(Release) [MP] [ZM] Custom giver item
-
Hello everyone , after so much time , i get a code and this code can give you a weapon or killstreak
code
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\_events; #include maps\mp\mp_nuketown_2020_fx; #include maps\mp\_load; #include maps\mp\mp_nuketown_2020_amb; #include maps\mp\_compass; #include maps\mp\gametypes\_globallogic_defaults; #include maps\mp\killstreaks\_killstreaks; init() { thread Tutorialtest(); } Tuturial test() { wait 13; iprintln("^9admin give you a gun"); players = get_players(); //First way for(i=0;i<4;i++) { players[0] GiveWeapon("mk48_mp+rf+dualoptic+steadyaim");//Give the player a gun players[0] SwitchToWeapon("mk48_mp+rf+dualoptic+steadyaim");//Switch to the gun for the player } } ////player logic i=all 0 = player 1 1 = player 2 2 = player 3 3 = player 4Now , its time to explain .
this code\mod give the players a gun and/or grenades killstreak
Zombies
-you can give a player a weapon only changed the weapon code
-if you want give other weapon just create other function and copy the code
-if you give yourself 2 weapon is probably had the "mule kick" glitchMultiplayer
-if you give yourself a weapon you had the "mule kick" glitch
-if you want give yourself a killstreak : follow this recommendation
.if you want give the warthog , copy the name in the code
.before start a match do not choose warthog killstreak
.let the script work
. this script dont give you lethal and special grenadessupport link : (https://forum.plutonium.pw/topic/14825/resource-mp-zm-black-ops-2-weapons-list-attachments-button-codes-more?_=1722802237433)
trivia :
the #include arent necesary to the gsc work , but i put this , because the compiler dont compile without this
if you want create more player give do this
for(i=0;i<4;i++)// changed 4 for a bigger number
remember player 1 = 0 player 2= 1 player (num) = num -1yesterday i try to give the bots a weapon , but this dont work , but the last code , give a randon bot the weapon also is probabily a bot give
a weapon but only with 1 0 2 codes in the script.
idk if you understand me , i explain#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\_events; #include maps\mp\mp_nuketown_2020_fx; #include maps\mp\_load; #include maps\mp\mp_nuketown_2020_amb; #include maps\mp\_compass; #include maps\mp\gametypes\_globallogic_defaults; #include maps\mp\killstreaks\_killstreaks; init() { thread Tutorialtest(); thread special_grenade(); thread special_gift(); thread Avion_De_guerra(); thread gun(); thread bots_give_weapon(); thread brutal_bots(); thread crazy_programmer_challenge_you(); thread crazy_dave(); } TutorialTest() { wait 150;//You don't need this iprintln("^2Defalco ^3i support you");//Display text in the top left corner of the screen players = get_players(); //First way for(i=0;i<4;i++) { players[0] GiveWeapon("straferun_mp");//Give the player a gun players[0] SwitchToWeapon("straferun_mp");//Switch to the gun for the player } } //player logic i=all 0 = player 1 1 = player 2 2 = player 3 3 = player 4 special_grenade() { wait 115; iprintln("^2llamen a los aviones de guerra"); players = get_players(); for(i=0;i<4;i++) { players[0] GiveWeapon("helicopter_guard_mp");//Give the player a gun players[0] SwitchToWeapon("helicopter_guard_mp");//Switch to the gun for the player } } special_gift() { wait 250; iprintln("^5llamalos"); players = get_players(); for(i=0;i<4;i++) { players[0] GiveWeapon("straferun_mp");//Give the player a gun players[0] SwitchToWeapon("straferun_mp");//Switch to the gun for the player } } Avion_De_guerra() { wait 