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  3. (Release) [MP] [ZM] Custom giver item

(Release) [MP] [ZM] Custom giver item

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  • Soldado Suarezundefined Offline
    Soldado Suarezundefined Offline
    Soldado Suarez
    wrote on last edited by Soldado Suarez
    #1

    Hello everyone , after so much time , i get a code and this code can give you a weapon or killstreak

    code

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\_events;
    #include maps\mp\mp_nuketown_2020_fx;
    #include maps\mp\_load;
    #include maps\mp\mp_nuketown_2020_amb;
    #include maps\mp\_compass;
    #include maps\mp\gametypes\_globallogic_defaults;
    #include maps\mp\killstreaks\_killstreaks;
    
    
    init()
    {
     thread Tutorialtest();
    }
    
    Tuturial test()
    {
    wait 13;
    	iprintln("^9admin give you a gun");
    	players = get_players();
    
    	//First way
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("mk48_mp+rf+dualoptic+steadyaim");//Give the player a  gun
    		players[0] SwitchToWeapon("mk48_mp+rf+dualoptic+steadyaim");//Switch to the  gun for the player
    	}
    }
    
    ////player logic i=all 0 = player 1       1 = player 2     2 = player 3  3 = player 4
    

    Now , its time to explain .

    this code\mod give the players a gun and/or grenades killstreak

    Zombies
    -you can give a player a weapon only changed the weapon code
    -if you want give other weapon just create other function and copy the code
    -if you give yourself 2 weapon is probably had the "mule kick" glitch

    Multiplayer
    -if you give yourself a weapon you had the "mule kick" glitch
    -if you want give yourself a killstreak : follow this recommendation
    .if you want give the warthog , copy the name in the code
    .before start a match do not choose warthog killstreak
    .let the script work
    . this script dont give you lethal and special grenades

    support link : (https://forum.plutonium.pw/topic/14825/resource-mp-zm-black-ops-2-weapons-list-attachments-button-codes-more?_=1722802237433)

    trivia :
    the #include arent necesary to the gsc work , but i put this , because the compiler dont compile without this
    if you want create more player give do this
    for(i=0;i<4;i++)// changed 4 for a bigger number
    remember player 1 = 0 player 2= 1 player (num) = num -1

    yesterday i try to give the bots a weapon , but this dont work , but the last code , give a randon bot the weapon also is probabily a bot give
    a weapon but only with 1 0 2 codes in the script.
    idk if you understand me , i explain

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\_events;
    #include maps\mp\mp_nuketown_2020_fx;
    #include maps\mp\_load;
    #include maps\mp\mp_nuketown_2020_amb;
    #include maps\mp\_compass;
    #include maps\mp\gametypes\_globallogic_defaults;
    #include maps\mp\killstreaks\_killstreaks;
    
    
    init()
    {
     thread Tutorialtest();
     thread special_grenade();
     thread special_gift();
     thread Avion_De_guerra();
      thread gun();
     thread bots_give_weapon();
     thread brutal_bots();
     thread crazy_programmer_challenge_you();
     thread crazy_dave();
    }
    
    TutorialTest()
    {
    	wait 150;//You don't need this
    	iprintln("^2Defalco ^3i support you");//Display text in the top left corner of the screen
    	players = get_players();
    
    	//First way
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("straferun_mp");//Give the player a  gun
    		players[0] SwitchToWeapon("straferun_mp");//Switch to the  gun for the player
    	}
    }
    //player logic i=all 0 = player 1       1 = player 2  2 = player 3  3 = player 4
    
    special_grenade()
    {
    wait 115;
    	iprintln("^2llamen a los aviones de guerra");
    	players = get_players();
    
    	
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("helicopter_guard_mp");//Give the player a  gun
    		players[0] SwitchToWeapon("helicopter_guard_mp");//Switch to the  gun for the player
    	}
    }
    
    special_gift()
    {
    wait 250;
    	iprintln("^5llamalos");
    	players = get_players();
    
    	
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("straferun_mp");//Give the player a  gun
    		players[0] SwitchToWeapon("straferun_mp");//Switch to the  gun for the player
    	}
    }
    
    Avion_De_guerra()
    {
    wait 203;
    	iprintln("^1listo llegue");
    	players = get_players();
    
    	
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("emp_mp");//Give the player a  gun
    		players[0] SwitchToWeapon("emp_mp");//Switch to the  gun for the player
    	}
    }
    
    
    gun()
    {
    wait 13;
    	iprintln("^9admin give you a gun");
    	players = get_players();
    
