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  3. [Release] [Zombies] No weapon limits for mystery box

[Release] [Zombies] No weapon limits for mystery box

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  • Martixundefined Martix

    Link: https://github.com/niek265/BO2-No-Box-Limits

    BO2-No-Box-Limits

    This modification disables map specific and game specific weapon limits.
    There are a couple of versions I made so you can pick witch one fits best.

    Installation

    Compile one of the files as _zm_magicbox.gsc and place it in \t6r\data\maps\mp\zombies.

    1. double_weapons.gsc

    Disables the check for already having a weapon that is in the box.
    This means you can get the Ray Gun out of the box when you already have it, doing so will refill its ammo.
    Having the PAP'ed version of a weapon counts as another weapon, so you can have the Ray Gun & the PAP'ed Ray Gun.

    2. no_limits.gsc

    Only disables weapon checks for wonder weapons, so everyone can have a Blundergat and it is not capped to 1 per game.
    This also means you can have a Ray Gun & Ray Gun MK2 at the same time.

    3. double_weapons-no_limits.gsc

    Combines the 2 tweaks listed above. (Recommended)

    4. everything.gsc

    Disables all box checks, this means non box weapons (such as some wall weapons) will be placed in the box. (Not recommended)

    Credits

    This repository from JezuzLizard with compilable GSC files.
    https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

    JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #2

    Martix Nice work. Its cool to see other people making use of my scripts. I actually pushed a commit for _zm_magicbox.gsc just now that fixes some bugs. I recommend updating your mod to the latest version so people won't run into any issues on certain maps.

    Martixundefined AdrX003undefined 2 Replies Last reply
    3
    • JezuzLizardundefined JezuzLizard

      Martix Nice work. Its cool to see other people making use of my scripts. I actually pushed a commit for _zm_magicbox.gsc just now that fixes some bugs. I recommend updating your mod to the latest version so people won't run into any issues on certain maps.

      Martixundefined Offline
      Martixundefined Offline
      Martix
      wrote on last edited by
      #3

      JezuzLizard Thanks for you contibutions! I'll update it soon.

      JezuzLizardundefined 1 Reply Last reply
      2
      • luigistyleundefined Offline
        luigistyleundefined Offline
        luigistyle
        Plutonium Staff
        wrote on last edited by
        #4

        Nice release mate, personally I'll just use #2 🙂

        1 Reply Last reply
        1
        • Martixundefined Martix

          JezuzLizard Thanks for you contibutions! I'll update it soon.

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #5

          Martix If you are interested I'm still working on the 8 p origins fix by adding more features to make it better for 8 players. Basically adding the ability for all 8 players to get staves, fists, beacons, and shovels for example. Dm me on discord if your interested JezuzLizard#7864.

          INSANEMODEundefined Martixundefined 2 Replies Last reply
          1
          • JezuzLizardundefined JezuzLizard

            Martix If you are interested I'm still working on the 8 p origins fix by adding more features to make it better for 8 players. Basically adding the ability for all 8 players to get staves, fists, beacons, and shovels for example. Dm me on discord if your interested JezuzLizard#7864.

            INSANEMODEundefined Offline
            INSANEMODEundefined Offline
            INSANEMODE
            Contributor
            wrote on last edited by
            #6

            JezuzLizard hell yeah, i'd really like to see that.

            1 Reply Last reply
            0
            • JezuzLizardundefined JezuzLizard

              Martix If you are interested I'm still working on the 8 p origins fix by adding more features to make it better for 8 players. Basically adding the ability for all 8 players to get staves, fists, beacons, and shovels for example. Dm me on discord if your interested JezuzLizard#7864.

              Martixundefined Offline
              Martixundefined Offline
              Martix
              wrote on last edited by
              #7

              JezuzLizard sure! I'll see what I can do, I sent you a DM.

              1 Reply Last reply
              0
              • indoorindicaundefined Offline
                indoorindicaundefined Offline
                indoorindica
                wrote on last edited by
                #8

                do i need to be in my own custom game for this to work? or can i do it in any zombies server?

                1 Reply Last reply
                0
                • kyemel_personundefined Offline
                  kyemel_personundefined Offline
                  kyemel_person
                  wrote on last edited by
                  #9

                  hi, whenever i attempt to play custom games i get this error
                  plutonium-bootstrapper-win32 2021-08-01 22-33-02-014.jpg
                  my source code (dont mind that other script at the bottom its for another thing)
                  bandicam 2021-08-01 22-22-58-030.jpg

                  INSANEMODEundefined 1 Reply Last reply
                  0
                  • kyemel_personundefined kyemel_person

                    hi, whenever i attempt to play custom games i get this error
                    plutonium-bootstrapper-win32 2021-08-01 22-33-02-014.jpg
                    my source code (dont mind that other script at the bottom its for another thing)
                    bandicam 2021-08-01 22-22-58-030.jpg

                    INSANEMODEundefined Offline
                    INSANEMODEundefined Offline
                    INSANEMODE
                    Contributor
                    wrote on last edited by
                    #10

                    kyemel_person reread the installation step.

                    kyemel_personundefined 1 Reply Last reply
                    0
                    • Martixundefined Martix

                      Link: https://github.com/niek265/BO2-No-Box-Limits

                      BO2-No-Box-Limits

                      This modification disables map specific and game specific weapon limits.
                      There are a couple of versions I made so you can pick witch one fits best.