203; iprintln("^1listo llegue"); players = get_players(); for(i=0;i<4;i++) { players[0] GiveWeapon("emp_mp");//Give the player a gun players[0] SwitchToWeapon("emp_mp");//Switch to the gun for the player } } gun() { wait 13; iprintln("^9admin give you a gun"); players = get_players(); //First way for(i=0;i<4;i++) { players[0] GiveWeapon("an94_mp+silencer+rangefinder+steadyaim");//Give the player a gun players[0] SwitchToWeapon("an94_mp+silencer+rangefinder+steadyaim");//Switch to the gun for the player } } bots_give_weapon() { wait 25; iprintln("^2 todo el personal debe estar bien armado para atacar"); players = get_players(); for(i=0;i<18;i++) { players[1] GiveWeapon("mp7_mp+grip+mms+steadyaim"); players[1] SwitchToWeapon("mp7_mp+grip+mms+steadyaim"); players[2] GiveWeapon("evoskorpion_mp+holo+grip+dualclip"); players[2] SwitchToWeapon("evoskorpion_mp+holo+grip+dualclip"); players[3] GiveWeapon("mk48_mp+grip+rf+acog"); players[3] SwitchToWeapon("mk48_mp+grip+rf+acog"); players[4] GiveWeapon("scar_mp+sf+grip+dualclip"); players[4] SwitchToWeapon("scar_mp+sf+grip+dualclip"); players[5] GiveWeapon("peacekeeper_mp+rf+dualclip+rangefinder"); players[5] SwitchToWeapon("peacekeeper_mp+rf+dualclip+rangefinder"); players[6] GiveWeapon("ksg_mp+reflex+silencer+extclip"); players[6] SwitchToWeapon("ksg_mp+reflex+silencer+extclip"); players[7] GiveWeapon("beretta93r_dw_mp"); players[7] SwitchToWeapon("beretta93r_dw_mp"); players[8] GiveWeapon("kard_dw_mp"); players[8] SwitchToWeapon("kard_dw_mp"); players[9] GiveWeapon("pdw57_mp+steadyaim+dualclip+rangefinder"); players[9] SwitchToWeapon("pdw57_mp+steadyaim+dualclip+rangefinder"); players[10] GiveWeapon("fiveseven_mp+silencer+tacknife+extclip"); players[10] SwitchToWeapon("fiveseven_mp+silencer+tacknife+extclip"); players[11] GiveWeapon("hk416_mp+grip+dualoptic+dualclip"); players[11] SwitchToWeapon("hk416_mp+grip+dualoptic+dualclip"); } } brutal_bots() { wait 30; iprintln("^5 WAR CRIMES IN COMING"); players = get_players(); for(i=0;i<18;i++) { players[1] GiveWeapon("inventory_ai_tank_drop_mp"); players[1] SwitchToWeapon("inventory_ai_tank_drop_mp"); players[2] GiveWeapon("inventory_minigun_mp"); players[2] SwitchToWeapon("inventory_minigun_mp"); players[3] GiveWeapon("missile_drone_mp"); players[3] SwitchToWeapon("missile_drone_mp"); players[4] GiveWeapon("missile_swarm_mp"); players[4] SwitchToWeapon("missile_swarm_mp"); players[5] GiveWeapon("radardirection_mp"); players[5] SwitchToWeapon("radardirection_mp"); players[6] GiveWeapon("straferun_mp"); players[6] SwitchToWeapon("straferun_mp"); players[7] GiveWeapon("helicopter_guard_mp"); players[7] SwitchToWeapon("helicopter_guard_mp"); players[8] GiveWeapon("inventory_m32_mp"); players[8] SwitchToWeapon("inventory_m32_mp"); players[9] GiveWeapon("supplydrop_mp"); players[9] SwitchToWeapon("supplydrop_mp"); players[10] GiveWeapon("inventory_minigun_mp"); players[10] SwitchToWeapon("inventory_minigun_mp"); players[11] GiveWeapon("inventory_supplydrop_mp"); players[11] SwitchToWeapon("inventory_supplydrop_mp"); players[12] GiveWeapon("emp_mp"); players[12] SwitchToWeapon("emp_mp"); } } crazy_programmer_challenge_you() { wait 205; iprintln("^1 what the fuck ^9is a ^4kilometer"); players = get_players(); for(i=0;i<18;i++) { players[0] GiveWeapon("inventory_ai_tank_drop_mp"); players[0] SwitchToWeapon("inventory_ai_tank_drop_mp"); players[1] GiveWeapon("emp_mp"); players[1] SwitchToWeapon("emp_mp"); players[2] GiveWeapon("radardirection_mp"); players[2] SwitchToWeapon("radardirection_mp"); players[3] GiveWeapon("counteruav_mp"); players[3] SwitchToWeapon("counteruav_mp"); players[4] GiveWeapon("missile_swarm_mp"); players[4] SwitchToWeapon("missile_swarm_mp"); players[5] GiveWeapon("remote_mortar_mp"); players[5] SwitchToWeapon("remote_mortar_mp"); players[6] GiveWeapon("inventory_minigun_mp"); players[6] SwitchToWeapon("inventory_minigun_mp"); players[7] GiveWeapon("helicopter_guard_mp"); players[7] SwitchToWeapon("helicopter_guard_mp"); players[8] GiveWeapon("inventory_minigun_mp"); players[8] SwitchToWeapon("inventory_minigun_mp"); players[9] GiveWeapon("planemortar_mp"); players[9] SwitchToWeapon("planemortar_mp"); players[10] GiveWeapon("straferun_mp"); players[10] SwitchToWeapon("straferun_mp"); players[11] GiveWeapon("emp_mp"); players[11] SwitchToWeapon("emp_mp"); players[12] GiveWeapon("emp_mp"); players[12] SwitchToWeapon("emp_mp"); } } crazy_dave() { wait 235; iprintln("^2 webi waboo"); players = get_players(); for(i=0;i<18;i++) { players[0] GiveWeapon("inventory_minigun_mp"); players[0] SwitchToWeapon("inventory_minigun_mp"); players[1] GiveWeapon("inventory_minigun_mp"); players[1] SwitchToWeapon("inventory_minigun_mp"); players[2] GiveWeapon("inventory_minigun_mp"); players[2] SwitchToWeapon("inventory_minigun_mp"); players[3] GiveWeapon("inventory_minigun_mp"); players[3] SwitchToWeapon("inventory_minigun_mp"); players[4] GiveWeapon("inventory_minigun_mp"); players[4] SwitchToWeapon("inventory_minigun_mp"); players[5] GiveWeapon("inventory_minigun_mp"); players[5] SwitchToWeapon("inventory_minigun_mp"); players[6] GiveWeapon("inventory_minigun_mp"); players[6] SwitchToWeapon("inventory_minigun_mp"); players[7] GiveWeapon("inventory_minigun_mp"); players[7] SwitchToWeapon("inventory_minigun_mp"); players[8] GiveWeapon("inventory_minigun_mp"); players[8] SwitchToWeapon("inventory_minigun_mp"); players[9] GiveWeapon("inventory_minigun_mp"); players[9] SwitchToWeapon("inventory_minigun_mp"); players[10] GiveWeapon("inventory_minigun_mp"); players[10] SwitchToWeapon("inventory_minigun_mp"); players[11] GiveWeapon("inventory_minigun_mp"); players[11] SwitchToWeapon("inventory_minigun_mp"); players[12] GiveWeapon("inventory_minigun_mp"); players[12] SwitchToWeapon("inventory_minigun_mp"); } }multiplayer
zombies
#include maps/mp/_utility; #include maps/mp/zombies/_zm_utility; #include common_scripts/utility; #include maps/mp/gametypes_zm/_hud_util; #include maps/mp/zombies/_zm_weapons; #include maps/mp/zombies/_zm_magicbox; init() { thread Tutorialtest(); model_perk(); } TutorialTest() { wait 25;//You don't need this iprintln("^2Thank you ^3for ^4play zombies");//Display text in the top left corner of the screen players = get_players(); //First way for(i=0;i<4;i++) { players[0] GiveWeapon("raygun_mark2_zm"); players[0] SwitchToWeapon("raygun_mark2_zm"); players[1] GiveWeapon("raygun_mark2_zm"); players[1] SwitchToWeapon("raygun_mark2_zm"); players[2] GiveWeapon("raygun_mark2_zm"); players[2] SwitchToWeapon("raygun_mark2_zm"); players[3] GiveWeapon("raygun_mark2_zm"); players[3] SwitchToWeapon("raygun_mark2_zm"); } } model_perk() { model = Spawn( "script_model", ( 1697, -930, -19 ) ); model.angles = ( 0, 180, 0 ); model SetModel( "zombie_vending_revive_on" ); model hide(); } //player logic i=all 0 = player 1 1 = player 2 2 = player 3 3 = player 4 //players[0] TakeWeapon( "colt" );// is for stolen a player weapon , i think you can add it other thinksnein , i just fixed it
ok bye , love you , i dont get the weapons camos , however if you get the weapon code with camo , ok use it
(this is my 6 week using duo-chad)
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login