exceeded maximum number of script variables probably means too much things are being written in scripts, I doubt it's related to t4m

                  1 Reply Last reply
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                  • Munknownundefined Offline
                    Munknownundefined Offline
                    Munknown
                    wrote on last edited by
                    #9

                    Locally means when i just run the t4m mod on the WaW client without plutonium

                    1 Reply Last reply
                    0
                    • speckleheadundefined Offline
                      speckleheadundefined Offline
                      specklehead
                      wrote on last edited by
                      #10

                      the thing is whenever I run a mod eg.unowindow it just decides to send me back to normal waw

                      Resxtundefined 1 Reply Last reply
                      0
                      • speckleheadundefined specklehead

                        the thing is whenever I run a mod eg.unowindow it just decides to send me back to normal waw

                        Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by
                        #11

                        specklehead some maps don't have any special menu, you just hit play

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