                      Installation

                      Compile one of the files as _zm_magicbox.gsc and place it in \t6r\data\maps\mp\zombies.

                      1. double_weapons.gsc

                      Disables the check for already having a weapon that is in the box.
                      This means you can get the Ray Gun out of the box when you already have it, doing so will refill its ammo.
                      Having the PAP'ed version of a weapon counts as another weapon, so you can have the Ray Gun & the PAP'ed Ray Gun.

                      2. no_limits.gsc

                      Only disables weapon checks for wonder weapons, so everyone can have a Blundergat and it is not capped to 1 per game.
                      This also means you can have a Ray Gun & Ray Gun MK2 at the same time.

                      3. double_weapons-no_limits.gsc

                      Combines the 2 tweaks listed above. (Recommended)

                      4. everything.gsc

                      Disables all box checks, this means non box weapons (such as some wall weapons) will be placed in the box. (Not recommended)

                      Credits

                      This repository from JezuzLizard with compilable GSC files.
                      https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

                      LeapingYearsundefined Offline
                      LeapingYearsundefined Offline
                      LeapingYears
                      wrote on last edited by
                      #11

                      Martix im not sure how github works since i dont use scripts at all, but how do i download this? i know how to apply it but i have no idea how to get it off of github. (i feel like im having a 'dumb blonde moment' right now lol)

                      1 Reply Last reply
                      0
                      • Tw_iBL_eRundefined Offline
                        Tw_iBL_eRundefined Offline
                        Tw_iBL_eR
                        wrote on last edited by
                        #12

                        LeapingYears DL.PNG

                        LeapingYearsundefined 1 Reply Last reply
                        0
                        • INSANEMODEundefined INSANEMODE

                          kyemel_person reread the installation step.

                          kyemel_personundefined Offline
                          kyemel_personundefined Offline
                          kyemel_person
                          wrote on last edited by
                          #13

                          INSANEMODE im a total idiot i compiled it as _clientids with all my other shit. thx m8

                          1 Reply Last reply
                          1
                          • JezuzLizardundefined JezuzLizard

                            Martix Nice work. Its cool to see other people making use of my scripts. I actually pushed a commit for _zm_magicbox.gsc just now that fixes some bugs. I recommend updating your mod to the latest version so people won't run into any issues on certain maps.

                            AdrX003undefined Offline
                            AdrX003undefined Offline
                            AdrX003
                            wrote on last edited by
                            #14

                            JezuzLizard said in [Release] [Zombies] No weapon limits for mystery box:

                            I recommend updating your mod to the latest version

                            about that, how can we update a source? (still learning) from what i could see, we just have to add a wait function in every thread, is that right? if not, were can i learn about these updates (if you know)?

                            thanks in advance

                            JezuzLizardundefined 1 Reply Last reply
                            0
                            • Tw_iBL_eRundefined Tw_iBL_eR

                              LeapingYears DL.PNG

                              LeapingYearsundefined Offline
                              LeapingYearsundefined Offline
                              LeapingYears
                              wrote on last edited by
                              #15

                              Tw_iBL_eR thanks mate

                              1 Reply Last reply
                              0
                              • AdrX003undefined AdrX003

                                JezuzLizard said in [Release] [Zombies] No weapon limits for mystery box:

                                I recommend updating your mod to the latest version

                                about that, how can we update a source? (still learning) from what i could see, we just have to add a wait function in every thread, is that right? if not, were can i learn about these updates (if you know)?

                                thanks in advance

                                JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard
                                Plutonium Staff
                                wrote on last edited by
                                #16

                                AdrX003 I am afraid the information present in this thread is quite out of date due to the simple fact it has been nearly a year since OP created this topic.

                                Since this mods release it is now possible to use the GSC function replacefunc() in order to replace any GSC function, save a few, with your own function. Therefore, you can make use of the custom named script functionality also present to never need to override a stock script wholesale.

                                I am locking this topic due to two reasons:
                                A. The way this mod achieves the objective is obsolete.
                                B. OP has not participated in any discussions in this topic in nearly a year.

                                I will recreate the same functionality using the new scripting technology and of course give OP credit and link his original topic.

                                Furthermore, I will try to dedicate some time this weekend to creating a proper guide on the proper utilization of the new scripting features for T6.

                                If you have any further questions I recommend contacting me via Discord: JezuzLizard#7864 I will take notes of any discussions for my upcoming guide on what new and skilled modders most want to know.

                                If you cannot contact me via Discord please create a new topic in the modding discussion sub forum and tag me.

                                1 Reply Last reply
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