[Release] [Zombies] Rooftop/Bridge - Custom survival maps
-
I really feel like I shouldn't have randomly enabled the brutus gamemode first try. Bad mistake, bad mistake...
-
Should not be enable by default.
-
@dontknowletsplay No I was joking, as I thought it would be a somewhat okay challenge I turned it on, and it was a bad idea I turned it on lol
-
@dontknowletsplay Hey, insane map but I have found a few bugs.
1st: The headhsot challenge is bugged, u have to do exactly 50 HS, if you hit 51 the count will go to -1 and cant buy shield.
2nd: For some reason I can't get the blundergat, I had spent 100k points on the mistery box.
3rd: I think the skull challenge has 1 buged location or something like this, but maybe is my bad this one.
Thanks for the map mate! -
xImLechero Only real problem was the headshot challenge i fixed that. Blundergat is added to box after round 15 and all the skulls are fine just look around.
-
@dontknowletsplay thanks, I played till 50 and got no blundergat, bad luck I suppose then
-
@dontknowletsplay Hi. Im not really sure how else I can contact you but, the rooftop/bridge map you made, I noticed the lighting/flash effects from the map was turned off. Can you tell me how you did it? I have epilepsy and it is hard to play this map without being in pain
-
Crimbee Each post i have left on forums has my discord server invite link.
I found this from Jezuzlizard's code back in the days.
#include maps\mp\_utility; init() { if( getdvar( "mapname" ) == "zm_prison") { level._callbacks[ "on_player_connect" ][ 16 ] = ::player_lightning_manager_override; } } player_lightning_manager_override() { self setclientfieldtoplayer( "toggle_lightning", 0 ); }
Maybe someone should share it in modding releases because epilepsy is big issue with this map.
-
Hey there, is it possible to download this on the most recent update?
-
CoolRanchDorito Yes
-
Neat script mod. had fun on the custom map