Where can i access the t6r folder/directory?
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Im attempting to use a script on Zombies where it removes mystery box limitations(i.e. KSG on Buried), but it says i need to place it in \t6r\data\maps\mp\zombies, and i can't find that folder. Can someone help me out?
https://forum.plutonium.pw/topic/2648/release-zombies-no-weapon-limits-for-mystery-box (the Script in question)
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I made a script, just create a file in AppData\Local\Plutonium\storage\t6\scripts\zm
#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_magicbox; #include maps\mp\gametypes_zm\_weaponobjects; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weap_claymore; #include maps\mp\zombies\_zm_weap_ballistic_knife; #include maps\mp\zombies\_zm_magicbox_lock; #include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_audio_announcer; #include maps\mp\zombies\_zm_pers_upgrades_functions; #include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_audio; #include maps\mp\_demo; #include maps\mp\zombies\_zm_weap_cymbal_monkey; main() { replaceFunc(maps\mp\zombies\_zm_magicbox::treasure_chest_canplayerreceiveweapon, ::treasure_chest_alwaysrecvweapon); } treasure_chest_alwaysrecvweapon( player, weapon, pap_triggers ) { if ( !get_is_in_box( weapon ) ) return 0; if ( isdefined( player ) && player has_weapon_or_upgrade( weapon ) ) return 0; if ( !player player_can_use_content( weapon ) ) return 0; return 1; }