[Release] [Zombies] No weapon limits for mystery box
This modification disables map specific and game specific weapon limits.
There are a couple of versions I made so you can pick witch one fits best.
Compile one of the files as
_zm_magicbox.gscand place it in
Disables the check for already having a weapon that is in the box.
This means you can get the Ray Gun out of the box when you already have it, doing so will refill its ammo.
Having the PAP'ed version of a weapon counts as another weapon, so you can have the Ray Gun & the PAP'ed Ray Gun.
Only disables weapon checks for wonder weapons, so everyone can have a Blundergat and it is not capped to 1 per game.
This also means you can have a Ray Gun & Ray Gun MK2 at the same time.
Combines the 2 tweaks listed above. (Recommended)
Disables all box checks, this means non box weapons (such as some wall weapons) will be placed in the box. (Not recommended)
This repository from JezuzLizard with compilable GSC files.
@Martix Nice work. Its cool to see other people making use of my scripts. I actually pushed a commit for _zm_magicbox.gsc just now that fixes some bugs. I recommend updating your mod to the latest version so people won't run into any issues on certain maps.
@JezuzLizard Thanks for you contibutions! I'll update it soon.
Nice release mate, personally I'll just use #2
@Martix If you are interested I'm still working on the 8 p origins fix by adding more features to make it better for 8 players. Basically adding the ability for all 8 players to get staves, fists, beacons, and shovels for example. Dm me on discord if your interested JezuzLizard#7864.
@JezuzLizard hell yeah, i'd really like to see that.
@JezuzLizard sure! I'll see what I can do, I sent you a DM.
do i need to be in my own custom game for this to work? or can i do it in any zombies server?