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  3. [Release] [Zombies] No weapon limits for mystery box

[Release] [Zombies] No weapon limits for mystery box

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  • Martixundefined Offline
    Martixundefined Offline
    Martix
    wrote on last edited by Martix
    #1

    Link: https://github.com/niek265/BO2-No-Box-Limits

    BO2-No-Box-Limits

    This modification disables map specific and game specific weapon limits.
    There are a couple of versions I made so you can pick witch one fits best.

    Installation

    Compile one of the files as _zm_magicbox.gsc and place it in \t6r\data\maps\mp\zombies.

    1. double_weapons.gsc

    Disables the check for already having a weapon that is in the box.
    This means you can get the Ray Gun out of the box when you already have it, doing so will refill its ammo.
    Having the PAP'ed version of a weapon counts as another weapon, so you can have the Ray Gun & the PAP'ed Ray Gun.

    2. no_limits.gsc

    Only disables weapon checks for wonder weapons, so everyone can have a Blundergat and it is not capped to 1 per game.
    This also means you can have a Ray Gun & Ray Gun MK2 at the same time.

    3. double_weapons-no_limits.gsc

    Combines the 2 tweaks listed above. (Recommended)

    4. everything.gsc

    Disables all box checks, this means non box weapons (such as some wall weapons) will be placed in the box. (Not recommended)

    Credits

    This repository from JezuzLizard with compilable GSC files.
    https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

    JezuzLizardundefined LeapingYearsundefined 2 Replies Last reply
    5
    • Martixundefined Martix

      Link: https://github.com/niek265/BO2-No-Box-Limits

      BO2-No-Box-Limits

      This modification disables map specific and game specific weapon limits.
      There are a couple of versions I made so you can pick witch one fits best.

      Installation

      Compile one of the files as _zm_magicbox.gsc and place it in \t6r\data\maps\mp\zombies.

      1. double_weapons.gsc

      Disables the check for already having a weapon that is in the box.
      This means you can get the Ray Gun out of the box when you already have it, doing so will refill its ammo.
      Having the PAP'ed version of a weapon counts as another weapon, so you can have the Ray Gun & the PAP'ed Ray Gun.

      2. no_limits.gsc

      Only disables weapon checks for wonder weapons, so everyone can have a Blundergat and it is not capped to 1 per game.
      This also means you can have a Ray Gun & Ray Gun MK2 at the same time.

      3. double_weapons-no_limits.gsc

      Combines the 2 tweaks listed above. (Recommended)

      4. everything.gsc

      Disables all box checks, this means non box weapons (such as some wall weapons) will be placed in the box. (Not recommended)

      Credits

      This repository from JezuzLizard with compilable GSC files.
      https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      Martix Nice work. Its cool to see other people making use of my scripts. I actually pushed a commit for _zm_magicbox.gsc just now that fixes some bugs. I recommend updating your mod to the latest version so people won't run into any issues on certain maps.

      Martixundefined AdrX003undefined 2 Replies Last reply
      3
      • JezuzLizardundefined JezuzLizard

        Martix Nice work. Its cool to see other people making use of my scripts. I actually pushed a commit for _zm_magicbox.gsc just now that fixes some bugs. I recommend updating your mod to the latest version so people won't run into any issues on certain maps.

        Martixundefined Offline
        Martixundefined Offline
        Martix
        wrote on last edited by
        #3

        JezuzLizard Thanks for you contibutions! I'll update it soon.

        JezuzLizardundefined 1 Reply Last reply
        2
        • luigistyleundefined Offline
          luigistyleundefined Offline
          luigistyle
          Plutonium Staff
          wrote on last edited by
          #4

          Nice release mate, personally I'll just use #2 🙂

          1 Reply Last reply
          1
          • Martixundefined Martix

            JezuzLizard Thanks for you contibutions! I'll update it soon.

            JezuzLizardundefined Offline
            JezuzLizardundefined Offline
            JezuzLizard
            Plutonium Staff
            wrote on last edited by
            #5

            Martix If you are interested I'm still working on the 8 p origins fix by adding more features to make it better for 8 players. Basically adding the ability for all 8 players to get staves, fists, beacons, and shovels for example. Dm me on discord if your interested JezuzLizard#7864.

            INSANEMODEundefined Martixundefined 2 Replies Last reply
            1
            • JezuzLizardundefined JezuzLizard

              Martix If you are interested I'm still working on the 8 p origins fix by adding more features to make it better for 8 players. Basically adding the ability for all 8 players to get staves, fists, beacons, and shovels for example. Dm me on discord if your interested JezuzLizard#7864.

              INSANEMODEundefined Offline
              INSANEMODEundefined Offline
              INSANEMODE
              Contributor
              wrote on last edited by
              #6

              JezuzLizard hell yeah, i'd really like to see that.

              1 Reply Last reply
              0
              • JezuzLizardundefined JezuzLizard

                Martix If you are interested I'm still working on the 8 p origins fix by adding more features to make it better for 8 players. Basically adding the ability for all 8 players to get staves, fists, beacons, and shovels for example. Dm me on discord if your interested JezuzLizard#7864.

                Martixundefined Offline
                Martixundefined Offline
                Martix
                wrote on last edited by
                #7

                JezuzLizard sure! I'll see what I can do, I sent you a DM.

                1 Reply Last reply
                0
                • indoorindicaundefined Offline
                  indoorindicaundefined Offline
                  indoorindica
                  wrote on last edited by
                  #8

                  do i need to be in my own custom game for this to work? or can i do it in any zombies server?

