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  3. [Release] [Zombies] No weapon limits for mystery box

[Release] [Zombies] No weapon limits for mystery box

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  • Martix Offline
    Martix Offline
    Martix
    wrote on last edited by Martix
    #1

    Link: https://github.com/niek265/BO2-No-Box-Limits

    BO2-No-Box-Limits

    This modification disables map specific and game specific weapon limits.
    There are a couple of versions I made so you can pick witch one fits best.

    Installation

    Compile one of the files as _zm_magicbox.gsc and place it in \t6r\data\maps\mp\zombies.

    1. double_weapons.gsc

    Disables the check for already having a weapon that is in the box.
    This means you can get the Ray Gun out of the box when you already have it, doing so will refill its ammo.
    Having the PAP'ed version of a weapon counts as another weapon, so you can have the Ray Gun & the PAP'ed Ray Gun.

    2. no_limits.gsc

    Only disables weapon checks for wonder weapons, so everyone can have a Blundergat and it is not capped to 1 per game.
    This also means you can have a Ray Gun & Ray Gun MK2 at the same time.

    3. double_weapons-no_limits.gsc

    Combines the 2 tweaks listed above. (Recommended)

    4. everything.gsc

    Disables all box checks, this means non box weapons (such as some wall weapons) will be placed in the box. (Not recommended)

    Credits

    This repository from JezuzLizard with compilable GSC files.
    https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

    JezuzLizard Odd Angel 2 Replies Last reply
    5
    • Martix Martix

      Link: https://github.com/niek265/BO2-No-Box-Limits

      BO2-No-Box-Limits

      This modification disables map specific and game specific weapon limits.
      There are a couple of versions I made so you can pick witch one fits best.

      Installation

      Compile one of the files as _zm_magicbox.gsc and place it in \t6r\data\maps\mp\zombies.

      1. double_weapons.gsc

      Disables the check for already having a weapon that is in the box.
      This means you can get the Ray Gun out of the box when you already have it, doing so will refill its ammo.
      Having the PAP'ed version of a weapon counts as another weapon, so you can have the Ray Gun & the PAP'ed Ray Gun.

      2. no_limits.gsc

      Only disables weapon checks for wonder weapons, so everyone can have a Blundergat and it is not capped to 1 per game.
      This also means you can have a Ray Gun & Ray Gun MK2 at the same time.

      3. double_weapons-no_limits.gsc

      Combines the 2 tweaks listed above. (Recommended)

      4. everything.gsc

      Disables all box checks, this means non box weapons (such as some wall weapons) will be placed in the box. (Not recommended)

      Credits

      This repository from JezuzLizard with compilable GSC files.
      https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

      JezuzLizard Offline
      JezuzLizard Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      Martix Nice work. Its cool to see other people making use of my scripts. I actually pushed a commit for _zm_magicbox.gsc just now that fixes some bugs. I recommend updating your mod to the latest version so people won't run into any issues on certain maps.

      Martix AdrX003 2 Replies Last reply
      3
      • JezuzLizard JezuzLizard

        Martix Nice work. Its cool to see other people making use of my scripts. I actually pushed a commit for _zm_magicbox.gsc just now that fixes some bugs. I recommend updating your mod to the latest version so people won't run into any issues on certain maps.

        Martix Offline
        Martix Offline
        Martix
        wrote on last edited by
        #3

        JezuzLizard Thanks for you contibutions! I'll update it soon.

        JezuzLizard 1 Reply Last reply
        2
        • luigistyle Offline
          luigistyle Offline
          luigistyle
          Plutonium Staff
          wrote on last edited by
          #4

          Nice release mate, personally I'll just use #2 🙂

          1 Reply Last reply
          1
          • Martix Martix

            JezuzLizard Thanks for you contibutions! I'll update it soon.

            JezuzLizard Offline
            JezuzLizard Offline
            JezuzLizard
            Plutonium Staff
            wrote on last edited by
            #5

            Martix If you are interested I'm still working on the 8 p origins fix by adding more features to make it better for 8 players. Basically adding the ability for all 8 players to get staves, fists, beacons, and shovels for example. Dm me on discord if your interested JezuzLizard#7864.

            INSANEMODE Martix 2 Replies Last reply
            1
            • JezuzLizard JezuzLizard

              Martix If you are interested I'm still working on the 8 p origins fix by adding more features to make it better for 8 players. Basically adding the ability for all 8 players to get staves, fists, beacons, and shovels for example. Dm me on discord if your interested JezuzLizard#7864.

              INSANEMODE Offline
              INSANEMODE Offline
              INSANEMODE
              Contributor
              wrote on last edited by
              #6

              JezuzLizard hell yeah, i'd really like to see that.

              1 Reply Last reply
              0
              • JezuzLizard JezuzLizard

                Martix If you are interested I'm still working on the 8 p origins fix by adding more features to make it better for 8 players. Basically adding the ability for all 8 players to get staves, fists, beacons, and shovels for example. Dm me on discord if your interested JezuzLizard#7864.

                Martix Offline
                Martix Offline
                Martix
                wrote on last edited by
                #7

                JezuzLizard sure! I'll see what I can do, I sent you a DM.

                1 Reply Last reply
                0
                • indoorindica Offline
                  indoorindica Offline
                  indoorindica
                  wrote on last edited by
                  #8

                  do i need to be in my own custom game for this to work? or can i do it in any zombies server?