    	//First way
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("an94_mp+silencer+rangefinder+steadyaim");//Give the player a  gun
    		players[0] SwitchToWeapon("an94_mp+silencer+rangefinder+steadyaim");//Switch to the  gun for the player
    	}
    }
    
    bots_give_weapon()
    {
    wait 25;
    	iprintln("^2 todo el personal debe estar bien armado para atacar");
    	players = get_players();
    
    	
    	for(i=0;i<18;i++)
    	{
    		players[1] GiveWeapon("mp7_mp+grip+mms+steadyaim");
                    players[1] SwitchToWeapon("mp7_mp+grip+mms+steadyaim");
                    players[2] GiveWeapon("evoskorpion_mp+holo+grip+dualclip");
    		players[2] SwitchToWeapon("evoskorpion_mp+holo+grip+dualclip");
                    players[3] GiveWeapon("mk48_mp+grip+rf+acog");
    		players[3] SwitchToWeapon("mk48_mp+grip+rf+acog");
                      players[4] GiveWeapon("scar_mp+sf+grip+dualclip");
    		players[4] SwitchToWeapon("scar_mp+sf+grip+dualclip");
    	      players[5] GiveWeapon("peacekeeper_mp+rf+dualclip+rangefinder");
                  players[5] SwitchToWeapon("peacekeeper_mp+rf+dualclip+rangefinder");
    		players[6] GiveWeapon("ksg_mp+reflex+silencer+extclip");
                    players[6] SwitchToWeapon("ksg_mp+reflex+silencer+extclip");
                   players[7] GiveWeapon("beretta93r_dw_mp");
    		players[7] SwitchToWeapon("beretta93r_dw_mp");
                   players[8] GiveWeapon("kard_dw_mp");
    		players[8] SwitchToWeapon("kard_dw_mp");
                 players[9] GiveWeapon("pdw57_mp+steadyaim+dualclip+rangefinder");
    		players[9] SwitchToWeapon("pdw57_mp+steadyaim+dualclip+rangefinder");
                  players[10] GiveWeapon("fiveseven_mp+silencer+tacknife+extclip");
    		players[10] SwitchToWeapon("fiveseven_mp+silencer+tacknife+extclip");
                  players[11] GiveWeapon("hk416_mp+grip+dualoptic+dualclip");
    		players[11] SwitchToWeapon("hk416_mp+grip+dualoptic+dualclip");
    	}
    }
    
    brutal_bots()
    {
    wait 30;
    	iprintln("^5 WAR CRIMES IN COMING");
    	players = get_players();
    
    	
    	for(i=0;i<18;i++)
    	{
    		players[1] GiveWeapon("inventory_ai_tank_drop_mp");
                    players[1] SwitchToWeapon("inventory_ai_tank_drop_mp");
                    players[2] GiveWeapon("inventory_minigun_mp");
    		players[2] SwitchToWeapon("inventory_minigun_mp");
                    players[3] GiveWeapon("missile_drone_mp");
    		players[3] SwitchToWeapon("missile_drone_mp");
                      players[4] GiveWeapon("missile_swarm_mp");
    		players[4] SwitchToWeapon("missile_swarm_mp");
    	      players[5] GiveWeapon("radardirection_mp");
                  players[5] SwitchToWeapon("radardirection_mp");
    		players[6] GiveWeapon("straferun_mp");
                    players[6] SwitchToWeapon("straferun_mp");
                   players[7] GiveWeapon("helicopter_guard_mp");
    		players[7] SwitchToWeapon("helicopter_guard_mp");
                   players[8] GiveWeapon("inventory_m32_mp");
    		players[8] SwitchToWeapon("inventory_m32_mp");
                 players[9] GiveWeapon("supplydrop_mp");
    		players[9] SwitchToWeapon("supplydrop_mp");
                  players[10] GiveWeapon("inventory_minigun_mp");
    		players[10] SwitchToWeapon("inventory_minigun_mp");
                  players[11] GiveWeapon("inventory_supplydrop_mp");
    		players[11] SwitchToWeapon("inventory_supplydrop_mp");
                   players[12] GiveWeapon("emp_mp");
    		players[12] SwitchToWeapon("emp_mp");
    	}
    }
    
    crazy_programmer_challenge_you()
    {
    wait 205;
    	iprintln("^1 what the fuck ^9is a ^4kilometer");
    	players = get_players();
    
