[Release] [ZM] Grabbable Starter Weapon
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techboy04gamingwrote on May 7, 2024, 6:38 AM last edited by techboy04gaming May 7, 2024, 6:15 PM
After sitting a bit thinking of what random thing I can make, I thought of adding some sort of Survival Realism where you spawn in with no gun and will have to find the pistol thats lying around or waste points for a gun.
Nothing too big.
Wanted to make it so you have the ballistic knife but some maps dont have it natively so I decided to just run with empty hands.
Compiled: https://github.com/techboy04/Starter-Weapon-Grab-T6Zombies/blob/main/starterweapongrab.gsc
Source: https://github.com/techboy04/Starter-Weapon-Grab-T6Zombies/blob/main/starterweapongrab_sourcecode.gsc
This mod also appears in a collection of my other mods! Check out TechnoOps Collection!
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cool idea man love to find some random weak weapons around the map that would be cool
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techboy04gaming sick idea... also you dont have to fix it but i noticed your gif that you made to represent the script mod on your post here isnt constant. it just plays once and stops
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FaZe Flick thought it was just an issue on my end lol
Mustve been a rendering setting or something, thanks for letting me know. -
no problem
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work on MOTD ?
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Izi selvareplied to techboy04gaming on Mar 5, 2025, 12:38 AM last edited by Izi selva Mar 5, 2025, 3:02 AM
techboy04gaming hi bro, the mod is not working
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This would definitely be a good idea for large maps like TranZit, especially at Town or Farm. Imagine being out of ammo, but you got a weapon that's like "This gun sucks really badly, but I'm at town, and I'm out of ammo too."