                  1 Reply Last reply
                  0
                  • kyemel_person Offline
                    kyemel_person Offline
                    kyemel_person
                    wrote on last edited by
                    #9

                    hi, whenever i attempt to play custom games i get this error
                    plutonium-bootstrapper-win32 2021-08-01 22-33-02-014.jpg
                    my source code (dont mind that other script at the bottom its for another thing)
                    bandicam 2021-08-01 22-22-58-030.jpg

                    INSANEMODE 1 Reply Last reply
                    0
                    • kyemel_person kyemel_person

                      hi, whenever i attempt to play custom games i get this error
                      plutonium-bootstrapper-win32 2021-08-01 22-33-02-014.jpg
                      my source code (dont mind that other script at the bottom its for another thing)
                      bandicam 2021-08-01 22-22-58-030.jpg

                      INSANEMODE Offline
                      INSANEMODE Offline
                      INSANEMODE
                      Contributor
                      wrote on last edited by
                      #10

                      kyemel_person reread the installation step.

                      kyemel_person 1 Reply Last reply
                      0
                      • Martix Martix

                        Link: https://github.com/niek265/BO2-No-Box-Limits

                        BO2-No-Box-Limits

                        This modification disables map specific and game specific weapon limits.
                        There are a couple of versions I made so you can pick witch one fits best.

                        Installation

                        Compile one of the files as _zm_magicbox.gsc and place it in \t6r\data\maps\mp\zombies.

                        1. double_weapons.gsc

                        Disables the check for already having a weapon that is in the box.
                        This means you can get the Ray Gun out of the box when you already have it, doing so will refill its ammo.
                        Having the PAP'ed version of a weapon counts as another weapon, so you can have the Ray Gun & the PAP'ed Ray Gun.

                        2. no_limits.gsc

                        Only disables weapon checks for wonder weapons, so everyone can have a Blundergat and it is not capped to 1 per game.
                        This also means you can have a Ray Gun & Ray Gun MK2 at the same time.

                        3. double_weapons-no_limits.gsc

                        Combines the 2 tweaks listed above. (Recommended)

                        4. everything.gsc

                        Disables all box checks, this means non box weapons (such as some wall weapons) will be placed in the box. (Not recommended)

                        Credits

                        This repository from JezuzLizard with compilable GSC files.
                        https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

                        Odd Angel Offline
                        Odd Angel Offline
                        Odd Angel
                        wrote on last edited by
                        #11

                        Martix im not sure how github works since i dont use scripts at all, but how do i download this? i know how to apply it but i have no idea how to get it off of github. (i feel like im having a 'dumb blonde moment' right now lol)

                        1 Reply Last reply
                        0
                        • Tw_iBL_eR Offline
                          Tw_iBL_eR Offline
                          Tw_iBL_eR
                          wrote on last edited by
                          #12

                          @LeapingYears DL.PNG

                          Odd Angel 1 Reply Last reply
                          0
                          • INSANEMODE INSANEMODE

                            kyemel_person reread the installation step.

                            kyemel_person Offline
                            kyemel_person Offline
                            kyemel_person
                            wrote on last edited by
                            #13

                            INSANEMODE im a total idiot i compiled it as _clientids with all my other shit. thx m8

                            1 Reply Last reply
                            1
                            • JezuzLizard JezuzLizard

                              Martix Nice work. Its cool to see other people making use of my scripts. I actually pushed a commit for _zm_magicbox.gsc just now that fixes some bugs. I recommend updating your mod to the latest version so people won't run into any issues on certain maps.

                              AdrX003 Offline
                              AdrX003 Offline
                              AdrX003
                              wrote on last edited by
                              #14

                              JezuzLizard said in [Release] [Zombies] No weapon limits for mystery box:

                              I recommend updating your mod to the latest version

                              about that, how can we update a source? (still learning) from what i could see, we just have to add a wait function in every thread, is that right? if not, were can i learn about these updates (if you know)?

                              thanks in advance

                              JezuzLizard 1 Reply Last reply
                              0
                              • Tw_iBL_eR Tw_iBL_eR

                                @LeapingYears DL.PNG

                                Odd Angel Offline
                                Odd Angel Offline
                                Odd Angel
                                wrote on last edited by
                                #15

                                Tw_iBL_eR thanks mate

                                1 Reply Last reply
                                0
                                • AdrX003 AdrX003

                                  JezuzLizard said in [Release] [Zombies] No weapon limits for mystery box:

                                  I recommend updating your mod to the latest version

                                  about that, how can we update a source? (still learning) from what i could see, we just have to add a wait function in every thread, is that right? if not, were can i learn about these updates (if you know)?

                                  thanks in advance

                                  JezuzLizard Offline
                                  JezuzLizard Offline
                                  JezuzLizard
                                  Plutonium Staff
                                  wrote on last edited by
                                  #16

                                  AdrX003 I am afraid the information present in this thread is quite out of date due to the simple fact it has been nearly a year since OP created this topic.

                                  Since this mods release it is now possible to use the GSC function replacefunc() in order to replace any GSC function, save a few, with your own function. Therefore, you can make use of the custom named script functionality also present to never need to override a stock script wholesale.

                                  I am locking this topic due to two reasons:
                                  A. The way this mod achieves the objective is obsolete.
                                  B. OP has not participated in any discussions in this topic in nearly a year.

                                  I will recreate the same functionality using the new scripting technology and of course give OP credit and link his original topic.

                                  Furthermore, I will try to dedicate some time this weekend to creating a proper guide on the proper utilization of the new scripting features for T6.

                                  If you have any further questions I recommend contacting me via Discord: JezuzLizard#7864 I will take notes of any discussions for my upcoming guide on what new and skilled modders most want to know.

                                  If you cannot contact me via Discord please create a new topic in the modding discussion sub forum and tag me.

                                  1 Reply Last reply
                                  3
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