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Plutonium Error: Unable to Load Binary Into Memory

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  • DylanFyreundefined Offline
    DylanFyreundefined Offline
    DylanFyre
    wrote on last edited by
    #1

    Hello! I just got a fresh copy of Black Ops II for my PC and I'm currently trying to use it with Plutonium. I made sure to follow all of the steps -- downloading the exe, verifying ownership of said copy, etc. The problem that I face right now is that, when I try to launch the game, I get the following error message:

    "Unable to load binary into memory"

    I've looked up how to solve this issue multiple times on Google, Youtube, and even this very forum. Each time, it has lead to a deadend and I end up back at Square 0.

    When looking at the command line that the Plutonium Bootstrapper uses to launch this game, I found the following error:

    "executable 'C:\Users\REDACTED\AppData\Local\Plutonium\games\t6zm.exe' not found!"

    I thought that, if I were to copy the t6zm.exe file from it's original download location -- which happens to be my D:\ drive -- to the location stated, it would fix the problem. However, upon further inspection, the file is already in the C:\ Drive and is still not running, leaving me even more confused than before.

    If someone would be willing to help me out, that would be greatly appreciated.

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    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #2

      Do you use any 3rd party AV?

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      • DylanFyreundefined Offline
        DylanFyreundefined Offline
        DylanFyre
        wrote on last edited by
        #3

        I don't know what an AV is, so I can assure you that I did not. I got everything from both here and Steam

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        • DylanFyreundefined Offline
          DylanFyreundefined Offline
          DylanFyre
          wrote on last edited by
          #4

          Just got filled in on what an AV is (because I'm kind of a fucking idiot) and the only one that I really use is MalwareBytes. I'll trying turning it off and seeing if that was the problem.

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