BO2 zombies +5 players immediately brings up the screen "game over"
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Yesterday i finally achieve to open my own server in plutonium and played Origins with other 4 friends, so we were 5 players. I tried adding some mods to my server so I added IW4M and some changes to the game and suddenly when a fifth player joins the game it just finish the game, i have the player limit set to 8 in my ZM-DedicatedServer.cfg

And even like that the game just finish when a fifth player join, it just all stops and on the screen apears "Game Over". And when the game restarts just ends immediately without even got in the game and so on. I looked over the log of the server and it shows that
0:00 InitGame: \g_gametype\zclassic\g_randomSeed\0\gamename\PT6ZM\mapname\zm_tomb\playlist_enabled\0\playlist_entry\0\protocol\2089\scr_team_fftype\1\shortversion\1\sv_allowAimAssist\1\sv_allowAnonymous\0\sv_clientFpsLimit\200\sv_disableClientConsole\0\sv_hostname\BlackOpsPublic\sv_maxclients\8\sv_maxPing\0\sv_minPing\0\sv_privateClients\0\sv_privateClientsForClients\0\sv_pure\0\sv_voice\1\zombies_minplayers\1\g_logTimeStampInSeconds\0
0:34 J;4290547;0;EveMonvie
0:48 J;5012570;1;iponce1
1:04 J;4299681;2;Eleria
1:06 J;4332588;3;Danyphatom14
1:08 J;3756288;4;Aplle
1:30 ExitLevel: executed
1:30 ShutdownGame:
1:30 ------------------------------------------------------------
1:30 ------------------------------------------------------------So the game just execute "ExitLevel" when a fifth player joins but i don´t know where is that function or why it is executed if my player limit is not even reached yet. I tried removing all things of the IW4M of the server but it still ends the game on the fifth player. Please help!!
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Yesterday i finally achieve to open my own server in plutonium and played Origins with other 4 friends, so we were 5 players. I tried adding some mods to my server so I added IW4M and some changes to the game and suddenly when a fifth player joins the game it just finish the game, i have the player limit set to 8 in my ZM-DedicatedServer.cfg

And even like that the game just finish when a fifth player join, it just all stops and on the screen apears "Game Over". And when the game restarts just ends immediately without even got in the game and so on. I looked over the log of the server and it shows that
0:00 InitGame: \g_gametype\zclassic\g_randomSeed\0\gamename\PT6ZM\mapname\zm_tomb\playlist_enabled\0\playlist_entry\0\protocol\2089\scr_team_fftype\1\shortversion\1\sv_allowAimAssist\1\sv_allowAnonymous\0\sv_clientFpsLimit\200\sv_disableClientConsole\0\sv_hostname\BlackOpsPublic\sv_maxclients\8\sv_maxPing\0\sv_minPing\0\sv_privateClients\0\sv_privateClientsForClients\0\sv_pure\0\sv_voice\1\zombies_minplayers\1\g_logTimeStampInSeconds\0
0:34 J;4290547;0;EveMonvie
0:48 J;5012570;1;iponce1
1:04 J;4299681;2;Eleria
1:06 J;4332588;3;Danyphatom14
1:08 J;3756288;4;Aplle
1:30 ExitLevel: executed
1:30 ShutdownGame:
1:30 ------------------------------------------------------------
1:30 ------------------------------------------------------------So the game just execute "ExitLevel" when a fifth player joins but i don´t know where is that function or why it is executed if my player limit is not even reached yet. I tried removing all things of the IW4M of the server but it still ends the game on the fifth player. Please help!!
ranked.gscshould handle that as long as it gets loaded and you don’t enable the dvarscr_disablePlutoniumFixes.
By default, this is where it should be located:
%localappdata%\Plutonium\storage\t6\scripts\zm\ranked.gsc
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