                  1 Reply Last reply
                  0
                  • kyemel_personundefined Offline
                    kyemel_personundefined Offline
                    kyemel_person
                    wrote on last edited by
                    #9

                    hi, whenever i attempt to play custom games i get this error
                    plutonium-bootstrapper-win32 2021-08-01 22-33-02-014.jpg
                    my source code (dont mind that other script at the bottom its for another thing)
                    bandicam 2021-08-01 22-22-58-030.jpg

                    INSANEMODEundefined 1 Reply Last reply
                    0
                    • kyemel_personundefined kyemel_person

                      hi, whenever i attempt to play custom games i get this error
                      plutonium-bootstrapper-win32 2021-08-01 22-33-02-014.jpg
                      my source code (dont mind that other script at the bottom its for another thing)
                      bandicam 2021-08-01 22-22-58-030.jpg

                      INSANEMODEundefined Offline
                      INSANEMODEundefined Offline
                      INSANEMODE
                      Contributor
                      wrote on last edited by
                      #10

                      kyemel_person reread the installation step.

                      kyemel_personundefined 1 Reply Last reply
                      0
                      • Martixundefined Martix

                        Link: https://github.com/niek265/BO2-No-Box-Limits

                        BO2-No-Box-Limits

                        This modification disables map specific and game specific weapon limits.
                        There are a couple of versions I made so you can pick witch one fits best.

                        Installation

                        Compile one of the files as _zm_magicbox.gsc and place it in \t6r\data\maps\mp\zombies.

                        1. double_weapons.gsc

                        Disables the check for already having a weapon that is in the box.
                        This means you can get the Ray Gun out of the box when you already have it, doing so will refill its ammo.
                        Having the PAP'ed version of a weapon counts as another weapon, so you can have the Ray Gun & the PAP'ed Ray Gun.

                        2. no_limits.gsc

                        Only disables weapon checks for wonder weapons, so everyone can have a Blundergat and it is not capped to 1 per game.
                        This also means you can have a Ray Gun & Ray Gun MK2 at the same time.

                        3. double_weapons-no_limits.gsc

                        Combines the 2 tweaks listed above. (Recommended)

                        4. everything.gsc

                        Disables all box checks, this means non box weapons (such as some wall weapons) will be placed in the box. (Not recommended)

                        Credits

                        This repository from JezuzLizard with compilable GSC files.
                        https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

                        LeapingYearsundefined Offline
                        LeapingYearsundefined Offline
                        LeapingYears
                        wrote on last edited by
                        #11

                        Martix im not sure how github works since i dont use scripts at all, but how do i download this? i know how to apply it but i have no idea how to get it off of github. (i feel like im having a 'dumb blonde moment' right now lol)

                        1 Reply Last reply
                        0
                        • Tw_iBL_eRundefined Offline
                          Tw_iBL_eRundefined Offline
                          Tw_iBL_eR
                          wrote on last edited by
                          #12

                          LeapingYears DL.PNG

                          LeapingYearsundefined 1 Reply Last reply
                          0
                          • INSANEMODEundefined INSANEMODE

                            kyemel_person reread the installation step.

                            kyemel_personundefined Offline
                            kyemel_personundefined Offline
                            kyemel_person
                            wrote on last edited by
                            #13

                            INSANEMODE im a total idiot i compiled it as _clientids with all my other shit. thx m8

                            1 Reply Last reply
                            1
                            • JezuzLizardundefined JezuzLizard

                              Martix Nice work. Its cool to see other people making use of my scripts. I actually pushed a commit for _zm_magicbox.gsc just now that fixes some bugs. I recommend updating your mod to the latest version so people won't run into any issues on certain maps.

                              AdrX003undefined Online
                              AdrX003undefined Online
                              AdrX003
                              wrote on last edited by
                              #14

                              JezuzLizard said in [Release] [Zombies] No weapon limits for mystery box:

                              I recommend updating your mod to the latest version

                              about that, how can we update a source? (still learning) from what i could see, we just have to add a wait function in every thread, is that right? if not, were can i learn about these updates (if you know)?

                              thanks in advance

                              JezuzLizardundefined 1 Reply Last reply
                              0
                              • Tw_iBL_eRundefined Tw_iBL_eR

                                LeapingYears DL.PNG

                                LeapingYearsundefined Offline
                                LeapingYearsundefined Offline
                                LeapingYears
                                wrote on last edited by
                                #15

                                Tw_iBL_eR thanks mate

                                1 Reply Last reply
                                0
                                • AdrX003undefined AdrX003

                                  JezuzLizard said in [Release] [Zombies] No weapon limits for mystery box:

                                  I recommend updating your mod to the latest version

                                  about that, how can we update a source? (still learning) from what i could see, we just have to add a wait function in every thread, is that right? if not, were can i learn about these updates (if you know)?

                                  thanks in advance

                                  JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard
                                  Plutonium Staff
                                  wrote on last edited by
                                  #16

                                  AdrX003 I am afraid the information present in this thread is quite out of date due to the simple fact it has been nearly a year since OP created this topic.

                                  Since this mods release it is now possible to use the GSC function replacefunc() in order to replace any GSC function, save a few, with your own function. Therefore, you can make use of the custom named script functionality also present to never need to override a stock script wholesale.

                                  I am locking this topic due to two reasons:
                                  A. The way this mod achieves the objective is obsolete.
                                  B. OP has not participated in any discussions in this topic in nearly a year.

                                  I will recreate the same functionality using the new scripting technology and of course give OP credit and link his original topic.

                                  Furthermore, I will try to dedicate some time this weekend to creating a proper guide on the proper utilization of the new scripting features for T6.

                                  If you have any further questions I recommend contacting me via Discord: JezuzLizard#7864 I will take notes of any discussions for my upcoming guide on what new and skilled modders most want to know.

                                  If you cannot contact me via Discord please create a new topic in the modding discussion sub forum and tag me.

                                  1 Reply Last reply
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