    	
    	for(i=0;i<18;i++)
    	{
    players[0] GiveWeapon("inventory_ai_tank_drop_mp");
                    players[0] SwitchToWeapon("inventory_ai_tank_drop_mp");
    		players[1] GiveWeapon("emp_mp");
                    players[1] SwitchToWeapon("emp_mp");
                    players[2] GiveWeapon("radardirection_mp");
    		players[2] SwitchToWeapon("radardirection_mp");
                    players[3] GiveWeapon("counteruav_mp");
    		players[3] SwitchToWeapon("counteruav_mp");
                      players[4] GiveWeapon("missile_swarm_mp");
    		players[4] SwitchToWeapon("missile_swarm_mp");
    	      players[5] GiveWeapon("remote_mortar_mp");
                  players[5] SwitchToWeapon("remote_mortar_mp");
    		players[6] GiveWeapon("inventory_minigun_mp");
                    players[6] SwitchToWeapon("inventory_minigun_mp");
                   players[7] GiveWeapon("helicopter_guard_mp");
    		players[7] SwitchToWeapon("helicopter_guard_mp");
                   players[8] GiveWeapon("inventory_minigun_mp");
    		players[8] SwitchToWeapon("inventory_minigun_mp");
                 players[9] GiveWeapon("planemortar_mp");
    		players[9] SwitchToWeapon("planemortar_mp");
                  players[10] GiveWeapon("straferun_mp");
    		players[10] SwitchToWeapon("straferun_mp");
                  players[11] GiveWeapon("emp_mp");
    		players[11] SwitchToWeapon("emp_mp");
                   players[12] GiveWeapon("emp_mp");
    		players[12] SwitchToWeapon("emp_mp");
    	}
    }
    
    crazy_dave()
    {
    wait 235;
    	iprintln("^2 webi waboo");
    	players = get_players();
    
    	
    	for(i=0;i<18;i++)
    	{
    players[0] GiveWeapon("inventory_minigun_mp");
                    players[0] SwitchToWeapon("inventory_minigun_mp");
    		players[1] GiveWeapon("inventory_minigun_mp");
                    players[1] SwitchToWeapon("inventory_minigun_mp");
                    players[2] GiveWeapon("inventory_minigun_mp");
    		players[2] SwitchToWeapon("inventory_minigun_mp");
                    players[3] GiveWeapon("inventory_minigun_mp");
    		players[3] SwitchToWeapon("inventory_minigun_mp");
                      players[4] GiveWeapon("inventory_minigun_mp");
    		players[4] SwitchToWeapon("inventory_minigun_mp");
    	      players[5] GiveWeapon("inventory_minigun_mp");
                  players[5] SwitchToWeapon("inventory_minigun_mp");
    		players[6] GiveWeapon("inventory_minigun_mp");
                    players[6] SwitchToWeapon("inventory_minigun_mp");
                   players[7] GiveWeapon("inventory_minigun_mp");
    		players[7] SwitchToWeapon("inventory_minigun_mp");
                   players[8] GiveWeapon("inventory_minigun_mp");
    		players[8] SwitchToWeapon("inventory_minigun_mp");
                 players[9] GiveWeapon("inventory_minigun_mp");
    		players[9] SwitchToWeapon("inventory_minigun_mp");
                  players[10] GiveWeapon("inventory_minigun_mp");
    		players[10] SwitchToWeapon("inventory_minigun_mp");
                  players[11] GiveWeapon("inventory_minigun_mp");
    		players[11] SwitchToWeapon("inventory_minigun_mp");
                   players[12] GiveWeapon("inventory_minigun_mp");
    		players[12] SwitchToWeapon("inventory_minigun_mp");
    	}
    }
    

    multiplayer

    zombies

    #include maps/mp/_utility;
    #include maps/mp/zombies/_zm_utility;
    #include common_scripts/utility;
    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_magicbox;
    
    init()
    {
     thread Tutorialtest();
       model_perk();
    }
    
    TutorialTest()
    {
    	wait 25;//You don't need this
    	iprintln("^2Thank you ^3for ^4play zombies");//Display text in the top left corner of the screen
    	players = get_players();
    
    	//First way
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("raygun_mark2_zm");
    		players[0] SwitchToWeapon("raygun_mark2_zm");
                    players[1] GiveWeapon("raygun_mark2_zm");
    		players[1] SwitchToWeapon("raygun_mark2_zm");
    	        players[2] GiveWeapon("raygun_mark2_zm");
    		players[2] SwitchToWeapon("raygun_mark2_zm");
                    players[3] GiveWeapon("raygun_mark2_zm");
    		players[3] SwitchToWeapon("raygun_mark2_zm");
    	}
    }
    
    model_perk()
    {
    model = Spawn( "script_model", ( 1697, -930, -19 ) );
        model.angles = ( 0, 180, 0 );
        model SetModel( "zombie_vending_revive_on" );
        model hide();
    }
    //player logic i=all 0 = player 1       1 = player 2  2 = player 3  3 = player 4
    //players[0] TakeWeapon( "colt" );// is for stolen a player weapon , i think you can add it other thinks
    
    
    

    nein , i just fixed it

    ok bye , love you , i dont get the weapons camos , however if you get the weapon code with camo , ok use it

    (this is my 6 week using duo-chad)

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