[Release] [T6] [Zombies] Custom Map, SkyFall - Prototype
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What is SkyFall?
SkyFall is a custom map made by me with GSC for Black Ops 2 based on buried map. The initial version was released in 2020 as a proof of concept, demonstrating the feasibility of making a true custom maps in Zombies mode with a lot of effort.So, what's the Prototype version?
Before the reimagined version, i worked on a v2 of the original version. And i stopped this version since i thinked do a total rebuild of the map to make a reimagined version will be better. I didnt removed this version and i used it to implement and test some features of the reimagined.Why release the prototype version?
Its not totaly a prototype since the code are litteraly the same than skyfall reimagined, its not the same map, and i thinked since this prototype is similar than the original version (remember thats litteraly the originaly v2), i will do something to let people who played it in 2020 get a better version of this, so litteraly a mini remaster.Supported platform?
Same as Skyfall reimagined (Survival), PS3/XBOX/STEAM/PLUTONIUM, i dont like make a thing for only one platform.Why this version dont have a boss ?
Since the Skyfall reimagined (Survival) dont have one, i didnt found the interest to put a boss on his prototype. Maybe i add a little main quest one day and the boss but not on the v1.0.0 .Bugs on map ?
Bugs can still occur, I correct them over time even if some will just never be corrected in this version. Remember that a fix need to work on all platforms so if the bug is caused by a game function of the original map i cant use replacefunc to fix it, i need to make an alternative code and find a way to stop or detour the function.A new project after this custom map ?
i said previously : "Not with GSC, I'm a little fed up with Black Ops 2's GSC since I've already achieved almost everything that could be done with it between my public and personal projects, making a zombie custom map was really the last thing that I wanted to do." But its not that i will never work again with gsc, i just wont do any new project for a moment.A preview of the map :

Zombies Type :
- Witches
- Witches armored
- Mini boss
Wonder Weapons :
- Ray gun
- Ray gun mk2
- Paralyzer
- Distortion 115 / Disaster 935 (RPG)
Features :
- Custom Huds
- Killstreaks
- Weapons rarity
- Armor / Shield
- Materials for weapons rarity / buy killstreaks
- 2 little easter egg.
- Dark Aether Rupture (indicated with a yellow round, zombies / witches will spawn during 3 min without break)
Report a bug :
- Currently you can see the patch note and the known bugs on my discord server, if a fix be released it will be announced on it in first, you can find the link of the server into the read(.)me.
Install :
- Un-zip the .rar file
- Read the file Read(.)md it contains all instructions, custom command, Killstreak bind etc...
Download :
https://www.mediafire.com/file/hp8hz347q4ctb6c/Skyfall_-_Prototype.rar/file
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Added :
-Easter Egg(.)txt (Easter Egg found for the moment)
-Vending machine menu controls(.)txt (controls to move and select what u want buy on vending machine)
-custom perks effect(.)txt (explanation of all perks and custom effects of them)
-Plutonium - mods (a mod.ff of skyfall, to play it without using _clientids.gsc + a auto-install(.)bat)
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horrible map, its really boring
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hi, can any one guide me how to install mods on plutonium zombies i am trying for over a month to install mods can you guide me please
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hi, can any one guide me how to install mods on plutonium zombies i am trying for over a month to install mods can you guide me please
aboodbanafa how to install: https://plutonium.pw/docs/modding/loading-textures/
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NyTekCFW Man, what a cool mod, I can imagine the work that went into doing all of this. It even made me curious about how you managed to make a port for PS3 and Xbox, how did you do it? 🧐

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JosM13 Well its a update version of the custom map i made in 2020 its not the best, i made it for people who played the 2020 version and it was a prototype for the reimagined version

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NyTekCFW Man, what a cool mod, I can imagine the work that went into doing all of this. It even made me curious about how you managed to make a port for PS3 and Xbox, how did you do it? 🧐

@Tatico-DJ Thanks, I don't really have any particular tips, I just didn't use anything from plutonium, but of course you have to do some optimizations.
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how did you manage to get this custom map on console?
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how did you manage to get this custom map on console?
@arsehead434303 i just didn't use any functions custom of plutonium like the replaceFunc and just compiled it for console
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i see pretty cool
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