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  3. New Mods Section on Black Ops II Zombies

New Mods Section on Black Ops II Zombies

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • BadPiggy411undefined Offline
    BadPiggy411undefined Offline
    BadPiggy411
    wrote on last edited by
    #1

    So I updated Plutonium since I was getting that "handshake" error everyone else has been getting and when I loaded Black Ops II Zombies, I noticed a new "Mods" tab.
    image_2024-06-30_155704239.png

    I selected it and it gave me this message.
    image_2024-06-30_161105592.png

    I tried loading that one Chaos Mod that did a random effect every 30 seconds into it by putting the folder it was in into the "mods" folder Plutonium had and it didn't seem to work, so my only question is how do I make it to where I can load mods with this tab instead of file manipulation? If it's at all possible.

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    • Cawldwinkundefined Offline
      Cawldwinkundefined Offline
      Cawldwink
      wrote on last edited by
      #2

      Just so you know, GSC mods go in %localappdata%\Plutonium\storage\t6\scripts\zm . The mods with files like mod.ff, mod.iwd, mod.sabl go in the mods folder. GSC mods are only togglable by removing/moving the GSC script from the scripts folder entirely, or, just make a .bat file with commands to do so (you can ask Copilot/ChatGPT to help you make that bat file. I ain't so good in cmd)

      JezuzLizardundefined Resxtundefined 2 Replies Last reply
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      • Cawldwinkundefined Cawldwink

        Just so you know, GSC mods go in %localappdata%\Plutonium\storage\t6\scripts\zm . The mods with files like mod.ff, mod.iwd, mod.sabl go in the mods folder. GSC mods are only togglable by removing/moving the GSC script from the scripts folder entirely, or, just make a .bat file with commands to do so (you can ask Copilot/ChatGPT to help you make that bat file. I ain't so good in cmd)

        JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard
        Plutonium Staff
        wrote on last edited by
        #3

        Cawldwink Anything that can be loaded from the storage/t6 folder can be loaded from a mods folder.
        This includes scripts, you would just use the same folder structure as you would for storage/t6.

        Cawldwinkundefined 1 Reply Last reply
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        • JezuzLizardundefined JezuzLizard

          Cawldwink Anything that can be loaded from the storage/t6 folder can be loaded from a mods folder.
          This includes scripts, you would just use the same folder structure as you would for storage/t6.

          Cawldwinkundefined Offline
          Cawldwinkundefined Offline
          Cawldwink
          wrote on last edited by
          #4

          JezuzLizard My bad, I forgot. Thx

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          • Cawldwinkundefined Cawldwink

            Just so you know, GSC mods go in %localappdata%\Plutonium\storage\t6\scripts\zm . The mods with files like mod.ff, mod.iwd, mod.sabl go in the mods folder. GSC mods are only togglable by removing/moving the GSC script from the scripts folder entirely, or, just make a .bat file with commands to do so (you can ask Copilot/ChatGPT to help you make that bat file. I ain't so good in cmd)

            Resxtundefined Online
            Resxtundefined Online
            Resxt
            Plutonium Staff
            wrote on last edited by
            #5

            Cawldwink scripts can be inside a mod too and no removing a script is not the only way to toggle it, there are multiple ways

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