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  3. [Release] [T6] [Zombies] Custom Map, SkyFall - Prototype

[Release] [T6] [Zombies] Custom Map, SkyFall - Prototype

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  • NyTekCFWundefined Offline
    NyTekCFWundefined Offline
    NyTekCFW
    wrote on last edited by
    #1

    What is SkyFall?
    SkyFall is a custom map made by me with GSC for Black Ops 2 based on buried map. The initial version was released in 2020 as a proof of concept, demonstrating the feasibility of making a true custom maps in Zombies mode with a lot of effort.

    So, what's the Prototype version?
    Before the reimagined version, i worked on a v2 of the original version. And i stopped this version since i thinked do a total rebuild of the map to make a reimagined version will be better. I didnt removed this version and i used it to implement and test some features of the reimagined.

    Why release the prototype version?
    Its not totaly a prototype since the code are litteraly the same than skyfall reimagined, its not the same map, and i thinked since this prototype is similar than the original version (remember thats litteraly the originaly v2), i will do something to let people who played it in 2020 get a better version of this, so litteraly a mini remaster.

    Supported platform?
    Same as Skyfall reimagined (Survival), PS3/XBOX/STEAM/PLUTONIUM, i dont like make a thing for only one platform.

    Why this version dont have a boss ?
    Since the Skyfall reimagined (Survival) dont have one, i didnt found the interest to put a boss on his prototype. Maybe i add a little main quest one day and the boss but not on the v1.0.0 .

    Bugs on map ?
    Bugs can still occur, I correct them over time even if some will just never be corrected in this version. Remember that a fix need to work on all platforms so if the bug is caused by a game function of the original map i cant use replacefunc to fix it, i need to make an alternative code and find a way to stop or detour the function.

    A new project after this custom map ?
    i said previously : "Not with GSC, I'm a little fed up with Black Ops 2's GSC since I've already achieved almost everything that could be done with it between my public and personal projects, making a zombie custom map was really the last thing that I wanted to do." But its not that i will never work again with gsc, i just wont do any new project for a moment.

    A preview of the map :Screenshot 2024-04-13 170819.png

    Zombies Type :

    • Witches
    • Witches armored
    • Mini boss

    Wonder Weapons :

    • Ray gun
    • Ray gun mk2
    • Paralyzer
    • Distortion 115 / Disaster 935 (RPG)

    Features :

    • Custom Huds
    • Killstreaks
    • Weapons rarity
    • Armor / Shield
    • Materials for weapons rarity / buy killstreaks
    • 2 little easter egg.
    • Dark Aether Rupture (indicated with a yellow round, zombies / witches will spawn during 3 min without break)

    Report a bug :

    • Currently you can see the patch note and the known bugs on my discord server, if a fix be released it will be announced on it in first, you can find the link of the server into the read(.)me.

    Install :

    • Un-zip the .rar file
    • Read the file Read(.)md it contains all instructions, custom command, Killstreak bind etc...

    Download :

    https://www.mediafire.com/file/hp8hz347q4ctb6c/Skyfall_-_Prototype.rar/file

    1 Reply Last reply
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    • NyTekCFWundefined Offline
      NyTekCFWundefined Offline
      NyTekCFW
      wrote on last edited by
      #2

      Added :
      -Easter Egg(.)txt (Easter Egg found for the moment)
      -Vending machine menu controls(.)txt (controls to move and select what u want buy on vending machine)
      -custom perks effect(.)txt (explanation of all perks and custom effects of them)
      -Plutonium - mods (a mod.ff of skyfall, to play it without using _clientids.gsc + a auto-install(.)bat)

      Screenshot 2024-04-21 065343.png

      1 Reply Last reply
      0
      • JosM13undefined Offline
        JosM13undefined Offline
        JosM13
        wrote on last edited by
        #3

        horrible map, its really boring

        NyTekCFWundefined 1 Reply Last reply
        0
        • aboodbanafaundefined Offline
          aboodbanafaundefined Offline
          aboodbanafa
          wrote on last edited by
          #4

          hi, can any one guide me how to install mods on plutonium zombies i am trying for over a month to install mods can you guide me please

          Tatico.DJundefined 1 Reply Last reply
          0
          • aboodbanafaundefined aboodbanafa

            hi, can any one guide me how to install mods on plutonium zombies i am trying for over a month to install mods can you guide me please

            Tatico.DJundefined Offline
            Tatico.DJundefined Offline
            Tatico.DJ
            wrote on last edited by
            #5

            aboodbanafa how to install: https://plutonium.pw/docs/modding/loading-textures/

            1 Reply Last reply
            0
            • Tatico.DJundefined Offline
              Tatico.DJundefined Offline
              Tatico.DJ
              wrote on last edited by
              #6

              NyTekCFW Man, what a cool mod, I can imagine the work that went into doing all of this. It even made me curious about how you managed to make a port for PS3 and Xbox, how did you do it? 🧐🤔

              NyTekCFWundefined 1 Reply Last reply
              0
              • JosM13undefined JosM13

                horrible map, its really boring

                NyTekCFWundefined Offline
                NyTekCFWundefined Offline
                NyTekCFW
                wrote on last edited by
                #7

                JosM13 Well its a update version of the custom map i made in 2020 its not the best, i made it for people who played the 2020 version and it was a prototype for the reimagined version 👍

                1 Reply Last reply
                0
                • Tatico.DJundefined Tatico.DJ

                  NyTekCFW Man, what a cool mod, I can imagine the work that went into doing all of this. It even made me curious about how you managed to make a port for PS3 and Xbox, how did you do it? 🧐🤔

                  NyTekCFWundefined Offline
                  NyTekCFWundefined Offline
                  NyTekCFW
                  wrote on last edited by
                  #8

                  @Tatico-DJ Thanks, I don't really have any particular tips, I just didn't use anything from plutonium, but of course you have to do some optimizations.

                  1 Reply Last reply
                  0
                  • drpissman434303undefined Offline
                    drpissman434303undefined Offline
                    drpissman434303
                    wrote on last edited by
                    #9

                    how did you manage to get this custom map on console?

                    NyTekCFWundefined 1 Reply Last reply
                    0
                    • drpissman434303undefined drpissman434303

                      how did you manage to get this custom map on console?

                      NyTekCFWundefined Offline
                      NyTekCFWundefined Offline
                      NyTekCFW
                      wrote on last edited by
                      #10

                      @arsehead434303 i just didn't use any functions custom of plutonium like the replaceFunc and just compiled it for console

                      1 Reply Last reply
                      0
                      • drpissman434303undefined Offline
                        drpissman434303undefined Offline
                        drpissman434303
                        wrote on last edited by
                        #11

                        i see pretty cool

                        1 Reply Last reply
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